• Title/Summary/Keyword: Projective Image

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Adjustment of texture image for construction of a 3D virtual city (3D 가상도시 구축을 위한 건물 텍스쳐 이미지의 왜곡보정)

  • Kim, Sung-Su;Kim, Byung-Guk
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.2 s.20
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    • pp.49-56
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    • 2002
  • Many users of 3D virtual city are Utilize a texture image for the cognition of real object. In this study, building's facet images were achieved by a digital camera and adjusted its distortion by use of the 2D projective transformation method. After then, Images are mapped to a 3D building model by means of the OpenGL. Application program is able to offer an automation solution to construction process of the 3D virtual city.

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Extraction of Camera Parameters Using Projective Invariance for Virtual Studio

  • Han, Seo-Won;Lee, Joon-Whaon;Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.141-146
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    • 1998
  • Currently virtual studio has used the cromakey method in which an image is captured, and the blue portion of that image is replaced by a graphic image or a real image. The replaced image must be changed according to the camera motion. This paper proposes a novel method to extract camera parameters using the recognition of pentagonal patterns which are painted on the blue screen. The corresponding parameters are position, direction and focal length of the camera in the virtual studio. At first, pentagonal patterns are found using invariant features of the pentagon. Then, the projective transformation of two projected images and the camera parameters are calculated using the matched points. Simulation results indicate that camera parameters are more easily calculated compared to the conventional methods.

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ITERATIVE FACTORIZATION APPROACH TO PROJECTIVE RECONSTRUCTION FROM UNCALIBRATED IMAGES WITH OCCLUSIONS

  • Shibusawa, Eijiro;Mitsuhashi, Wataru
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.737-741
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    • 2009
  • This paper addresses the factorization method to estimate the projective structure of a scene from feature (points) correspondences over images with occlusions. We propose both a column and a row space approaches to estimate the depth parameter using the subspace constraints. The projective depth parameters are estimated by maximizing projection onto the subspace based either on the Joint Projection matrix (JPM) or on the the Joint Structure matrix (JSM). We perform the maximization over significant observation and employ Tardif's Camera Basis Constraints (CBC) method for the matrix factorization, thus the missing data problem can be overcome. The depth estimation and the matrix factorization alternate until convergence is reached. Result of Experiments on both real and synthetic image sequences has confirmed the effectiveness of our proposed method.

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Coordinate Determination for Texture Mapping using Camera Calibration Method (카메라 보정을 이용한 텍스쳐 좌표 결정에 관한 연구)

  • Jeong K. W.;Lee Y.Y.;Ha S.;Park S.H.;Kim J. J.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.397-405
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    • 2004
  • Texture mapping is the process of covering 3D models with texture images in order to increase the visual realism of the models. For proper mapping the coordinates of texture images need to coincide with those of the 3D models. When projective images from the camera are used as texture images, the texture image coordinates are defined by a camera calibration method. The texture image coordinates are determined by the relation between the coordinate systems of the camera image and the 3D object. With the projective camera images, the distortion effect caused by the camera lenses should be compensated in order to get accurate texture coordinates. The distortion effect problem has been dealt with iterative methods, where the camera calibration coefficients are computed first without considering the distortion effect and then modified properly. The methods not only cause to change the position of the camera perspective line in the image plane, but also require more control points. In this paper, a new iterative method is suggested for reducing the error by fixing the principal points in the image plane. The method considers the image distortion effect independently and fixes the values of correction coefficients, with which the distortion coefficients can be computed with fewer control points. It is shown that the camera distortion effects are compensated with fewer numbers of control points than the previous methods and the projective texture mapping results in more realistic image.

Simplified projective transform for reconstruction of cylindrical panorama (실린더 파노라마 영상의 재구성을 위한 단순화된 사영 변환)

  • Lee Kang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.169-175
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    • 2006
  • In this paper we propose a method of reconstruction of cylindrical panorama using simplified projective transform from the panning image on the fixed camera. For the practical construction of cylindrical panorama we consider the rotation of the camera on the Y-axis only, even though considering the rotation components on all of the X,Y,Z axis on three-dimensional space for projective transform between general panoramas. The restriction mentioned above simplifies projective transform with existing 8 degrees of freedom into the one with 4 degrees of freedom. In the results, overall computation for projective transform can be decreased to the great extents in quantify, because the number of corresponding points required for inducing the transforming formula is gone down by half. Proposed algorithm from the simulation carried out in this paper shows similar performance and decreased computational quantity compared with existing algorithm. Also, it shows the construction of cylindrical panorama using simplified projective transform.

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Mosaic Technique on Panning Video Images using Interpolation Search (보간 검색을 이용한 Panning 비디오 영상에서의 모자이크 기법)

  • Jang, Sung-Gab;Kim, Jae-Shin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.63-72
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    • 2005
  • This paper proposes a new method to construct a panorama image from video sequences captured by the video camcoder revolving on the center axis of the tripod. The proposed method is consisted of two algorithms; frame selection and image mosaics. In order to select frames to construct the panorama image, we employ the interpolation search using the information in overlapped areas. This method can search suitable frames quickly. We construct an image mosaic using the projective transform induced from four pairs of quasi-features. The conventional methods select feature points by using only texture information, but the presented method in this paper uses the position of each feature point as well. We make an experiment on the proposed method with real video sequences. The results show that the proposed method is better than the conventional one in terms of image quality.

3D Motion of Objects in an Image Using Vanishing Points (소실점을 이용한 2차원 영상의 물체 변환)

  • 김대원;이동훈;정순기
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.621-628
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    • 2003
  • This paper addresses a method of enabling objects in an image to have apparent 3D motion. Many researchers have solved this issue by reconstructing 3D model from several images using image-based modeling techniques, or building a cube-modeled scene from camera calibration using vanishing points. This paper, however, presents the possibility of image-based motion without exact 3D information of scene geometry and camera calibration. The proposed system considers the image plane as a projective plane with respect to a view point and models a 2D frame of a projected 3D object using only lines and points. And a modeled frame refers to its vanishing points as local coordinates when it is transformed.

Realistic 3D Scene Reconstruction from an Image Sequence (연속적인 이미지를 이용한 3차원 장면의 사실적인 복원)

  • Jun, Hee-Sung
    • The KIPS Transactions:PartB
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    • v.17B no.3
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    • pp.183-188
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    • 2010
  • A factorization-based 3D reconstruction system is realized to recover 3D scene from an image sequence. The image sequence is captured from uncalibrated perspective camera from several views. Many matched feature points over all images are obtained by feature tracking method. Then, these data are supplied to the 3D reconstruction module to obtain the projective reconstruction. Projective reconstruction is converted to Euclidean reconstruction by enforcing several metric constraints. After many triangular meshes are obtained, realistic reconstruction of 3D models are finished by texture mapping. The developed system is implemented in C++, and Qt library is used to implement the system user interface. OpenGL graphics library is used to realize the texture mapping routine and the model visualization program. Experimental results using synthetic and real image data are included to demonstrate the effectiveness of the developed system.

DECOMPOSITION OF SOME CENTRAL SEPARABLE ALGEBRAS

  • Park, Eun-Mi;Lee, Hei-Sook
    • Journal of the Korean Mathematical Society
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    • v.38 no.1
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    • pp.77-85
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    • 2001
  • If an Azumaya algebra A is a homomorphic image of a finite group ring RG where G is a direct product of subgroups then A can be decomposed into subalgebras A(sub)i which are homomorphic images of subgroup rings of RG. This result is extended to projective Schur algebras, and in this case behaviors of 2-cocycles will play major role. Moreover considering the situation that A is represented by Azumaya group ring RG, we study relationships between the representing groups for A and A(sub)i.

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A Study on Projective Reconstruction based on Factorization Method (분해법기반 프로젝티브 재구성에 관한 연구)

  • 정윤용;조청운;홍현기
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.191-194
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    • 2003
  • The recovery of 3D scene structure from multiple views has been long one of the central problems in computer vision. This paper presents a new projective reconstruction method based on factorization for un-calibrated image sequences. The proposed algorithm provides an effective measure to construct frame groups by using various information between frames. The experimental results show that the proposed method can reconstruct a more precise 3D structure than the precious methods such as the merging method.

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