• Title/Summary/Keyword: Push-to-talk

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A Robust Speech/Non-Speech Decision Using Voiced Characteristics of Speech (음성의 유성음 특성을 이용한 음성/비음성 판별 방법)

  • Lee, Sung-Joo;Jung, Ho-Young;Lee, Yun-Keun;Kim, Hyung-Soon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.411-412
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    • 2007
  • 자동음성인식 시스템을 이용하는 사용자 입장에서 보면 음성인식시스템을 사용하기 위하여 음성을 입력할 때마다 버튼을 눌러야 하는 Push-To-Talk (PTT) 방식은 여간 번거로운 일이 아닐 수 없다. 그리고 사용자가 원거리에서 음성을 입력하는 경우처럼 PTT 방식 자체가 용이하지 못 한 음성인식 응용분야에서는 Non-Push-To-Talk (NON-PTT) 방식의 필요성이 대두되게 된다. NON-PTT 방식의 음성 전처리를 위해서는 입력신호로부터 음성신호만을 구분해내는 음성판별기술이 필수적이다. 하지만 일상적인 잡음환경에서 음성신호만을 구분해내는 일은 매우 어려운 일이 아닐 수 없다. 본 논문에서는 일상적인 가정잡음환경에 강인한 음성판별방식을 제안한다. 여기서는 음성판별을 위해서 음성의 유성음 특성을 이용하였다. 즉, 일정구간 이상의 음성신호에는 일정구간이상의 유성음 구간이 존재하며 만약 잡음환경에서도 유성음 구간을 잘 검출할 수 있다면 이러한 음성의 특성을 이용하여 검출된 신호가 음성인지 아닌지를 판별할 수 있다. 이를 위하여 여기서는 가정잡음환경에서도 유성음을 잘 검출할 수 있도록 11 가지 유성음 특징들과 이를 이용한 음성판별방법을 제안하였다. 제안된 방법의 성능 평가를 위하여 음성의 끝점검출방법과 통합하여 음성/비음성 판별 테스트를 수행하였으며 테스트 수행결과 열악한 잡음환경에서 80%이상의 비음성을 거절하는 성능을 보였다.

An Implementation of IMS Based PoC Service Deployment (IMS 기반의 PoC 서비스 전개 구현)

  • Lee, Jae-Oh;Lee, Hong-Kyu
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.7
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    • pp.4878-4883
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    • 2015
  • The IP Multimedia Subsystem(IMS) is a framework that provides access to the content of Internet and Telecom services anytime and anywhere with guaranteed Quality of Service(QoS) and manageability by separating control functions from bearer and services. The Service Delivery Platform(SDP) provides common interfaces and protocols to deploy existing or new services in an efficient way. Therefore SDP over IMS plays a role of bridge between established network and new IMS network by simplifying the interaction among application services. In order to enrich the multimedia network communication, we try to deploy the Push-to-talk over Cellular(PoC) service which is considered as the outstanding and distinguished half-duplex Voice over IP(VoIP) application service among deployable candidate services over mobile network. In this paper we investigate the advantages of PoC service and PoC architecture firstly, and then focus on the its practical implementation for the prototype to validate the feasibility of its deployment and realization.

Implementation of the automatic switching device for the voice communications between heterogeneous devices (이종 기기 간 음성통신을 위한 자동전환장치의 구현)

  • Lew, Chang-Guk;Lee, Bae-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.12
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    • pp.1321-1328
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    • 2015
  • A radio is a half-duplex voice communication method using the PTT(: Push To Talk), occupy a single line calls during transmission. As an interface between the telephone and the radio, UHF and VHF, for voice communication between the different heterogeneous devices, A device automatically switches between the two devices is required. Therefore, in accordance with the performance of the voice switching apparatus for detecting a voice to be transmitted from an input signal, loss of the audio signal to be transmitted is subjected to Significant influence. Conventional method has the problem responding to noise by setting the level through simple means of amplitude of input signal, in other words, the energy level of the input signal. This paper, by using the audio signal processing techniques, this discriminated what the voice is among the input signal and substantiated a device for the automatic voice transmission between heterogeneous devices. With this proposal, I was confirmed of improvement of performance in the automatic voice switching device, could perform loss-less transmission of voice between heterogeneous devices.

Voice Communication Performance in 900MHz ISM Band Using Codec2 (Codec 2를 이용한 900MHz ISM대역에서의 음성 통신 성능 검토)

  • Kim, Gyeong-Jin;Kim, Jeong-Uk
    • Journal of Korea Society of Industrial Information Systems
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    • v.23 no.6
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    • pp.59-66
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    • 2018
  • In this paper, we experimented how long distance voice communication is possible After implemented PTT(Push to talk) Bi-directional radio using open source project Codec 2, which is a low speed voice codec for digital amateur radio and 900MHz FSK transceiver. In case of a general digital radio, the AMBE+2 codec, which is regarded as an industry standard in terms of performance, is expensive and has the monopoly of technology. Using the 400MHz band in terms of frequency, narrow bandwidth of DMR(12.5kHz) and DPMR(6.25kHz) is used, so the data rate is low. In the 900MHz bandwidth can be extended, which is advantageous in terms of data transmission. As a result of the voice quality and distance field test, we could find that the communication takes place within about 500m. In this paper, only voice communication is reviewed. if a review of data transmission such as a simple image is added, this solution can be used in various fields as a low cost IOT radio.

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

Design of Wide Band Receiving Amplifier System for VHF (VHF 광대역 수신 증폭기 시스템 설계)

  • Kim Kab-ki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.4
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    • pp.839-843
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    • 2005
  • In this paper, wish to improve reception performance of general receiver manufacturing maritime broadband reception amplifier that can thread easily in VHF transmit-receive equipment into downsize, light weight, low-coat. Manufactured reception amplifier expressed Characteristic that improve reception sensitive 3dBm in $140MHz\~170MHz$ frequency band. Therefore, may use communications equipment that utilize VHF wide-band more efficiently. Also, practical use degree is considered to be very high because telecommunication of good quality is available.

재난 통신 및 네트워크 기술 및 발전 방향

  • Nam, Sang-Jun;Han, Dong-Hyeok;Jeong, Jong-Mun
    • Information and Communications Magazine
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    • v.29 no.5
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    • pp.3-9
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    • 2012
  • 본 논문에서는 재난 통신 및 네트워크 기술 그리고 앞으로의 발전 방향에 대해서 소개 하고자 한다. 제 1장에서는 주요 공공재난안전통신 기술들을 소개한다. 특히 동적 그룹통신기술(Push-To-Talk), 망 복구 및 생존성 향상 기술, 긴급호 구현 기술을 소개하며 또한 재난통신기술 표준화 필요성에 대해서 간단히 설명한다. 제 2장에서는 국내외 재난통신기술 동향을 살펴본다. 특히 미국, 유럽, 아시아에서 사용하는 주파수 대역 및 협대역 및 준광대역 주파수 공용 무선통신 기술인 TETRA(Terrestrial Trunked Radio), iDEN(Integrated Digital Enhanced Network) 및 APCO-P25(Association of Public Safety Communications Officials - Project 25)에 대해서 다룬다. 제 3장에서는 재난대비 미래 광대역 통신체계에 대해서 설명하며 마지막으로 제 4장에서는 본 논문의 결론을 맺는다.

The Implementation of Application Services Using CSCFs of Management (CSCF 노드 관리를 이용한 응용 서비스 구현)

  • Lee, Jae-Oh;Cho, Jae-Hyoung
    • Journal of Internet Computing and Services
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    • v.13 no.2
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    • pp.33-40
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    • 2012
  • Recently, according to increasing the network traffic in the IMS, the role of Network Management System (NMS) is very important because of limited network resource. NMS can perform two kinds of routing ways with the capability of static or dynamic routing. The way of A dynamic routing is more efficient than static routing one because it can make the flow of traffic changeful among nodes in the IMS. Therefore, in this paper, we suggest a management function of NMS, using a dynamic routing algorithm for managing the CSCFs in the IMS. And then we analyze the algorithm by measuring the performance of PoC, one of the prominent application services to be deployed in the IMS.

A Study of Performance Analysis on Effective Multiple Buffering and Packetizing Method of Multimedia Data for User-Demand Oriented RTSP Based Transmissions Between the PoC Box and a Terminal (PoC Box 단말의 RTSP 운용을 위한 사용자 요구 중심의 효율적인 다중 수신 버퍼링 기법 및 패킷화 방법에 대한 성능 분석에 관한 연구)

  • Bang, Ji-Woong;Kim, Dae-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.54-75
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    • 2011
  • PoC(Push-to-talk Over Cellular) is an integrated technology of group voice calls, video calls and internet based multimedia services. If a PoC user can not participate in the PoC session for various reasons such as an emergency situation, lack of battery capacity, then the user can use the PoC Box which has a similar functionality to the MM Box in the MMS(Multimedia Messaging Service). The RTSP(Real-Time Streaming Protocol) method is recommended to be used when there is a transmission session between the PoC box and a terminal. Since the existing VOD service uses a wired network, the packet size of RTSP-based VOD service is huge, however, the PoC service has wireless communication environments which have general characteristics to be used in RTSP method. Packet loss in a wired communication environments is relatively less than that in wireless communication environment, therefore, a buffering latency occurs in PoC service due to a play-out delay which means an asynchronous play of audio & video contents. Those problems make a user to be difficult to find the information they want when the media contents are played-out. In this paper, the following techniques and methods were proposed and their performance and superiority were verified through testing: cross-over dual reception buffering technique, advance partition multi-reception buffering technique, and on-demand multi-reception buffering technique, which are designed for effective picking up of information in media content being transmitted in short amount of time using RTSP when a user searches for media, as well as for reduction in playback delay; and same-priority packetization transmission method and priority-based packetization transmission method, which are media data packetization methods for transmission. From the simulation of functional evaluation, we could find that the proposed multiple receiving buffering and packetizing methods are superior, with respect to the media retrieval inclination, to the existing single receiving buffering method by 6-9 points from the viewpoint of effectiveness and excellence. Among them, especially, on-demand multiple receiving buffering technology with same-priority packetization transmission method is able to manage the media search inclination promptly to the requests of users by showing superiority of 3-24 points above compared to other combination methods. In addition, users could find the information they want much quickly since large amount of informations are received in a focused media retrieval period within a short time.

Design of Cartesian Feedback Loop Linearization Chip for UHF Band (UHF 대역용 Cartesian Feedback Loop 선형화 칩 설계)

  • Kang, Min-Soo;Chong, Young-Jun;Oh, Seung-Hyeub
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.21 no.5
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    • pp.510-518
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    • 2010
  • In this paper, the designed and implemented results of CFL linearization chip which can be used in mobile radio and TRS terminal of UHF band(380~910 MHz), using $0.6\;{\mu}m$ BiCMOS process based on Si, are shown. As gain control circuits for modifying transmit power are inserted not only in feedback path but also in forward path, the stability of CFL is maintained. And, DC-offset correction function of S/H structure, which is suitable for walkie-talkie PTT operation and is easily implemented, is realized. The performance test results of transmitter show that the regulation of FCC emission mask at PEP 3 W(34.8 dBm) is satisfied when the CQPSK modulated signal is fed and more than 30 dBc improvement of 3rd order IMD is achieved when two-tone signal is inputted.