• Title/Summary/Keyword: Programming Class

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Development of Programming-based TPACK Education Program through Design-based Research

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.267-278
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    • 2019
  • As the importance of technology in education has increased, TPACK research has been actively conducted to promote the use of technology in class. However, due to the functional limitations of technology, the pre-service teacher had difficulty in using technology in class. Therefore, in this study, we have been studying the introduction of the programming language as a technology tool of TPACK. Using design-based research as a research method, we repeatedly developed an educational program, applied to pre-service teachers, and evaluated the effectiveness of the program. In the first study, pre-service teachers had difficulties in programming learning. To solve this problem, programming-based instruction and curriculum analysis were supplemented by educational programs. In the second study, pre-service teachers felt difficulty in using programming in teaching-learning, thus improving instruction design and reflection. The third study enhanced the programming development environment search to supplement programming learning and utilization.

An Effect of Storytelling-based Robot Programming Class (스토리텔링을 활용한 로봇 프로그래밍 수업의 효과)

  • Park, Jung-Ho;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.211-222
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    • 2012
  • 21C future learners are required to have creative thinking and problem-solving capability to address an issue wisely by integrating and applying knowledge and functions. The robot education that has recently been studied in primary and secondary schools was reported to be effective in satisfying the requirements. The robot education varies ranging from the existing after-school education to an integrated approach used for regular curriculums, and has actively been studied. Nevertheless, aside from positive study results, any studies on the environment where primary school students can learn robot and programming knowledge more friendly is still insufficient. Therefore, this study was intended to give students a robot class with the use of storytelling friendly to students in order for primary school students to learn robot and programming knowledge with ease. The study result showed that acquirement of programming knowledge was improved, and that the students had a positive learning attitude. In addition, it was found that the storytelling of the robot class helped provide the entire learning context and continuous learning motivation for the students.

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Java and C/C++ Mixed Programming (자바와 C/C++의 혼합 프로그래밍)

  • Kim, Sang-Hoon
    • Journal of Korea Multimedia Society
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    • v.13 no.10
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    • pp.1514-1524
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    • 2010
  • The standard Java class library does not support the platform-dependent features needed by the application. Therefore, the Java application including the platform -dependent features must supplement the required features by invoking native functions using JNI. The native language programmer has to explicitly specify how to connect to various Java objects and later to disconnect from them. In this paper, I suggest a way to avoid these annoying works. The native method in the pure java class can not contain a native code block. By providing a native code block for the native method, it is possible for programmer to write a native code without being aware of JNI. To achieve this, I introduced the native class that is a java class on the native environment, and made it possible to interchange data by placing an arbitrator between the java class and the native class.

Construction of A Nonlinear Classification Algorithm Using Quadratic Functions (2차 하수를 이용한 비 선형 패턴인식 알고리즘 구축)

  • 김락상
    • Journal of the Korean Operations Research and Management Science Society
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    • v.25 no.4
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    • pp.55-65
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    • 2000
  • This paper presents a linear programming based algorithm for pattern classification. Pattern classification is being considered to be critical in the area of artificial intelligence and business applications. Previous methods employing linear programming have been aimed at two-group discrimination with one or more linear discriminant functions. Therefore, there are some limitations in applying available linear programming formulations directly to general multi-class classification problems. The algorithm proposed in this manuscript is based on quadratic or polynomial discriminant functions, which allow more flexibility in covering the class regions in the N-dimensional space. The proposed algorithm is compared with other competitive methods of pattern classification in experimental results and is shown to be competitive enough for a general purpose classifier.

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Development of a Post-Processing Program for Flow Analysis Based on the Object-Oriented Programming Concept (OOP 개념에 기초한 유동해석용 후처리 프로그램 개발)

  • Myong, Hyon-Kook;Ahn, Jong-Ki
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.32 no.1
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    • pp.62-69
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    • 2008
  • A post-processing program based on the OOP(Object-Oriented Programming) concept has been developed for flow visualization of the flow analysis code(PowerCFD) using unstructured cell-centered method. User-friendly GUI(GTaphic User Interface) has been built on the base of MFC(Microsoft Foundation Class). The program is organized as modules by classes including those based on VTK(Visualization ToolKit)-library, and these classes are made to function through inheritance and cooperation which is an important and valuable OOP concept. The major functions of this post-processor program are introduced and demonstrated, which include mesh plot, contour plot, vector plot, surface plots, cut plot, clip plot, xy-plot and streamline plot as well as view manipulation (translation, rotation, scaling etc).

DEVELOPMENT OF A POST-PROCESSING PROGRAM FOR VISUALIZATION OF MRI DATA (MRI Data 가시화용 후처리 프로그램 개발)

  • Myong, H.K.;Choi, H.H.
    • 한국전산유체공학회:학술대회논문집
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    • 2007.10a
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    • pp.67-72
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    • 2007
  • A post-processing program based on the OOP(Object-Oriented Programming) concept has been developed for visualization of MRI. User-friendly GUl(Graphic User Interface) has been built on the base of MFC(Microsoft Foundation Class). The program is organized as modules by classes based on VTK-library, and these classes are made to function through inheritance and cooperation which are an important and valuable concept of object-oriented programming. The major functions of this post-processor program are introduced and demonstrated, which include contour plot, surface plots, cut plot and clip plot as well as view manipulation (translation, rotation, scaling etc).

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Nonlinear programming approach for a class of inverse problems in elastoplasticity

  • Ferris, M.C.;Tin-Loi, F.
    • Structural Engineering and Mechanics
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    • v.6 no.8
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    • pp.857-870
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    • 1998
  • This paper deals with a special class of inverse problems in discrete structural plasticity involving the identification of elastic limits and hardening moduli on the basis of information on displacements. The governing equations lead naturally to a special and challenging optimization problem known as a Mathematical Program with Equilibrium Constraints (MPEC), a key feature of which is the orthogonality of two sign-constrained vectors or so-called "complementarity" condition. We investigate numerically the application of two simple algorithms, both based on the use of the general purpose nonlinear programming code CONOPT accessed via the GAMS modeling language, for solving the suitably reformulated problem. Application is illustrated by means of two numerical examples.

A Study on an Engine Control System using an Object Oriented Programming Method (객체지향 프로그래밍 기법을 이용한 엔진제어시스템에 관한 연구)

  • 윤팔주;이상준;선우명호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.3
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    • pp.98-109
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    • 2000
  • A new PC-based Engine Control system (ECS) is developed using an object oriented programming method. This system provides more convenient environment for engine tests, easier user interface and extended functions. A Windows-based ECS software is developed with class, and the class structure is built on encapsulation and abstraction. The closed-loop engine control scheme can be easily constructed by using dynamic link library and multitasking. This means that a user can perform desired experiments without clear knowledge of the hardware structure of the ECS. Also this system allows a user to individually control the ignition and fuel injection for each cylinder in a simple manner such as through a keyboard/mouse or in a real-time operation from a closed-loop control program.

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The Development of Instruction Model for SW Education using the Minecraft Platform (마인크래프트 플랫폼을 이용한 소프트웨어교육 교수학습 모형)

  • Lee, Myungsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.119-128
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    • 2019
  • Minecraft game is a sandboxed game based on a high degree of users' freedom; the game encourages its users to recreate various play patterns to increase their immersion. Although recently there were many studies that use Minecraft game techniques to improve the teaching methods but still not well adapted due to being applications-based techniques. In this paper, we present a teaching model that utilizes the same concept of the Minecraft games in where learners customize the class concepts based on their needs. Moreover, Minecraft-based learning games attempt to be used for learner-led, creativity and programming instruction, to overcome these use-cases limitations, by our study we aim to include the Minecraft-based learning games in class teaching activities, theoretical and practical lessons. In this way, we intend to increase interest in programming lessons, and to increase immersion as another way of game learning. In the future, we attempt to measure various effects of the uses of Minecraft-game-based teaching in programming classes compare to the traditionally used methods.

Development of Augmented Reality Programming Class Model for Project Learning (프로젝트 학습을 위한 증강현실 프로그래밍 수업모형 개발)

  • Kim, Se-Min;Ryu, Chang-soo;Lee, Choong-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.677-678
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    • 2017
  • Currently, vocational high schools are trying to learn through project learning and similar courses. This is to nurture talented students who can be directly involved in the industrial field. In this study, we modified the existing ADDIE model, designed the model for the class, and operated the actual augmented reality programming class to verify the validity. As a result of the operation, the learners' satisfaction and achievement were high, and the ability to solve the problem was improved as it was developed in the actual field. In this study, it is meaningful to develop a teaching model closely related to the field through the project learning using the augmented reality programming.

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