• 제목/요약/키워드: Product Design Collaboration

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Improving Product Quality through Conflict Management: A Study of Hong Kong ODM Suppliers

  • Lam, Ping-Kit;Chin, Kwai-Sang
    • International Journal of Quality Innovation
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    • 제5권2호
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    • pp.70-78
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    • 2004
  • Client-supplier collaboration in new product development (NPD) has been a strategy in response to fierce global competition. Traditionally, Hong Kong suppliers collaborate with worldwide clients through original equipment manufacturing (OEM) arrangement in which suppliers manufacture products according to clients' design. In recent years, a growing number of Hong Kong suppliers have transformed to original design manufacturing (ODM) in which they are assigned a design responsibility other than manufacturing products. The ODM arrangement necessitates a close interaction between clients and suppliers, which brings about intense conflict. Conflict has been recognized as an important factor affecting NPD performance including product quality. This paper studies the conflict handling practices of Hong Kong ODM suppliers based on 87 survey data. The results show that the suppliers frequently adopt effective conflict handling practices by which they can develop products of good quality through better design decisions. The results also suggest that the use of ineffective conflict handling behaviors, particularly avoiding, should be reduced for better product quality.

협업적 제품개발에서의 관점기반 제품정보 모델링 (The viewpoint-based product information modeling in collaborative product development)

  • 채희권;최영환;김광수
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2003년도 종합학술대회 논문집
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    • pp.54-59
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    • 2003
  • The information sharing is essential to make collaboration by participants in the collaboration environment. The sharing of the information is necessary to reduce time-to-market of new Product. In this paper, V2-model is proposed far supporting the sharing of the information on product development. V2-model supports collaborative product development in design and supply chain. Through viewpoints, V2-model supports 1) two-level structure that consist of private level and public level ,2) level-up process and 3) product development process. The public level information supports to share the product information on collaborative supply chain and design. The viewpoints in V2-model are divided into public viewpoints that point to the public level information and private viewpoints that point to the private level information. Private viewpoints are transformed into public viewpoints. The extended Topic Map has B-Topic, S-Topic and View for representing V2-model in this paper. The level-up process of V2-model is implemented through the merging of S-Topics. V2-model is implemented with washing machine model using extended Topic Maps. In this model, the public viewpoints and private viewpoints are represented and the level-up process, which transforms private viewpoints into public viewpoints, is implemented.

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산학디자인 지원프로그램을 통한 컴퓨터데스크 개발연구 -유니버설 디자인 개념 적용을 통하여- (Design Development of Computer Desk with Design Support Program based upon Academic-Industrial colleboration -with application of Universal Design Concept-)

  • 김국선
    • 한국가구학회지
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    • 제14권2호
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    • pp.41-51
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    • 2003
  • With rapidly changing modem information technology, the structure of our lifestyle has underwent much changes in our society. One of these changes is an immense distribution of computer desks, which became necessities of life in various organizations, companies and public offices as well as at home. Therefore, many companies are faced with the necessity of bringing about a new product with esthetic needs and new functions and come to have opportunities to make profits from top-quality products based on competitive design development. The academic design support program in collaboration with industry can provide design-related industry with a design assistance for a new product development, in addition, it can give to the professional faculty of the college the chances to contribute to advancement of design industry of the nation. To accomplish the need and purpose of this research, the design development of unified computer desks was carried out with the introduction of life-long Universal design concept named ‘Design For All.’ The theoretical background of this study researched all the literature on the terms definition of a computer desk, the concept and definition of Universal design and design support program in collaboration with industry and performed data analyses for a product development through an analysis of domestic products and a benchmarking of foreign products. On the basis of these theoretical background and analysis results, this research brought out a new product through designing processes and the information of this production could be utilized via the feedback of a new product. That is, this research was done for a practical use.

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상호작용 기능이 강화된 실시간 협업 설계 시스템에 관한 연구 (A Study on Real-Time Collaborative Design System for powerful interaction performance)

  • 하영명;김현수;안대건;김호찬;정해도;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1266-1269
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    • 2003
  • Many studies have indicated that most of a product's cost is fixed early in its lift cycle, before the original design cycle is complete. This implies that we should consider various aspects of product lift cycle at the design stage. This means the need of collaboration in design stage. Because the Internet provides instant access to a wealth of design information, the Internet is used by the collaborative design team members as a medium to share data, information and knowledge, and in some cases for product data management and project management by integrating the Web with appropriate technologies. This paper presents a real-time collaborative design system for powerful interaction performance, based on the Internet and Web technologies. Using The system use the client/server architecture and the purpose of the system is to provide a method that enables real-time view, review and modification of the 3D model through the Internet.

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BPM 기반의 협업허브 2.0 설계와 구현 (Design and Construction of Collaboration Hub 2.0 based on BPM)

  • 김보현;정소영;최헌종;이성진;장진영
    • 한국CDE학회논문집
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    • 제16권6호
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    • pp.414-423
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    • 2011
  • The collaboration hub has been developed since 2004 as an online collaboration space, which supports the various collaborative works amongst small and medium enterprises using information sharing, collaboration project management, and project history management. Because of the change of manufacturing environment and rapid development of information technologies, it should be evolved from the existing version called Collaboration Hub 1.0. Recently, a lot of manufacturing enterprises know the importance of business process management(BPM) and start to introduce BPM systems. Our research group has developed the new version of Collaboration Hub 1.0 called Collaboration Hub 2.0 which contains the BPM concept, the consistent product data management, and the specialized functions overcoming the various variation of manufacturing. This study scrutinizes the meaning and role of the Collaboration Hub 2.0 and introduces an application study of it to the value chain of automobile module development consisted of a leading company and subcontractors. The case study covers the definition, execution and monitoring of collaboration process, the specialized functions overcoming the manufacturing variation and the key performance index of collaboration business.

An Exploratory Study on the Usage Patterns of Software-based Design Tools in Designers' Ideation and Collaboration Activities

  • Kim, Dongwook;Kim, Sungbum
    • International Journal of Contents
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    • 제17권4호
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    • pp.16-34
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    • 2021
  • The purpose of this study was to explore how designers use software-based design tools for ideation and collaboration (for two cases: with designers and with developers). We conducted logistic regression analysis and random forest analysis. Software-based design tools are more popular among product designers and affiliated with design organizations with 51 to 100 members. We identify the features that influence designers to use design tools for the ideation and collaboration, and how these usage patterns are interrelated. Interrelated usage pattern is a key consideration for location of the menu and convenience of use. The results imply that reinforcement of the design tool features per designer profile is required and that design management should be consistent with the field of design and the nature of the organization.

여러 공급업체와 공동개발에서의 협업전략과 제품개발 성과 (Collaboration Management Strategies and Product Development Performance)

  • 홍윤숙
    • 한국경영과학회지
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    • 제39권3호
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    • pp.93-115
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    • 2014
  • In collaborative product development with multiple suppliers, buyers must manage the suppliers' activities. This empirical research investigates the performance impacts of three strategies that buyers use to manage suppliers who design interdependent components. These strategies are: Instructionism (giving clear instructions to suppliers), Teaming (forming an interactive development team with suppliers), and Delegation (transferring component development responsibilities to suppliers). Data were collected through a cross-industry web-based survey of buying firms in manufacturing industries whose products require multiple, interdependent components. A path analysis utilizing 318 survey responses indicates that Instructionism has a positive effect on design quality, and Teaming has a positive effect on design quality and component innovation. The use of Delegation is not related to any of the performance indicators. The practical implication of this research for product development managers is that both Instructionism and Teaming can be effective strategies. For the purpose of assuring design quality, a buyer should give clear instructions in detailed specifications or work closely with suppliers in development teams. If competitive priority is product innovativeness, however, the buyer should work closely with its suppliers during component development processes using a Teaming strategy.

Marc Jacobs 패션 콜래보레이션의 가치 탐색 (Exploring the values of Marc Jacobs's fashion collaboration)

  • 김선영
    • 복식문화연구
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    • 제22권3호
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    • pp.383-398
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    • 2014
  • This research worked on the cooperative case by Marc Jacobs, who was involved in innovative collaboration in the field of fashion, and the analysis on imbedded values. With assessment of it, this paper aims at providing the theoretical ground on prevalence of fashion collaboration for creative innovation and presenting the basic material in establishing the design and marketing in the fashion industry. In methodology, the review was followed up about literature regarding Marc Jacobs and collaboration and his cases in 2001 through 2012. Results showed that his collaboration cases could be divided into those with modern artist, those with fashion brand or designer, those with other field brand than fashion, and those with the public star. They were processed into such a form as development of new product and collection, shop display, and exhibition event. The value could be drawn from this case examination of Marc Jacobs' fashion collaboration, which includes the design innovation through reinterpretation of tradition, innovation of maximized brand value, and transboundary innovation toward a vast extension of realm. Namely, the collaboration of Marc Jacobs would be the driving force for design innovation and the creative process for both parties concerned through endless cooperation and would generate the innovative value for fashion field.

실감형 가상 시작품을 이용한 협업 디자인 품평 (Collaboration Design Review Using Realistic Virtual Prototype)

  • 최상수;조현제;노상도
    • 한국CDE학회논문집
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    • 제14권3호
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    • pp.150-158
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    • 2009
  • In these days, the importance of design becomes increasing and the design aspect that customers decide to purchase products such as television, mobile phone is more important than functional one. And the progress of virtual reality technology enables us to feel the reality from the virtual prototype as the real one. In this paper, we introduce the collaboration design review system consist of MEMPHIS, CORE. We can create a realistic virtual prototype more fastly, conveniently and efficiently using MEMPHIS and carry out the design review through collaboration using CORE. As a result of this study, it would be possible that decision making can be done effectively at early stage of the design process.