• Title/Summary/Keyword: Real World

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TOTAL RISK INDEX FOR ASSESSING RISK LEVELS OF OVERSEAS CONSTRUCTION PROJECTS

  • Du Yon Kim;Seung Heon Han;Heedae Park
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1414-1418
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    • 2009
  • International construction projects typically manifest difficult, complex, and varied types of risk exposures; because of this, there is a need for accurate evaluation of risk-integrated performances during the timeframe of project execution. Given the financial crisis currently affecting the world economy recession, risk management has become a more crucial part for the success of international project management. However, the majority of risk management approaches, particularly for overseas projects, are focused primarily on simple forms of checklists, formalization of risk variables affecting project performance for a specific phase, or more complicated computational methods that restricting practical utilization in real-world projects; moreover, these methods lack the conceptual basis to broadly visualize the level of risk over all phases of a project. This study suggests an efficient, yet simple risk-integrated total index to successfully assess the risk levels of overseas construction projects. To this end, this paper first investigates the life cycles and key processes of decision-making for a given project and then derives formulas to represent the total risk index (TRI) along the key decision-making processes. In addition, the study examines the relationships between TRI and performance levels based on the analysis of 126 real-world project samples. Validations using the proposed TRI showed a high correlation to project performance, signifying the usefulness of the proposed approach for construction firms when investigating the level of risks and key areas for management focus.

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A Systematic Model for Constructing Environment in Virtual World (가상세계 구축을 위한 체계적 환경 모델링 방법)

  • Kim, No-Sun;Park, Jong-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.3
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    • pp.13-23
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    • 2001
  • In this paper, we design and implement a virtual environment which forms the basis of constructing a virtual world in a systematic fashion. Though virtual environments have been developed in several systems using the virtual reality, they are designed without a systematic method of constructing. In our framework, a virtual environment is structured in six layers according to their functions and ranges based on a classification of environmental factors of which the real world is composed. These layers compose a universal environment in our virtual world by operating independently and exchanging information with one another periodically. The designed environment shows that it Can provide diverse real life situations and is easily extensible to enhance its functionalities. We present effective design schemes for several important environmental factors. We demonstrate viability of our framework through implementing a plausible virtual world based on the proposed schemes.

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Exploring the educational applicability of Metaverse-based platforms (메타버스(Metaverse) 기반 플랫폼의 교육적 활용 가능성 탐색)

  • Jeon, Jaecheon;Jung, Soon Ki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.361-368
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    • 2021
  • Daily life such as society, economy, and culture is fundamentally changing due to COVID-19, and digital transformation based on information technology (IT) such as artificial intelligence, data, and cloud is accelerating. In this study, we focused on the metaverse, which is based on the interaction between the virtual world and the real world, and explored the possibility of using the metaverse-based platform for education. The metaverse-based platform was approached from the perspective of the online education ecosystem, which means that not only online teaching and learning activities but also holistic educational activities such as learning, communication, and empathy are performed within the metaverse. In this metaverse platform, learners can feel the presence of learning, and learning motivation and immersion can be promoted. In addition, it is possible to experience self-directed learning based on the autonomy of spatial movement. Although there are technical and ethical limitations to applying the metaverse platform, it would be preferable to focus more on the interaction between learners in the metaverse world rather than high expectations.

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Evolutionary Network Optimization: Hybrid Genetic Algorithms Approach

  • Gen, Mitsuo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.195-204
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    • 2003
  • Network optimization is being increasingly important and fundamental issue in the fields such as engineering, computer science, operations research, transportation, telecommunication, decision support systems, manufacturing, and airline scheduling. Networks provide a useful way to modeling real world problems and are extensively used in practice. Many real world applications impose on more complex issues, such as, complex structure, complex constraints, and multiple objects to be handled simultaneously and make the problem intractable to the traditional approaches. Recent advances in evolutionary computation have made it possible to solve such practical network optimization problems. The invited talk introduces a thorough treatment of evolutionary approaches, i.e., hybrid genetic algorithms approach to network optimization problems, such as, fixed charge transportation problem, minimum cost and maximum flow problem, minimum spanning tree problem, multiple project scheduling problems, scheduling problem in FMS.

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Exploration of Teaching Method through Analysis of Cases of Mathematical Modeling in Elementary Mathematics (수학적 모델링 사례 분석을 통한 초등 수학에서의 지도 방안 연구)

  • Kim, Min-Kyeong;Hong, Jee-Yun;Kim, Eun-Kyung
    • The Mathematical Education
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    • v.48 no.4
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    • pp.365-385
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    • 2009
  • Recently, mathematical modeling has been attractive in that it could be one of many efforts to improve students' thinking and problem solving in mathematics education. Mathematical modeling is a non-linear process that involves elements of both a treated-as-real world and a mathematics world and also requires the application of mathematics to unstructured problem situations in real-life situation. This study provides analysis of literature review about modeling perspectives, case studies about mathematical modeling, and textbooks from the United States and Korea with perspective which mathematical modeling could be potential and meaningful to students even in elementary school. Further, teaching method with mathematical modeling was investigated to see the possibility of application to elementary mathematics classroom.

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A Comprehensive Evaluation Framework of Web Sites as Living Places in Cyber Space (삶의 공간으로서의 웹 사이트에 대한 평가 체계)

  • Hong, Seo-Young;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.13 no.4
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    • pp.1-27
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    • 2003
  • With a swift development of information technology, web sites get more important roles as user's living places. This quantitative and qualitative expansion of web sites requires the need for an evaluation framework of web sites from comprehensive perspectives. This study proposes two dimensions for web site categorization and three dimensions for web site evaluation. These dimensions were developed based on the architectural perspectives that have been used to evaluate buildings in the real world for more than a thousand years. First, in order to categorize various web sites, we extracted two dimensions, user's goals and user's behaviors from behavioral architect which approaches user's behaviors in designing buildings. Second, in order to evaluate four web sites groups, we suggested three dimensions, which are firmness, commodity, delight used in evaluating buildings in the real world. Then for each of the four different web sites groups an empirical survey was conducted to verify these three dimensions of architectural metrics. This ends with study implications and limitations.

A Didactical Discussion on the teaching of variable concept in the [7-first] stage of the 7th Mathematics Curriculum (제 7차 수학과 교육과정 [7-가] 단계의 변수 개념 지도에 관한 교수학적 논의)

  • 김남희
    • Journal of Educational Research in Mathematics
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    • v.11 no.1
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    • pp.67-87
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    • 2001
  • Variable concept plays a crucial role in understanding not only algebra itself but also school mathematics which is algebra-oriented. It solves as an essential means in applying mathematics to the real world because il enables us to describe varying phenomena in the real world. In this study, we examined some matters related to the learning of variable concept in school mathematics. In Particular, we discussed on the teaching of variable concept in the [7-first] stage of the 7th Mathematics Curriculum. We analysed the textbooks in the [7-first] stage and attempted to explain concretely the contents and teaching methods of variable concept which be taught in school mathematics. After reconsidering the practices on variable concept teaching, we pointed out the problems of formalistic teaching method and then proposed the direction in which variable concept teaching should go.

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A Clustering Based Approach for Periodic Vehicle Routing Problems (클러스터링을 이용한 주기적 차량운행경로 문제 해법)

  • Kim, Byeong-In;Kim, Seong-Bae;Sahoo, Surya
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.05a
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    • pp.52-58
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    • 2005
  • In this paper, we address a real-world periodic vehicle routing problem with time windows (PVRPTW). In addition to the general requirements of single-day vehicle routing problem, each stop has required number of visits within a cycle period in PVRPTW. Thus, we need to determine optimized days of visit for each stop with consideration of the cycle-period days together. The problem also requires consistent vehicle assignment to the stops. We developed a clustering based 3-phase approach for this problem: 1) stop-route assignment, 2) stop-day assignment, and 3) stop sequencing within a single-day route. Using the approach, we could reduce the number of routes and improve the routing efficiency for several real-world problems.

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A Study on the space typology based on the digital architectural forms(I) -Focused on the Liquid Architecture and Body-building- (디지털 건축의 형태 분석에 의한 공간 유형연구(I) -Liquid Architecture와 Body-Building을 중심으로-)

  • 이철재;임종엽
    • Korean Institute of Interior Design Journal
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    • no.25
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    • pp.176-183
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    • 2000
  • The purpose of this study is to show the implications of the term "digital architecture," which are realized in the current architecture. To do this, I first observe its theoretical background and then analyze the works of Marcos Novak, Kas Oosterhuis, and Lars Spuybroek, all of whom are called the typical digital architects. In particular, this study tries to show that the digital architects are introducing the non-Euclidean multi-dimensions and the cyberspace and applying the notions of liquid architecture, transarchitecture, body-building, and body-building, and body-motorized system into their works. Finally, I conclude that the digital architecture anticipates the direction of the future architecture, in which the virtual world is merged with the real world, the digital space is realized in the real space, and the human is completely harmonized with nature.th nature.

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Depaysement in Henry Selick's Animations (헨리셀릭의 애니메이션에 나타난 데페이즈망 기법)

  • Park, Youn-O;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.179-186
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    • 2010
  • In the base of tale stories, main character in Henry Selick's works is always faced with CAOS situation such as the separated world as two part real and cyber. That makes audience feel the sense of the real. I concentrated to research how audiences' estimate was formed and reversed and what type of surrealism techniques will happened in the animation for the near future. Animation will be shown the new possibilities with extension and harmony of all kinds of arts expression. This paper examines the study of animations by Henry Selick who is the world famous stop-motion animation director, production Art director. The case works are focused on 'Depaysement technique of Surrealism' in his works.