• Title/Summary/Keyword: QR Codes

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Study on the Real-time COVID-19 Confirmed Case Web Monitoring System (실시간 코로나19 확진자 웹 모니터링 시스템에 대한 연구)

  • You, Youngkyon;Jo, Seonguk;Ko, Dongbeom;Park, Jeongmin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.1
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    • pp.171-179
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    • 2022
  • This paper introduces a monitoring and tracking system for corona19 confirmed patients based on the collected data by installing a device that can manage the access list at the entrance to each building on the campus. The existing QR-based electronic access list can't measure the temperature of the person entering the building and it is inconvenient that members have to scan their QR codes with a smartphone. In addition, when the state manages information about confirmed patients and contacts on campus, it is not easy for members to quickly share and track information. These could lead to cases where a person is in close contact with an infected person developing another patient. Therefore, this paper introduces a device using face recognition library and a temperature sensor installed at the entrance of each building on the campus, enabling the administrator to monitor the access status and quickly track members of each building in real-time.

Building Customer Loyalty In Digital Transaction Using QR Code: Quick Response Code Indonesian Standard (QRIS)

  • CHOHAN, Fulshah;ARAS, Muhamad;INDRA, Ricardo;WICAKSONO, Andhika;WINARDI, Freddy
    • Journal of Distribution Science
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    • v.20 no.1
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    • pp.1-11
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    • 2022
  • Purpose: Increasing advancements in the technology industry are forcing people to become more accustomed to digital financial transaction activities. The need for fast and secure payment mechanisms has birthing new idea to digital financial transaction services. Along with increasing access to technology in digital payments, new service is developed in the form of digital wallets as the successor for electronic money. Research design, data and methodology: This research aims to find out whether using QR code as digital payment tool can build customer loyalty in consumers, especially to measure the factors of satisfaction, trust and commitment of customers to do payments with QR Codes. The QR code in this study is refer to the Quick Response Code Indonesian Standard (QRIS) which was officially implemented by Bank Indonesia starting on January 1, 2020 as a means of payment for digital transactions nationally. The research method uses a quantitative approach by way of surveying questionnaires using Likert scale of 100 samples. Results: The hypothesis analysis proved that the variables of satisfaction, trust and commitment together have positive and significant influences on customer loyalty. Conclusion: This research found that there are high interest in Millennials to do transaction using QRIS because it is deemed to be more easy, quick and safe. If a customer achieves a level of loyalty in the usage of digital transaction using QRIS then cashless society lifestyle can be considered successful and can be used in the future.

An Automatic Access Registration System using Beacon and Deep Learning Technology (비콘과 딥러닝 기술을 활용한 전자출입명부 자동등록시스템)

  • Huh, Ji-Won;Ohm, Seong-Yong
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.807-812
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    • 2020
  • In order to prevent the national wide spread of the COVID-19 virus, the government enforces to use an electronic access registration system for public facilities to effectively track and manage the spread. Initially, there was a lot of hassle to write a directory, but recently a system for creating an electronic access list using QR codes, what is called KI-Pass, is mainly used. However, the procedure for generating a QR code is somewhat cumbersome. In this paper, we propose a new electronic access registration system that does not require QR code. This system effectively controls the suspicious visitor by using a mask wearing discriminator which has been implemented using deep learning technology, and a non-contact thermometer package. In addition, by linking the beacon, a short-range wireless communication technology, and the visitor's smartphone application, basic information of the facility visitor is automatically registered to KDCA through the server. On the other hand, the user access information registered in the server is encrypted and stored, and is automatically destroyed after up to 4 weeks. This system is expected to be very effective in preventing the spread of other new infectious diseases as well as responding to the coronavirus which is recording a high spread worldwide.

A Study on the VR Payment System using Hand Gesture Recognition (손 제스쳐 인식을 활용한 VR 결제 시스템 연구)

  • Kim, Kyoung Hwan;Lee, Won Hyung
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.129-135
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    • 2018
  • Electronic signatures, QR codes, and bar codes are used in payment systems used in real life. Research has begun on the payment system implemented in the VR environment. This paper proposes a VR electronic sign system that uses hand gesture recognition to implement an existing payment system in a VR environment. In a VR system, you can not hit the keyboard or touch the mouse. There can be several ways to configure a payment system with a VR controller. Electronic signage using hand gesture recognition is one of them, and hand gesture recognition can be classified by the Warping Methods, Statistical Methods, and Template Matching methods. In this paper, the payment system was configured in VR using the $p algorithm belonging to the Template Matching method. To create a VR environment, we implemented a paypal system where actual payment is made using Unity3D and Vive equipment.

Implementation of URL Connecting Application Service Platform Based on Recognition of AR Maker Using LED Panel and Smartphone (LED 전광판과 스마트폰을 이용한 AR 마커인식 기반의 URL 연결 서비스 플랫폼 구현)

  • Park, Kunwon;Hwang, Junho;Yoo, Myungsik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.8
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    • pp.692-698
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    • 2013
  • As the mobile marketing through the smartphone has gradually increased, the smartphone application services using the AR marker, QR codes and augmented reality have attracted much attention. Furthermore the outdoor advertising is migrated to LED signage, which brings the visible light wireless communication technologies to the trial for mobile marketing. In this paper we present the implementation of AR marker-based URL access application services through smartphone camera using visible-light wireless communication technologies. We analyze the performance of the implemented system in terms of connection time and success rate.

Extended-list SQRD-based Decoder for Improving BER Performance in V-BLAST Systems (V-BLAST 시스템에서의 BER 성능 향상을 위한 Extended-list SQRD-based Decoder)

  • PHAM Van-Su;LE Minh-Tuan;YOON Giwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1452-1457
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    • 2005
  • In the QR Decomposition-based (QRD) decoding class, the system performance is sensitive to the error propagation. Thus, it is critical to correctly decode the previous layers. One apprach to desensitize the error propagation is to propose the optimal decoding order of layers. In this wort we propose a new extended-list Soled QRD-based (SQRD) decoding approach. In the proposed decoding scheme, the solution of the few first layers is extended as the list of promising possible solutions. By doing so, the diversity of the lowest layer is increased. As a result, the system performance is less sensitive to the error propagation than its counterparts. The proposed approach is verified by the computer simulation results.

Technological Tendency for 2D Image Code and Its Recognition on Mobile Phone (휴대전화의 2D 이미지코드 인식 기술동향)

  • Park, Jong-Man;Park, Jong-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.663-673
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    • 2011
  • Applications of two dimensional image codes like QR and color code on mobile phone are spreading widely and in lieu of that, better decoding technology and platform designs are required. Futhermore "Bokode" technology which recognizes the defocus-blur image information from imperceptible visual tiny code on ordinary digital camera has been announced newly. There is an urgent need for competitive strategies to activate 2D image code industry and R&D under smart environment. This paper focused on suggesting valuable idea and practical task through investigation and analysis required for supporting of thus strategy construction. Description consist of introduction, technological tendency for R&D, patent and market, implementation task, conclusion and suggestion.

Indexing Sectioned BIM Models for Mapping Crack with BIM 3D Model

  • Young-Soo Kim;Gyeong Chan Mun;Janghwan Kim;Sam-Hyun Chun;R. Young Chul Kim
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.140-147
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    • 2024
  • In Current artificial structures, we must periodically make their safety inspections. In this process, we should consider the safety of workers and the accuracy of safety checks and also consider time and cost savings for safety inspections. Additionally, in the fields of architecture and civil engineering, we are unavoidable the use of foreign commercialized BIM model tools. To address these challenges, we propose mapping crack areas and BIM 3D design drawings based on augmented reality (AR) for the safety inspection of Huge Bridges. For this purpose, we define indexing of 2D/3D drawing models, create the tabulation of all 2D/3D drawings into a database, analyze QR codes, and finally integrate with augmented reality devices. we may expect our method to improve the efficiency of safety inspections on bridge sites. Moreover, we will enable the domestics of our pure technology.

Interworking architecture between Smart-TV and Smart-phone using NFC and QR technology (NFC와 QR기술을 사용한 스마트TV와 스마트폰의 연동구조)

  • Eun, Sung Bae;Chae, Yi Geun;So, Sun Sup
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.4
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    • pp.463-469
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    • 2014
  • We propose an interworking architecture between a smart TV and a smart phone. This architecture provides control mechanism for the newly adopted App on Smart-TV with smart phone. The general method connecting between a smart phone and a mobile AP is very carefully complex and troublesome procedure. The mobile AP transfers data from a smart phone to a smart TV after getting the connection. Connecting procedure between a smart phone and a mobile AP is therefore necessary operation. We worked out the new procedure and control method that acquires some information from Near Field Communication or Quick Reference codes for connecting between a smart TV and a smart phone. Our proposed architecture was confirmed practical possibility as user-oriented automatic connection and simple manipulation for control a kiosk or various display equipment.

A Study on Media Art using Ilwolobongdo (일월오봉도를 활용한 미디어아트 연구)

  • Kideok Park;Jeanhun Chung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.103-108
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    • 2023
  • This paper conveys the limitations of analog natural history sample information in digital form, giving viewers interest and fun, and presenting the direction of digital diorama utilization of sample exhibitions. In this exhibition, through various media such as 10,000 won bill dramas and newspaper articles, the Sun and Moon and Five Peaks, a picture familiar to the public, was reproduced in media art so that it can be realized in real life. It is a Joseon Dynasty work in which five mountain peaks, a pair of waterfalls, and four pine trees are drawn symmetrically from side to side. In order to express the vividness of nature, the symbols of the sun and moon were created with the effect of light to maximize immersion, and animals such as waves, crane movements, deer, ramie butterflies, and carp were inserted under the mountain peaks to create the vividness of nature and creatures playing in them. The media art folding screen was produced and directed as a screen. In addition, the introduction of the work and information related to the living things in the work were provided through QR codes.