• Title/Summary/Keyword: Radiance simulation

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Implementation of 3D mobile game using radiosity model and AI algorithm (Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현)

  • Kim, Seongdong;Chin, Seonga;Cho, Teresa
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.7-16
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    • 2017
  • The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.

Image based Relighting Using HDRI Enviroment Map & Progressive refinement radiosity on GPU (HDRI 환경맵과 GPU 기반 점진적 세분 래디오시티를 이용한 영상기반 재조명)

  • Kim, Jun-Hwan;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.53-62
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    • 2007
  • Although radiosity can represent diffuse reflections of the object surfaces by modeling energy exchange in 3D space, there are some restrictions for real-time applications because of its computation loads. Therefore, GPU(Graphics Processing Unit) based radiosity algorithms have been presented actively to improve its rendering performance. We implement the progressive refinement radiosity on GPU by G. Coombe in 3D scene that is constructed with HDR(High Dynamic Range) radiance map. This radiosity method can generate a photo-realistic rendering image in 3D space, where the synthetic objects were illuminated by the environmental light sources. In the simulation results, the rendering performance is analyzed according to the resolution of the texel in the environmental map and mipmaping. In addition, we compare the rendering results by our method with those by the incremental radiosity.

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Retrieval of Relative Surface Temperature from Single-channel Middle-infrared (MIR) Images (단일밴드 중적외선 영상으로부터 표면온도 추정을 위한 상대온도추정알고리즘의 연구)

  • Wook, Park;Won, Joong-Sun;Jung, Hyung-Sup
    • Korean Journal of Remote Sensing
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    • v.29 no.1
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    • pp.95-104
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    • 2013
  • In this study, a novel method is proposed for retrieving relative surface temperature from single-channel middle infra-red (MIR, 3-5 ${\mu}m$) remotely sensed data. In order to retrieve absolute temperature from MIR data, it is necessary to accommodate at least atmospheric effects, surface emissivity and reflected solar radiance. Instead of retrieving kinematic temperature of each target, we propose an alternative to retrieve the relative temperature between two targets. The core idea is to minimize atmospheric effects by assuming that the differential at-sensor radiance between two targets experiences the same atmospheric effects. To reduce effective simplify atmospheric parameters, each atmospheric parameter was examined by MODTRAN and MIR emissivity derived from ASTER spectral libraries. Simulation results provided a required accuracy of 2 K for materials with a temperature of 300 K within 0.1 emissivity errors. The algorithm was tested using MODIS band 23 MIR day time images for validation. The accuracy of retrieved relative temperature was $0.485{\pm}1.552$ K. The results demonstrated that the proposed algorithm was able to produce relative temperature with a required accuracy from only single-channel radiance data. However, this method has limitations when applied to materials having very low temperatures using day time MIR images.

Infrared Image Synthesis of Real Background and Target Model (실제 배경과 표적모델의 적외선 영상 합성)

  • Ahn, Sang-Ho;Kim, Young-Choon;Kim, Ki-Hong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.16 no.2
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    • pp.207-213
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    • 2013
  • An infrared image synthetic method is proposed for infrared system simulation. The synthesis image uses a background IR image captured from real scene and a target IR modeling image. The radiances related with maximum and minimum temperatures of the background and target images are calculated from the Planck's blackbody equation. Based on them, the background and target images are compensated and synthesized. The proposed method is simulated and the IR target images are generated by RadThermIR software.

A Study on the Characteristics of Daylighting Environment in Classroom of an School Building Due to the External Shading Devices (학교 건물에서 외부 차양 장치 유형에 따른 일반교실 내 빛환경 특성에 관한 연구)

  • Lim, Jae-Han;Jung, Jin-Ju;Lee, Ji-Young
    • Journal of the Korean Institute of Educational Facilities
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    • v.15 no.2
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    • pp.4-15
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    • 2008
  • The purpose of this study was to evaluate the characteristics of daylighting environment in classroom of an school building due to the external shading devices such as fixed louvers, light shelves and exterior venetian blinds. In this study, we have made a field research with regard to the facade design in classroom of an school building. And we have made a classification of external shading devices considering the design parameters. Finally, through RADIANCE simulation, we have calculated the spatial distribution of illuminance, uniformity ratio of illuminance and daylight factors. The results of this study will provide the building designer with the basic daylighting performance data at early design stages.

A Comparative Study between Measurement and Prediction Results of a Naval Ship Infrared Signature in the Marine Environment (해상환경에서 함정 적외선 신호 측정 및 예측결과 비교 분석 연구)

  • Kim, Jung-Ho;Yoon, Yoon-Sik
    • Journal of the Society of Naval Architects of Korea
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    • v.48 no.4
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    • pp.336-341
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    • 2011
  • Ship infrared signature is the cause of detection and tracking by infrared sensor and anti-ship missile seeker. Recent warships have been applied the infrared stealth technology to reduce own ship infrared signature and tested to validate own ship infrared signature level. This study describes the two issues. Firstly, we describe the infrared measurement concept and infrared signature level establishment method that have been performed. Secondly, we compare and analyze the error components between the infrared measurement and simulation result.

Features of Yellow Sand in SeaWiFS Data and Their Implication for Atmospheric Correction

  • Sohn, Byung-Ju;Hwang, Seok-Gyu
    • Proceedings of the KSRS Conference
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    • 1998.09a
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    • pp.404-408
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    • 1998
  • Yellow sand event has been studied using SeaWiFS data in order to examine the aerosol optical characteristics in the Yellow Sea and their influences on the atmospheric correction for the ocean color remote sensing. Two SeaWiFS images of April 18 and April 25, 1998, representing Yellow Sand event and clear-sky case respectively, are selected for emphasizing the impact of high aerosol concentration on the ocean color remote sensing. It was shown that NASA's standard atmospheric correction algorithm treats yellow sand area as either too high radiance or cloud area, in which ocean color information is not generated. SeaWiFS aerosol optical thickness is compared with nearby ground-based sun photometer measurements and also is compared with radiative transfer simulation in conjunction with yellow sand model, examining the performance of NASA's atmospheric correction algorithm in case of the heavy dust event.

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An EV Range in HDRI Acquisition as a Luminance Map Creation (휘도맵의 작성을 위한 HDRI 획득에 있어서 EV의 범위)

  • Hong, Sung-De
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.10
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    • pp.5-12
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    • 2010
  • The purpose of this study is to present the EV range in HDRI acquisition process to create luminance map. The proposed method in this study is to capture the scene at EV ${\pm}0$ that is the longest exposure points and reference point in the scene. With this reference point, sets of 25 LDRI test case were taken manually at ${\pm}2$ EV using the aperture-priority manual mode. The 25 HDRIs were created using Adobe Photoshop. The HDRIs were then imported Radiance lighting simulation program to be analyzed into falsecolor. The analysis results of the 25 HDRIs test case are 50[%] of the all tested case have a margin of error of 10[%]. In case of f/5.6, the luminance map generated with HDRI were similar to the spot luminance meter. As a result, the EV range to reduce error of luminance map generated with HDRI is EV $+2{\sim}{\pm}0{\sim}-10$.

Analysis of energy and daylight performance of adjustable shading devices in region with hot summer and cold winter

  • Freewan, Ahmed A.;Shqra, Lina W.
    • Advances in Energy Research
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    • v.5 no.4
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    • pp.289-304
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    • 2017
  • Large glazed surfaces and windows become common features in modern buildings. The spread of these features was influenced by the dependence of designers on mechanical and artificial systems to provide occupants with thermal and visual comfort. Countries with hot summer and cold winter conditions, like Jordan, require maximum shading from solar radiation in summer, and maximum exposure in winter to reduce cooling and heating loads respectively. The current research aims at designing optimized double-positioned external shading device systems that help to reduce energy consumption in buildings and provide thermal and visual comfort during both hot and cold seasons. Using energy plus, a whole building energy simulation program, and radiance, Lighting Simulation Tool, with DesignBuilder interface, a series of computer simulations for energy consumption and daylighting performance were conducted for offices with south, east, or west windows. The research was based on comparison to determine the best fit characteristics for two positions of adjustable horizontal louvers on south facade or vertical fins on east and west facades for summer and winter conditions. The adjustable shading systems can be applied for new or retrofitted office or housing buildings. The optimized shading devices for summer and winter positions helped to reduce the net annual energy consumption compared to a base case space with no shading device or with curtains and compared to fix shading devices.

INTEGRATED OPTICAL MODEL FOR STRAY LIGHT SUPPRESSION AND END-TO-END PERFORMANCE SIMULATION FOR GOCI

  • Ham, Sun-Jeong;Lee, Jae-Min;Youn, Heong-Sik;Kang, Gm-Sil;Kim, Seong-Hui;Kim, Sug-Whan
    • Proceedings of the KSRS Conference
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    • v.1
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    • pp.274-277
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    • 2006
  • KARI is currently developing a geostationary ocean color imager (GOCI) for COMS. We report the progress in integrated optical modeling and analysis for stray light suppression and the end-to-end instrument performance verification including in-orbit calibration. The Sun is modeled as the emitting light source and the selected area around Korean peninsular as the observation target that scatters the sun light towards GOCI in orbit. The optical ray tracing employing active geometric scaling was then used for precise characterization of the spatial and radiometric performance at the instrument focal plane. The analysis results show positive reduction in the simulated stray light level with the design improvement including baffles. It also indicates that the ray traced in-orbit radiometric performances are effective tools for the independent assessment of more traditional linear and quadratic equation based estimation of water leaving radiance. The concept of integrated GOCI optical model and the computational method are presented.

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