• Title/Summary/Keyword: Presence Information

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Measuring Presence in Mobile 3D (3D 모바일에서의 현실감 측정 도구 개발)

  • Ryu, Hyun-Jong;Myung, Ro-Hae
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.156-162
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    • 2006
  • It was hypothesized that mobile 3D provide the sense of presence in different quantity and quality aspects in virtual reality. And it was supposed that the construction of presence involves various levels and dimensions. The factors of mobile 3D game are divided into 4 super-factors; condition factor, interface factor, attention factor, feedback factor that resulted into 20 sub-factors resulted from the factor analysis. Our primary goal is the development of valid Mobile 3D presence scale, and to find out the factor structure of the scale.

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Deploying a Presence Service on the SDP/IMS (SDP/IMS 기반의 Presence 서비스 구현)

  • Cho, Jae-Hyoung;Lee, Jae-Oh
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11B
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    • pp.998-1004
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    • 2008
  • Nowadays, in network business and communication, structures and systems are independently constructed with existing IT services and 3G services without considering common functions between them. In order to solve these problems, the study on the structure and interface of the SDP can efficiently provide the methodology of existing or new services to users and easily develop to service providers. In this paper, we will suggest an adequate structure of the SDP, and then present the implementation of a presence service enabler that is one of basic components in the SDP.

Estimations for a Uniform Scale Parameter in the Presence of a Half-Triangle Outlier

  • Lee, Chang-Soo;Kim, Kee-Hwan;Park, Yang-Woo
    • Journal of the Korean Data and Information Science Society
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    • v.19 no.3
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    • pp.959-965
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    • 2008
  • We shall propose several estimators for the scale parameter in a uniform distribution with the presence of a half-triangle outlier, and obtain mean squared errors(MSE's) for their proposed estimators. And we shall compare numerically efficiencies for proposed several estimators of the scale parameter in a uniform distribution with the presence of a half-triangle outlier in the small sample sizes.

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Effective SIP mobility using Presence System (Presence System을 이용한 효과적인 SIP mobility)

  • 김도향;이병호
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.334-336
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    • 2004
  • If Network에서 mobility의 보장은 효과적인 network 동작을 위해 중요하다. Mobile IP와 SIP를 사용할 경우 MH가 위치변경 시 마다 MH로부터 먼 곳에 위치할 가능성이 있는 MH의 Home network내 Home Agent나 Redirect Server에 registration을 수행해야 하는데 이 경우 이전 subnet에서 새로운 subnet으로의 registration이 완료되기 전까지는 correspondent node에 대한 연결성을 잃어 버리게 되어 이로 인해 발생되는 Packet 손실과 delay 생기게 된다. 이런 Registration Problem을 효과적으로 해결하기 위해 Presence System을 이용한 효율적인 network architecture를 제안한다.

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A New Instant Messaging System using Extended CPL in SIP Environment (SIP 환경에서의 확장 CPL을 사용한 새로운 인스턴트 메시징 시스템)

  • Jang, Choon-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.9
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    • pp.67-74
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    • 2009
  • The presence informations of users of Instant Messaging System In SIP(Session Initiation Protocol) environment are obtained by presence server, and message waiting indication event package is used to provide various message informations stored in the message server. In this paper, I have proposed a new method in which Extended CPL(Call Processing Language) has been applied to presence service to provide various functions to the users. A user of Instant Messaging System subscribes presence information and CPL scripts which describe his requirements, and presence server executes CPL scripts when instant messaging service is subscribed and notifies presence informations. Several CPL operation tags are added, and therefore various services which combine presence service and call processing can be provided in this system. Furthermore a new method has been proposed in which message server and presence server correlate in Instant Messaging System. When changes of message status informations occur, message server send these informations to the presence server, and presence server provides both presence informations and message status informations in extended format. As this method can be a substitute for message waiting indication event package, the system operating efficiency can be increased. The performance of this proposed system is evaluated by experiments.

Test for the Presence of Seasonality in Time Series Models

  • Lee, Sung-Duck
    • Journal of the Korean Data and Information Science Society
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    • v.12 no.1
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    • pp.71-78
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    • 2001
  • Three test statistics are proposed for the presence of seasonality in multiplicative seasonal time series models. Further their common limiting distribution is derived under some assumptions.

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Analysis of Structural Relationships Among Metaverse Characteristic Factors, Learning Immersion, and Learning Satisfaction: With Gather Town (메타버스 특성요인과 학습 몰입 및 학습 만족도 간의 구조적 관계 분석 : 게더타운을 대상으로)

  • Kim, Na Rang
    • The Journal of Information Systems
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    • v.31 no.1
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    • pp.219-238
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    • 2022
  • Purpose The purpose of this study is to investigate the structural relationships between interest, interaction level, presence, which are the characteristics of metaverse, learning immersion, and learning satisfaction, which are learning factors. Design/methodology/approach A questionnaire survey technique was used to achieve the purpose of the study. A questionnaire survey was conducted from November 22 to December 5, 2021, with students with experience in non-face-to-face classes using Gather Town and a total of 114 copies of the questionnaire excluding those with insincere answers were used for empirical analysis. SPSS Win ver.23.0 was used for basic statistical analysis, and AMOS 22.0 was used for the establishment and analysis of a structural equation model. Findings According to the study findings, interest and interaction levels had effects on learning immersion and learning presence, self-efficacy on learning presence, and learning immersion and learning presence on learning satisfaction. This study is meaningful in that it conducted an empirical study to find variables for improving learning immersion by conducting classes based on metaverse. Based on the findings of this study, it was found that interest and interaction, which are the biggest characteristics of metaverse, sustain learning participation and immersion and increase presence thereby enhancing learning satisfaction so that the possibilities of metaverse as a next generation education platform passing the limit of existing real time video platforms can be peeped.

Why Do Customers Purchase from a Website? Activity-based Web Presence Readiness Model

  • Kang, Kyungwoo;Kim, Yong Jin;Shin, Seung Kyoon
    • Asia pacific journal of information systems
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    • v.23 no.4
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    • pp.85-102
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    • 2013
  • This study proposes a web presence readiness model based on pre-payment service functions and a post-payment service function both of which embrace the major concerns of customers in the online purchasing context. Based on the concept of customer utility from the product itself and instrumental utility, the research model suggests four antecedents including, Perceived Economic Benefits, Product Search Support Quality, e-Shopping Method Diversity, and Post-Payment Support Quality. We empirically examined a proposed research model using data collected from online rating company websites. Among the four antecedents, post payment support quality is found to be the most influential determinant of customer evaluation on e-commerce websites. Based on the empirical results, the current study proposes an alternate model of web presence readiness. The findings of this study may provide an insight to field practitioners designing commercial websites. The implications and future research directions are further discussed.

Development of Presence Measurement (프레즌스 측정척도 개발에 관한 연구)

  • Lee, Ok-Ki
    • Korean journal of communication and information
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    • v.48
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    • pp.231-256
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    • 2009
  • The purpose of this study is that we regard the notion of reality that television viewers feel as presence, point out problem of measurement tool that appropriate for TV, clarify the subordinate concept of presence, and develop measurement tool that have reliability and validity. To achieve this, we paid attention to reality of television as a determinant of presence and tried to elicit proper subcategories. That is, we progressed two steps research that distinguished external characteristic and content of the media into sensible reality and cognitive reality, and develop measure item and verified statistical validity. We analyzed the second research result about measurement category of presence selected by first research and then we did Exploratory factor analysis and Confirmatory factor analysis. As a result, the first characteristic that make people experience presence is sensible reality, that is, it is the factor of sensible faithfullness, image faithfullness, and image reality as the form factor of the media. The second characteristic is cognitive reality. That is the factor of social reality, relational reality, and practical reality as the factor of media content. Synthesizing these subordinate factor, we can conceptualize presence experience as a reality of media form and content in HDTV viewing environment.

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The Effects of Task Value, Twitter Self-efficacy, and Social Presence on Learning Satisfaction on Twitter Discussion (트위터(Twitter)를 활용한 토론학습에서 과제가치, 트위터효능감과 사회적 실재감이 학습만족도에 미치는 영향)

  • Lee, Jeong-Min;Yoon, Na-Ra
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.51-60
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    • 2012
  • The purpose of this study was to investigate how task value, twitter self-efficacy, and social presence affect learning satisfaction on twitter discussion. In addition, this study examined the mediating effects of social presence. Participants were 46 undergraduate students in A university in Seoul, Korea. They responded the following surveys: task value, twitter self-efficacy, social presence, and learning satisfaction. Baron & Kenny (1986)'s mediation analysis approach with correlation and multiple regression analyses were applied to this study. Findings showed the significant effects of task value, twitter self-efficacy, and social presence on satisfaction on twitter discussion. In addition, social presence mediated task value, twitter self-efficacy, and satisfaction. These results suggest that the twitter discussion should be designed to accommodate different learners characteristics such as task value and twitter self-efficacy and promote greater social presence between learners.

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