• Title/Summary/Keyword: Real Time Server

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Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Efficient Scheduling of Soft Aperiodic Tasks Using Surplus Slack Time (잉여 여유시간을 이용한 연성 비주기 태스크들의 효율적인 스케줄링)

  • Kim, Hee-Heon;Piao, Xuefeng;Park, Moon-Ju;Park, Min-Kyu;Cho, Yoo-Kun;Cho, Seong-Je
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.1
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    • pp.9-20
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    • 2009
  • In a real-time system with both hard real-time periodic tasks and soft real-time aperiodic tasks, it is important to guarantee the deadlines of each periodic task as well as obtain fast response time for each aperiodic task. This paper proposes Enhanced Total Bandwidth Server (ETBS) with possibly shorter response time than Total Bandwidth Server (TBS), which is efficient and widely used for servicing aperiodic tasks. For uniprocessor system using Earliest Deadline First (EDF) scheduling algorithm, ETBS assigns an on-line deadline to each aperiodic task considering a surplus slack time which gained for every unit execution time of periodic job. The proposed method can fully utilize the processor while meeting all the deadlines of periodic tasks. We show that the proposed ETBS provides better response time of aperiodic tasks than TBS theoretically, but has the same computational complexity as TBS, O(1). Simulation results show that the response time of aperiodic tasks with ETBS are shorter than one with TBS.

A hybrid prioritized worker model for efficiency of shared resources in the real-time system (실시간 시스템에서 공유자원의 효율적 사용을 위한 혼합형 우선순위 작업자 모델)

  • Park, Hong-Jin;Chun, Kyung-Ah;Kim, Chang-Min
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.12
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    • pp.3652-3661
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    • 1999
  • To support multimedia applications such as a multimedia communication systems and multimedia broadcasting, an operating system need to predict their timing-constraints. So, In this real-time systems, we must solve the priority inversion problem that may make the behavior of unpredictable systems and need a real-time server model that provides a better preemptability and minimizes a system overhead. In current real-time systems, the single thread server model, the worker model and the dynamic server model are being used for synchronization but they cannot propose an effective structure for managing shared resources. In this paper, the priority inheritance protocol is used to solve the priority inversion problem and the hybrid prioritized worker model is proposed, which can provide a more effective structure and a faster response time minimizing a system overhead. The hybrid prioritized worker model is to combine the static and the dynamic prioritized worker model, and have a better performance than other models in response time which is an important factor in a real-time system.

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Implementation of JPEG and Relay Server Using The Robot Control UI Program (JPEG 방식과 Relay Server를 이용한 로봇제어 UI Program 개발에 관한 연구)

  • Park, Hyun-Kyung;Park, Seok-Il;Kil, Se-Kee;Hong, Seong-Hong
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1101-1104
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    • 2005
  • As intelligence of robot is developed, consumer of robot changes by ordinary people. Intelligent service robot is produced to a target of ordinary people. It is risen that need the most service robot business. Among the control mobile robot because using network by real time. Do to appear on mobile phone LCD screen being transmitted image from device that acquire transmit of mobile phone user interface development and real time mobile robot in this study. Use the BREW that is Qualcomm's Mobile platform for mobile phone user interface development. Mobile phone JPEG compression function chooses excellent camera phone and display transmit image which send connection setting screen and mobile robot on LCD screen by real time. At the same time, materialize to make screen that can process button input that can control transfer of robot. Also, Relay Server used to help processing of protocol to control direction of mobile robot.

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Web-based Servo Motor Controller Design with Real-time Micro Embedded Operating System

  • Kim, Ga-Gue;Lee, Hyung-Seok
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1655-1658
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    • 2004
  • In this paper, we design and implement remote servo motor control system with real-time micro embedded operating system. The system, where controller and camera image grabber are mounted, handles control commands transmitted from a remote PC web browser. A hard real-time servo motor driver running on the real-time micro embedded OS and then a digital control application which confirms precise sampling time intervals is constructed. Frame grabber images transmitted from camera are saved in a image data format to view on remote PC web browser.

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Smart Power Management Using RTOS-based Uninterruptable Generator Supply

  • Lee, Chulju;Kang, Kyungtae;Noh, Dong Kun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.6
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    • pp.1-7
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    • 2016
  • An uninterruptible power supply (UPS) allows small companies and domestic users to cope with power outages; but existing designs lack flexibility of control and require expensive battery maintenance, with a cost proportional to the outage compensation time. We combine a compact synchronous generator with a battery, with 10% of the capacity that would otherwise be required, to obtain a UPS with reduced maintenance costs for the same performance. Any UPS must respond immediately to a power loss, and our uninterruptible generator supply (UGS) is therefore built around real-time scheduling of its internal operations; this also makes it suitable for integration into the industrial gateway. The UGS is based on a real-time operating system, with an integrated wireless module providing connectivity to a web server, for monitoring and management, which can be performed remotely on a mobile device.

Priority-based Group Task Scheduling Policy for a Multiplayer Real-time Game Server (다중사용자용 실시간 게임 서버를 위한 우선순위 기반 그룹 태스크 스케쥴링 정책)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.57-64
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    • 2012
  • Multiplayer, real-time games are a kind of soft real-time systems because a game server has to respond to requests from many clients within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to different priorities on CPU processing. Events can be divided into different groups, depending on their consistency degree and priority. To handle these events with different priority and meet their timing constraints, we propose a priority-based group task scheduling policy in this paper. The number of clients or events requested by each client may be increased temporarily. In the presence of transient overloading, the game server needs to allocate more CPU bandwidth to serve an event with the higher priority level preferentially. The proposed scheduling policy is capable of enhancing real-time performance of the entire system by maximizing the number of events with higher priority completed successfully within their deadlines. The performance of this policy is evaluated through extensive simulation experiments.

The Development of Real-Time Leak Monitoring System for Management of Hazardous Material Pipeline (유해물질 이송관로 파손누출 실시간 예방 및 감시 기술개발)

  • Chae, Sookwon;Seo, Jaesoon;Kim, Joonseok
    • Journal of the Society of Disaster Information
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    • v.12 no.2
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    • pp.122-129
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    • 2016
  • In this study, a dual structured pipe for a preventive monitoring on a accident damage, a smartphone app program for a survey and a construction data collection and a server program for a real-time monitoring were developed. A pilot system was installed in the test field to analyze effects of a system developed in this study. The data for a damage prevention was detected by the attached sensors on the pipe. Exclusion was tested by the pressure sensors to be installed at regular intervals. The app and server programs was enabled to the real-time data collection and real-time monitoring linked by VRS survey equipments and a smartphone.

Real-Time Earlobe Detection System on the Web

  • Kim, Jaeseung;Choi, Seyun;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.110-116
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    • 2021
  • This paper proposed a real-time earlobe detection system using deep learning on the web. Existing deep learning-based detection methods often find independent objects such as cars, mugs, cats, and people. We proposed a way to receive an image through the camera of the user device in a web environment and detect the earlobe on the server. First, we took a picture of the user's face with the user's device camera on the web so that the user's ears were visible. After that, we sent the photographed user's face to the server to find the earlobe. Based on the detected results, we printed an earring model on the user's earlobe on the web. We trained an existing YOLO v5 model using a dataset of about 200 that created a bounding box on the earlobe. We estimated the position of the earlobe through a trained deep learning model. Through this process, we proposed a real-time earlobe detection system on the web. The proposed method showed the performance of detecting earlobes in real-time and loading 3D models from the web in real-time.

A Study on Authentication using Image Synthesis (이미지 합성을 이용한 인증에 대한 연구)

  • Kim, Suhee;Park, Bongjoo
    • Convergence Security Journal
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    • v.4 no.3
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    • pp.19-25
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    • 2004
  • This research develops an algorithm using image synthesis for a server to authenticate users and implements it. The server creates cards with random dots for users and distribute them to users. The server also manages information of the cards distributed to users. When there is an authentication request from a user, the server creates a server card based on information of the user' s card in real time and send it to the user. Different server card is generated for each authentication. Thus, the server card plays a role of one-time password challenge. The user overlaps his/her card with the server card and read an image(eg. a number with four digits) made up from them and inputs the image to the system. This is the authentication process. Keeping security level high, this paper proposes a technique to generate the image clearly and implements it.

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