• Title/Summary/Keyword: Production layout

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Analysis of the Preference in Expression Style for the Library Weekly Poster (도서관 주간 포스터의 표현 방식에 대한 선호도 분석)

  • Lim, Seong-Kwan
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.85-106
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    • 2021
  • The purpose of this study is to analyze the form and color of the letter layout among 31 expression methods of official posters during the library week from 1964, for 57 years, and to propose the direction of poster production in the future by revealing what citizens prefer most by conducting a survey based on the results. As a result of analyzing the poster expression form for achieving the purpose of the study, the most common character layout was 'the top position of the character' in 13 out of 31 (41.9%), and in color, 'chromatic color' in 30 out of 31 (96.8%), and the temperature of color with 'cold color', 'fading color' and 'shrink color' in 18 out of 31 (58.1%), respectively. The results of the survey showed that the most preferred was 'top position of characters' for letter layout, and 'chromatic color' and 'cold color', 'advance color' and 'expansion color' were the most preferred for the color classification. Therefore, the character layout of the weekly poster for the library needs to be produced using 'the center position of the letter', and the colors need to be made using 'chromatic color', 'warm color', 'advance color' and 'expansion color'.

Influence of Temperature on Microsporidian Multiplication and Spore Production in Various Tissues of Silkworm (Bombyx mori L.) During Larval Development

  • Mohanan N. Madana;Krishnan N.;Mitra P.;Das K.K.;Saratchandra B.;Haldar D.P.
    • International Journal of Industrial Entomology and Biomaterials
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    • v.12 no.2
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    • pp.87-93
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    • 2006
  • Multiplication and spore production of three microsporidia viz., Nosema bombycis, Nosema sp. 1 and Nosema sp. 2 in fifth instar larval tissues of silkworm, Bombyx mori L. in two seasons with distinct temperature regimes were studied. Nosema sp. 2 produced significantly (P < 0.01) higher number of spores in various tissues. Among the tissues, spore production was highest in silk gland, followed by fat body and gut. Spore production was significantly (P < 0.01) higher in season-II (Average temperature $29.4{\pm}1.1^{\circ}C$). Maximum spore production was observed 25 days post inoculation (p. i.) in season-I (Average temperature $18.9{\pm}1.1^{\circ}C$), whereas in season-II, it was 14 days p. i. In season-I, spore production was low up to 21 days p. i., then increased sharply. In season-II, there was a steady increase in spore production. The results indicate that the microsporidian multiplication is tissue specific and extremely sensitive to temperature at which the host is reared. It also reveals that, silk gland, fat body and gut are the most appropriate tissues for microscopic identification of microsporidia in the larval stage.

A Vision Based Guideline Interpretation Technique for AGV Navigation (AGV 운행을 위한 비전기반 유도선 해석 기술)

  • Byun, Sungmin;Kim, Minhwan
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1319-1329
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    • 2012
  • AGVs are more and more utilized nowadays and magnetic guided AGVs are most widely used because their system has low cost and high speed. But this type of AGVs requires high infrastructure building cost and has poor flexibility of navigation path layout changing. Thus it is hard to applying this type of AGVs to a small quantity batch production system or a cooperative production system with many AGVs. In this paper, we propose a vision based guideline interpretation technique that uses the cheap, easily installable and changeable color tapes (or paint) as a guideline. So a vision-based AGV with color tapes is effectively applicable to the production systems. For easy setting and changing of AGV navigation path, we suggest an automatic method for interpreting a complex guideline layout including multi-branches and joins of branches. We also suggest a trace direction decision method for stable navigation of AGVs. Through several real-time navigation tests with an industrial AGV installed with the suggested technique, we confirmed that the technique is practically and stably applicable to real industrial field.

Process Design of the Woodworking in the Kitchen Furniture Industry (목공가공에 관한 공정분석 및 설계)

  • 박승헌;장인성
    • Journal of the Korea Safety Management & Science
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    • v.2 no.4
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    • pp.103-112
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    • 2000
  • This research aims at the improvement of the manufacturing productivity of . kitchen furniture industry. W company deals with the orders of 2 types - the one is the batch order for mass production, and the other is the order of a customized single set. But, because the company has a single manufacturing system appropriate to mass production despite of the above 2 types-orders, the problems of increasing work-in-process, throughput time and material handling time were resulted in, and the overall productivity was generally low. We proposed a new material handling method to substitute the traditional one, the rearrangement of facility layout, and the introduction of a proper outsourcing method. This research results in about 80% increase in production quantity in the same period.

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Development of Simulation System for Evaluating Performance of the Flat Display Manufacturing Line with Repetitive Process (평판 디스플레이 제조 라인의 반복 프로세스 성능 평가를 위한 시뮬레이션 시스템 개발)

  • Lee, Kyung-Keun;Choi, Seung-Kil;Ryu, Si-Wook
    • The Journal of Information Systems
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    • v.17 no.4
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    • pp.301-319
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    • 2008
  • The display market has been replaced by the FPD (Flat Panel Display) from the CRT (Cathode-Ray Tube) since the late 1990s. In the FPD production line, the most equipment has high price. Thus, when the equipment has multi-function, the repetitive process is arranged for the equipment. However, such disposition of equipment results in more complicated process flow owing to repetitive operations. This reduces the production capacity and increases lead-time in turn. In this paper, we develop an AutoMod simulation system that derives to information about the quantity, production lead-time, utilities of facilities, and occupation rates of racks. In this simulation system, we consider the situation where the equipment might be broken and suspended randomly. For the developed system, we first evaluate a production plan with current layout and then, propose a revised alternative plan. Using the same simulation scheme, we investigate comparing the production quantity and lead-time with the two plans. In addition, for a proposed alternative, we try to forecast the most adequate rule between the two job dispatching rules which are FOR (Fewest Operation Remaining) and FCFS (First Come First Serve) through simulation.

Development of Digital Twin platform using Smart Factory based CPPS (스마트팩토리 기반 CPPS를 활용한 Digital Twin 플랫폼 개발)

  • Lee, Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.305-307
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    • 2021
  • In this paper, we propose a study related to the development of a Digital-Twin platform using a smart factory based CPPS (Cyber Pysical Production System) using ICT (Information Communication Technology) technology. The platform developed through this study performs a 3D model simulation function in conjunction with P3R (Product, Process, Plant, Resource) including BOP (Bill of Process) management function from the preceding manufacturing process planning stage. In addition, we propose a digital twin platform that can predict production processes, equipment, layout, and production. The platform proposed through this paper proposes a feature that can manage the entire smart factory manufacturing process from the initial planning design stage to the manufacturing, production, operation, and maintenance stages.

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Development of The Multi Forming Type Ultra Precision Die for Sheet Metal ( PartII) - Die Design and Die Making -

  • Sim, Sung-Bo;Jang, Chan-Ho;Sung, Yul-Min
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2001.10a
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    • pp.287-291
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    • 2001
  • In this study, we designed and constructed a multi-forming progressive die with a bending, embossing on the multi-stage and performed through the try out. Out of the characteristics of this paper that nothing might be ever seen before such as this type of research method on the all of processes of thin and high precision production part.

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Design For Manufacture and Assembly(DFMA) (생산공정 및 조립을 고려한 설계)

  • 이건상
    • CDE review
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    • v.8 no.3
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    • pp.40-51
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    • 2002
  • Design and manufacturing (or production) must be closely interrelated. They should never be viewed as separate disciplines or activities. Each part or component of a product must be designed so that it not only meets design requirements and specifications, but also can be manufactured and assembled economically, ecologically and with relative ease. This approach improves productivity and allows a manufacturer to remain competitive. This broad view has become recognized as the area of design for manufacture and assembly(DFMA). Here the principles of the DFMA and their some examples are reviewed.

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Simulation-based Production Analysis of Food Processing Plant Considering Scenario Expansion (시나리오 확장을 고려한 식품 가공공장의 시뮬레이션 기반 생산량 분석)

  • Yeong-Hyun Lim ;Hak-Jong, Joo ;Tae-Kyung Kim ;Kyung-Min Seo
    • Journal of the Korea Society for Simulation
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    • v.32 no.3
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    • pp.93-108
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    • 2023
  • In manufacturing productivity analysis, understanding the intricate interplay among factors like facility performance, layout design, and workforce allocation within the production line is imperative. This paper introduces a simulation-based methodology tailored to food manufacturing, progressively expanding scenarios to analyze production enhancement. The target system is a food processing plant, encompassing production processes, including warehousing, processing, subdivision, packaging, inspection, loading, and storage. First, we analyze the target system and design a simulation model according to the actual layout arrangement of equipment and workers. Then, we validate the developed model reflecting the real data obtained from the target system, such as the workers' working time and the equipment's processing time. The proposed model aims to identify optimal factor values for productivity gains through incremental scenario comparisons. To this end, three stages of simulation experiments were conducted by extending the equipment and worker models of the subdivision and packaging processes. The simulation experiments have shown that productivity depends on the placement of skilled workers and the performance of the packaging machine. The proposed method in this study will offer combinations of factors for the specific production requirements and support optimal decision-making in the real-world field.

Analyzing content placement interface requirements in a multi-display environment (멀티 디스플레이 환경에서 콘텐츠의 공간적 인터페이스 요구사항 분석)

  • Kim, Hyo-Yong;Lim, Soon-Bum
    • Cartoon and Animation Studies
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    • s.48
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    • pp.69-84
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    • 2017
  • In order to display various art works such as media art in a multi-display environment, it is necessary to consider contents arrangement. The advantage of having a 1: N or N: N layout instead of a 1: 1 or N: 1 layout between display and content, but a more complex scheme of how to do spatial and temporal layout in multi-display Is required. In order to distribute contents, existing media server solution or programming-based multimedia production software is used. However, it takes much time to rearrange or modify the contents, and it is not easy to modify the contents. Therefore, It is difficult to place content in the environment. In order to solve this problem, various approaches are needed from research on content placement method to development of content placement software that improves the existing method. However, analysis on systematic content placement type supporting it, or interface There is also no access to. In this study, we have summarized the requirements for designing the interface for each type with the aim of making it possible to utilize previously analyzed content layout types in various display activities such as media art in multi - display environment. The requirements of each type of interface were derived based on spatial arrangement and temporal layout type which are most distinguished when content is placed. The contents of the interface requirements are summarized as follows: We expect to be a cornerstone for system development.