• Title/Summary/Keyword: Process of Form Generation

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A Study on the Formal Generation Characteristics in the Digital Design Process (디지털 디자인프로세스에 나타난 형태생성방식의 특성에 관한 연구)

  • Lee, Su-Yong;Lee, Sang-Joon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.9-16
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    • 2006
  • The research want to know about form creation method's special quality that found in digital construction design process that using digital media, and they comparison analysis that who positive using digital media, Frank O. Gehry, Peter Eisenman, Greg Lynn, UN studio's work. First, In digital design process using digital media is make full use to design unfolding step and application way can change by architect's recognition difference of using digital media and each architect's design general idea unfolding process, and it means form creation process can change. Second, In digital design process a building form doesn't design adaptation to construction system, they directly design the third dimension form. So, they deduction a new form that unification and integration. Third, the architect that appear's in digital design process's part is existing, data from position of the master which it selects the coding selects the outcome goods which appears in computer operation with coordinator role of the originality and construction sense which it is visible.

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A Study on the Form-Language in Product Design -Focus on the Example of the Study from Industrial Designer- (제품디자인의 조형언어에 대한 연구 -산업디자이너의 연구사례를 중심으로-)

  • 정충모;이재용
    • Archives of design research
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    • v.16 no.2
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    • pp.243-254
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    • 2003
  • This research, we will begin our analysis of the types of research example of designers by the linguistic studies of products form. Specially, we had a mind to generate the linguistic concept of products form by the linguistic relations between tools and thinking, and analysed how activate the roles of form language in linguistic and non-linguistic areas. We understood the relations of design process about idea generation, same means of interpretation of form and the generation of form concept, by using of the roles of form language made in design process. We showed the research examples of Enzo Mari and the origins of form language in view point of design history. Also, we classified the form linguistic concerns of designers and scholars interested in design areas by dividing various factors in view point of language. Finally, through the process of this classification, the researches of form language call for further study, as more the examples of detailed design practises and the individualized form language of products than systematic researches and abstract theories about products, and emphasized this viewpoint, we suggest a going-on research theme, the individualized products' differences of form language and concerns viewpoint of inter-culture, the concept generation of form language of products can be inter-coexistent.

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Automatic Mesh Generation for Three-Dimensional Structures Consisting of Free-Form Surfaces (자유 곡면으로 구성되는 3차원 구조물에 대한 자동 요소 분할)

  • ;Yagawa, Genki
    • Korean Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.65-75
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    • 1996
  • This paper describes an automatic finite element(FE) mesh generation for three-dimensional structures consisting of free-form surfaces. This mesh generation process consists of three subprocesses: (a) definition of geometric model, i.e. analysis model, (b) generation of nodes, and (c) generation of elements. One of commercial solid modelers is employed for three-dimensional solid and shell structures. Node is generated if its distance from existing node points is similar to the node spacing function at the point. The node spacing function is well controlled by the fuzzy knowledge processing. The Delaunay method is introduced as a basic tool for element generation. Automatic generation of FE meshes for three-dimensional solid and shell structures holds great benefits for analyses. Practical performances of the present system are demonstrated through several mesh generations for three-dimensional complex geometry.

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The Determination of Initial Main Particulars and a Hull Form generation Using a Neurofuzzy Modeling (뉴로 퍼지 모델링을 이용한 초기 주요요목 결정 및 선형 생성)

  • Kim, Soo-Young;Kim, Hyun-Cheol;Lee, Choong-Ryeol
    • Journal of Ocean Engineering and Technology
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    • v.12 no.3 s.29
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    • pp.103-111
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    • 1998
  • This paper describes the initial hull form design process which generate a hull form using a neurofuzzy modeling. Neurofuzzy system is to combine the merits of fuzzy inference system and neural networks. Therefore it has structured knowledge representations as well as adaptive capacities. Initial hull form design stage is the process which generate an adoptable hull form from the limited design information and multi-decidions condidering correlations with design factors. It can be assidted efficiently by neurofuzzy system. This paper suggests two methods of an initial hull form generation using the neurofuzzy modeling and B-spline theory. and examines the usefulness of suggested method through its application examples.

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Concentrated on the Methodological Proposal on the Various Form Generation (심미적 영향요소인 비례를 적용한 디자인 프로세스 구축에 관한 연구 -다양한 형태발상에 대한 방법론적 제안을 중심으로)

  • 홍정표;이경화
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.49-60
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    • 2002
  • The aims of the study are first, in other to meet the demand for a new product design process, to review the prototype theory and to find out the conceptual structure of product aesthetics, which is another properly thought to be as important as the typical pattern in an effort to patch up the theory second to help designers overcome the limits of idea generation and create consumer oriented designs with a high success rate by setting up a new product design process that is established through the application of the aesthetically influential factor 'proportion'based on the preceeding studies that tested product aesthetics measuring devices. In other words, this study tries to find out product categories, making use of the prototype theory to introduce an ideal proportion for product design, recognizing the importance of proportion by conducting product pattern analysis: to create a differentiated method that can product consumer oriented designs, even if it only manipulate proportion and to establish a new design process that can systematically explain the methodology for various form generation that applies proportion. This study reviews the theoretical aspects of concepts pertaining to the above … and, based on them, empirically tests them by patting to use the programs, for proportion manipulation. This study was conducted in the following way: To begin with, this study takes out proportion out of some aesthetically influential factors that has a great impact on the way consumers prefer certain product designs and tries to see how proportion affects the consumer preference when consumers select a product. In addition, we could analyze the difference between the ideal proportion that consumers prefer and the traditional golden proportion produced through theoretical studies. The correlations between preferred proportion and ideal proportion, and preferred proportion and golden proportion could be shown. In order that we may create form variations through more detailed proportion manipulation on the basis of the ideal proportion verified as preferable, we again applied the proportion factor to the process utilizing PDS(proportion Distortion System). In the way the restraint of form generation could be pursued. All in all, this study makes an attempt to set up a design process to create new product forms through the application of Proportion.

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Application of morphing technique with mesh-merging in rapid hull form generation

  • Kang, Ju-Young;Lee, Byung-Suk
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.4 no.3
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    • pp.228-240
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    • 2012
  • Morphing is a geometric interpolation technique that is often used by the animation industry to transform one form into another seemingly seamlessly. It does this by producing a large number of 'intermediate' forms between the two 'extreme' or 'parent' forms. It has already been shown that morphing technique can be a powerful tool for form design and as such can be a useful addition to the armoury of product designers. Morphing procedure itself is simple and consists of straightforward linear interpolation. However, establishing the correspondence between vertices of the parent models is one of the most difficult and important tasks during a morphing process. This paper discusses the mesh-merging method employed for this process as against the already established mesh-regularising method. It has been found that the merging method minimises the need for manual manipulation, allowing automation to a large extent.

Hull Form Optimization Based on From Parameter Design (Form Parameter Design 을 이용한 선형최적화)

  • Lee, Yeon-Seung;Choi, Young-Bok
    • Journal of the Society of Naval Architects of Korea
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    • v.46 no.6
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    • pp.562-568
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    • 2009
  • Hull form generation and variation methods to be mainly discussed in this study are based on the fairness optimized B-Spline form parameter curves (FOBFC). These curves can be used both as indirect modification function for variation and as geometric entities for hull form generation. The flexibility and functionality of geometric control technique play the most important role for the success of hull form optimization. This study shows the hydrodynamic optimization process and the characteristics of optimum design hull forms of a 14,000TEU containership and 60K LPG carrier. SHIPFLOW has been used as a CFD solver and FS-Framework as a geometric modeler and optimizer.

A Study on the Digital Architectural Form expressed on the Movement, Force and Time - focused on the works based on the Deleuze.Guattari's idea of 'Simulacre' - (힘과 움직임 그리고 시간을 표현하는 디지털건축형태에 관한 연구 - 들뢰즈.가타리의 시뮬라크르 사유를 표출하는 사례를 중심으로 -)

  • Kang, Hoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.5-12
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    • 2008
  • Since the past, an attempt of figuration which is for movement, time and force has existed constantly. A process of representative from expressed on the movement, time and force creates events, and the process through the events expresses the idea of a simulacre. Furthermore, Architectural works for potentiality to give a demonstration are in common with hybrid characteristics, and have lasting creation of flux architecture. Ignoring the gravity of the floating figuration, so it appears unrealistic hyperphysical virtual space that easily could make the life of creation. For this reason, the form generation based on the digital design method is expressed the important method. In conclusion, actualizing the virtual is the suitable way for 'devenir architecture' based upon the Deleuze Guattari's idea of 'simulacre' and creating the from generation on the contemporary digital architecture design in a similar way.

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Triangular Mesh Generation Algorithm for Generating Nodes and Triangular Elements Concurrently (절점과 요소의 동시 생성을 위한 삼각 요소 알고리즘)

  • 천재홍;양현익
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.3
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    • pp.207-214
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    • 2000
  • For last 20 years, a number of researches and developments on finite element mesh generation has been carried out and most of them are comported of node generation part and node generation part. However these algorithms are inefficient in mesh veneration process and difficult to control the shape of elements when comparing with the generation of nodes and elements concurrently. In this study, therefore, an algorithm it proposed to generate nodes and elements concurrently for various two-dimensional objects having multiple holes. Inner node generation is performed by choosing three consecutive boundary nodes and comparing them with other close boundary nodes. As soon as inner nodes are determined, element generation is conducted based on the comparison of the distances among the generated inner nodes, three consecutive boundary nodes and other close boundary nodes. the generated element nodes become new boundary nodes for further repeated process. The processes are repeated through out each region until three consecutive boundary nodes finally form a tirangular element.

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Study of the Form Generation Diagrams of Trompe l'oeil Fashion Design (트롱프뢰유 패션디자인의 형태 생성 다이어그램에 관한 연구)

  • Lee, Shin-Young
    • Journal of the Korean Society of Costume
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    • v.63 no.3
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    • pp.17-32
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    • 2013
  • This study examined the visual elements of the Trompe l'oeil design and the combination conditions of each element in order to deduce the form generation diagrams of Trompe l'oeil fashion design. The following is what the study found: First, Trompe l'oeil fashion design can be divided into two based on its subject: 'the combination of internal elements of dress' and 'the combination of external elements of dress'. Looking at the visual components of each type, depending on the subject, 'the combination of internal elements of dress' design was achieved by combining internal dress elements: including textile, detail, item, accessory, layering, etc.. In case of 'the combination of external elements of dress' design, the object of Trompe l'oeil was expanded in scope to environment, which includes the actions of a wearer. Second, as for Trompe l'oeil fashion design through the combination of external dress elements, the condition to combined visual components of the work in the process of creation was related to 'the popularity of object', 'the similarity of shapes and sizes', and 'the probability of location'. Third, deriving a form generation diagrams of Trompe l'oeil fashion design was very effective in delineating specific relationships and conditions, directions among elements combined in fashion design.