• Title/Summary/Keyword: Public platform

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A Study on Content Analysis of Domestic Public Library Programs: Focusing on Jeongdok Library (국내 공공도서관 프로그램의 내용분석에 관한 연구 - 정독도서관을 중심으로 -)

  • Soosang Lee;Subin Kim;Naeun Kim
    • Journal of Korean Library and Information Science Society
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    • v.55 no.2
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    • pp.29-53
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    • 2024
  • Public library programs serve a cultural function and are a tool for community interaction. Recently, there has been an increase in the number of websites that integrate the programs of various institutions, but there is no set framework to describe the programs. Therefore, in order to prepare a framework for program information, we conducted a content analysis of Jeongdok Library programs as an example. Using MAXQDA, a content analysis tool, category codes for type, topic, special classification, and target audience were derived. Based on this, we analyzed the characteristics of the Jeongdok library programs as follows. In terms of type, there are many programs such as classes and lectures, but fewer programs related to tours, performances and screenings, and operational experiences. In terms of topic matter, programs related to reading and the arts were dominant, while programs related to book curation, awards, and the environment were less common. In terms of target audience, the most common programs were for adults, with fewer programs for high school students, middle school students, and library staff. The framework of Jeongdok library program can be used not only to classify the programs currently operated by other public libraries, but also to develop a service platform for public library programs in Korea.

The Role of Decision-Makers' Platform for Securing Water by Moving Forward to Global Challenges (범지구적 물 문제 해결을 위한 정책입안자 네트워크의 역할)

  • Park, Ji-Seon
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.21-21
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    • 2011
  • Many Asian countries are suffered from various problems on water, which include the need for increased access to improves water supplies and sanitation through investments in infrastructure and capacity building, the balances water management system between development and ecosystem, and the need to reduce the human populations'vulnerability to water-related disasters, in particular, from climate variability and evolution. Decison makers are the most influential people in policy making and solving global water problems is central issue in eradicating poverty and achieving sustainable development (MDG). They across the world form an integral part of the architecture of national or regional governance. Their role covers a range of decision-making processes including passing legislation, scrutinizing government policy, and representing citizen through the election. We must ensure that these quiet but important issues get the political space, financial priority and public attention they deserve. Regional bodies such as the EU have also enacted legislation which introduces rules on water quality and other enforceable mattera across state boundaries. With this growing body of laws and policies on water issues, the role of decision makers is growing. Recognizing this role, decison makers' platform is essential to provide an opportunity to discuss crucial water issues in each country or region and for the purpose "2010 Parliaments for Water in Asia" has planned and organized to investigate our common issues and goals. During the meeting, we have an opportunity to observe water policy of Bangladesh, Bhutan, China, Mongolia, New Zealand and the Philippines and share the views on what needs to be done to move forward by decision makers for the future of water. In conclusion, the process of developing the decision makers' platform in each region would be ultimately essential point to increase the awareness of the developed and developing countries' roles, knowledge to clarify roles and responsibilities of each stake holders and finally be a major actor for resolving not only water challenges also issues of human settlements.

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Contents Service of EBS in the Era of Smart Media (스마트 미디어 시대 EBS의 콘텐츠 서비스)

  • Park, Joo-Yeun
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.36-46
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    • 2015
  • The purpose of this study is to investigate the characteristics of diverse contents service of EBS providing on the multi-platform in the era of smart media. This study investigated contents service of EBS in order to seek and suggest EBS's competitiveness in the era of smart media environment. As a result, EBS is providing real-time service, VOD and e-learning, but its current contents service is concentrated on providing e-learning service. This study recommended that EBS need to reinforce contents suitable for various multi-platform uses. It also suggested EBS need to cooperate with diverse webs service and SNS service in order to widen openness of its platform, and to provide not only diverse contents, but also applications by offering mobile and on-demand contents and services. Finally, this study proposed that EBS is needed to move towards a more public and comprehensive media portal.

A Proposal of Procedure for Restoring Ownership in Blockchain-based Art Trade Platform (블록체인 기반 예술품 거래 플랫폼에서의 소유권 회복 절차 제안)

  • Lee, Eun Mi
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.219-224
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    • 2020
  • One of the main reasons for the commercial failure of various early blockchain-based art trade platforms, including Maecenas, is the lack of clear ways for owners to fully restore ownership of artworks. In this paper, we proposed a procedure for the owner of the artwork to rebuy shares and restore his or her entire ownership in the blockchain system. Using the proposed procedure, we can find a balanced price between the owner and investors, and then restore ownership through a public purchase of the stake. The balanced price can be induced by penalizing the owner for proposing unreasonably low price, and by rewarding investors for deciding reasonable prices. The proposed procedure of restoring ownership is expected to be utilized not only on the block chain-based art trading platform but also on the block chain-based trade platform in other applications.

Opened Problem Bank System with Anonymous Review (익명평가 가능한 개방형 문제은행 시스템)

  • Jang, Hee-suk;Park, Yoo-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.443-449
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    • 2017
  • Opened platform is called that anybody can be a producer and consumer in some platform. And many opened platforms are using in various area such as general goods, smart phone application and contents. In this paper, we will propose the opened platform system for the problems for evaluation the level of learners. Any user can register problems as public or private-type in this system and use them. So our proposed system has the advantage in selecting the high quality problems by continuous reviews about that even after they have been registered. Proposed system has three different modules such as submit, evaluate and produce problems modules. A user can submit various kind of problems in the submit module. The evaluation module is a module that allows the user who is not the problem registrant to evaluate the registered problem. The production module can use the registered problems for online and offline evaluation.

An Educational MBL Platform Development with Remote Access Functionality (원격 제어 교육용 MBL 플랫폼 개발에 관한 연구)

  • Kim, Si-Kyung;Lee, Hee-Bok;Lee, Hee-Man
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.6
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    • pp.1388-1393
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    • 2007
  • The Microprocessor Based Laboratory Systems(MBL) with the remote access functional could put basic science experimental facilities together by providing a modem platform that the students can utilize simultaneously to learn basic physics, chemistry and biology, Our educator target platform combines a highly integrated 8-bit embedded Atmega128 processor and real time embedded OS (operating system), allowing plenty of headroom for follow-on basic science projects for students. The proposed MBL-NUTOS (Microprocessor Based Laboratory-NUT/OS) employed in the lab are available with internet base simulation capabilities, on public servers and students personal PCs, enabling the students to study at home and increasing the opportunity of accessing for the science laboratory facility.

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A collaborative Serious Game for fire disaster evacuation drill in Metaverse (재난 탈출 협동 훈련 기능성 게임의 메타버스 플랫폼 구현)

  • Lee, Sangho;Ha, Gyutae;Kim, Hongseok;Kim, Shiho
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.70-77
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    • 2021
  • The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervising placed at different remote physical locations. The proposed system architecture is composed of wearable motion sensors and a Head Mounted Display to synchronize each user's intended motions to her/his avatar activities in a cyberspace in Metaverse environment. The proposed system provides immersive as well as inexpensive environments for easy-to-use user interface for cyber experience-based fire evacuation training system. The proposed configuration of the user-avatar interface, the collaborative learning environment, and the evaluation system on the VR serious game are expected to be applied to other serious games. The game was implemented only for the predefined fire scenario for buildings, but the platform can extend its configuration for various disaster situations that may happen to the public.

Design and Implementation of Multi-Cloud Service Common Platform (멀티 클라우드 서비스 공통 플랫폼 설계 및 구현)

  • Kim, Sooyoung;Kim, Byoungseob;Son, Seokho;Seo, Jihoon;Kim, Yunkon;Kang, Dongjae
    • Journal of Korea Multimedia Society
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    • v.24 no.1
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    • pp.75-94
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    • 2021
  • The 4th industrial revolution needs a fusion of artificial intelligence, robotics, the Internet of Things (IoT), edge computing, and other technologies. For the fusion of technologies, cloud computing technology can provide flexible and high-performance computing resources so that cloud computing can be the foundation technology of new emerging services. The emerging services become a global-scale, and require much higher performance, availability, and reliability. Public cloud providers already provide global-scale services. However, their services, costs, performance, and policies are different. Enterprises/ developers to come out with a new inter-operable service are experiencing vendor lock-in problems. Therefore, multi-cloud technology that federatively resolves the limitations of single cloud providers is required. We propose a software platform, denoted as Cloud-Barista. Cloud-Barista is a multi-cloud service common platform for federating multiple clouds. It makes multiple cloud services as a single service. We explain the functional architecture of the proposed platform that consists of several frameworks, and then discuss the main design and implementation issues of each framework. To verify the feasibility of our proposal, we show a demonstration which is to create 18 virtual machines on several cloud providers, combine them as a single resource, and manage it.

Comparative analysis of metaverse platform according to function: focusing on industrial applicability (기능에 따른 메타버스 플랫폼 비교분석: 산업적용 가능성을 중심으로)

  • Yu, Seung-Yeob
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.617-625
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    • 2022
  • This study attempted to compare and analyze metaverse platforms according to their functions. The five metaverse platform was selected and comparatively analyzed through in-depth interviews with experts. As a result of the research, first, Roblox allows you to create and customize your own avatar, provides studio functions for free, and allows you to enjoy private games with friends. Second, Zepeto can create an avatar with one selfie and provides a creative studio function. Third, in Fortnite, it is possible to create in-game characters, purchase and wear items provided in the game, and play games with friends in Creative Mode. Fourth, in Gather Town, networking with users in virtual space is possible, and your own avatar customization and desired virtual space template are provided. Finally, Facebook Horizon participates in the virtual world Horizon with its own avatar that you decorate yourself, and it can function as a world builder, and you can set up a billboard in virtual reality or a virtual store. The value of this study provided a theoretical basis that can be applied to the future industry through the characteristics of the metaverse platform.

Concept and Characteristics of Intelligent Science Lab (지능형 과학실의 개념과 특징)

  • Hong, Oksu;Kim, Kyoung Mi;Lee, Jae Young;Kim, Yool
    • Journal of The Korean Association For Science Education
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    • v.42 no.2
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    • pp.177-184
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    • 2022
  • This article aims to explain the concept and characteristics of the 'Intelligent Science Lab', which is being promoted nationwide in Korea since 2021. The Korean Ministry of Education creates a master plan containing a vision for science education every five years. The most recently announced '4th Master plan for science education (2020-2024)' emphasizes the policy of setting up an 'intelligent science lab' in all elementary and secondary schools as an online and offline space for scientific inquiry using advanced technologies, such as Internet of Things and Augmented and Virtual Reality. The 'Intelligent Science Lab' project is being pursued in two main directions: (1) developing an online platform named 'Intelligent Science Lab-ON' that supports science inquiry classes, and (2) building a science lab space in schools that encourages active student participation while utilizing the online platform. This article presents the key features of the 'Intelligent Science Lab-ON' and the characteristics of intelligent science lab spaces newly built in schools. Furthermore, it introduces inquiry-based science learning programs developed for intelligent science labs. These programs include scientific inquiry activities in which students generate and collect data ('data generation' type), utilize datasets provided by the online platform ('data utilization' type), or utilize open and public data sources ('open data source' type). The Intelligent Science Lab project is expected to not only encourage students to engage in scientific inquiry that solves individual and social problems based on real data, but also contribute to presenting a model of online and offline linked scientific inquiry lessons required in the post-COVID-19 era.