• Title/Summary/Keyword: Real-time Data Processing

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A Framework for Digitalizing Handwritten Document using Digital Pen and Handwriting Recognition Technology (디지털펜과 필기체인식 기술을 이용한 수기문서 전자화 프레임워크)

  • Son, Bong-Ki;Kim, Hak-Joon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.3
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    • pp.1417-1426
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    • 2011
  • Business still relies heavily on pen and paper for legal reasons or convenience. The handwritten document is to be converted into digitalized document for IT system to manage and process in real time. Because the previous document digitalization systems convert the handwritten documents into digitalized documents by scanning and post-processing the documents, it is difficult to seamlessly proceed the work process. This paper proposes the LiveForm, a framework for digitalizing handwritten document using digital pen and handwriting recognition technology. To prove the applicability of the proposed LiveForm, we also implement a LiveForm based service in industrial gas distribution process and analyze effects of the system. The LiveForm generates the same digital image as the handwritten document by writing up the paper with absolute coordinates by digital pen and converts the handwriting data to digital text to insert the information into back-end system. The LiveForm based system eliminates scanning for document digitalization and data input with keyboard into back-end system in paper-based information gathering. Therefore, it is possible for the LiveForm to improve work process in various business areas.

Performance Comparison of Phase Detectors for the Synchronization Analysis of Electroencephalographic Signal (뇌파신호의 동기해석을 위한 위상검출기의 성능비교)

  • Kim, HyeJin;Lee, JeeEun;Yoo, Sun K.
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.277-284
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    • 2013
  • The analysis of phase synchronization characteristics from EEG signals is important for the understanding of information processing functionality in the brain network. In this paper, wavelet transformation(WT), Hilbert tansformation (HT), complex demodulation (CD) methods having time localization characteristics were applied to real evoked potential data and noise added simulation data with center frequencies corresponding to EEG bands for the estimation performance analysis of phase offset, phase changing point, and interband crosstalk. The WT is the best both in ${\delta}$, ${\theta}$, and ${\alpha}$ band signal decomposition, and in analyzing phase synchronization performance. The CD can be efficiently used in changing point detection under tolerant noise condition because of its abrupt performance degradation over noise endurance level. From experimental observations, the WT is the most suitable in phase synchronization application of EEG signal, and the CD can be affordable in restricted application such as changing point detection for higher bands than ${\delta}$. Particularly, WT and CD can be used to detect the changing instant of brain function by indirectly estimating the phase changing point.

A Pipelined Parallel Optimized Design for Convolution-based Non-Cascaded Architecture of JPEG2000 DWT (JPEG2000 이산웨이블릿변환의 컨볼루션기반 non-cascaded 아키텍처를 위한 pipelined parallel 최적화 설계)

  • Lee, Seung-Kwon;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.7
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    • pp.29-38
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    • 2009
  • In this paper, a high performance pipelined computing design of parallel multiplier-temporal buffer-parallel accumulator is present for the convolution-based non-cascaded architecture aiming at the real time Discrete Wavelet Transform(DWT) processing. The convolved multiplication of DWT would be reduced upto 1/4 by utilizing the filter coefficients symmetry and the up/down sampling; and it could be dealt with 3-5 times faster computation by LUT-based DA multiplication of multiple filter coefficients parallelized for product terms with an image data. Further, the reutilization of computed product terms could be achieved by storing in the temporal buffer, which yields the saving of computation as well as dynamic power by 50%. The convolved product terms of image data and filter coefficients are realigned and stored in the temporal buffer for the accumulated addition. Then, the buffer management of parallel aligned storage is carried out for the high speed sequential retrieval of parallel accumulations. The convolved computation is pipelined with parallel multiplier-temporal buffer-parallel accumulation in which the parallelization of temporal buffer and accumulator is optimize, with respect to the performance of parallel DA multiplier, to improve the pipelining performance. The proposed architecture is back-end designed with 0.18um library, which verifies the 30fps throughput of SVGA(800$\times$600) images at 90MHz.

A Block based 3D Map for Recognizing Three Dimensional Spaces (3차원 공간의 인식을 위한 블록기반 3D맵)

  • Yi, Jong-Su;Kim, Jun-Seong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.89-96
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    • 2012
  • A 3D map provides useful information for intelligent services. Traditional 3D maps, however, consist of a raw image data and are not suitable for real-time applications. In this paper, we propose the Block-based 3D map, that represents three dimensional spaces in a collection of square blocks. The Block_based 3D map has two major variables: an object ratio and a block size. The object ratio is defined as the proportion of object pixels to space pixels in a block and determines the type of the block. The block size is defined as the number of pixels of the side of a block and determines the size of the block. Experiments show the advantage of the Block-based 3D map in reducing noise, and in saving the amount of processing data. With the block size of $40{\times}40$ and the object ratio of 30% to 50% we can get the most matched Block-based 3D map for the $320{\times}240$ depthmap. The Block-based 3D map provides useful information, that can produce a variety of new services with high added value in intelligent environments.

Encryption Scheme for MPEG-4 Media Transmission Exploiting Frame Dropping (대역폭 감소를 적용한 MPEG-4 미디어 전송시의 암호화 기법 연구)

  • Shin, Dong-Kyoo;Shin, Dong-Il;Park, Se-Young
    • The KIPS Transactions:PartB
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    • v.15B no.6
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    • pp.575-584
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    • 2008
  • According to the network condition, the communication network overload could be occurred when media transmitting. Many researches are being carried out to lessen the network overload, such as the filtering, load distributing, frame dropping and many other methods. Among these methods, one of effective method is frame dropping that reduces specified video frames for bandwidth diminution. B frames are dropped and then I, P frames are dropped according to dependency among the frames in frame dropping. This paper proposes a scheme for protecting copyrights by encryption, when we apply frame dropping to reduce bandwidth of media following MPEG-4 file format. We designed two kinds of frame dropping: first one stores and then sends the dropped files and the other drops frames in real-time when transmitting. We designed three kinds of encryption methods in which DES algorithm is used to encrypt MPEG-4 data: macro block encryption in I-VOP, macro block and motion vector encryption in P-VOP, and macro block and motion vector encryption in I, P-VOP. Based on these three methods, we implemented a digital right management solution for MPEG-4 data streaming. We compared the results of dropping, encryption, decryption and quality of video sequences to select an optimal method, and there is no noticeable difference between the video sequences recovered after frame dropping and the ones recovered without frame dropping. The best performance in encryption and decryption of frames was obtained when we apply the macro block and motion vector encryption in I, P-VOP.

Utilizing the Effect of Market Basket Size for Improving the Practicality of Association Rule Measures (연관규칙 흥미성 척도의 실용성 향상을 위한 장바구니 크기 효과 반영 방안)

  • Kim, Won-Seo;Jeong, Seung-Ryul;Kim, Nam-Gyu
    • The KIPS Transactions:PartD
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    • v.17D no.1
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    • pp.1-8
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    • 2010
  • Association rule mining techniques enable us to acquire knowledge concerning sales patterns among individual items from voluminous transactional data. Certainly, one of the major purposes of association rule mining is utilizing the acquired knowledge to provide marketing strategies such as catalogue design, cross-selling and shop allocation. However, this requires too much time and high cost to only extract the actionable and profitable knowledge from tremendous numbers of discovered patterns. In currently available literature, a number of interest measures have been devised to accelerate and systematize the process of pattern evaluation. Unfortunately, most of such measures, including support and confidence, are prone to yielding impractical results because they are calculated only from the sales frequencies of items. For instance, traditional measures cannot differentiate between the purchases in a small basket and those in a large shopping cart. Therefore, some adjustment should be made to the size of market baskets because there is a strong possibility that mutually irrelevant items could appear together in a large shopping cart. Contrary to the previous approaches, we attempted to consider market basket's size in calculating interest measures. Because the devised measure assigns different weights to individual purchases according to their basket sizes, we expect that the measure can minimize distortion of results caused by accidental patterns. Additionally, we performed intensive computer simulations under various environments, and we performed real case analyses to analyze the correctness and consistency of the devised measure.

Development of a Simulation Prediction System Using Statistical Machine Learning Techniques (통계적 기계학습 기술을 이용한 시뮬레이션 결과 예측 시스템 개발)

  • Lee, Ki Yong;Shin, YoonJae;Choe, YeonJeong;Kim, SeonJeong;Suh, Young-Kyoon;Sa, Jeong Hwan;Lee, JongSuk Luth;Cho, Kum Won
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.11
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    • pp.593-606
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    • 2016
  • Computer simulation is widely used in a variety of computational science and engineering fields, including computational fluid dynamics, nano physics, computational chemistry, structural dynamics, and computer-aided optimal design, to simulate the behavior of a system. As the demand for the accuracy and complexity of the simulation grows, however, the cost of executing the simulation is rapidly increasing. It, therefore, is very important to lower the total execution time of the simulation especially when that simulation makes a huge number of repetitions with varying values of input parameters. In this paper we develop a simulation service system that provides the ability to predict the result of the requested simulation without actual execution for that simulation: by recording and then returning previously obtained or predicted results of that simulation. To achieve the goal of avoiding repetitive simulation, the system provides two main functionalities: (1) storing simulation-result records into database and (2) predicting from the database the result of a requested simulation using statistical machine learning techniques. In our experiments we evaluate the prediction performance of the system using real airfoil simulation result data. Our system on average showed a very low error rate at a minimum of 0.9% for a certain output variable. Using the system any user can receive the predicted outcome of her simulation promptly without actually running it, which would otherwise impose a heavy burden on computing and storage resources.

Energy and Delay-Efficient Multipath Routing Protocol for Supporting Mobile Sink in Wireless Sensor Networks (무선 센서 네트워크에서 이동 싱크를 지원하기 위한 다중 경로 라우팅 프로토콜)

  • Lee, Hyun Kyu;Lee, Euisin
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.12
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    • pp.447-454
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    • 2016
  • The research on multipath routing has been studied to solve the problem of frequent path breakages due to node and link failures and to enhance data delivery reliability in wireless sensor networks. In the multipath routing, mobile sinks such as soldiers in battle fields and rescuers in disaster areas bring about new challenge for handling their mobility. The sink mobility requests new multipath construction from sources to mobile sinks according to their movement path. Since mobile sinks have continuous mobility, the existing multipath can be exploited to efficiently reconstruct to new positions of mobile sinks. However, the previous protocols do not address this issue. Thus, we proposed an efficient multipath reconstruction protocol called LGMR for mobile sinks in wireless sensor networks. The LGMR address three multipath reconstruction methods based on movement types of mobile sinks: a single hop movement-based local multipath reconstruction, a multiple hop movement-based local multipath reconstruction, and a multiple hop movement-based global multipath reconstruction. Simulation results showed that the LGMR has better performance than the previous protocol in terms of energy consumption and data delivery delay.

Design and Implementation of License Web Courseware based on the Cognitive Apprenticeship Theory (인지적 도제이론에 기반한 자격증 웹 코스웨어 설계 및 구현)

  • Kim, Nam-Ju;Kang, Yun-Hee;Kim, Deok-Hwan;Lee, Ju-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.3
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    • pp.21-30
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    • 2006
  • This study applies the cognitive apprenticeship theory a representative learning theory of constructivism. to design and create a web courseware for data device operator license. to enable research that begins with peripheral participation in Problem solving and ends with full participation and initiative, to act as a medium for assisting students in learning, to enable adaptation to actual situations through simulation studies, to allow aggressive interaction, and to help reinforce the level of data processing with regard to learning. The student was made to evaluate learning materials at real time for feedback on insufficient areas, to enable effective learning. The study was done by offering a web courseware without applying the cognitive apprenticeship theory and a web courseware with the cognitive apprenticeship theory, which was followed by an evaluation on study achievement level and learning behavior and then a survey was done after the evaluations. The results of this study were first, the learning group with web courseware applying cognitive apprenticeship theory showed more effect in improving learning achievement than the group with web courseware without the cognitive apprenticeship theory. Secondly, learning with web courseware applying cognitive apprenticeship theory was more effective for improving learning behavior.

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Analysis of the Importance and Satisfaction of Viewing Quality Factors among Non-Audience in Professional Baseball According to Corona 19 (코로나 19에 따른 프로야구 무관중 시청품질요인의 중요도, 만족도 분석)

  • Baek, Seung-Heon;Kim, Gi-Tak
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.2
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    • pp.123-135
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    • 2021
  • The data processing of this study is focused on keywords related to 'Corona 19 and professional baseball' and 'Corona 19 and professional baseball no spectators', using text mining and social network analysis of textom program to identify problems and view quality. It was used to set the variable of For quantitative analysis, a questionnaire on viewing quality was constructed, and out of 270 survey respondents, 250 questionnaires were used for the final study. As a tool for securing the validity and reliability of the questionnaire, exploratory factor analysis and reliability analysis were conducted, and IPA analysis (importance-satisfaction) was conducted based on the questionnaire that secured validity and reliability, and the results and strategies were presented. As a result of IPA analysis, factors related to the image (image composition, image coloration, image clarity, image enlargement and composition, high-quality image) were found in the first quadrant, and the second quadrant was the game situation (support team game level, support player game level, star). Player discovery, competition with rival teams), game information (match schedule information, player information check, team performance and player performance, game information), interaction (consensus with the supporting team), and some factors appeared. The factors of commentator (baseball-related knowledge, communication ability, pronunciation and voice, use of standard language, introduction of game-related information) and interaction (real-time communication with the front desk, sympathy with viewers, information exchange such as chatting) appeared.