• Title/Summary/Keyword: Real mapping

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An Emulation System for Efficient Verification of ASIC Design (ASIC 설계의 효과적인 검증을 위한 에뮬레이션 시스템)

  • 유광기;정정화
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.10
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    • pp.17-28
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    • 1999
  • In this paper, an ASIC emulation system called ACE (ASIC Emulator) is proposed. It can produce the prototype of target ASIC in a short time and verify the function of ASIC circuit immediately The ACE is consist of emulation software in which there are EDIF reader, library translator, technology mapper, circuit partitioner and LDF generator and emulation hardware including emulation board and logic analyzer. Technology mapping is consist of three steps such as circuit partitioning and extraction of logic function, minimization of logic function and grouping of logic function. During those procedures, the number of basic logic blocks and maximum levels are minimized by making the output to be assigned in a same block sharing product-terms and input variables as much as possible. Circuit partitioner obtain chip-level netlists satisfying some constraints on routing structure of emulation board as well as the architecture of FPGA chip. A new partitioning algorithm whose objective function is the minimization of the number of interconnections among FPGA chips and among group of FPGA chips is proposed. The routing structure of emulation board take the advantage of complete graph and partial crossbar structure in order to minimize the interconnection delay between FPGA chips regardless of circuit size. logic analyzer display the waveform of probing signal on PC monitor that is designated by user. In order to evaluate the performance of the proposed emulation system, video Quad-splitter, one of the commercial ASIC, is implemented on the emulation board. Experimental results show that it is operated in the real time of 14.3MHz and functioned perfectly.

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Towards remote sensing of sediment thickness and depth to bedrock in shallow seawater using airborne TEM (항공 TEM 을 이용한 천해지역에서의 퇴적층 두께 및 기반암 심도 원격탐사에 관하여)

  • Vrbancich, Julian;Fullagar, Peter K.
    • Geophysics and Geophysical Exploration
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    • v.10 no.1
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    • pp.77-88
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    • 2007
  • Following a successful bathymetric mapping demonstration in a previous study, the potential of airborne EM for seafloor characterisation has been investigated. The sediment thickness inferred from 1D inversion of helicopter-borne time-domain electromagnetic (TEM) data has been compared with estimates based on marine seismic studies. Generally, the two estimates of sediment thickness, and hence depth to resistive bedrock, were in reasonable agreement when the seawater was ${\sim}20\;m$ deep and the sediment was less than ${\sim}40\;m$ thick. Inversion of noisy synthetic data showed that recovered models closely resemble the true models, even when the starting model is dissimilar to the true model, in keeping with the uniqueness theorem for EM soundings. The standard deviations associated with shallow seawater depths inferred from noisy synthetic data are about ${\pm}5\;%$ of depth, comparable with the errors of approximately ${\pm}1\;m$ arising during inversion of real data. The corresponding uncertainty in depth-to-bedrock estimates, based on synthetic data inversion, is of order of ${\pm}10\;%$. The mean inverted depths of both seawater and sediment inferred from noisy synthetic data are accurate to ${\sim}1\;m$, illustrating the improvement in accuracy resulting from stacking. It is concluded that a carefully calibrated airborne TEM system has potential for surveying sediment thickness and bedrock topography, and for characterising seafloor resistivity in shallow coastal waters.

Development of a Chameleonic Pin-Art Equipment for Generating Realistic Solid Shapes (실감 입체 형상 생성을 위한 카멜레온형 핀아트 장치 개발)

  • Kwon, Ohung;Kim, Jinyoung;Lee, Sulhee;Kim, Juhea;Lee, Sang-won;Cho, Jayang;Kim, Hyungtae
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.497-506
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    • 2020
  • A chameleonic surface proposed in this study was a pin-art and 3D display device for generating arbitrary shapes. A smooth and continuous surface was formed using slim telescopic actuators and high-elasticity composite material. Realistic 3D shapes were continuously generated by projecting dynamic mapping images on the surface. A slim telescopic actuator was designed to show long strokes and minimize area for staking. A 3D shape was formed by thrusting and extruding the high-elasticity material using multiple telescopic actuators. This structure was advantageous for generating arbitrary continuous surface, projecting dynamic images and lightening weight. Because of real-time synchronization, a distributed controller based on EtherCAT was applied to operate hundreds of telescopic actuators smoothly. Integrated operating software consecutively generated realistic scenes by coordinating extruded shapes and projecting 3D image from multiple projectors. An opera content was optimized for the chameleon surface and showed to an audience in an actual concert.

Program Translation from Conventional Programming Source to Java Bytecode (기존 프로그래밍 원시코드에서 자바 바이트 코드로의 변환)

  • Jeon-Geun Kang;Haeng-Kon Kim
    • Journal of the Korea Computer Industry Society
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    • v.3 no.8
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    • pp.963-980
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    • 2002
  • Software reengineering is making various research for solutions against problem of maintain existing systems. Reengineering has a meaning of development of software on exizting systems through the reverse engineering auf forward engineering. Most of the important concepts used in reengineering is composition that is restructuring of the existing objects. Is there a compiler that can compile a program written in a traditional procedural language (like C or Pascal) and generate a Java bytecode, rather than an executable code that runs oかy on the machine it was compiled (such as an a.out file on a Unix machine)\ulcorner This type of compiler may be very handy for today's computing environment of heterogeneous networks. In this paper we present a software system that does this job at the binary-to-binary level. It takes the compiled binary code of a procedural language and translates it into Java bytecode. To do this, we first translate into an assembler code called Jasmin [7] that is a human-readable representation of Java bytecode. Then the Jasmin assembler converts it into real Java bytecode. The system is not a compiler because it does not start at the source level. We believe this kind of translator is even more useful than a compiler because most of the executable code that is available for sharing does not come with source programs. Of course, it works only if the format of the executable binary code is known. This translation process consists of three major stages: (1) analysis stage that identifies the language constructs in the given binary code, (2) initialization stage where variables and objects are located, classified, and initialized, and (3) mapping stage that maps the given binary code into a Jasmin assembler code that is then converted to Java bytecode.

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k-Nearest Neighbor Querv Processing using Approximate Indexing in Road Network Databases (도로 네트워크 데이타베이스에서 근사 색인을 이용한 k-최근접 질의 처리)

  • Lee, Sang-Chul;Kim, Sang-Wook
    • Journal of KIISE:Databases
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    • v.35 no.5
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    • pp.447-458
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    • 2008
  • In this paper, we address an efficient processing scheme for k-nearest neighbor queries to retrieve k static objects in road network databases. Existing methods cannot expect a query processing speed-up by index structures in road network databases, since it is impossible to build an index by the network distance, which cannot meet the triangular inequality requirement, essential for index creation, but only possible in a totally ordered set. Thus, these previous methods suffer from a serious performance degradation in query processing. Another method using pre-computed network distances also suffers from a serious storage overhead to maintain a huge amount of pre-computed network distances. To solve these performance and storage problems at the same time, this paper proposes a novel approach that creates an index for moving objects by approximating their network distances and efficiently processes k-nearest neighbor queries by means of the approximate index. For this approach, we proposed a systematic way of mapping each moving object on a road network into the corresponding absolute position in the m-dimensional space. To meet the triangular inequality this paper proposes a new notion of average network distance, and uses FastMap to map moving objects to their corresponding points in the m-dimensional space. After then, we present an approximate indexing algorithm to build an R*-tree, a multidimensional index, on the m-dimensional points of moving objects. The proposed scheme presents a query processing algorithm capable of efficiently evaluating k-nearest neighbor queries by finding k-nearest points (i.e., k-nearest moving objects) from the m-dimensional index. Finally, a variety of extensive experiments verifies the performance enhancement of the proposed approach by performing especially for the real-life road network databases.

An Experimental Study on the Fashion Merchandising System-With special reference to the life-style of consumers and the Marketing strategy of the fashion industry- (패션 머천다이징 시스템 개발에 관한 실증적 연구 - 라이프스타일과 패션 의 마케팅 전략을 중심으로-)

  • 이호정
    • Journal of the Korean Society of Costume
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    • v.20
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    • pp.151-167
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    • 1993
  • The purpose of this study is to systematize the theory of the Fashion Marketing and merchandi-sing system as well as the strategy for the Mar-keting based on the related variable. Furthermore, this study deals with development of the mark-eting strategy to the relation between consumers and industry. The content conclusion on the research can be outlined as follows : 1. In order to inverstigate how the life-style of consumers affects their sense of fashion, awa-reness of brand, and decision making process of purchase, the life-style of women consumers is classified into 15 types. (1) Acording to the different life-style types, and important difference is found in the consum-ers' sense of clothes, a unique image of outfit and its own favorite image of womanliness. (2) The consumer's awareness of a particular brand has a reasonable relationship with their brand preference and possession of the brands. (3) Their is an important discrimination acco-rding to the life-style types in their brand awar-eness and preference and possesion of brands. (4) The consumers of each life-style type show noticeable difference in the decision making pro-cess of purchase including he motive of purchase, the source of information, the cause of purchase intention, price, the frequency of purchase and the degree of satisfaction of purchased goods. 2. The merchandising system and the market positioning among the fashion industry are compared and analyzed in the following terms ; (1-1) For the purpose of establishing the target market strategy, the industry uses unreasenalbe methods to analyze the life-style of the target customers and the real customers(36%) and the aging phenomenon of brands is remarkable : as much as 37% of brands show over 5 years-old age gap. (1-2) The price setting process depends highly on the cost-plus approach. (1-3) In color planning, too many colors are used in every season(the average number is 22.3) and the investigation of the consumers' favorite color is neglected. (1-4) The manufacturers of successful brands are much likely to employ the textile designer and allow them to develop the various fabrication. (1-5) The regular rate of sales in each season is extremely low(56.04%) : the rate of the succ-essful brands is relatively high at 65%, but that of the unsuccessful as low as 51%. (1-6) 47% of brands reveal the designer-orie-nted fashion merchandising system. The successful brands, on the other hand, show a high rate of merchandiser oriented system. (2) Since the brand positioning is highly cen-tered on each brand image, styles and target age, the new data are presented in this study for the new market development. (3) To set up the target market, the mapping of images between the differentiated market and the consumers is suggersted according to the market positioning of industry and 15 types of the life-styles of consumers.

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Skeleton Code Generation for Transforming an XML Document with DTD using Metadata Interface (메타데이터 인터페이스를 이용한 DTD 기반 XML 문서 변환기의 골격 원시 코드 생성)

  • Choe Gui-Ja;Nam Young-Kwang
    • The KIPS Transactions:PartD
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    • v.13D no.4 s.107
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    • pp.549-556
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    • 2006
  • In this paper, we propose a system for generating skeleton programs for directly transforming an XML document to another document, whose structure is defined in the target DTD with GUI environment. With the generated code, the users can easily update or insert their own codes into the program so that they can convert the document as the way that they want and can be connected with other classes or library files. Since most of the currently available code generation systems or methods for transforming XML documents use XSLT or XQuery, it is very difficult or impossible for users to manipulate the source code for further updates or refinements. As the generated code in this paper reveals the code along the XPaths of the target DTD, the result code is quite readable. The code generating procedure is simple; once the user maps the related elements represented as trees in the GUI interface, the source document is transformed into the target document and its corresponding Java source program is generated, where DTD is given or extracted from XML documents automatically by parsing it. The mapping is classified 1:1, 1:N, and N:1, according to the structure and semantics of elements of the DTD. The functions for changing the structure of elements designated by the user are amalgamated into the metadata interface. A real world example of transforming articles written in XML file into a bibliographical XML document is shown with the transformed result and its code.

Manufacture Lenticular Map of Golf Courses Using Digital Orthophoto (수치정사영상을 이용한 렌티큘러 코스맵 제작)

  • Kim, Kam-Lae;Cheong, Hae-Jin;Cho, Won-Woo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.5
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    • pp.475-482
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    • 2007
  • Most golfers believe that knowing yardages will improve their score. Certainly it helps with club selection. But, simple "Graphic" yardage guides being notorious for error and inaccuracies, which a serious golfer will pick immediately, only serve to erode the players enjoyment and ultimately, golf course satisfaction. Someone believes with low-level aerial photographic images, golfer will be impressed with the accuracy of the depiction, helping them play a more confident game. But, there are no mapping products in true 3-D available in the world that allows a golfer to determine shot distances in yards or meters. So, we suggest an lenticular technology for real 3-D display as a viable alternative to conventional image map solution. This technology is an image display method for the generation of multi-image effects like 3D visualization or animation. This methodology is cutting edge stereoscopic image which overcomes the limitation of conventional photo tech by recomposing and producing 3 dimensional images. A significant strength of this methods its versatility concerning display effects. The main use of the hardcopy 3-D lenticular displays is in the fields of science, education, planning, and representation. This paper gives a concise overview of the lenticular foil technology and describes the production of the true 3-D yardage book of golf courses. For this study, 3-D effects are achieved and evaluated with the lenticular display by incorporation multiple synthetic images based on digital topographic terrain model and by using the two images of the actual stereopair.

Problems and Improvement Measures for the transformation of World Geodetic System (지적공부의 세계측지계 변환에 따른 문제점 및 개선방안)

  • Kim, Geun-Bae;Jeong, Gu-Ha;Jeon, Jeong-Bae
    • Journal of Cadastre & Land InformatiX
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    • v.49 no.2
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    • pp.123-134
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    • 2019
  • The introduction of the world geodetic reference system in cadastral sector can apply the international standardization of cadastral survey and can be the basis for the creation of new industries by merging with other industries based on spatial information. With the introduction of the world geodetic reference system, non-coincidence land may cause problems which are whether the cadastral record and the real estate register are not consistent, etc. This problem infringes on the protection of ownership of citizens suggested in the main purpose of 「Act On The Establishment, Management, Etc. Of Spatial Data」. We have analyzed at overlapping cases between private land and overlapping cases between national and public land and suggested institutional improvement measures to solve problems arising on the site. As a result, it will be necessary to introduce a transformation verification measure by the world geodetic reference system in order to assign a function as a cadastral records to mapping converted to the world geodetic reference system. It is also expected that the legal and institutional basis should be established for alert adjustment and positioning through verification measures. Finally, it is difficult to determine the transformation factor as the co-ordinates of common points also differ because survey results vary by work area. Therefore, it is deemed necessary to consider the requirement to use the cadastral measurement basis by the world geodetic reference system in 2021.

A XML Based Framework for Automatically Generating Control and Monitoring Software (제어 및 모니터링 소프트웨어 자동 생성을 위한 XML 기반 프레임웍)

  • Yoo Dae-Seung;Kim Jong-Hwan;Yi Myeong-Jae
    • Journal of KIISE:Computing Practices and Letters
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    • v.12 no.1
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    • pp.43-55
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    • 2006
  • In this paper, we present a framework which is used to develop, modify, maintain and extend a control and monitoring software easily for any kind of automatic instruments. The proposed framework is composed of three XML documents (IID, MAP, CMIML) and two tools (Virtual Instrument Wizard, Generator). Interface information of behaviors and states of instrument is written on IID. Mapping information between the interface information in IID and API of a real instrument driver is written on MAP Final information of the control and monitoring software is written on CMIML, IID, MAP and CMIML are written by XML format to provide a common usage and platform independence of the proposed framework. Vl Wizard generates CMIML intermediate platform independent document using IID and existing CMIML, and Generator generates the source code of a control and monitoring software platform dependent code automatically using CMIML and MAP. The suggested framework provides an easy development and maintenance because it automatically generates a control and monitoring software in GUI environment and it also provides common usage and platform independence in virtue of using description document of XML format. Also, reusability can be increased by reusing platform independent software description document and not reusing platform dependent software code.