• Title/Summary/Keyword: Real-time Simulation

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Real-time simulation on B-spline deformable volume-part III (B-spline volume 변형체의 실시간 시뮬레이션 II)

  • 전성기;조맹효
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2002.10a
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    • pp.70-77
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    • 2002
  • Since our physical world cannot be modeled as rigid body, deformable object models are important. For real-time simulation of elastic object, it must be guaranteed by its exact solution and low-latency computational cost. In this paper, we describe the boundary integral equation formulation of linear elastic body and related boundary element method(BEM). The deformation of elastic body can be effectively solved with 1ow run-time computational costs, using precomputed Green Function and fast low-rank updates based on Capacitance Matrix Algorithm.

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Real-Time Simulation Algorithm for an Aircraft and a Missile

  • Ueda, Yukio;Baba, Yoriaki;Takano, Hiroyuki
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.47.5-47
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    • 2002
  • Some integration methods for the linear subsystems are examined and which algorithm is optimal for real-time simulation is considered. First, a number of typical integration methods for a linear time-invariant system are given. Then, the dynamic errors are shown both from the point of view of characteristic root errors and transfer function errors. After that we compute the dynamic errors of integration and choose the appropriate method for each system.

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Real-time Fluid Animation using Particle Dynamics Simulation and Pre-integrated Volume Rendering (입자 동역학 시뮬레이션과 선적분 볼륨 렌더링을 이용한 실시간 유체 애니메이션)

  • Lee Jeongjin;Kang Moon Koo;Kim Dongho;Shin Yeong Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.1
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    • pp.29-38
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    • 2005
  • The fluid animation procedure consists of physical simulation and visual rendering. In the physical simulation of fluids, the most frequently used practices are the numerical simulation of fluid particles using particle dynamics equations and the continuum analysis of flow via Wavier-Stokes equation. Particle dynamics method is fast in calculation, but the resulting fluid motion is conditionally unrealistic The method using Wavier-Stokes equation, on the contrary, yields lifelike fluid motion when properly conditioned, yet the complexity of calculation restrains this method from being used in real-time applications. Global illumination is generally successful in producing premium-Duality rendered images, but is also excessively slow for real-time applications. In this paper, we propose a rapid fluid animation method incorporating enhanced particle dynamics simulation method and pre-integrated volume rendering technique. The particle dynamics simulation of fluid flow was conducted in real-time using Lennard-Jones model, and the computation efficiency was enhanced such that a small number of particles can represent a significant volume. For real-time rendering, pre-integrated volume rendering method was used so that fewer slices than ever can construct seamless inter-laminar shades. The proposed method could successfully simulate and render the fluid motion in real time at an acceptable speed and visual quality.

Testing System for Automotive Software Using a General Purpose Development Board (범용 개발 보드를 이용한 차량용 소프트웨어 테스트 시스템 개발)

  • Kum, DaeHyun;Hong, JaeSeung;Jin, SungHo;Cho, JeongHun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.17-24
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    • 2012
  • Recently automotive software has been more complex and needs to be reduced its development time. Software testing of its functionalities and performance should be conducted in an early development phase to reduce time to market and the development cost. Software functional testing can be performed through simulating the hardware, but it is not guaranteed that evaluation of real-time performance using simulation has enough accuracy. Real-time performance can be precisely evaluated with hardware-in-the-loop simulation, but it costs time and effort to set up hardware for testing. In this paper, we suggest a testing system that can evaluate functional requirements and real time properties with a general-purpose development board in the early development phase. In addition, we improve reusability of the testing system through modularized and layered architecture. With the proposed testing system we can contribute to building reliable testing system at low cost without difficulty.

Measurement and Simulation of Wide-area Frequency in US Eastern Interconnected Power System

  • Kook, Kyung Soo;Liu, Yilu
    • Journal of Electrical Engineering and Technology
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    • v.8 no.3
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    • pp.472-477
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    • 2013
  • An internet-based, real-time GPS synchronized wide-area power system frequency monitoring network(FNET) has been monitoring wide-area power system frequency in continuous time in the United States. This paper analyzes the FNET measurement to the verified disturbances in the US eastern interconnected power system and simulates it using the dynamic system model. By comparing the frequency measurements with its simulation results to the same disturbances in detail, this paper finds that the sequence of monitoring points to detect the frequency fluctuation caused by the disturbances is matched well in the measured data and the simulation results. The similarity comparison index is also proposed to quantify the similarity of the compared cases. The dynamic model based simulation result is expected to compensate for the lack of FNET measurement in its applications.

Modelling of 3MW wind power generation system using RTDS (RTDS를 이용한 3MW급 풍력 발전시스템 모델링에 관한 연구)

  • Park, Dae-Jin;Kim, Young-Ju;Ali, Mohd-Hasan;Park, Min-Won;Yu, In-Keun
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.190-191
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    • 2007
  • This paper proposes a novel simulation method of grid connected 3MW wind power generation system using RTDS(Real Time Digital Simulator). RTDS can perform the simulation as well as the experiment in real time. Also for the purpose of accurate simulation, real wind velocity is measured by anemometer. So measured wind velocity is applied to the simulation. And 3MW wind power generation system circuit is made by RSCAD.

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A Simulation Study on Efficiency of Container Crane in Container Terminal (컨테이너 터미널에서 컨테이너 크레인의 하역능력 추정에 관한 시뮬레이션 연구)

  • Yun, Won-Young;Choi, Yong-Seok;Song, Jin-Young;Yang, Chang-Ho
    • IE interfaces
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    • v.14 no.1
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    • pp.67-78
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    • 2001
  • This paper describes the simulation study which estimates the container crane efficiency in container terminal. In most simulation studies, it is assumed that container cranes are available at any time. Though the failures of container cranes don't occur often, they are very serious problems on terminal efficiency. As usual, the failures of container crane cause arrived ships to delay the departure time. In this study, a queueing simulation model for container terminal, which focuses on the failures of container cranes, is designed. The simulation approach appears to be the most appropriate one because it allows to avoid the usual exponential assumption on interarrivals of ships and service times of container cranes. Using the developed model, we tested the efficiency of container cranes considering failures with a real system size and performed the simulation experiment on real container terminal to validate the developed simulation model. The results of simulation experiment were analyzed using output statistics, which include the waiting times of vessels and yard tractors, the utilization for container cranes, and the berth occupancy rates.

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An Extended Modal Warping Approach to Real-Time Simulation of Thin Shells (얇은 쉘의 실시간 시뮬레이션을 위한 모달 와핑 기법의 확장)

  • Choi, Min-Gyu;Woo, Seung-Yong;Ko, Hyeong-Seok
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.11-20
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    • 2007
  • This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D structures. Development of a satisfactory physical model that runs in real-time but produces visually convincing animation of thin shells has been remaining a challenge in computer graphics. Rather than resorting to shell theory which involves the most complex formulations in continuum mechanics, we adopt the energy functions from the discrete shells proposed by Grinspun et al. For real-time integration of the governing equation, we develop a modal warping technique for shells. This new simulation framework results from making extensions to the original modal warping technique which was developed for the simulation of 3D solids. We report experimental results, which show that the proposed method runs in real-time even for large meshes, and that it can simulate large bending and/or twisting deformations with acceptable realism.

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Real-Time Simulation of Deformation and Fracture with Oriented Particles (방향성 입자를 이용한 실시간 변형 및 파괴 시뮬레이션)

  • Won, Jong Won;Choi, Min Gyu
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.4
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    • pp.35-40
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    • 2012
  • Simulation of deformation and fracture is one of the most important physics-based techniques in film production and real-time applications such as computer games. This paper proposes a practical approach to real-time deformation and fracturing. We adopt solid simulation with oriented particles [1] to simulate large deformation robustly, and develop a fracturing scheme to accommodate material failure when excessively stretched or compressed. The proposed method decomposes linear deformation into optimal rotation and pure stretching precisely in shape matching with oriented particles so that fracturing criteria can be easily formulated in terms of stretching. Experimental results show that the proposed method runs in real-time even for large meshes and it can simulate large deformation and fracturing.

High Level Approach Programming in Real Time Distributed Network System

  • Jeong, Chan-Joo;Kim, Gwang-Jun;Lee, Joon;Nam, Ki-Hwan;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1105-1108
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    • 2002
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time tiggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems.

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