• Title/Summary/Keyword: Projection Mapping

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A Study on the Process of Sequential Collaborative Projection Mapping - Focused on case of 'Media Conglomerate' - (순차협업형 프로젝션 맵핑 제작 과정에 관한 연구 - 'Media Conglomerate'의 사례를 중심으로 -)

  • Lee, Eun Ju;Lim, Yang Kyu;Park, Jin Wan
    • Korea Science and Art Forum
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    • v.26
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    • pp.289-299
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    • 2016
  • The range of art has been gradually expanded with the passage of time. Science and technology have also contributed to the arts in the name of media art, and artists and technicians have become collaborative. In this paper, we investigate the meaning of collaboration in art and analyze the case focusing on Projection Mapping which is a field of Media Art. In particular, this study propose the concept and production process of Sequential Collaborative Projection Mapping works, and see the work of making and exhibition as one experiment. Based on this, sequential collaborative procedures are defined in the case of work production, and the underlying technologies and procedures for collaboration are presented. The presented techniques and procedures can be applied to projection mapping exhibitions and festivals as a platform. In this process, we have reviewed the collaborative relationship between artists and technicians, and the issues with regard to giving and receiving the credit of works.

A Study on the Optimum Map Projection for the Large Scale Mapping in Korea (우리나라의 대축척지도제작을 위한 최적지도투영법의 선택에 관한 연구)

  • 최재화;조재윤
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.5 no.1
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    • pp.23-31
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    • 1987
  • Maps need the suitable map projection according to the scale of its seeing that the distortion is increasing between the projected geodesic line on the map and the ellipsoidal line owing to the scale up. In this paper, the optimum map projection for the large scale mapping as well as analysis of current mapping in Korea is proposed.

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Hand Tracking Based Projection Mapping System and Applications (손 위치 트래킹 기반의 프로젝션 매핑 시스템 및 응용)

  • Lee, Cheongun;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.4
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    • pp.1-9
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    • 2016
  • In this paper we present a projection mapping system onto human's moving hand by a projector as information delivery media and Kinect to recognize hand motion. Most traditional projection mapping techniques project a variety of images onto stationary objects, however, our system provides new user experience by projecting images onto the center of the moving palm. We explain development process of the system, and production of content as applications on our system. We propose hardware organization and development process of open software architecture based on object oriented programming approach. For stable image projection, we describe a device calibration method between the projector and Kinect in three dimensional space, and a denoising technique to minimize artifacts from Kinect coordinates vibration and unstable hand tremor.

GPS-Assisted Aerotriangulation (GPS를 이용한 항공삼각측량)

  • 김감래;김충평;윤종성
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.17 no.3
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    • pp.283-292
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    • 1999
  • Aerotriangulation for the large scale mapping(photo-scale l/5,000) was studied with the projection center determined by kinematic DGPS positioning. For the feasibility study, the accuracy and error was analyzed with the comparison between a projection center from the conventional model adjustment and the projection center determined by the kinematic DGPS positioning. Kinematic DGPS-supported Bundle adjustment was also performed. The accuracy of projection center, determined by L1 phase data observed within 30 km from base station, was stable, and the planimetric accuracy(RMS) is 13 cm and the vertical accuracy(RMS) is 15 cm with 4 ground control points, which satisfies the national standard of digital mapping. Thus, this study shows that GPS-assisted aerotriangulation can be used for economic digital mapping.

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Paneling of Curved NURBS Surface through Marching Geodesic - Application on Compound Surface - (일방향 지오데식을 활용한 곡면 형상의 패널링 - 복합 곡면을 중심으로 -)

  • Hong, Ji-Hak;Sung, Woo-Jae
    • Journal of KIBIM
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    • v.11 no.4
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    • pp.42-52
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    • 2021
  • Paneling building facades is one of the essential procedures in building construction. Traditionally, it has been an easy task of simply projecting paneling patterns drawn in drawing boards onto 3d building facades. However, as many organic or curved building shapes are designed and constructed in modern architectural practices, the traditional one-to-one projection is becoming obsolete for the building types of the kind. That is primarily because of the geometrical discrepancies between 2d drawing boards and 3d curved building surfaces. In addition, curved compound surfaces are often utilized to accommodate the complicated spatial programs, building codes, and zoning regulations or to achieve harmonious geometrical relationships with neighboring buildings in highly developed urban contexts. The use of the compound surface apparently makes the traditional paneling pattern projection more challenging. Various mapping technics have been introduced to deal with the inabilities of the projection methods for curved facades. The mapping methods translate geometries on a 2d surface into a 3d building façade at the same topological locations rather than relying on Euclidean or Affine projection. However, due to the intrinsic differences of the planar 2d and curved 3d surfaces, the mapping often comes with noticeable distortions of the paneling patterns. Thus, this paper proposes a practical method of drawing paneling patterns directly on a curved compound surface utilizing Geodesic, which is faithful to any curved surface, to minimize unnecessary distortions.

Bias Correction for GCM Long-term Prediction using Nonstationary Quantile Mapping (비정상성 분위사상법을 이용한 GCM 장기예측 편차보정)

  • Moon, Soojin;Kim, Jungjoong;Kang, Boosik
    • Journal of Korea Water Resources Association
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    • v.46 no.8
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    • pp.833-842
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    • 2013
  • The quantile mapping is utilized to reproduce reliable GCM(Global Climate Model) data by correct systematic biases included in the original data set. This scheme, in general, projects the Cumulative Distribution Function (CDF) of the underlying data set into the target CDF assuming that parameters of target distribution function is stationary. Therefore, the application of stationary quantile mapping for nonstationary long-term time series data of future precipitation scenario computed by GCM can show biased projection. In this research the Nonstationary Quantile Mapping (NSQM) scheme was suggested for bias correction of nonstationary long-term time series data. The proposed scheme uses the statistical parameters with nonstationary long-term trends. The Gamma distribution was assumed for the object and target probability distribution. As the climate change scenario, the 20C3M(baseline scenario) and SRES A2 scenario (projection scenario) of CGCM3.1/T63 model from CCCma (Canadian Centre for Climate modeling and analysis) were utilized. The precipitation data were collected from 10 rain gauge stations in the Han-river basin. In order to consider seasonal characteristics, the study was performed separately for the flood (June~October) and nonflood (November~May) seasons. The periods for baseline and projection scenario were set as 1973~2000 and 2011~2100, respectively. This study evaluated the performance of NSQM by experimenting various ways of setting parameters of target distribution. The projection scenarios were shown for 3 different periods of FF scenario (Foreseeable Future Scenario, 2011~2040 yr), MF scenario (Mid-term Future Scenario, 2041~2070 yr), LF scenario (Long-term Future Scenario, 2071~2100 yr). The trend test for the annual precipitation projection using NSQM shows 330.1 mm (25.2%), 564.5 mm (43.1%), and 634.3 mm (48.5%) increase for FF, MF, and LF scenarios, respectively. The application of stationary scheme shows overestimated projection for FF scenario and underestimated projection for LF scenario. This problem could be improved by applying nonstationary quantile mapping.

PROJECTION METHODS FOR RELAXED COCOERCIVE VARIATION INEQUALITIES IN HILBERT SPACES

  • Su, Yongfu;Zhang, Hong
    • Journal of applied mathematics & informatics
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    • v.27 no.1_2
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    • pp.431-440
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    • 2009
  • In this paper, we introduce and consider a new system of relaxed cocoercive variational inequalities involving three different operators and the concept of projective nonexpansive mapping. Base on the projection technique, we suggest two kinds of new iterative methods for the approximate solvability of this system. The results presented in this paper extend and improve the main results of [S.S. Chang, H.W.J. Lee, C.K. Chan, Generalized system for relaxed co coercive variational inequalities in Hilbert spaces, Appl. Math. Lett. 20 (2007) 329-334] and [Z. Huang, M. Aslam Noor, An explicit projection method for a system of nonlinear variational inequalities with different ($\gamma,r$)-cocoercive mappings, Appl. Math. Comput. (2007), doi:10.1016/j.amc.2007.01.032].

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The Mirror-based real-time dynamic projection mapping design and dynamic object detection system research (미러 방식의 실시간 동적 프로젝션 매핑 설계 및 동적 사물 검출 시스템 연구)

  • Soe-Young Ahn;Bum-Suk Seo;Sung Dae Hong
    • Journal of Internet of Things and Convergence
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    • v.10 no.2
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    • pp.85-91
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    • 2024
  • In this paper, we studied projection mapping, which is being utilized as a digital canvas beyond space and time for theme parks, mega events, and exhibition performances. Since the existing projection technology used for fixed objects has the limitation that it is difficult to map moving objects in terms of utilization, it is urgent to develop a technology that can track and map moving objects and a real-time dynamic projection mapping system based on dynamically moving objects so that it can respond to various markets such as performances, exhibitions, and theme parks. In this paper, we propose a system that can track real-time objects in real time and eliminate the delay phenomenon by developing hardware and performing high-speed image processing. Specifically, we develop a real-time object image analysis and projection focusing control unit, an integrated operating system for a real-time object tracking system, and an image processing library for projection mapping. This research is expected to have a wide range of applications in the technology-intensive industry that utilizes real-time vision machine-based detection technology, as well as in the industry where cutting-edge science and technology are converged and produced.

A study of 3D animation using projection mapping in the space on the utilization (프로젝션 매핑을 사용한 3D 애니메이션의 공간에 따른 활용 사례 분석 연구)

  • Lee, Sooyeon
    • Cartoon and Animation Studies
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    • s.33
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    • pp.449-467
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    • 2013
  • Contemporary 21st century, the rapid development of technology has achieved due to the emergence of various digital devices, a variety of media to the diversification of the limits of visual representation is reduced. Therefore, the combination of technology and art, visual arts, giving limits of getting it free to the public will feel fresh new visual impact. Such a new approach to light of a combination of technology and art, a variety of fine art and motion picture of the visual arts, such as has been recognized as a new genre. Of the resolution of the projector by utilizing the current reality and unreality beyond the boundaries of the building or structure in the city, as a schematic design of the screen projected structure and mapping of the art technology in an attempt to integrate recent has been studied in various ways. The projected structure design and the mapping of the art technology in an attempt to incorporate recent research has been diverse. In this study, as a new technology of a projection mapping to study the technique of looking for the definition of mapping practices to maximize the effectiveness of Visual Perception 3D animation was applied to a case study. A combination of 3D animation and project mapping in the future the fusion of art and technology to meet the zeitgeist with new possibilities of visual art to create synergies that is expected.

Projection Facade and Game System for Multi-Audience Participation using Smart Devices (스마트 기기를 활용한 다중 관람자 참여형 프로젝션 파사드 및 게임 시스템)

  • Jang, Seungeun;Tang, Jiamei;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.1-8
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    • 2013
  • As yet the use of 3D projection mapping facade has been limited to advertising and performance in the outside. And interactive elements are lacking. In this paper, propose a interaction system which control of projection mapping facade for multi-audience participation using smart devices. The system can be interaction for the multi-façade. And single or multiple can participate in the game. A user test based on the result confirmed an effectiveness of the proposed method. This research showed a practical method in which interaction of projection facade system can be used to user devices. The results of this study can be used as a base module for projection facade interaction system. In addition, It can be utilized for converged content development such as performances, games, education and various applications services.