• 제목/요약/키워드: Real length comparison

검색결과 78건 처리시간 0.025초

가상환경에서의 실세계 물리적 길이 비교 (Real-World Physical Length Comparison in Virtual Environments)

  • 정철희;임창혁;이민근;이명원
    • 한국컴퓨터그래픽스학회논문지
    • /
    • 제13권3호
    • /
    • pp.19-24
    • /
    • 2007
  • 본 논문에서는 가상환경의 물체들을 정확하게 비교하기 위하여 실세계 모든 길이 단위를 이용하여 물체의 길이를 정의하는 방법을 기술한다. 본 연구에서 브라우저는 화면상에 물체를 보여줄 때 모델러가 정의한 물리적 길이 속성을 참조하여 제작자가 원하는 길이로 물체를 표현한다. 서로 다른 모델러에서 제작된 서로 관계없는 물체들이라도 길이 명세를 가지고 있으면 브라우저에 들어 올 때 그에 따라 스케일이 적용되어 정확한 크기 비교가 가능하게 된다. 본 논문에서의 길이 명세는 X3D 명세에 추가하여 정의되었으며 포함되는 길이 단위는 $10^{-24}(yotta)$부터 $10^{24}(yocto)$ 까지이다. 그리고 서로 다른 LOLD(Levels of Length Detail) 속성을 가진 물체를 동시에 불러 올 때의 LOD(Levels of Detail) 처리와 LOLD 속성을 적용하는 방법에 대해 기술한다.

  • PDF

복호길이 6인 Sliding-Window를 적용한 순방향 실시간 복호기 구현 (Realization of Forward Real-time Decoder using Sliding-Window with decoding length of 6)

  • 박지웅
    • 한국통신학회논문지
    • /
    • 제30권4C호
    • /
    • pp.185-190
    • /
    • 2005
  • IS-95와 IMT-2000 시스템에서 사용되고 있는 여러 종류의 길쌈 부호기를 부호율 1/2, 구속장 3인 길쌈 부호기로 한정하여, 비터비 복호기에 복호길이 6인 Sliding-Window와 Neural Network의 LVQ(Learning Vector Quantization)및 PVSL(Prototype Vectors Selecting Logic)을 적용하여 순방향 실시간 복호기를 구현한다. 이론적으로 제한된 AWGN 채널환경에서의 심볼 전송전력 $S/(N_{0}/2)=1$을 성능비교 조건으로 하여 순방향 실시간 복호기와 기존의 비터비 복호기의 $강\cdot연판정$ BER 성능과 하드웨어 구성을 $비교\cdot분석$하여, 본 논문에서 제시된 순방향 실시간 복호기의 BER 성능의 우수성과 비화통신의 장점 및 하드웨어 구성의 단순합을 검증하였다.

A Study on Comparing Evaluation of External Appearance between Real and 3D Simulation of Flared Skirt Focused on Flare Volume and Length

  • Cha, Sujoung
    • 패션비즈니스
    • /
    • 제18권6호
    • /
    • pp.38-56
    • /
    • 2014
  • This study compared the flared skirts on 3D simulation and in real to show diverse forms in women's clothing depending on the body's gait and motion. By finding the problems, we suggested the possible methods for utilizing the 3D simulation in the clothing industry. First, the 3D simulation of flared skirts showed similar forms of appearance according to the flare length and volume. However, virtually formed drape shape was even in size and spacing, whereas it was not even in real. Second, according to the results of appearance test on the length and flare volume at $90^{\circ}$ and $180^{\circ}$, both real and 3D simulation skirts were evaluated to have outstanding appearances regardless of the skirt length. However, as the flares volume increased, the skirts with longer length were evaluated to have superior appearances compared to the skirts of shorter length. Third, it showed higher resemblance between the real and virtual simulation, when the skirt had less flare and as the skirt length shortened. However, it showed greater difference between the real and virtual simulation when flare volume and length increased. The length and volume of the skirt and the physical properties of the material are predicted to be different between the real and virtual simulation. However, they usually are similar in forms, so it is believed possible to use for predicting the design's silhouette or the feel when it is worn. This method can be applied on internet shopping malls, which can possibly reduce unnecessary time and expenses.

배수관망해석(配水管網解析)에 있어서 절점유출법(節点流出法)과 관로유출법(管路流出法)의 비교(比較) (Comparison of the Node Method and the Pipeline Method for the Analysis of Water Distribution Systems)

  • 이상목;류종현;현인환
    • 상하수도학회지
    • /
    • 제10권4호
    • /
    • pp.85-93
    • /
    • 1996
  • This study is to make a comparison between the node method and the pipeline method for the analysis of the water distribution systems. For these purposes, the two methods were applied to a pipeline system in series, an artificial distribution network and a real distribution network. The results are as follows. 1. The difference between the results of the two methods was increased with the increase of the hydraulic gradient and the length between two adjacent nodes. 2. When all pipe lengths between two adjacent nodes were larger than 200~300m and have the steep hydraulic gradient, it was found that the results of the two methods showed high differences. 3. The difference between the results of the two methods were negligible in the case of the real distribution system in which only 12% whole pipelines were longer than 30m and the longest pipe length was 850m.

  • PDF

토르소 원형의 실제착의와 3D 가상착의의 외관 유사도 평가에 관한 연구 (A comparison of fit and appearance between real torso length sloper with 3D virtual torso length sloper)

  • 김영숙;윤사아;송화경
    • 복식문화연구
    • /
    • 제22권6호
    • /
    • pp.911-929
    • /
    • 2014
  • This study is designed to analyze the similarity of fit and appearance between 3D virtual torso length sloper with real torso length sloper according to three 3D virtual clothing simulation programs (Optitex, CLO 3D, i-Designer), three body types (A, N, H) and fit status. We selected three representative body type models of females aged 20~30 and got their direct body measurements. Using these body measurements, we developed three 3D avatar body models and made three torso length fitted sloper with long sleeves. Thirty expert fit judges consisting of technical designers and graduate students assessed the similarity of fit and appearance between 3D virtual clothing and real clothing by observing images classified into front, back and side scene. We conducted ANOVA and post-hoc analyses to compare fit and appearance between real clothing and virtual clothing depending on three program. The results showed that CLO 3D represented fit and silhouette most similarly among the programs, especially girths, width and length. i-Designer tended to be relatively good to represent stress fold amount and silhouette. Optitex was assessed relatively better in expressing ease amounts in torso girths and armscye girths, but relatively worse for width, length, stress fold amount and silhouette.

Computational Complexity Comparison of Second-Order Volterrra Filtering Algorithms

  • Im, Sungin
    • The Journal of the Acoustical Society of Korea
    • /
    • 제16권2E호
    • /
    • pp.38-46
    • /
    • 1997
  • The objective of the paper is to compare the computational complexity of five algorithms for computing time-domain second-order Volterra filter outputs in terms of number of real multiplication and addition operations required for implementation. This study shows that if the filter memory length is greater that or equal to 16, the fast algorithm using the overlap-save method and the frequency-domain symmetry properties of the quadratic coefficients is the most efficient among the algorithms investigated in this paper, When the filter memory length is less than 16, the algorithm using the time-domain symmetry properties is better than any other algorithm.

  • PDF

Comparison of code provisions on lap splices

  • Canbay, Erdem
    • Structural Engineering and Mechanics
    • /
    • 제27권1호
    • /
    • pp.63-75
    • /
    • 2007
  • The code provisions on lap splices are critically assessed in the light of 203 beams without transverse reinforcement and 278 beams with transverse reinforcement. For comparison, the provisions given in the ACI 318, Eurocode 2, and TS 500 Codes are considered. The ACI Committee 408 recommended provision and a new proposal are also taken into account throughout the assessment. The comparison with real beam tests where the splice region was subjected to constant moment indicates that current provisions in the Codes do not agree acceptably with test results. The steel stress prediction graphs calculated by means of the Code provisions show high scatter and remain unsafe especially for test data without transverse reinforcement. Both the recent recommended provision by ACI Committee 408 and a new design expression proposed by the author have much less scatter with fewer unsafe predictions. The simplified design provision proposed by ACI Committee 408 does not yield similar results to that of the advanced design provision proposed by the same committee and therefore it could conveniently be replaced with the simpler equation proposed by the author.

Adaptive Packet Scheduling Scheme to Support Real-time Traffic in WLAN Mesh Networks

  • Zhu, Rongb;Qin, Yingying;Lai, Chin-Feng
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제5권9호
    • /
    • pp.1492-1512
    • /
    • 2011
  • Due to multiple hops, mobility and time-varying channel, supporting delay sensitive real-time traffic in wireless local area network-based (WLAN) mesh networks is a challenging task. In particular for real-time traffic subject to medium access control (MAC) layer control overhead, such as preamble, carrier sense waiting time and the random backoff period, the performance of real-time flows will be degraded greatly. In order to support real-time traffic, an efficient adaptive packet scheduling (APS) scheme is proposed, which aims to improve the system performance by guaranteeing inter-class, intra-class service differentiation and adaptively adjusting the packet length. APS classifies incoming packets by the IEEE 802.11e access class and then queued into a suitable buffer queue. APS employs strict priority service discipline for resource allocation among different service classes to achieve inter-class fairness. By estimating the received signal to interference plus noise ratio (SINR) per bit and current link condition, APS is able to calculate the optimized packet length with bi-dimensional markov MAC model to improve system performance. To achieve the fairness of intra-class, APS also takes maximum tolerable packet delay, transmission requests, and average allocation transmission into consideration to allocate transmission opportunity to the corresponding traffic. Detailed simulation results and comparison with IEEE 802.11e enhanced distributed channel access (EDCA) scheme show that the proposed APS scheme is able to effectively provide inter-class and intra-class differentiate services and improve QoS for real-time traffic in terms of throughput, end-to-end delay, packet loss rate and fairness.

연속학습을 활용한 경량 온-디바이스 AI 기반 실시간 기계 결함 진단 시스템 설계 및 구현 (Design and Implementation of a Lightweight On-Device AI-Based Real-time Fault Diagnosis System using Continual Learning)

  • 김영준;김태완;김수현;이성재;김태현
    • 대한임베디드공학회논문지
    • /
    • 제19권3호
    • /
    • pp.151-158
    • /
    • 2024
  • Although on-device artificial intelligence (AI) has gained attention to diagnosing machine faults in real time, most previous studies did not consider the model retraining and redeployment processes that must be performed in real-world industrial environments. Our study addresses this challenge by proposing an on-device AI-based real-time machine fault diagnosis system that utilizes continual learning. Our proposed system includes a lightweight convolutional neural network (CNN) model, a continual learning algorithm, and a real-time monitoring service. First, we developed a lightweight 1D CNN model to reduce the cost of model deployment and enable real-time inference on the target edge device with limited computing resources. We then compared the performance of five continual learning algorithms with three public bearing fault datasets and selected the most effective algorithm for our system. Finally, we implemented a real-time monitoring service using an open-source data visualization framework. In the performance comparison results between continual learning algorithms, we found that the replay-based algorithms outperformed the regularization-based algorithms, and the experience replay (ER) algorithm had the best diagnostic accuracy. We further tuned the number and length of data samples used for a memory buffer of the ER algorithm to maximize its performance. We confirmed that the performance of the ER algorithm becomes higher when a longer data length is used. Consequently, the proposed system showed an accuracy of 98.7%, while only 16.5% of the previous data was stored in memory buffer. Our lightweight CNN model was also able to diagnose a fault type of one data sample within 3.76 ms on the Raspberry Pi 4B device.

기선 거리에 따른 VRS와 FKP 방식의 Network RTK 사용자 성능 비교 (Performance Comparison of VRS and FKP Network RTK User According to Baseline Length)

  • 임철순;박병운
    • 한국항행학회논문지
    • /
    • 제24권6호
    • /
    • pp.540-548
    • /
    • 2020
  • 본 논문에서는 기선 거리에 따른 VRS (virtual reference station)와 FKP (flächen korrektur parameter) 방식의 Network RTK (real time kinematics) 사용자 성능을 비교 분석하였다. 이를 위해 현재 국토지리정보원에서 운영 중인 VRS 및 FKP 서비스를 통해 기선 거리 별 보정정보를 취득하여 상용 수신기에 적용한 후, RTK 수행 결과를 측정치 영역과 위치 영역에서 각각 분석하였다. VRS의 경우, 사용자가 기선 거리가 증가함에 따라 발생하는 공간이격 오차를 보상하지 못하므로 전반적인 RTK 성능이 저하되는 것을 확인하였다. 반면, FKP는 VRS와 달리 전리층 및 비전리층 오차의 구배를 이용하여 사용자와 기준국 간 측정치의 공간이격 오차를 보상하므로 기선 거리 약 130 km 수준까지는 기선 거리 증가하더라도 VRS에 비해 안정적인 RTK 성능을 보여주었지만, 150 km이상의 장기저선의 경우에는 FKP 보정정보의 성능 감소로 인해 미지정수 오결정 등의 문제가 발생하였다.