• Title/Summary/Keyword: Real time android

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m-Health System for Processing of Clinical Biosignals based Android Platform (안드로이드 플랫폼 기반의 임상 바이오신호 처리를 위한 모바일 헬스 시스템)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.97-106
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    • 2012
  • Management of biosignal data in mobile devices causes many problems in real-time transmission of large volume of multimedia data or storage devices. Therefore, this research paper intends to suggest an m-Health system, a clinical data processing system using mobile in order to provide quick medical service. This system deployed health system on IP network, compounded outputs from many bio sensing in remote sites and performed integrated data processing electronically on various bio sensors. The m-health system measures and monitors various biosignals and sends them to data servers of remote hospitals. It is an Android-based mobile application which patients and their family and medical staff can use anywhere anytime. Medical staff access patient data from hospital data servers and provide feedback on medical diagnosis and prescription to patients or users. Video stream for patient monitoring uses a scalable transcoding technique to decides data size appropriate for network traffic and sends video stream, remarkably reducing loads of mobile systems and networks.

The Design and Implementation Navigation System For Visually Impaired Person (시각 장애인을 위한 Navigation System의 설계 및 구현)

  • Kong, Sung-Hun;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.12
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    • pp.2702-2707
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    • 2012
  • In the rapid growth of cities, road has heavy traffic and many buildings are under constructions. These kinds of environments make more difficulty for a person who is visually handicapped to walk comfortable. To alleviate the problem, we introduce Navigation System to help walking for Visually Impaired Person. It follows, service center give instant real time monitoring to visually impaired person for their convenient by this system. This Navigation System has GPS, Camera, Audio and Wi-Fi(wireless fidelity) available. It means that GPS location and Camera image information can be sent to service center by Wi-Fi network. To be specific, transmitted GPS location information enables service center to figure out the visually impaired person's whereabouts and mark the location on the map. By delivered Camera image information, service center monitors the visually impaired person's view. Also, they can offer live guidance to visually impaired person by equipped Audio with live talking. To sum up, Android based Portable Navigation System is a specialized navigation system that gives practical effect to realize more comfortable walking for visually impaired person.

A Study on Mobile Forensic Data Acquisition Method Based on Manufacturer's Backup Mobile App (모바일 포렌식 증거 수집방안 연구: 제조사 백업 앱 기반 데이터 획득 기법)

  • Choi, Jaewon;Kim, Seung-joo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.1
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    • pp.95-110
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    • 2018
  • With the widespread use of smartphones, various personal information of users is being recorded on a smartphone in real time. For the purpose of preventing the loss of important personal information of users, manufacturer provides a smartphone backup applications. Recently, not only backup programs for PC but also backup mobile apps for smart phones have been provided. From the point of view acquiring forensic data, it is important not to compromise the acquisition possibilities and the integrity of the original data. Especially, in the case of Android smartphones, various studies are being carried out to acquire the data without damaging the integrity of the original data. However, there are limitations to apply the existing research methods. In this paper, we describe the process of acquiring data using the backup mobile app provided by the manufacturer without compromising the integrity of the latest smartphone.

Improving the Reliability and Performance of the YAFFS Flash File System (YAFFS 플래시 파일시스템의 성능과 안정성 향상)

  • Son, Ik-Joon;Kim, Yu-Mi;Baek, Seung-Jae;Choi, Jong-Moo
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.9
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    • pp.898-903
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    • 2010
  • Popularity of smartphones such as Google Android phones and Apple iphones, is increasing the demand on more reliable high performance file system for flash memory. In this paper, we propose two techniques to improve the performance of YAFFS (Yet Another Flash File System), while enhancing the reliability of the system. Specifically, we first propose to manage metadata and user data separately on segregated blocks and indexing information piggy-back technique for reducing mount time and also enhancing performance. Second, we tailor the wear-leveling to the segregated metadata and user data blocks. Performance evaluation results based on real hardware system with 1GB NAND flash memory show that the YAFFS with our proposed techniques realized outperforms the original YAFFS by six times in terms of mount speed and five times in terms of benchmark performance, while reducing the average erase count of blocks by 14%.

Design And Implementation of WebDAV Virtual Storage System based on Android (안드로이드 기반의 WebDAV 가상 스토리지 시스템의 설계 및 구현)

  • Kim, Sang-Geon;Byun, Sung-Jun;Lim, Hyo-Taek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.669-671
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    • 2010
  • IStorage is a technology, which can use resources of server PC by using Android Phone supporting wireless internet access. IStorage utilizes resources of server PC through WebDAV protocol. And with GUI interface, Users upload their resources to the server PC and They can perform various kinds of works like Opening, Searching, Deleting and Downloading files. Since it is possible for them to use resources of server PC as if they are originally stored in their mobile devices, there is no limit on using the functions such as watching movies, listening musics and opening document files in real time. We expect this study can to overcome the limitation of storage space and also be a useful technology in the smart phone market.

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SignalR-based Audience Response System for e-Learning Implementation (이러닝 구현을 위한 SignalR 기반 청중 응답 시스템)

  • Do, Byung-Hak;Kwon, Seong-Geun
    • Journal of Korea Multimedia Society
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    • v.23 no.9
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    • pp.1139-1146
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    • 2020
  • Recently, as e-learning technology advances, interaction and data exchange between lecturers and learners have become very important. In addition, accuracy of data delivery and efficiency of system implementation should be ensured. Considering these aspects, SignalR is the most suitable communication method for constructing an audience response system in e-learning. Existing audience response systems require separate wireless devices and have problems with system compatibility. SignalR, on the other hand, is capable of operating in all environments including PC programs, web, Android, and iOS, and has an advantage of being easy to develop applications. As such, SignalR is widely used in chatting functions for small scale, real-time communication system, and it has never been used to implement an audience response system. Thus, for the first time in this paper, an audience response system using SignalR was proposed and an experiment was conducted on whether it was applicable at the e-learning education field. Therefore, from the results fo an experiment, a variety of e-learning environments can be built through the audience response system using SignalR proposed in this paper.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

A Simultaneous Real-Time Heart Rate Monitoring System for Multiple Users (다수 이용자를 위한 동시적 실시간 심박수 모니터링 시스템)

  • Ha, Sangho
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.8
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    • pp.253-258
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    • 2015
  • From the point of view of u-healthcare, heart rate is so useful for both illness for taking care of patients and wellness for improving the level of health and wellbeing. It is because heart rate is a significant clinical variable for all kinds of diseases as well as an indicator of the intensity of exercise. Recently, a number of various wearable heart rate monitors have been released to check people's status in the body by monitoring their heart rates. In addition, a number of smartphone applications have been released to conveniently monitor the status of exercise by using heart rate monitors. However, all of these applications are limited to a personal usage. In this paper, we will design a system to simultaneously monitor heart rates coming from multiple users in a real-time, and develop an Android application to apply the system. The application mainly features a simultaneous monitoring of heart rates coming from multiple users, allowing to be effectively applied to fitness centers.

Development of Mobile System Based on Android for Tunnel Face Mapping (터널 막장 매핑을 위한 안드로이드 기반의 모바일 시스템 개발)

  • Park, Sung Wook;Kim, Hong Gyun;Bae, Sang Woo;Kim, Chang Yong;Yoo, Wan Kyu;Lee, Jin Duk
    • The Journal of Engineering Geology
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    • v.24 no.3
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    • pp.343-351
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    • 2014
  • Tunnel face mapping plays an important role in risk analysis and infrastructure support decisions during tunnel construction. In this study, a digital mapping system using a mobile device is employed instead of existing face-mapping methods that rely upon face mapping sheets. The mobile device is then connected to the main server in the field, where a tunnel-specific database is compiled automatically. This information provides real-time feedback on the tunnel face to construction personnel and engineers, thus allowing for rapid assessment of tunnel face stability and infrastructure needs. The Douglas-Peucker algorithm, among others, is employed to resolve problems arising from the detailed mapping and speed problem by data accumulation. This system is expected to raise program optimization through field verification and additional functional improvements.

A study on Development of Remote Vehicle Fault Diagnostic System (원격 자동차 고장 진단 시스템 개발에 대한 연구)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.224-227
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    • 2015
  • Data transmission via the car driver's tethered smart phone may have a volume-dependent billing in case car driver' phone transmits data in real-time to the remote data center. The on-board diagnosis data generated are temporary stored locally to mobile remote diagnosis application on the car driver's phone, and then transmit to the data center later when car driver connects to the Internet. To increase the easiest of using the remote vehicle application without blocking other tasks to be executing on the cloud, node.js stands as a suitable candidate for handling tasks of data storage on the cloud via mobile network. We demonstrate the effectiveness of the proposed architecture by simulating a preliminary case study of an android application responsible of real time analysis by using a vehicle-to- smart phones applications interface approach that considers the smart phones to act as a remote user which passes driver inputs and delivers output from external applications. In this paper, we propose a study on development of Remote Vehicle fault diagnostic system features web server architecture based event loop approach using node.js platform, and wireless communication to handle vehicle diagnostics data to a data center.

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