• Title/Summary/Keyword: Presence

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Affective and Cognitive Social Presence in Chinese Live Commerce -Consumption Value as a Mediator-

  • Lee, Sae Eun;Wu, Xue Mei;Lee, Kyu-Hye
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.4
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    • pp.583-599
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    • 2022
  • This study aims to clarify the implications of rapidly growing live commerce in China by examining the multifaceted aspects of social presence, in particular to help small commerce operators and platform companies. It examines the effect of cognitive and affective social presence on consumer engagement by evaluating consumption values and trust in streamers. In this survey study, the responses of 221 individuals residing in large cities of China were analyzed using structural equation modeling. The results showed that cognitive social presence had a positive effect on consumer engagement by mediating the utilitarian value and trust in streamers. Furthermore, affective social presence had a positive effect on consumer engagement through the hedonic value and trust in streamers. Thus, our research provides a new perspective to approaching a multidimensional social presence and understanding consumer behavior in live commerce. Moreover, it contributes to the application and expansion of social presence theory in this field.

Effects of Engineering Students' Self-Regulated Learning Strategies on Writing Self-Efficacy, Perceptions of Writing Feedback and Learning Presence (공과대학생의 자기조절학습전략이 쓰기효능감, 쓰기피드백인식, 학습실재감에 미치는 영향)

  • Hwang, Soonhee
    • Journal of Engineering Education Research
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    • v.27 no.2
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    • pp.13-24
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    • 2024
  • This research aims to examine the effects of engineering students' self-regulated learning strategies on writing self-efficacy, perceptions of writing feedback, and learning presence. To achieve this purpose, firstly, differences in self-regulated learning strategies, writing self-efficacy, perceptions of writing feedback, and learning presence were investigated among engineering and non-engineering students. Secondly, the effects of self-regulated learning strategies, as perceived by engineering students, on writing self-efficacy, perceptions of writing feedback, and learning presence were explored. A total of 196 engineering and non-engineering students from one university in Korea responded to a survey based on a four-variable scale. The findings were as follows: firstly, there were significant differences in self-regulated learning strategies, writing self-efficacy, perceptions of writing feedback, and learning presence by major. Secondly, positive correlations between self-regulated learning strategies, writing self-efficacy, perceptions of writing feedback, and learning presence were identified in terms of sub-factors of those variables. Thirdly, engineering students' self-regulated learning strategies predicted writing self-efficacy, perceptions of writing feedback, and learning presence. The practical implications of these findings are discussed herein, with particular attention to education for the promotion of self-regulated learning strategies and their application to writing courses, as well as diverse learning environments.

Design and Implementation of SIP-based Multi-party Conference System Including Presence Service (Presence 서비스를 포함한 SIP 기반의 다자간 컨퍼런스 시스템의 설계 및 구현)

  • Jung Young-Myun;Ko Se-Lyung;Jang Choon-Seo;Jo Hyun-Gyu
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.257-266
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    • 2005
  • As developing of the internet and computer technology, more interests are gathered to the conference service which provides capability of multi-party real-time visual conference. In this paper, we have designed and implemented a SIP-based visual conference system which includes Presence service. The elements of this conference system are user system, which has conference UA(User Agent) capability, presence seuer and conference server. For the presence service, we have adapted publication method which uses SIP PUBLISH message, and with this service various status informations of users are easily acquired. Also invitations and involvements to the conference are easily made through this service. For the conference server which controls establishment and management of multi-party connections, we have included conference event package. This package provides dynamically changing conference informations and users informations through SIP subscription and notification functions.

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The Impact of Presence Experience on Resolution of Virtual Reality Device (가상현실 디바이스의 해상도가 수용자 프레즌스 경험에 미치는 영향)

  • So, Yo-Hwan
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.393-401
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    • 2019
  • In this study, based on the general reasoning that the higher the resolution of the HMD, the greater the presence and immersion of the audience and the greater the presence experience, the difference in the presence experience according to the resolution of the virtual reality device is verified empirically Presence effect. To do this, 300 college students were included in the population, and VR simulations of the Oculus store were conducted using HMD and mobile devices with different resolutions (HD, FHD, WQHD) as stimuli. As a result, there was a significant difference in the presence experience of the audience according to the resolution of the mobile device attached to the virtual reality HMD, and the presence effect had a significant influence on the awakening. On the other hand, no significant influence was found in the effect of emotion. Therefore, we can prove a general reasoning hypothesis that the higher the resolution of the virtual reality device, the greater the presence experience of the audience. However, since the confounding effect and the impression are contradictory in the presence effect side, additional experiments research is required.

The Effect of Presence and Interactivity of Digital Signage Using 3D Virtual Reality on Brand Experience and Attitude (3D 가상현실을 이용한 디지털 사이니지의 실재감과 상호작용성이 브랜드 경험과 태도에 미치는 효과)

  • Han, Kwang-Seok
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.299-307
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    • 2019
  • In this study, we experimented with experience of digital signage using Virtual Reality technology, and the difference between presence and interactivity in brand experience and digital signage attitude. We conducted a two-way MANOVA analysis with cognitive presence, emotional presence, and media presence as the independent variable and interactivity level(high vs low) as dependent variables and the brand experience and attitude as dependent variables. First, cognitive presence was found to be most effective through behavioral experience when low interactivity. Second, emotional presence also has a positive effect on emotional experience when the level of interactivity is low. Third, media presence has a positive effect on emotional experience if the level of interactivity is low. This study suggests a communication strategy to communicate presence according to the characteristics of media strategy and technology through appropriate level of interactivity when using digital technology. Future research requires a qualitative approach rather than a quantitative one in terms of interactivity.

The relationship between Social Presence, Cognitive Presence and Online Learning Satisfaction of Nursing Students who experienced Asynchronous Online Discussion Activities (비동시적 온라인 토론활동에 참여한 간호대학생의 사회적 실재감, 인지적 실재감, 온라인 학습만족도의 관계)

  • Hong, Ju-Young;Kim, Hyun-Sim
    • Journal of Industrial Convergence
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    • v.20 no.2
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    • pp.37-44
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    • 2022
  • This study is a descriptive research study to verify the relationship between social presence, cognitive presence, and online learning satisfaction, and to identify factors that influence online learning satisfaction of nursing students who experienced Asynchronous Online Discussion Activities. The study was conducted in December, 2020 for two months, and the participants were 93 grade 4 nursing students attending universities nationwide. The t-test, ANOVA, correlation, and multiple regression analysis were run on the collected data. There was a significant positive correlation between nursing students' social presence, cognitive presence, and online learning satisfaction. Online learning satisfaction had a positive effect on social presence. The explanatory power of online learning satisfaction was 62.9%. Based on the above results, in order to increase online learning satisfaction, a plan is needed to improve nursing students' social presence for online discussion classes.

The Effect of social presence and affection on usage and participation in the UCC service (UCC 서비스 이용과 참여에서의 사회적 실재감과 감정차원의 중요성에 관한 연구)

  • Kim, Yoo-Jung;Jung, Bang-Gi;Kang, So-Ra
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.94-99
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    • 2007
  • In this study, we investigate the effect of social presence and affection on usage and participation in the UCC service. We have conducted a face-to-face survey along with an e-mail survey and obtained a total of 329 responses. The findings show that social presence has a significant impact on pleasure and arousal. Social presence and pleasure in turn show a positive impact on using the UCC service. However, arousal has no significant influence on the UCC service usage. Participation in the UCC service appears to be a different behavior than the UCC usage. Pleasure shows a negative effect on the UCC service participation, while arousal very strongly and positively affects the UCC service participation. The significance of this study can be found in that it empirically demonstrates the importance of social presence and affection in promoting the UCC service usage.

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The Effect of Social Presence and Affection on Participation in the UCC Service (UCC 서비스 참여에서의 사회적 실재감과 감정차원의 중요성에 관한 연구)

  • Kim, Yoo-Jung;Chun, Bang-Jee;Kang, So-Ra
    • The Journal of Information Systems
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    • v.16 no.4
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    • pp.195-221
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    • 2007
  • In this study, we investigate the effect of social presence and affection on the UCC service participation. We have conducted a face-to-face survey along with an e-mail survey and obtained a total of 329 responses. The findings show that social presence has a significant impact on pleasure and arousal. Social presence in turn show a positive impact on participation in the UCC service. Meanwhile, pleasure shows a negative effect on the UCC service participation, while arousal very strongly and positively affects the UCC service participation. The significance of this study can be found in that it empirically demonstrates the importance of social presence and affection in promoting the UCC service.

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XCAP Authorization Rule Processing Method in Presence Agent (SIP기반 프레즌스 서비스를 위한 PA 서버 설계시 XCAP 인가 규칙 적용 방안)

  • Huh, Mi-Young;Hyun, Wook;Park, Sun-Ok;Lee, Il-Jin;Kang, Shin-Gak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.923-926
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    • 2005
  • We explain the Presence Model defined in IETF IMPP WG. We also roughly explain the standards defined methods and behaviors among components for services according to presence model. We especially explain the XCAP technology which is defined authorization rules related subscription and notification of presence information and describe the design considerations of PA server for presence service.

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Implementation of Watcher Information Service in SIP-based Presence System (SIP기반의 Presence 시스템에서의 Watcher 정보 서비스 구현)

  • 조현규;장춘서
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.214-216
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    • 2003
  • SIP(Session Initiation Protocol)는 사용자간에 멀티미디어 세션을 생성, 수정, 종료를 위한 응용계층의 시그널링 프로토콜로써 확장성이 뛰어나 여러 인터넷 응용분야에 적용이 가능하다. SIP를 이용한 확장 서비스의 하나인 Presence 서비스는 사용자들간에 현재 위치의 변화에 따른 최신 정보를 제공함으로써 VoIP(Voice over IP), 인스턴트 메시징(Instant Messaging) 등 Presence 정보를 기반으로 하는 여러 응용 서비스와 연계하여 활용이 가능하다. Presence 서비스에서의 Watcher 정보는 특정한 자원(resource)에 대한 모든 등록(subscription) 상태를 의미하며 이 상태는 동적(dynamic)으로 변화하게 된다. 따라서 사용자는 이러한 변화되는 상태를 알기 위하여 watcher 정보에 등록할 필요가 생긴다. 따라서 본 논문에서는 SIP 기반의 Presence 시스템에서 동적으로 변화하는 사용자들의 등록 상태를 알려주는 Watcher 정보 서비스를 구현하였다.

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