• Title/Summary/Keyword: Presence 서비스

Search Result 250, Processing Time 0.022 seconds

Factors Influencing Care Burdens of Caregivers of Elders with Dementia who Request Dementia Domiciliary Welfare Services (재가복지서비스 신청 치매노인 주부양자의 부양부담감 영향 요인)

  • Lee, Young-Whee;Kim, Hwa-Soon;Cho, In-Sook
    • Journal of Korean Academy of Fundamentals of Nursing
    • /
    • v.15 no.3
    • /
    • pp.274-283
    • /
    • 2008
  • Purpose. The purpose of the study was to identify the factors, which predict care burden perceived by caregivers of elders with dementia. Methods: The participants in this descriptive survey were 92 caregivers who used one of six daycare centers located in Incheon. The data were collected by questionnaires composed of items on general characteristics of the elders and caregivers, care burden, caregiver fatigue, and functional status of the elders. Results: General characteristics of the elders associated with care burden were age, gender, religion, and the presence of a spouse. Features of caregivers related to care burden were education, relationship with elderly, amount of rest, intention to care, monthly family income, and perceived family economic status. There were significant correlations among care burden, fatigue of caregiver and functional status of the elders. In stepwised multiple regression analysis, significant influencing factors were identified as caregiver fatigue, functional status of the elders, intention to care, relationship with the elders, amount of rest and elder's gender. Those variables explained 46% of variance of care burden. Conclusion: Functional status of elders and amount of rest were significant predictors and are supported by other previous studies. Future interventions for caregivers need to be focused on the slowing down of functional status of elders and increasing of number and length of caregiver's rest periods.

  • PDF

Radio Propagation Characteristics Analysis for Various Receiving Environments of Satellite Communication on Ka-band (Ka-band 위성통신의 다양한 수신환경 별 전파특성 분석)

  • Park, No-Uk;Kim, Joo-Seok;Lim, Ju-Young;Lim, Tae-Hyuk;Yoo, Chang-Hyun;Kwon, Kun-Sup;Kim, Kyung-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.1
    • /
    • pp.215-220
    • /
    • 2013
  • In this paper, the signal reception environment of the satellite communications was analyzed on urban, suburban and rural environment. The correct analysis of received environment is very important in the satellite communications because the presence of various attenuation factors. Analyze attenuation factor through the simulation and that apply to each receiving environment. The urban and suburban various received sensitivity is determined according to building height and density. Moreover, attenuation occurs in rural areas due to the mountainous and vegetation. In this paper, we analysis of variety receiving environment according to movement of the ground station and the satellites can be utilized to provide stable multimedia services.

A Study of Comparison Analysis on Online Visual Merchandising Practices between Korea and China (한국과 중국의 온라인 비주얼 머천다이징 실행에 관한 비교분석 연구)

  • Park, Hyun-Hee;Li, Qin;Jeon, Jung-Ok
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.33 no.6
    • /
    • pp.916-928
    • /
    • 2009
  • The objective of this study is to investigate the differences in online visual merchandising practices of online apparel retailers between Korea and China. The 40 websites based on the sales were selected with 5 retail stores per website. Totally, 200 online retail stores were analyzed by content analysis and chi-square test. As a result, 8 online visual merchandising factors were extracted: convenience, product presence, product information, service, interest, participation, aesthetics, and fitness. There were significant differences in all 8 factors of online visual merchandising practices of apparel retail stores between Korea and China. The contribution of this study is to supply for understanding of what are the online visual merchandising composition items and factors and how they were used differently between Korea and China in a real situation of online visual merchandising.

The Effect of Human Factors on the Use of Mobile Phone (이용자의 인적 속성이 이동전화 이용에 미치는 영향)

  • Bae, Jin-Han
    • Korean journal of communication and information
    • /
    • v.19
    • /
    • pp.155-184
    • /
    • 2002
  • Mobile phone users have diversified human factors: their channel orientations are different, and the degrees of unwillingness to communicate vary. We examined the effect of human factors on the use of mobile phone, such as the diversity of mobile phone use, the appropriateness of mobile phone, and the aversion to mobile phone as well as the interpersonal communication network through mobile phone. For our sample we surveyed college students and their family members who are older than 400. We found that the more social presence a mobile phone user gets through the mobile phone, and the more familiar to the mobile phone he/she is, (1) the more diversified is the use of mobile phone service, (2) the higher is the level of acceptance of the mobile phone as an interpersonal communication media, and (3) the lower is the level of aversion to the mobile phone. In contrast, those who have some level of aversion to the face-to-face communication, seem to form very limited interpersonal communication network through mobile phone. Their use of mobile phone is also very limited.

  • PDF

Child-to-school Vehicle Safety Accident Prevention System Utilizing Video and PIR Sensor (영상 및 인체 감지 센서를 활용한 어린이 통학 차량 안전사고 방지 시스템)

  • Park, Sang-Soo;Park, Hyun-Gyu;Park, Sung-Chul;Jeon, Moon-Pyo;Lee, Boong-Joo
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.14 no.6
    • /
    • pp.1019-1024
    • /
    • 2019
  • In this paper, we plan to design and manufacture a new sleeping child check system using image and PIR sensors. Therefore, it plans to implement a system that can prevent in-vehicle accidents that can occur due to presence of human and certain temperature inside the vehicle by collecting data from PIR sensors and temperature sensors with the main control device based on Arduino. In addition, the values of sensors can be linked with Bluetooth communication or Wi-Fi communication to send information to the mobile phone, and the sensor values can be printed by texting on the screen. It also plans to use raspberry pie and camera modules to build a display and smartphone streaming service inside the vehicle. Through this, the objective of this study is to prevent safety accidents in school vehicles by making experiments and research in this paper recognize 100% inside the vehicle with the quantitative goal of PIR sensors.

Users' perception on fonts as a tool of communication and SMS (커뮤니케이션 도구로써의 글꼴 및 휴대폰 문자 메시지에 대한 사용자 인식)

  • Koh, Ye-Won;Sohn, Eun-Mi;Lee, Hyun-Ju
    • Archives of design research
    • /
    • v.20 no.1 s.69
    • /
    • pp.133-142
    • /
    • 2007
  • Unlike face-to-face communication, text-based communication by digital media has limitations that non-verbal elements are eliminated and social presence decrease. To overcome this problem, people try to find solutions which visualize emotion and situation by using emoticons, icons, computer language and so on. As most SMS users experience the failure of using emotions on the mobile phone, they need to make up for this point. In this study, we conducted research on the recent mobile fonts situations and surveyed users' perception on SMS fonts as to suggest solutions of expressing and visualizing emotions on the mobile phone, a representative media of personal communication. As a solution of reducing the failure, we conducted a survey on users' perception about fonts and the capability of the expressing emotions by fonts. The survey found that mobile fonts can be used as a method to express human emotion. As a finding, the shape of the font can be used as a method to visualize the emotion through text messaging. In future studies, such a method can be applied to variety of different personal media with the communication method based on text. Those studies can propose different usage for fonts in communication.

  • PDF

Development of Sportainment Realistic Bike Simulator (스포테인먼트 실감 자전거 시뮬레이터 개발)

  • Youn, Jae-Hong;Choi, Hyo-Seung
    • The Journal of the Korea Contents Association
    • /
    • v.14 no.2
    • /
    • pp.10-18
    • /
    • 2014
  • As the standard of living and leisure time of contemporary people is increasing, people who have interest not only in physical health activities but also in mental health activities are increasing. Also, people who have interest in sports activities, which include entertaining factors are gradually increasing. SporTainment is a compound of the words 'Sports' and 'Entertainment' and it possesses the meaning of doing sports and entertainment simultaneously. In addition, in the immersive media technology field, researches, which increase the feeling of existence and immersion through the stimulation of the consumer's emotional feedback technology, have been actively conducted. Such, emotional feedback technologies are based on fun and excitement and are activities, in which learning effects are included such as games, education, national defense etc. In addition, the emotional feedback technology is expanding in applied services, which maximize the feeling of existence and immersion of the consumers by adding reality effects in the virtual environment. In this research, the presence of the user was increased by developing a realistic bike simulation for the use of SporTainment, which combine emotional effects and reappearance devices in the bike simulation.

A Study on Sex-specific Quality of Life among the Elderly Aged 65 Years or Older (성별에 따른 65세 이상 노인의 삶의 질에 관한 연구)

  • Hong, Ju-youn
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.8
    • /
    • pp.616-626
    • /
    • 2018
  • This study aimed to comprehensively assess the demographic characteristics, health behaviors, subjective health status, health-related restriction of life, and quality of life of male and female elderly aged 65 years older using data from the 2013-2015 Korean Community Health Survey (KCHS). The results showed that compared to the male elderly, the female elderly was less educated, did not have a spouse or had less household income, had poorer health behaviors, and had lower quality of life caused by restrictions in life. The female elderly had significantly lower quality of life than that of the male elderly. Various factors were found to affect quality of life in both sexes. The presence of spouse and BMI did not affect quality of life of men but did affect the quality of life of women. On the other hand, smoking affected the quality of life of men but not of women. Based on these results, more in-depth studies are needed on the female elderly, who have been reported to have lower health-related quality of life, and sex-specific services and programs that could more effectively improve the quality of life among the elderly should also be developed.

QoE Framework for Haptic-based 3D Network Virtual Environment (촉감지원 3D 네트워크 가상환경을 위한 QoE 프레임워크)

  • Kim, Jong-Won;Lee, Seok-Hee;Son, Seok-Ho
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.14 no.7
    • /
    • pp.646-656
    • /
    • 2008
  • In this paper, the prototype of haptic-based NVE (networked virtual environment) QoE (quality of experience) is proposed. The proposed framework plays a role of providing users with realistic feeling by managing the system and network resources efficiently under time-varying networks and heterogeneous systems. Therefore, first IoPH (importance of presence for haptic interaction) is defined to quantitate the sense of real that the users feel now. Then we define the haptic-based NVE components required to satisfy the haptic interaction QoE requirements. Finally, QoE adaptation scheme is suggested, which adapts the haptic-based NVE components to current network and system constraints for better haptic interaction quality.

The Effect of Traditional Cultural Festival Storytelling on Festival Attractiveness and Visitor Satisfaction(Focusing on Gangneung Danoje Festival) (전통문화축제의 스토리텔링이 축제매력성과 방문객의 만족에 미치는 영향(강릉단오제를 중심으로))

  • Lee, Je-Yong;Lee, Kwang-Ok;Yoo, Kwang-Woo;Kim, Myeong-Jong
    • The Journal of the Korea Contents Association
    • /
    • v.16 no.9
    • /
    • pp.396-409
    • /
    • 2016
  • This study has been conducted among the visitors to the Gangneung Danoje Festival 2014 and its purpose is to identify the presence of any correlation between festival attractiveness/visitor satisfaction and the festival factors comprised of interaction, story and telling with storytelling considered as a means that induces communications among visitors as a new method of festival expression. The study has found that the storytelling in traditional cultural festival has statistically significant effect on both festival attractiveness and visitor satisfaction. In particular, when it comes to festival attractiveness, diversity of programs, transportation and accessibility, service quality and lodging have shown to have statistically significant effect while affecting the satisfaction among visitors. Therefore, consistent efforts should be made to develop quality cultural contents through interactions and storytelling between a traditional cultural festival and visitors.