• Title/Summary/Keyword: Real-Time Multimedia Data

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Research on the Design of TPO(Time, Place, 0Occasion)-Shift System for Mobile Multimedia Devices (휴대용 멀티미디어 디바이스를 위한 TPO(Time, Place, Occasion)-Shift 시스템 설계에 대한 연구)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.9-16
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market of digital contents as well as using IPTV has been widely spreading. In this background, Time-Shift system is developed for requirement of multimedia. This system is independent of Time but is not independent of Place and Occasion. For solving these problems, in this paper, we propose the TPO(Time, Place, Occasion)-Shift system for mobile multimedia devices. The profile that can be applied to the mobile multimedia devices is much different from that of the setter-box. And general mobile multimedia devices could not have such large memories that is for multimedia data. So it is important to continuously store and manage those multimedia data in limited capacity with mobile device's profile. Therefore we compose the basket in a way using defined time unit and manage these baskets for effective buffer management. In addition. since the file name of basket is made up to include a basket's time information, we can make use of this time information as DTS(Decoding Time Stamp). When some multimedia content is converted to be available for portable multimedia devices, we are able to compose new formatted contents using such DTS information. Using basket based buffer systems, we can compose the contents by real time in mobile multimedia devices and save some memory. In order to see the system's real-time operation and performance, we implemented the proposed TPO-Shift system on the basis of mobile device, MS340. And setter-box are desisted by using directshow player under Windows Vista environment. As a result, we can find the usefulness and real-time operation of the proposed systems.

Fuzzy Rule Based Multimedia Information Data Acquisition Method

  • Oh, Kab-Suk;Hirota, Kaoru;Pedrycz, Witold
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.252-257
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    • 1998
  • A method of multimedia information data acquisition based on fuzzy rules is proposed, where the multimedia means the five senses of a human being. Observed information is characterized by VAGOT(visual, acoustic, gustatory, olfactory and tactile) time series data and the goal is to extract an appropriate subset of the VAGOT data based on a given instruction. Fuzzy rules based on visual and acoustic information are used to identify the appropriate time interval on the fireworks multimedia information.

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A Study On Power Data Analysis And Risk Situation Prediction Using Smart Plug (스마트 플러그를 이용한 전력 데이터 분석 및 위험 상황 예측에 관한 연구)

  • Jung, Se Hoon;Kim, June Young;Park, Jun;Jang, Seung Min;Sim, Chun Bo
    • Journal of Korea Multimedia Society
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    • v.23 no.7
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    • pp.870-882
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    • 2020
  • It is that failure of equipment at the factory site causes personal injury and property damage. We are required a real-time monitoring and risk forecasting techniques to prevent for equipment failure. In this paper, we proposed a 3-phase smart plug and real-time monitoring system that can be used in factories, and collected environmental information and power information using a smart plug to analyze the data. In order to analyze the correlation between the risk situation and the collected data, we predicted the risk situation using Linear Regression, SVM, and ANN algorithms. As a result, the SVM and ANN algorithms obtained high predictive accuracy and developed a mobile app that could use it to check the risk forecast results.

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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A Bitmap-based Continuous Block Allocation Scheme for Realtime Retrieval Service (실시간 재생 서비스를 위한 비트맵 방식의 연속 블록 할당 기법)

  • 박기현
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.316-322
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    • 2002
  • In this paper we consider continuous block allocation scheme of UNIX file system to support real time retrieval service. The proposed block allocation scheme is designed to place real time data at appropriate disk block location in considering the consume-rate that is given with real time data. To effectively determine the disk block location we analyze the relationship between consume-rate and the two variable factors that are the number of continuous blocks and the cylinder distance of logically consecutive data. In traditional UNIX block allocation scheme it is in fact impossible to find continuous free disk blocks in a specific cylinder location. Thus we propose new bitmap-based free block allocation scheme that enables to determine whether a block in specific cylinder location is free state, or not.

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High Performance QoS Traffic Transmission Scheme for Real-Time Multimedia Services in Wireless Networks

  • Kang, Moonsik
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.3
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    • pp.182-191
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    • 2012
  • This paper proposes a high performance QoS (Quality of Service) traffic transmission scheme to provide real-time multimedia services in wireless networks. This scheme is based on both a traffic estimation of the mean rate and a header compression method by dividing this network model into two parts, core RTP/UDP/IP network and wireless access parts, using the IEEE 802.11 WLAN. The improvement achieved by the scheme means that it can be designed to include a means of provisioning the high performance QoS strategy according to the requirements of each particular traffic flow by adapting the header compression for real-time multimedia data. A performance evaluation was carried out to show the effectiveness of the proposed traffic transmission scheme.

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Analysis for Performance of RAID Architecture for Real-Time Application as VOD Storage System (VOD 시스템에서의 실시간 응용 프로그램을 위한 디스크 배열 구조의 성능 분석)

  • 정현식
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.4
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    • pp.106-111
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    • 2000
  • Real-time applications as multimedia file transfer, it is necessary to use a disk array as a system. For Providing requested service to much more clients at the same time in a multimedia storage server considerable varied strategies in a several parts. But especially it is important to various parameters for disk array such as relation of striping block size as a system environmental characteristics of video data. In this paper we evaluated the suitable storage system architecture implementing them applying synthetically generated workloads that varied in the parameters interest in real environment of multimedia server.

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Design and Implementation of Transport and Session Managers in a Multimedia Streaming Framework (멀티미디어 스트리밍 프레임워크에서 전송 및 세션 관리자의 설계 및 구현)

  • Lim, Eak-Jin;Lee, Sung-Young;Jeong, Chang-Yun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.1
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    • pp.24-37
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    • 2001
  • This paper deals with our experience for the design and implementation of Transport and Session managers in the Integrated Streaming Service Architecture (IS SA) that was developed by the authors. The ISSA is a streaming framework that allows to develop integrated multimedia streaming applications such as VOD system in unicast/multicast and real-time broadcastOive-cast). It also facilities standard real-time transport protocols such as RTp(Real-Time Transport Protocol)/RTCP(Real-time Control Protocol) and RTSP(Real-Time Streaming ProtocoD that allows to user openness. The ISSA supports diverse media fonnats and is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system (BeeHive) so that streaming media are efficiently retrieved, stored, and serviced. The role of the Transport Manager is to do packetization and depacketization for the different types of multimedia data and delivers the packetized media data in real-time. The Transport Manager uses RTP protocol. The role of the Session Manager is to establish and control the media channel by using RTSP protocol and to deliver the database transactions for the multimedia database by using RTTP(Real-Time Transaction Protocol) protocol. Both the Transport and Session Manager are doing their functions through the network interface in the ISSA that allows developers to various network programming interfaces and provides flexibility to the system.

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Interactive Locomotion Controller using Inverted Pendulum Model with Low-Dimensional Data (역진자 모델-저차원 모션 캡처 데이터를 이용한 보행 모션 제어기)

  • Han, KuHyun;Kim, YoungBeom;Park, Byung-Ha;Jung, Kwang-Mo;Han, JungHyun
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1587-1596
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    • 2016
  • This paper presents an interactive locomotion controller using motion capture data and inverted pendulum model. Most of the data-driven character controller using motion capture data have two kinds of limitation. First, it needs many example motion capture data to generate realistic motion. Second, it is difficult to make natural-looking motion when characters navigate dynamic terrain. In this paper, we present a technique that uses dimension reduction technique to motion capture data together with the Gaussian process dynamical model (GPDM), and interpolates the low-dimensional data to make final motion. With the low-dimensional data, we can make realistic walking motion with few example motion capture data. In addition, we apply the inverted pendulum model (IPM) to calculate the root trajectory considering the real-time user input upon the dynamic terrain. Our method can be used in game, virtual training, and many real-time applications.