• Title/Summary/Keyword: Real-Time Transmission

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Design of Compact Data Integration and Convergence Device Using Esp8266 Module (Esp8266모듈을 이용한 소형 데이터 통합 및 융합장치 설계)

  • Lee, Dong-Seok;Lim, Joong-Soo
    • Journal of the Korea Convergence Society
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    • v.8 no.2
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    • pp.15-20
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    • 2017
  • In this paper, Esp8266, Node.js, and TCP / IP socket communication are used to design a compact data integration device. This device is designed to configure server and client using Esp8266 module that supports Wifi connection and to support bidirectional data transmission using TCP / IP socket communication. The server is configured using the Node.js operating system, and the database is integrated using Mysql. The network is designed to have a separate IP address by assigning a private IP address to the router, such as a home network. This device can transmit data bidirectionally, store individual client data on the server side, and can check the flow of data transmitted bidirectionally through wire-shark, so that it can be used as a compact real-time data integration and convergence device.

Effective Error Detection Method for Video using Fragile Watermark (연성 워터마크를 이용한 비디오의 효율적인 에러 검출 방법)

  • Hwang, Young-Hooi;Jeon, Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.6
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    • pp.602-611
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    • 2002
  • Recent advances in technology have resulted in rapid growth in mobile communication. With this explosive growth, reliable transmission and error resilient technique become increasingly necessary to offer high quality multimedia service. The success of error resilient techniques at decoder sensitively depends on error detection performance. Therefore, this paper proposes a computationally very simple and efficient error detection technique using fragile watermark for real-time video communication. To balance between image quality degradation and error detection efficiency, fragile watermark is embedded only in least significant bits of selected transform coefficients. The proposed method is workable without additional bit in video bitstream and can be implemented very efficiently. This method will be useful in video communication in error prone environment such as wireless channel.

A JPEG Input Buffer Architecture for Real-Time Applications (실시간 JPEG 입력 버퍼 아키텍처)

  • Im, Min-Jung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.2
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    • pp.7-13
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    • 2002
  • When a USB digital camera is used for PC video-conference applications, motion picture data need to be transferred to the PC through the USB port. Due to the mismatch between the data rates of the USB and the motion picture, data compression should be performed before the transmission from the USB. While many motion picture compression algorithms require large intermediate memory space, the JPEG algorithm does not need to store an entire frame for the compression. Instead, a relatively small buffer is required at the input of the JPEG compression engine to resolve the inconsistency between the orders of the inputted data and the consumed data. Data reordering can be easily implemented using a double buffering scheme, which still requires a considerable size of memory. In this paper, a novel memory management scheme is proposed to avoid the double buffering. The proposed memory architecture requires a small amount of memory and a simple address generation scheme, resulting in overall cost reduction.

Characterization of Electro-wetting Velocity by Measuring Transmission Intensity (광량 측정을 통한 전자습윤 현상의 동작 특성 평가)

  • Park, Seung-Ryong;Song, Seok-Ho;Oh, Cha-Hwan;Kim, Pill-Soo;Oh, Byoung-Do;Chung, Sang-Kug
    • Korean Journal of Optics and Photonics
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    • v.17 no.4
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    • pp.347-353
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    • 2006
  • The electro-wetting effect can be implemented as a fast means to move liquid interfaces. A continuous and numerical method would be required in measurement of electro-wetting liquid interfaces. We propose an /in-situ/ measurement method to characterize the dynamic change in curvature of liquid interfaces. In the proposed method, variation of light intensity transmitted through the liquid interfaces is measured, leading to numerical determination of the liquid curvatures. Experimental results obtained from our efficient method are confirmed by the direct images of a streak camera.

Multi Remote Control of Ship's Emergency Lighting Power Supply (선박 비상조명 전원장치의 다중 원격제어)

  • Lee Sung-Geun;Lim Hyun-Jung
    • Journal of Navigation and Port Research
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    • v.29 no.10 s.106
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    • pp.859-863
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    • 2005
  • This paper describes the improvement of power control characteristics of ship's emergency lighting power supply(SELPS), by which electric power is controlled extensively, and power ON-OFF is controlled and system parameter monitored in remote distance by PC serial communication. Proposed system is composed of step-down converter(SDC), emergency power supply circuit(EPSC), half bridge(HB) inverter, fluorescent lamp(FL) starting circuit, microprocessor control and multi communication circuit. Experimental works confirm that relative system stops when over current is detected and speedy and stable emergency power is supplied when main power source cut-off, and controls input power up to 35[$\%$] by adjusting pulse frequency of the HB inverter, and ON-OFF control of multiple SELS, real time transmission and monitor of parameters as to voltage, current, and power values are performed appropriately by PC communication.

A Pipelined Design of the Block Cipher Algorithm SEED (SEED 블록 암호 알고리즘의 파이프라인 하드웨어 설계)

  • 엄성용;이규원;박선화
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.3_4
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    • pp.149-159
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    • 2003
  • The need for information security increases interests on cipher algorithms recently. Especially, a large volume of data transmission over high-band communication network requires faster encryption and decryption techniques for real-time processing. It would be a good solution for this problem that we implement the cipher algorithm in forms of hardware circuits. Though some previous researches use this approach, they focus only on repeatedly executing the core part of the algorithm to minimize the hardware chip size, while most cipher algorithms are inherently parallel. In this paper, we propose a new design for the SEED block cipher algorithm developed by KISA (Korea Information Security Agency) in 1998 as Korean standard cipher algorithm. It exploits the parallelism of the algorithm basically and implements it in a pipelined fashion. We described the design in VHDL program and performed functional simulations on the program, and then found that it worked correctly. In addition, we synthesized it and verified that it could be implemented in a single FPGA chip, implying that the new design can be Practically used for the actual hardware implementation of a high-speed and high-performance cipher system.

Study on a Dynamic master system for Controller Area Network

  • Won, Ji-Woon;Hong, Won-Kee;Lee, Yong-Doo
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.147-151
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    • 2005
  • CAN(Controller Area Network) is a simple and efficient network system for real time control and measurement. As it is not only good at error detection but also strong in electromagnetic interference, CAN has been widely used all over the industries. Basically, CAN needs a master node in charge of sensor data collection, node scheduling for data transmission to a monitoring system and error detection. According to the number of mater nodes, the CAN system is classified into two type of master system. One is a single master system that has only one master node and the other is a multi-master system where any sensor node can become a master node depending on the system's conditions. While it has the advantage of its fault tolerance, the multi-master system will suffer form the overall performance degradation when a defect is found in the master node. It is because all sensor nodes pertaining to a defective master node lose their position. Moreover, it is difficult and expensive to implement. For a single master system, the whole system will be broken down when a problem happens to a single master. In this paper, a dynamic master system is presented that there are several sub-master nodes of which basic functions are those of other sensor nodes at ordinary times but dynamically changed to replace the failing master node. An effective scheduling algorithm is also proposed to choose an appropriate node among sub-master nodes, where each sub-master node has its precedence value. The performance of the dynamic master system is experimented and analyzed.

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Performance Evaluation of Distributed Cooperative MAC Protocol Algorithm for Enhancing Multimedia QoS of WiMedia Communication Network (와이미디어 통신네트워크의 멀티미디어 QoS 개선을 위한 분산협력방식 MAC 프로토콜 성능분석)

  • Kim, Jin-Woo;Lee, Yeon-Woo;Lee, Seong-Ro
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.516-525
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    • 2012
  • In this paper, an efficient technique for enhancing the QoS of multimedia service for an WiMedia network applying distributed cooperative medium access (D-MAC) protocol is proposed. D-MAC protocol has been proposed to support high-rate Wireless Personal Area Networks (HR-WPANs) by the WiMedia Alliance. Unlike the centralized IEEE 802.15.3 MAC, the D-MAC UWB specified by WiMedia supports all devices to be self-organized and removes the SOP (Simultaneous Operating Piconet) problem, i.e., packet collisions between overlapped piconets in the centralized IEEE 802.15.3 MAC. However the WiMedia D-MAC can't prevent reduce the throughput degradation occurred by mobile nodes with low data rate. Therefore, a distributed cooperative MAC protocol for multi-hop UWB network is proposed in this paper. The proposed technique can intelligently select the transmission path with higher data rate to provide real-time multimedia services with minimum delay, thus enhances QoS of multimedia service.

Implementation and Performance Analysis of UDP/IP Header Compression (UDP 헤더압축 구현 및 성능분석)

  • 나종민;이종범;신병철
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.704-711
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    • 2003
  • Recently, the demands for real-time service and multimedia data are rapidly increasing. There are significant redundancies between header fields both within the same packet header and in consecutive packets belonging to the same packet stream. But there are many overheads in using the current UDP/IP protocol. Header compression is considered to enhance the transmission efficiency for small size of payload. By sending the static field information only once initially and by utilizing dependencies and predictability for other fields, the header size can be significantly reduced for most packets. This work describes an implementation for header compression of the headers of U/UDP protocols to reduce overhead on Ethernet network. Typical UDP/IP Header packets can be compressed down to 7 bytes and the header compression system is designed and implemented on the Linux environment. Using the designed Header compression system between a server and a client have the advantage of effective data throughput in network.

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Design and Implementation of Object Reusing Methods for Mobile Vector Map Services (모바일 벡터 지도 서비스를 위한 객체 재사용 기법의 설계 및 구현)

  • Kim, Jin-Deog;Choi, Jin-Oh
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.359-366
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    • 2003
  • Although the reuse of the cached data for scrolling the map reduces the amount of passed data between client and server, it needs the conversions of data coordinates, selective deletion of objects, cache compaction and object structuring step in the clients. The conversion is a time- intensive operation due to limited resources of mobile phones such as low computing power, small memory. Therefore, in order to control the map efficiently in the vector map service based mobile phones, it is necessary to study the methods which reuse cached objects for reducing wireless network bandwidth and overwhelming the limited resources of mobile phones as well. This paper proposes the methods of reusing pre-received spatial objects for map control in the mobile vector map service system based on client-server architecture. The experiments conducted on the Web GIS systems with real data show that the proposed method is appropriate to map services for mobile phone. We also analyze the advantages and drawbacks between the reuse of cached data and transmission of raw data respectively.