• Title/Summary/Keyword: Real Environment

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Application of Neural Network Model to the Real-time Forecasting of Water Quality (실시간 수질 예측을 위한 신경망 모형의 적용)

  • Cho, Yong-Jin;Yeon, In-Sung;Lee, Jae-Kwan
    • Journal of Korean Society on Water Environment
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    • v.20 no.4
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    • pp.321-326
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    • 2004
  • The objective of this study is to test the applicability of neural network models to forecast water quality at Naesa and Pyongchang river. Water quality data devided into rainy day and non-rainy day to find characteristics of them. The mean and maximum data of rainy day show higher than those of non-rainy day. And discharge correlate with TOC at Pyongchang river. Neural network model is trained to the correlation of discharge with water quality. As a result, it is convinced that the proposed neural network model can apply to the analysis of real time water quality monitoring.

A Study On The Virtual Space Simulation Expression Using Graphic Process Unit (GPU를 활용한 공간 가상 시뮬레이션 표현에 관한 연구)

  • Kim, Jong-Hyun;Kim, Suk-Tae
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.80-83
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    • 2004
  • It is impossible to do real verification on design spaces before their completions due to the characteristics of building and interior space designs. So, in designing spaces, designers should reflect their real experiences in their lives into their design works. 3D games where GPU and other kinds of advanced technologies have bee applied first show their leads in technologies have bee applied first show their leads in technologies about 5 years than VRML. Those games which are produced reflecting real environment as it is could be regarded as the most excellent tool in their completeness level of physical environment due to their characteristics. This means that if 3D game engines employing GPU are used effectively they could be used as a presentation tool for virtual spaces. This study studies the expressions of virtual constructions through 3D game engines employing GPU, not in VRML-based virtual spaces on Webs but in immersion-type virtual spaces.

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The Development of the Real Time Target Simulator for the RF Signal of Electronic Warfare using VST and FPGA (VST 및 FPGA를 이용한 전자표적 생성 및 신호 모의장치 개발)

  • Sanghun Song
    • Journal of the Korea Institute of Military Science and Technology
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    • v.26 no.4
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    • pp.324-334
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    • 2023
  • In this paper, the target simulator for RF signals was developed by using VST(Vector Signal Transceiver) and set by real-time signal processing SW programs. A function to process RF signals using FPGA(Field Programmable Gate Array) board was designed. The system functions capable of data processing, raw signals monitoring, target signals(simulated range, velocity) generating and RF environments data analyzing were implemented. And the characteristics of modulated signal were analyzed in RF environment. All function of programs for processing RF signal have options to store signal data and to manage the data. The validity of the signal simulation was confirmed through verification of simulated signal results.

Real-Time Control of Networked Control Systems via Ethernet

  • Ji Kun;Kim Won-jong
    • International Journal of Control, Automation, and Systems
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    • v.3 no.4
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    • pp.591-600
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    • 2005
  • In this paper, we discuss real-time control of networked control systems (NCSs) and practical issues in the choice of the communication networks for this purpose. An appropriate integration of control systems, real-time environments, and network communication systems allows the optimization of the quality-of-control (QoC) in NCSs. We compare several prevailing network types that may be used in control applications to offer a guideline of choosing a proper network. A real-time operating environment is also presented as an important ingredient of NCS design. To evaluate its feasibility and effectiveness, a real-time NCS containing a ball magnetic levitation (Maglev) setup is implemented via an Ethernet. Based on the experimental results, it is concluded in this paper that real-time control via Ethernet is a practical and feasible solution to NCS design.

Supporting Intermediate-node Mobility in CCN Real-time Service (CCN 실시간 서비스에서 중간노드의 이동성 지원)

  • Lee, Eunkwan;Kwon, Taewook
    • Journal of Korea Multimedia Society
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    • v.20 no.9
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    • pp.1527-1540
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    • 2017
  • Recently, due to the rapid development of the internet, the production and demand of high capacity contents are rapidly increasing. In order to accommodate the changing trend of internet usage, researches on CCN, the future internet architecture, are actively being conducted. Mobility support is an important challenge in CCN real-time services, given that today's internet environment is changing to mobile and real-time services are increasing. In CCN real-time services, the mobility problem can be largely divided into consumer mobility, provider mobility, and intermediate-node mobility. Among them, when the intermediate-node moves in the CCN real-time services, the service disconnection occurs and the QoS degradation is caused. In this paper. we propose Intermediate-Node Mobility Support(INMS) to support the intermediate-node mobility in CCN real-time services. Experimental results show that the proposed scheme shows better performance than CCN in terms of service disconnection time and packet loss.

A Real-time Multibody Vehicle Dynamics and Control Model for a Virtual Reality Intelligent Vehicle Simulator (가상현실 지능형 차량 시뮬레이터를 위한 실시간 다물체 차량 동역학 및 제어모델)

  • 김성수;손병석;송금정;정상윤
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.4
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    • pp.173-179
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    • 2003
  • In this paper, a real-time multibody vehicle dynamics and control model has been developed for a virtual reality intelligent vehicle simulator. The simulator consists of low PCs for a virtual reality visualization system, vehicle dynamics and control analysis system a control loading system, and a network monitoring system. Virtual environment is created by 3D Studio Max graphic tool and OpenGVS real-time rendering library. A real-time vehicle dynamics and control model consists of a control module based on the sliding mode control for adaptive cruise control and a real-time multibody vehicle dynamics module based on the subsystem synthesis method. To verify the real-time capability of the model, cut-in, cut-out simulations have been carried out.

BER Simulator Development for Link Compliance Analysis

  • Kang, Hyun-Chul;Kim, Woo-Seop;Lee, Jae-Wook;Jang, Young-Chan;Park, Hwan-Wook;Kim, Jong-Hoon;Lee, Jung-Bae;Kim, Chang-Hyun
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.8 no.2
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    • pp.150-155
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    • 2008
  • This paper is related to developing new Bit Error Rate (BER) simulator, Sam sung BER simulator (SBERS), in order to evaluate the link compliance and all kinds of effects of link compliance in a real environment. SBERS allows to generate transmit pulse accurately by using the various parameters, and obtain the eye diagram and bathtub curve, which represents the performance of link, by calculating the transmit pulse and the measured frequency response characteristics. SBERS give results as same as real environment after taking account of distribution and value of noise. To verify the accuracy of simulator, we derive the simulated and measured result and compare eye opening. The difference came out to be within 5% error. It is possible to estimate the real environment and design the transmitter and receiver circuit effectively using new BER simulator, SBERS.

Towards Real-time Multi-object Tracking in CPU Environment (CPU 환경에서의 실시간 동작을 위한 딥러닝 기반 다중 객체 추적 시스템)

  • Kim, Kyung Hun;Heo, Jun Ho;Kang, Suk-Ju
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.192-199
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    • 2020
  • Recently, the utilization of the object tracking algorithm based on the deep learning model is increasing. A system for tracking multiple objects in an image is typically composed of a chain form of an object detection algorithm and an object tracking algorithm. However, chain-type systems composed of several modules require a high performance computing environment and have limitations in their application to actual applications. In this paper, we propose a method that enables real-time operation in low-performance computing environment by adjusting the computational process of object detection module in the object detection-tracking chain type system.

Real-Time Monitoring Agent for Ubiquitous System (유비쿼터스 시스템을 위한 실시간 모니터링 에이전트)

  • Kwon, Sung-Hyun;Lee, Byoung-Hoon;Kim, Jai-Hoon;Cho, We-Duke
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.8
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    • pp.803-807
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    • 2008
  • The ubiquitous middleware configurated an aggregation of the various services. The services are made in different languages and the various services that are dynamically changing environment are carried out in collaboration service. The ubiquitous system that services in the these environment is required appropriate response to real-time system and reliability. In this paper, we suggest the monitoring agent that a monitoring system added or removed the services in real-time is made continuous monitoring in run-time environment and guaranteed performance and reliability of a application by maximally reducing overhead that combined with applications is occurred. The suggested scheme shows the demonstration to fit the scenario situation and verifies function and performance of monitoring about the service applications through the experiment.

On-line Motion Planner for Multi-Agents based on Real-Time Collision Prognosis

  • Ji, Sang-Hoon;Kim, Ji-Min;Lee, Beom-Hee
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.74-79
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    • 2005
  • In this paper, we propose a novel approach to decentralized motion planning and conflict-resolution for multiple mobile agents working in an environment with unexpected moving obstacles. Our proposed motion planner has two characteristics. One is a real-time collision prognosis based on modified collision map. Collision map is a famous centralized motion planner with low computation load, and the collision prognosis hands over these characteristics. And the collision prognosis is based on current robots status, maximum robot speeds, maximum robot accelerations, and path information produced from off-line path planning procedure, so it is applicable to motion planner for multiple agents in a dynamic environment. The other characteristic is that motion controller architecture is based on potential field method, which is capable of integrating robot guidance to the goals with collision avoidance. For the architecture, we define virtual obstacles making delay time for collision avoidance from the real-time collision prognosis. Finally the results obtained from realistic simulation of a multi-robot environment with unknown moving obstacles demonstrate safety and efficiency of the proposed method.

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