• 제목/요약/키워드: Prior learning.

Search Result 686, Processing Time 0.03 seconds

Indoor Autonomous Driving through Parallel Reinforcement Learning of Virtual and Real Environments (가상 환경과 실제 환경의 병행 강화학습을 통한 실내 자율주행)

  • Jeong, Yuseok;Lee, Chang Woo
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.26 no.4
    • /
    • pp.11-18
    • /
    • 2021
  • We propose a method that combines learning in a virtual environment and a real environment for indoor autonomous driving through reinforcement learning. In case of learning only in the real environment, it takes about 80 hours, but in case of learning in both the real and virtual environments, it takes 40 hours. There is an advantage in that it is possible to obtain optimized parameters through various experiments through fast learning while learning in a virtual environment and a real environment in parallel. After configuring a virtual environment using indoor hallway images, prior learning was carried out on the desktop, and learning in the real environment was conducted by connecting various sensors based on Jetson Xavier. In addition, in order to solve the accuracy problem according to the repeated texture of the indoor corridor environment, it was possible to determine the corridor wall object and increase the accuracy by learning the feature point detection that emphasizes the lower line of the corridor wall. As the learning progresses, the experimental vehicle drives based on the center of the corridor in an indoor corridor environment and moves through an average of 70 steering commands.

Development and Effects of the Project-Based Learning Instruction Module Using ICT in Elementary School Science Classroom (초등 과학과 ICT 활용 프로젝트 기반 학습 수업 모듈 개발 및 적용)

  • Lee, Sang-Gyun;Lee, Yong-Seob;Kim, Sang-Dal;Choi, Sung-Bong;Kim, Sun-Sik
    • Journal of Korean Elementary Science Education
    • /
    • v.27 no.2
    • /
    • pp.189-200
    • /
    • 2008
  • The purpose of this study is to find out the effects of learning that has applied instruction module utilizing ICT in project-based learning in elementary science classroom on improvement of the self-directed learning skills and the problem-solving skills. For this purpose, the project based learning instruction module utilizing ICT based was developed and conducted to 2 class consisting of 66 elementary students in the 6th grade to clarify the effects. As a result of the study, first, the instruction module utilizing ICT in project-based learning was effective in improving self-directed learning skills of students. As the subordinate effects of self-directed learning skills it showed improved effects in diagnosing desire to learn, setting goals, basic self-managing ability, selecting learning strategy, durability of practicing learning, making effort for result, and self-examination but it did not show improved effects in figuring out recognition of resources for Learning. Second, it was effective in improving the problem-solving skills of students. As the subordinate effects of problem-solving skills it showed improved effects in problem recognition, information gathering, analysis, thinking prior to dissemination, planning skill, and evaluation but it did not show effect on decision making, implementation & risk-taking and feedback.

  • PDF

A Case Study of Using Creative Teaching Methods: 'National Threats' Learning Task (창의적 교수법 활용 사례: '국가 위협요인' 학습 과제)

  • Jin-Wook Baek;Ju-Ho Jug
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.2
    • /
    • pp.373-379
    • /
    • 2023
  • Creative teaching methods can be beneficial in enhancing creativity and self-directed learning abilities in the classroom. However, there may be some specific learning tasks where applying creative teaching methods can be difficult. This is because students may not have completed the necessary prerequisite learning before performing the learning task, leading to low reliability of task results or meaninglessness. This study aims to propose teaching methods that enhance creativity and self-directed learning ability when performing learning tasks that may not have sufficient prior learning. To achieve this, we present a case of applying creative teaching methods to a learning task called "national threats". As a research procedure, we provide a suitable teaching method model and detailed procedures for the given learning task, and apply them in actual classes. The results showed that applying the presented teaching methods for the learning task produced meaningful academic achievements. This study can be valuable not only for enhancing creativity in education but also for interdisciplinary research in fields such as education and national security.

Steering the Dynamics within Reduced Space through Quantum Learning Control

  • Kim, Young-Sik
    • Bulletin of the Korean Chemical Society
    • /
    • v.24 no.6
    • /
    • pp.744-750
    • /
    • 2003
  • In quantum dynamics of many-body systems, to identify the Hamiltonian becomes more difficult very rapidly as the number of degrees of freedom increases. In order to simplify the dynamics and to deduce dynamically relevant Hamiltonian information, it is desirable to control the dynamics to lie within a reduced space. With a judicious choice for the cost functional, the closed loop optimal control experiments can be manipulated efficiently to steer the dynamics to lie within a subspace of the system eigenstates without requiring any prior detailed knowledge about the system Hamiltonian. The procedure is simulated for optimally controlled population transfer experiments in the system of two degrees of freedom. To show the feasibility of steering the dynamics to lie in a specified subspace, the learning algorithms guiding the dynamics are presented along with frequency filtering. The results demonstrate that the optimal control fields derive the system to the desired target state through the desired subspace.

A Study on the Change Face of Middle School Facilities Responding to Individualized Interactive Learning Approach(IILA) (수준별 교과운영에 따른 기존 중학교의 시설 변화에 대한 연구)

  • Lee, Hwa-Ryong
    • The Journal of Sustainable Design and Educational Environment Research
    • /
    • v.1 no.1
    • /
    • pp.44-58
    • /
    • 2001
  • This study aims to establish new architectural agenda for the existing middle school facilities responding to individualized interactive learning approach(IILA). First, it investigates the mechanism of new teaching methods and contents proposed in the national level curriculum and the province guidances. Secondly, it suggests the Quality and Quantity of new (multi-purpose) classrooms that should be built for operating new curriculum in the existing middle schools. Finally, it finally emphasizes the educational specification that should be prepared prior to planning school buildings.

  • PDF

A Second-Order Iterative Learning Algorithm with Feedback Applicable to Nonlinear Systems (비선형 시스템에 적용가능한 피드백 사용형 2차 반복 학습제어 알고리즘)

  • 허경무;우광준
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.4 no.5
    • /
    • pp.608-615
    • /
    • 1998
  • In this paper a second-order iterative learning control algorithm with feedback is proposed for the trajectory-tracking control of nonlinear dynamic systems with unidentified parameters. In contrast to other known methods, the proposed teaming control scheme utilize more than one past error history contained in the trajectories generated at prior iterations, and a feedback term is added in the learning control scheme for the enhancement of convergence speed and robustness to disturbances or system parameter variations. The convergence proof of the proposed algorithm is given in detail, and the sufficient condition for the convergence of the algorithm is provided. We also discuss the convergence performance of the algorithm when the initial condition at the beginning of each iteration differs from the previous value of the initial condition. The effectiveness of the proposed algorithm is shown by computer simulation result. It is shown that, by adding a feedback term in teaming control algorithm, convergence speed, robustness to disturbances and robustness to unmatched initial conditions can be improved.

  • PDF

Data selection method for Incremental learning using prior evaluation of data importance (데이터 중요도의 사전 평가를 이용한 증가학습을 위한 데이터 선택 방법)

  • 이선영;조성준;방승양
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 1998.10c
    • /
    • pp.339-341
    • /
    • 1998
  • 다층 퍼셉트론 학습은 학습 데이터의 능동적인 선택 여부에 따라 능동적 학습(Active learning)과 피동적 학습(Passive learning)으로 구분할 수 있다. 기존의 능동적 학습 방법들은 학습 데이터의 중요도를 측정할 수 있는 기준(measure)을 제시하고 이 기준에 따라 학습 데이터를 선택하는 방법을 취하고 있다. 이 방법들은 학습 데이터 선택을 위해 Hessian Approximation과 같은 복잡한 계산이나 학습 데이터를 선택하는 과정에 있어서 데이터의 중요도를 평가하기 위한 반복적인 계산을 필요로 한다. 본 논문에서는 학습 데이터 선택 시 반복적인 계산이 필요하지 않는 비교사 학습을 이용한 능동적 학습 데이터 선택 방법을 제안하고 그 수렴 특성과 일반화 성능을 분석한다. 또한 비교 실험을 통하여 제안된 방법이 기존의 능동적 학습방법보다 간단한 계산만으로 수렴 속도를 향상시키며 일반화에도 뒤떨어지지 않음을 보인다.

  • PDF

Trends in Research on Mathematics Curriculum: An Analysis of Research Topics (초.중등 수학과 교육과정 연구의 주제별 동향 분석)

  • Kwon, Na-Young;Kim, Rae-Young;Kim, Goo-Yeon
    • The Mathematical Education
    • /
    • v.50 no.4
    • /
    • pp.507-520
    • /
    • 2011
  • Teaching and learning in schools can be influenced by the ways in which curriculum is understood in terms of its characteristics and range. Viewing curriculum as encompassing all activities pertaining to teaching and learning allows us to examine various aspects of education through curriculum studies. In this respect, this study explores the trends in research on K-12 mathematics curriculum by examining prior studies' research topics categorized into five themes in curriculum studies. In addition, implications for future research are discussed based on the findings of this study.

How the Learning Speed and Tendency of Reinforcement Learning Agents Change with Prior Knowledge (사전 지식에 의한 강화학습 에이전트의 학습 속도와 경향성 변화)

  • Kim, Jisoo;Lee, Eun Hun;Kim, Hyeoncheol
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2020.05a
    • /
    • pp.512-515
    • /
    • 2020
  • 학습 속도가 느린 강화학습을 범용적으로 활용할 수 있도록 연구가 활발하게 이루어지고 있다. 사전 지식을 제공해서 학습 속도를 높일 수 있지만, 잘못된 사전 지식을 제공했을 위험이 존재한다. 본 연구는 불확실하거나 잘못된 사전 지식이 학습에 어떤 영향을 미치는지 살펴본다. OpenAI Gym 라이브러리를 이용해서 만든 Gamble 환경, Cliff 환경, 그리고 Maze 환경에서 실험을 진행했다. 그 결과 사전 지식을 통해 에이전트의 행동에 경향성을 부여할 수 있다는 것을 확인했다. 또한, 경로탐색에 있어서 잘못된 사전 지식이 얼마나 학습을 방해하는지 알아보았다.

The Strategic Thinking of Mathematically Gifted Elementary Students in LOGO Project Learning (LOGO를 이용한 프로젝트 학습에서 나타난 초등 수학영재 학생들의 전략적 사고)

  • Lew, Hee-Chan;Jang, In-Ok
    • Journal of Educational Research in Mathematics
    • /
    • v.20 no.4
    • /
    • pp.459-476
    • /
    • 2010
  • The purpose of this study is to suggest a new direction in using LOGO as a gifted education program and to seek an effective approach for LOGO teaching and learning, by analyzing the strategic thinking of mathematically gifted elementary students. This research is exploratory and inquisitive qualitative inquiry, involving observations and analyses of the LOGO Project learning process. Four elementary students were selected and over 12 periods utilizing LOGO programming, data were collected, including screen captures from real learning situations, audio recordings, observation data from lessons involving experiments, and interviews with students. The findings from this research are as follows: First, in LOGO Project Learning, the mathematically gifted elementary students were found to utilize such strategic ways of thinking as inferential thinking in use of prior knowledge and thinking procedures, generalization in use of variables, integrated thinking in use of the integration of various commands, critical thinking involving evaluation of prior commands for problem-solving, progressive thinking involving understanding, and applying the current situation with new viewpoints, and flexible thinking involving the devising of various problem solving skills. Second, the students' debugging in LOGO programming included comparing and constrasting grammatical information of commands, graphic and procedures according to programming types and students' abilities, analytical thinking by breaking down procedures, geometry-analysis reasoning involving analyzing diagrams with errors, visualizing diagrams drawn following procedures, and the empirical reasoning on the relationships between the whole and specifics. In conclusion, the LOGO Project Learning was found to be a program for gifted students set apart from other programs, and an effective way to promote gifted students' higher-level thinking abilities.

  • PDF