• Title/Summary/Keyword: Real-Time Simulation

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HILS(Hardware-In-the-Loop Simulation) Development of a Steering HILS System (전동식 동력 조향 장치 시험을 위한 HILS(Hardware-In-the-Loop Simulation) 시스템 개발)

  • 류제하;노기한;김종협;김희수
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.9
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    • pp.105-111
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    • 1999
  • The paper presents development of a Hardware-In-the-Loop simulation (HILS) system for the purpose of testing performance, stability, and reliability of an electronic power steering system(EPS). In order to realistically test an EPS by the proposed HILS apparatus, a simulated uniaxial dynamic rack force is applied physically to the EPS hardware by a pnumatic actuator. An EPS hardware is composed of steering wheel &column, a rack & pinion mechanism, andas motor-driven power steering system. A command signal for a pneumatic rack-force actuator is generated from the vehicle handling lumped parameter dynamic model 9software) that is simulated in real time by using a very fast digital signal processor. The inputs to the real-time vehicle dynamic simulation model are a constant vehicle forward speed and from wheel steering angles driven through a steering system by a driver. The output from a real-time simulation model is an electric signal that is proportional to the uniaxial rack force. The vehicle handling lumped parameter dynamic model is validated by a fully nonlinear constrained multibody vehicle dynamic model. The HILS system simulation results sow that the proposed HILS system may be used to realistically test the performance stability , and reliability of an electronic power steering system is a repeated way.

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A Study on Real-Time Planning System in Multi Progress Planning Environment (다중 공정 계획 환경하의 실시간 계획 반영 시스템에 관한 연구)

  • Lee, Dae-Hyung;Kim, Young-Sup;Kim, Jung-Hoon
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.5
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    • pp.547-553
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    • 2008
  • Multi Progress Planning System problem in a multi-stage manufacturing system have a complexity and peculiarity different from other kinds of production system. World leading company has invested much cost and effort into a Real-Time Planning System and intelligent manufacturing field to obtain their own competitiveness. Especially Real-Time Planning System for ship production process as a part of intelligence for a shipyard. Real-Time Planning System, simulation based system, or virtual manufacturing system is an approach to achieve a such goal. It is expected that the Real-Time Planning System will contribute to the improvement of the productivity in working process at a shipyard. Also, This Real-Time Planning System will optimize the entire shipbuilding process in a multi progress planning environment for the delivery.

Real Time Simulation Method for Stand-Alone of Wind Power Generation System (풍력발전시스템의 단독운전을 위한 실시간 시뮬레이션 방법)

  • Han, Sang-Geun;Park, Min-Won;Yu, In-Keun
    • Proceedings of the KIEE Conference
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    • 2003.04a
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    • pp.349-351
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    • 2003
  • A real time simulation method for the stand-alone Wind Power Generation System (WPGS) based on the real-time digital simulator (RTDS) is proposed in this paper for the simulations under the real weather conditions. The wind turbine characteristic equation of a wind turbine is reconstructed in the RTDS, and then the real data of weather conditions are interfaced to the RTDS through the analogue input Ports of the RTDS. The outcomes of the simulation demonstrate the effectiveness of the proposed simulation scheme in this paper. The results show that the cost effective verifying for the efficiency and stability of the WPGS.

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Quick Semi-Buddy Scheme for Dynamic Storage Allocation in Real-Time Systems (실시간 시스템에서의 동적 스토리지 할당을 위한 빠른 수정 이진 버디 기법)

  • 이영재;추현승;윤희용
    • Journal of the Korea Society for Simulation
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    • v.11 no.3
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    • pp.23-34
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    • 2002
  • Dynamic storage allocation (DSA) is a field fairly well studied for a long time as a basic problem of system software area. Due to memory fragmentation problem of DSA and its unpredictable worst case execution time, real-time system designers have believed that DSA may not be promising for real-time application service. Recently, the need for an efficient DSA algorithm is widely discussed and the algorithm is considered to be very important in the real-time system. This paper proposes an efficient DSA algorithm called QSB (quick semi-buddy) which is designed to be suitable for real-time environment. QSB scheme effectively maintains free lists based on quick-fit approach to quickly accommodate small and frequent memory requests, and the other free lists devised with adaptation upon a typical binary buddy mechanism for bigger requests in harmony for the .improved performance. Comprehensive simulation results show that the proposed scheme outperforms QHF which is known to be effective in terms of memory fragmentation up to about 16%. Furthermore, the memory allocation failure ratio is significantly decreased and the worst case execution time is predictable.

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Simulation of Multiversion Real-time Transactions in Database Systems for Factory Automation (공장 자동화를 위한 데이터베이스 시스템에서의 다중 버전 실시간 트랜잭션의 시뮬레이션)

  • 유인관
    • Journal of the Korea Society for Simulation
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    • v.3 no.1
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    • pp.125-134
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    • 1994
  • In real-time database systems, transactions's commitment done before the given deadlines is more important than just getting the maximum throughput. Transactions missing the given deadlines are no longer meaningful in real-time applications. Therefore, there is a need for new transaction processing models to meet the given deadlines in real-time database applications, because moat conventional transaction models are not designed to meet deadlines. In this paper we propose a new transaction models which uses multiple versions of a data item. The model uses read-from graphs and dynamic reorder of transactions to meet deadlines. A read-from graph contains the past read semantics of read operations and support the model to decide which database operation to be taken. Then, we show simulation results comparing the proposed model with other transaction models such as two phase locking model and the optimistic concurrency control model.

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A derivation of real-time simulation model on the large-structure driving system and its application to the analysis of system interface characteristics (대형구조물 구동계통 실시간 시뮬레이션 모델 유도 및 연동 특성 분석에의 응용)

  • Kim, Jae-Hun;Choi, Young-Ho;Yoo, Woong-Jae;Lyou, Joon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.3 no.1
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    • pp.13-25
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    • 2000
  • A simulation model is developed to analyze the large-structure driving system and its integrated behavior in the whole weapon system. It models every component in the driving system such as mechanical and electrical characteristics, and it is programmed by simulation language in a way which strongly reflects the system's real time dynamics and reduces computation time as well. A useful parameter identification method is proposed, and it is tuned on the given physical system. The model is validated through comparing to real test, and it is applied to analysis and prediction of integrated system functions relating to the fire control system.

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Real time simulation on B-spline deformable volume-part I (B-spline volume 변형체의 실시간 시뮬레이션 I)

  • 김현기;조맹효
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2002.10a
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    • pp.62-69
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    • 2002
  • With the development of CUP speed and graphic technology, real-time simulation of deformable object is embossed as an essential issue in engineering field. Recently, it has been applied to the surgical training and game animation with haptic force feedback. But real time simulation of deformable objects is not easy because of the conflicting demands of speed and low latency and physical accuracy. In this study, we present the implementation of boundary element method(BEM) which is combined with the nonuniform B-spline surface. It is working together with the real-time simulation technique and the geometry data is altered by handling control points without preprocessing routine.

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Development of Strategy Game using Real Time Simulation and Side Scrolling (Real Time Simulation과 횡스크롤을 이용한 전략 게임 개발)

  • Choi, JoonSeok;Kim, Seok-Hun;An, Syungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.87-88
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    • 2019
  • 제안 방법은 유니티 5엔진을 이용하여 횡스크롤 실시간 전략(RTS, Real Time Simulation) 게임은 여러공격로에서 상대방과 서로 여러 거점을 점령하여 실시간으로 전략을 겨루는 게임의 개발을 목표로 한다. 제안 게임은 횡스크롤의 장점인 조작법의 단순함을 살리며 플레이어가 실시간으로 전략을 겨룰 수 있도록 개발 한다. 게임을 처음 접하는 플레이어와 게임을 많이 플레이하여 숙련도가 높은 플레이어 양 쪽에게 모두 장점으로 작용 한다.

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Distributed Real Time Simulation Programming with Time and Message Object Oriented in Computer Network Systems

  • Ra , Sang-Dong;Na, Ha-Sun;Kim, Moon-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.1C
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    • pp.157-165
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    • 2004
  • Real-time(RT) object-oriented(OO) distributed computing is a form of RT distributed computing realized with a distributed computer system structured in the form of an object network. Several approached proposed in recent years for extending the conventional object structuring scheme to suit RT applications, are briefly reviewed. Then the approach named the TMO(Time-triggered Message-triggered Object)structuring scheme was formulated with the goal of instigating a quantum productivity jump in the design of distributed time triggered simulation. The TMO scheme is intended to facilitate the pursuit of a new paradigm in designing distributed time triggered simulation which is to realize real-time computing with a common and general design style that does not alienate the main-stream computing industry and yet to allow system engineers to confidently produce certifiable distributed time triggered simulation for safety-critical applications. The TMO structuring scheme is a syntactically simple but semantically powerful extension of the conventional object structuring approached and as such, its support tools can be based on various well-established OO programming languages such as C++ and on ubiquitous commercial RT operating system kernels. The Scheme enables a great reduction of the designers efforts in guaranteeing timely service capabilities of application systems. Start after striking space key 2 times.

Point Cloud-Based Spatial Environment Development for Near Real-Time Erection Simulation in Shipyards

  • Yeon-Jun Kim;SeungYeol Wang;Jaewon Jang;Bon-Yeong Park;Dong-Kun Lee;Daekyun Oh
    • Journal of Ocean Engineering and Technology
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    • v.37 no.6
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    • pp.247-255
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    • 2023
  • Interference and collisions often occur in the loading process at shipyards. Existing simulation methods focus primarily on resource processes and schedules, and there is a lack of real-time reflection in the complex and highly variable loading process. This study aims to develop a spatial environment incorporating real-time product data, such as hulls, and confirms its effectiveness by simulating various construction scenarios. As a method, a near real-time spatial environment based on broadband laser scanning was established, with the situation of loading heavy cargo assumed when converting an existing ship into an LNG dual-fuel propulsion ship. A case study simulation of near-real-time cargo loading processes was then conducted using Unity 3D to confirm the interference and collision risks within the spatial environment. The results indicated that interference occurred in structures previously not identified in the design data, and a collision occurred during the loading object erection phase. The simulation confirmed that the identification of interference and collision risks during the erection phase highlights the need for a relocation or removal process of potential hazards before erection takes place. An improved erection simulation that integrates near real-time data could effectively prevent interference and collision risks.