• Title/Summary/Keyword: RTSP

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Implementation of RTSP Protocol for a On-Demand Service System (주문형 서비스 시스템을 위한 RTSP 프로토콜의 구현)

  • 배수영;조창식;마평수;김상욱
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11a
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    • pp.457-460
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    • 2003
  • RTS(Real Time Streaming Protocol) 프로토콜은 어플리케이션 레벨에서 실시간 데이터 전송의 세션과 제어를 표현한다. 하지만, RTSP는 오든 스트리밍 솔루션에 대한 내용을 포함하고 있어 그 내용이 포괄적이고. 회사별 자신의 응용과 환경에 맞게 RTSP 표준을 구현하고 있어 상호호환이 어렵다. 본 논문에서는 주문형 미디어 시스템에 필요한 기본 기능을 RTSP 표준을 이용하여 어떻게 구현해야 하는지에 대한 방법을 제시함으로써, RTSP 지원 업체간의 호환성을 유도한다.

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A RTSP-based MPEG-4 Streaming System (RTSP에 기반한 MPEG-4 스트리밍 시스템)

  • 이상현;이종민;차호정;박병준
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.619-629
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    • 2002
  • This paper describes the implementation of a RTSP-based MPEG-4 streaming system. The implemented system consists of content authoring tool, streaming server and streaming client. The existing MPEG-4 multiplexer has been modified with improvement to generate a file format with which the server load and streaming delay are reduced. The streaming system uses RTSP, instead of DMIF, as its communication protocol. With RTSP, the server provides extensive control functionalities as in DMIF and its implementation effort is greatly simplified. The implemented system supports the user interactivity for both streaming and local file playback. The effectiveness of the proposed multiplexing scheme has been validated with the various experiments on the fully functional server.

Development of RTSP Media Server Using IOCP &Multi-Thread (IOCP와 Multi-Thread를 이용한 RTSP Media Server 개발)

  • 김수진;김익형;권장우
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.767-770
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    • 2002
  • 본 논문에서는 RTSP 프로토콜을 제어하기 위한 서버 시스템을 IOCP 기반의 Multi-Thread 기법을 이용하여 구현하는 방법을 소개한다. 다수의 클라이언트에 대한 응답을 Thread로 구성하는 부분에서 Multi-Threading을 이용함으로써 수행 속도를 높이고 Winsock2에서 제공하는 IOCP(T/O Completion Port)를 이용하여 견고하고 확장이 용이한 RTSP(Real Time Streaming Protocol) 스트리밍 서버를 개발하였다.

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A RTSP-based Streaming Cache Server (RTSP에 기만한 스트리밍 캐쉬 서버)

  • 오재학;차호정
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.79-81
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    • 2001
  • 본 논문은 멀티미디어 스트리밍 환경에서 RTSP 표준화 프로토콜을 기반한 스트리밍 캐쉬 서버를 설계하고 구현한다. 또한 기존의 스트리밍 시스템과 호환성을 유지하기 위해 캐쉬 서버의 On-Demand 스트리밍 서비스를 지원하는 RTSP 세션 제어 기능의 응용과 절차에 대하여 기술한다.

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A RTSP/RTP Stream Control Mechanism for Streaming Cache Server (스트리밍 미디어 캐쉬 서버를 위한 RTSP/RTP 스트림 제어 기법)

  • 오재학;차호정;최영근
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.254-265
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    • 2003
  • This paper presents the design and implementation of stream control mechanisms which are necessary for the development of an efficient streaming cache server. The streaming protocols used in our implementation are the RTSP/RTP/RTCP standards. The mechanisms support both the on-demand media caching and real-time media splitting applications. The core of the stream control includes the session management, which handles the RTSP/RTCP control session and the RTP transport session, and the cache block management which efficiently manages the RTP-based cache blocks stored in the cache server. The streaming cache server with the proposed stream control mechanism has successfully been implemented on a Linux platform and it works well with the Apple's QTSS server and the QuickTime player for both on-demand and splitting media services.

Design and Implemantation of RTSP Based VOD Streaming System On a Linux Cluster Server (리눅스 클러스터 서버 상에서 RTSP 기반의 VOD 스트리밍 시스템의 설계 및 구현)

  • Hong, Ki-Ho;Kim, Young-Jin;Choi, Hwang-Kyu
    • Journal of Industrial Technology
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    • v.21 no.A
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    • pp.129-134
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    • 2001
  • Linux cluster Server makes a high performance PC cluster system, and provides scalablity and availability as compared with an expensive single server. In this paper, we design and implement a VOD streaming service system to serve video and audio streaming services on the Linux cluster server. Our Streaming server supports the MS Window Media Format based on the RTSP streaming protocol.

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Design of Remote Fire Video Monitoring System using RTSP Module (RTSP 모듈을 이용한 원격 화재 영상 모니터링 시스템 설계)

  • Lim, Jong Cheon;Lee, Jae Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.1
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    • pp.82-88
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    • 2018
  • The conventional remote fire image monitoring system has insufficient ability to check the video information of the fire scene in real time, so it was difficult to grasp the actual situation in case of fire and cope with it rapidly. In this paper, we propose a design of real­time fire image monitoring system using new RTSP module, which is composed of a server with RTSP function and client for transmitting and receiving images using wi­fi from a camera attached to such a robot system. We implemented the proposed remote fire monitoring system capable of receiving live video transmitted from a camera and confirmed, by field test, that the fire video image was normally received.

Reliable Time Synchronization Protocol in Sensor Networks (센서 네트워크에서 신뢰성 있는 시각 동기 프로토콜)

  • Hwang So-Young;Jung Yeon-Su;Baek Yun-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3A
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    • pp.274-281
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    • 2006
  • Sensor network applications need synchronized time extremely such as object tracking, consistent state updates, duplicate detection, and temporal order delivery. This paper describes reliable time synchronization protocol (RTSP) for wireless sensor networks. In the proposed method, synchronization error is decreased by creating hierarchical tree with lower depth and reliability is improved by maintaining and updating information of candidate parent nodes. The RTSP reduces recovery time and communication overheads comparing to TPSN when there are topology changes owing to moving of nodes, running out of energy and physical crashes. Simulation results show that RTSP has about 20% better performance than TPSN in synchronization accuracy. And the number of message in the RTSP is $20%{\sim}60%$ lower than that in the TPSN when nodes are failed in the network. In case of different transmission range of nodes, the communication overhead in the RTSP is reduced up to 40% than that in the TPSN at the maximum.

Real-Time Transmission System for Greenhouse Information Using MQTT and RTSP (MQTT와 RTSP를 통한 온실 정보의 실시간 전송 시스템)

  • Kim, Dong-Eon;Kim, Seong-Woo;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.935-942
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    • 2015
  • According to growing of the plant cultivation in a greenhouse environment, the demand of a system to control the greenhouse easier has increased. Currently, the methods to control by the mobile App represent the information in a greenhouse environment with a simple numerical data or compose only the contents with a limited degree of freedom. In order to solve these problems, this paper presents a system that can be viewed or controlled greenhouse conditions in near / remote distance using augmented reality and MQTT communication protocol, RTSP media streaming protocol. The proposed method is implemented in Android smartphone environment and acts monitoring the information (temperature, humidity, illuminance) obtained by greenhouse's sensors and transmits the real time greenhouse's video using RTSP in the remote distance, and controls the values of temperature, humidity, illuminance for the greenhouse using the augmented reality in the near distance.

Design and Implementation of Dynamic Streaming Server based on RTSP (RTSP 기반의 동적 스트리밍 서버의 설계 및 구현)

  • Yeon, Jae-Hyuk;Lim, Hyo-Taek;Park, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.407-410
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    • 2010
  • This paper is to implement a RTSP based streaming server in order to provide streaming service. When a client requests a stream from a server, transmission speed is measured on a regular basis through communications between the client and the server. Server will send different encoded movie clip streams based on measured transmission speeds. Different streams are sent to a server depending on the transmission speed and their locations are saved when streams are sent. Even though different streams are sent, the streams will be sent without any interruptions because they are sent from their original locations.

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