• Title/Summary/Keyword: Projective Reconstruction

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A Study on the 3D Representation of 2D Projection Data using Epipolar Geometry (Epipolar 기하학을 이용한 2차원 투영 데이터의 3차원 표현에 관한 연구)

  • Yu, Seon-Guk;Wang, Ge;Kim, Nam-Hyeon;Kim,Yong-Uk;Kim, Hui-Jung
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.5
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    • pp.212-219
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    • 2002
  • In this paper, the epipolar geometry, genera17y used as a pin-hole camera model, is newly adapted to our proposed method that enables the affine reconstruction of the 3D object from two projected views. The proposed method models the projective projection of inherent X-ray imaging system, obviates the need to attach artifirially constructed material on the body, and requires none of the prior-knowledge regarding to intrinsic and extrinsic parameters of two X-ray imaging systems. The optimum numerical solution is obtained by applying the least mean square estimator to corresponding points on two projected X-ray planes. The performance of this proposed method is Quantitatively analyzed using computer synthesized model of Cochlear implantation electrodes. In simulated experiments, the propnsed method is insensitive to the added random noise, the scaling factor change, the center point change, and rotational angular change between two projection planes, as well as enables the stable 3D reconstruction in least square sense even in worst testing cases.

3D Reconstruction and Self-calibration based on Binocular Stereo Vision (스테레오 영상을 이용한 자기보정 및 3차원 형상 구현)

  • Hou, Rongrong;Jeong, Kyung-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.9
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    • pp.3856-3863
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    • 2012
  • A 3D reconstruction technique from stereo images that requires minimal intervention from the user has been developed. The reconstruction problem consists of three steps of estimating specific geometry groups. The first step is estimating the epipolar geometry that exists between the stereo image pairs which includes feature matching in both images. The second is estimating the affine geometry, a process to find a special plane in the projective space by means of vanishing points. The third step, which includes camera self-calibration, is obtaining a metric geometry from which a 3D model of the scene could be obtained. The major advantage of this method is that the stereo images do not need to be calibrated for reconstruction. The results of camera calibration and reconstruction have shown the possibility of obtaining a 3D model directly from features in the images.

Panoramic Image Generation for the Virtual Environment (가상환경을 위한 파노라마 생성에 관한 연구)

  • Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.365-370
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    • 2007
  • This paper proposes a new algorithm that generates a panorama image for reconstruction of image-based virtual environment. Proposed algorithm can generate panorama image from input images using the projective transform based on the feature model and a fully immersive image-based virtual environment according to the user's view point by the sphere mapping. Especially, proposed algorithm supports robust methods of camera rotation and is applied to various images to estimate ist performance.

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Fundamental Matrix Estimation and Key Frame Selection for Full 3D Reconstruction Under Circular Motion (회전 영상에서 기본 행렬 추정 및 키 프레임 선택을 이용한 전방향 3차원 영상 재구성)

  • Kim, Sang-Hoon;Seo, Yung-Ho;Kim, Tae-Eun;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.2
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    • pp.10-23
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    • 2009
  • The fundamental matrix and key frame selection are one of the most important techniques to recover full 3D reconstruction of objects from turntable sequences. This paper proposes a new algorithm that estimates a robust fundamental matrix for camera calibration from uncalibrated images taken under turn-table motion. Single axis turntable motion can be described in terms of its fixed entities. This provides new algorithms for computing the fundamental matrix. From the projective properties of the conics and fundamental matrix the Euclidean 3D coordinates of a point are obtained from geometric locus of the image points trajectories. Experimental results on real and virtual image sequences demonstrate good object reconstructions.

Video Augmentation of Virtual Object by Uncalibrated 3D Reconstruction from Video Frames (비디오 영상에서의 비보정 3차원 좌표 복원을 통한 가상 객체의 비디오 합성)

  • Park Jong-Seung;Sung Mee-Young
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.421-433
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    • 2006
  • This paper proposes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To insert or modify 3D shapes to target video frames, the transformation from the 3D objects to the projection of the objects onto the video frames should be revealed. It is shown that, without a camera calibration process, the 3D reconstruction is possible using multiple images from a single camera under the fixed internal camera parameters. The proposed approach is based on the simplification of the camera matrix of intrinsic parameters and the use of projective geometry. The method is particularly useful for augmented reality applications to insert or modify models to a real video stream. The proposed method is based on a linear parameter estimation approach for the auto-calibration step and it enhances the stability and reduces the execution time. Several experimental results are presented on real-world video streams, demonstrating the usefulness of our method for the augmented reality applications.

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Self-calibration of a Multi-camera System using Factorization Techniques for Realistic Contents Generation (실감 콘텐츠 생성을 위한 분해법 기반 다수 카메라 시스템 자동 보정 알고리즘)

  • Kim, Ki-Young;Woo, Woon-Tack
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.495-506
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    • 2006
  • In this paper, we propose a self-calibration of a multi-camera system using factorization techniques for realistic contents generation. The traditional self-calibration algorithms for multi-camera systems have been focused on stereo(-rig) camera systems or multiple camera systems with a fixed configuration. Thus, it is required to exploit them in 3D reconstruction with a mobile multi-camera system and another general applications. For those reasons, we suggest the robust algorithm for general structured multi-camera systems including the algorithm for a plane-structured multi-camera system. In our paper, we explain the theoretical background and practical usages based on a projective factorization and the proposed affine factorization. We show experimental results with simulated data and real images as well. The proposed algorithm can be used for a 3D reconstruction and a mobile Augmented Reality.

Attitude and Position Estimation of a Helmet Using Stereo Vision (스테레오 영상을 이용한 헬멧의 자세 및 위치 추정)

  • Shin, Ok-Shik;Heo, Se-Jong;Park, Chan-Gook
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.38 no.7
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    • pp.693-701
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    • 2010
  • In this paper, it is proposed that an attitude and position estimation algorithm based on a stereo camera system for a helmet tracker. Stereo camera system consists of two CCD camera, a helmet, infrared LEDs and a frame grabber. Fifteen infrared LEDs are feature points which are used to determine the attitude and position of the helmet. These features are arranged in triangle pattern with different distance on the helmet. Vision-based the attitude and position algorithm consists of feature segmentation, projective reconstruction, model indexing and attitude estimation. In this paper, the attitude estimation algorithm using UQ (Unit Quaternion) is proposed. The UQ guarantee that the rotation matrix is a unitary matrix. The performance of presented algorithm is verified by simulation and experiment.

Design and Implementation of a Real-time Region Pointing System using Arm-Pointing Gesture Interface in a 3D Environment

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.290-293
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    • 2009
  • In this paper, we propose a method to estimate pointing region in real-world from images of cameras. In general, arm-pointing gesture encodes a direction which extends from user's fingertip to target point. In the proposed work, we assume that the pointing ray can be approximated to a straight line which passes through user's face and fingertip. Therefore, the proposed method extracts two end points for the estimation of pointing direction; one from the user's face and another from the user's fingertip region. Then, the pointing direction and its target region are estimated based on the 2D-3D projective mapping between camera images and real-world scene. In order to demonstrate an application of the proposed method, we constructed an ICGS (interactive cinema guiding system) which employs two CCD cameras and a monitor. The accuracy and robustness of the proposed method are also verified on the experimental results of several real video sequences.

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Projected Image Reconstruction Using Higher Order B-Spline (사영된 영상의 고차원 비-스플라인을 이용한 복원법)

  • Kim Sung-Soo
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.97-108
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    • 2005
  • In this paper a method of reconstructing a desired image through the geometrical transformation and the interpolation techniques is presented by comparing different interpolation schemes. Several different interpolation schemes are compared with respect to the amount of error that is the difference between the original and the reverse-projective transformed images. Higher ordered B-spline interpolation turned to be superior to other techniques in reconstructing the image which is desired to be close to the unskewed image as much as possible. In the results, this paper demonstrates that the reverse projection using the higher ordered B-spline interpolation is superior to those conventional interpolation methods, linear, cubic spline for reconstructing image. In experiments, the error decreases as the order of B-spline increases. The proposed technique is useful for various practical and theoretical applications in the area of satellite, medical, and commercial image processing.

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Evaluation of mechanical and projective standardization in digital subtraction radiography (디지털 공제 방사선 촬영술에 있어서 기계적 및 투사적 규격화의 평가)

  • Choi Bong-In;Cho Bong-Hae;Nah Kyung-Soo
    • Journal of Korean Academy of Oral and Maxillofacial Radiology
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    • v.28 no.1
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    • pp.215-224
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    • 1998
  • The following conclusions were obtained from the non-reconstructed and reconstructed subtraction images of the standard intraoral radiographs which were taken with paralleling technique with Rinn XCP only and with occlusal bite registration for geometric standardization using bilateral mandibular premolar and molar regions of two dry human skulls. 1. The SD of the overall subtraction images of the premolars and molars of the non-reconstructed, that is, the manual superimposition showed statistically significant difference between the non-registered and registered groups. 2. In non-reconstructed and non-registered cases, the quality of the subtraction images were improved when superimposition was focally done and this was more evident in areas where the radiographic images tend to be distorted due to anatomic reasons. 3. In non-reconstructed and registered cases, the subtraction images were consistent regardless of the anatomic site or the focus of superimposition. This means that the geometric standardization with only occlusal bite registration could produce serial radiographs which is suitable for subtraction. 4. The SD of the overall subtraction images of the premolars and molars of the reconstructed, that is, the automatic superimposition showed statistically insignificant difference between the non-registered and registered groups. This means that using reconstruction, subtraction radiography is possible without occlusal bite registration. 5. In reconstructed and non-registered cases, compatible quality of the subtraction images were obtained regardless of the anatomic site or area of the corresponding points. 6. In reconstructed and registered cases, best subtraction images whose quality showed sensitivity to the areas of corresponding points were obtained.

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