• 제목/요약/키워드: Potential User

검색결과 793건 처리시간 0.029초

정보검색시스템에서의 이용자 인터페이스 기능에 관한 분석적 고찰 (Analysis on User Interface in Information Retrieval Systems)

  • 서은경
    • 정보관리학회지
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    • 제16권4호
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    • pp.125-150
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    • 1999
  • 본 연구는 정보검색시스템에서 중요한 역할을 하는 이용자 인터페이스의 효용성을 높이기 위해서 시도된 다양한 기술 및 기법을 다각적으로 조사하였다. 특히 질의어처리 인터페이스, 탐색전략 인터페이스, 적합성 피드백 인터페이스를 중점으로 탐색관련 인터페이스 기능과 문헌 브라우즈 인터페이스, 탐색결과 브라우즈 인터페이스와 같은 브라우즈 관련 인터페이스 기능에 대하여 중점적으로 살펴보았다. 앞으로의 이용자 인터페이스 기능은 시각적 검색 기법, 인공지능 기법, 멀티모드 커뮤니케이션 기법 등이 많이 사용될 것으로 보았다.

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마이크로블로그 서비스에서 사용자 행동에 미치는 플로우와 정체성의 영향에 대한 연구 (A study on the Influences of flow and Identity Perspectives Toward User behaviors in Micro blog Services)

  • 신호경;하나연;이기원
    • Journal of Information Technology Applications and Management
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    • 제16권4호
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    • pp.59-77
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    • 2009
  • Microblog services are such new communication channels with some considerable potential to improve information sharing. The idea of sharing short messages using multiple access points seems to be appealing to people worldwide. Through the lens of flow and social identity, we explored factors that influence information sharing behaviors in microblog services. With an empirical study, we examined enjoyment and concentration(flow) and self-presentation(social identity) in microblog services like twitter can contribute to the user behaviors. Our aim was to gain insight into ways of creating an environment that facilitating voluntary sharing of information. Our findings suggested that enjoyment, concentration, and selfpresentation were crucial determinants of information sharing behaviors in microblog services. This study has important implications for academic researchers and practitioners who seek to understand why microblog service users share their information with other members in microblog services.

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군집화 기법을 이용한 B2B Marketplace상의 최적 파트너 검색 시스템 (An Optimized Partner Searching System for B2B Marketplace Applying Clustering Techniques)

  • 김신영;김수영
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2003년도 춘계공동학술대회
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    • pp.572-579
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    • 2003
  • With the expansion of e-commerce, E-marketplace has become one of the most discussed topics in recent years. Limited theoretical works, however, have been done to optimize the practical use of e-marketplace systems. Other potential issues aside, this research has focused on this problem: 'the participants waste too much time, effort and cost to find out their best partner in B2B marketplace.' To solve this problem, this paper proposes a system which provides the user-company with the automated and customized brokering service. The system proposed in this paper assesses the weight on the priorities of a user-company, runs the two-stage clustering algorithm with self-organizing map and K-means clustering technique. Subsequently, the system shows the clustering result and user guide-line. This system enables B2B marketplace to have more efficiency on transaction with smaller pool of partners to be searched.

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이용자 연령별 지불의사 수준에 따른 북한산 산악철도 경제성 변화 연구 (Study on the change in Economic Efficiency for Developing Mountain Railway Based on User's Willingness to Pay by Age)

  • 이종성;엄진기;문대섭;이희성
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2010년도 춘계학술대회 논문집
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    • pp.1310-1319
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    • 2010
  • This paper has shown that Linear Induction Motor(LIM) and Rack and pinion type are efficient in selecting railway routes and systems after considering time, geo-spatial characteristics and the floating population by benchmarking domestic and overseas mountain trains. The benefit-cost analysis through the use of modeling on user's willingness to pay is conducted as a means that provides access to tourism resources. this paper concludes that the benefit-cost varies in response to changes in the amount of user's willingness to pay by age. It is expected that this paper serves as a reference data in the introduction stage of the mountain train project implemented by central or local governments with tourism resources in mountainous areas as the mountain train has turned out to be economically efficient while various potential benefits that have not been included in the benefit-cost analysis need to be quantified and remain to be studied further.

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계획된 환경에 대한 미래의 사용자 평가 연구 - 아동 보육 시설을 대상으로 - (Prospective User Evaluation of Designed Environment)

  • 이수진;이연숙
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 1999년도 춘계학술발표대회 논문집
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    • pp.98-101
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    • 1999
  • In the last several decades of 20 century, the user oriented design concept has evolved in more concrete ways, producing POE and UPD(User Participated design). These concepts are ways of achieving the fit between built environments and human needs. These, technique in the digital world has implied and promoted lots of experimental ways to interact with possible users before the construction stages in the design process to reduce the results, stemming from ineffective planning and designing. The purpose of this paper is to show an evaluation technique in the design cycle. An actually designed child care facility was evaluated before construction by potential users. For this purpose, focused group interview was employed.

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CpG Islands Detector: a Window-based CpG Island Search Tool

  • Kim, Ki-Bong
    • Genomics & Informatics
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    • 제8권1호
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    • pp.58-61
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    • 2010
  • CpG is the pair of nucleotides C and G, appearing successively, in this order, along one DNA strand. It is known that due to biochemical considerations CpG is relatively rare in most DNA sequences. However, in particular subsequences, which are a few hundred to a few thousand nucleotides long, the couple CpG is more frequent. These subsequences, called CpG islands, are known to appear in biologically more significant parts of the genome. The ability to identify CpG islands along a chromosome will therefore help us spot its more significant regions of interest, such as the promoters or 'start' regions of many genes. In this respect, I developed the CpG islands search tool, CpG Islands Detector, which was implemented in JAVA to be run on any platform. The window-based graphical user interface of CpG Islands Detector may facilitate the end user to employ this tool to pinpoint CpG islands in a genomic DNA sequence. In addition, this tool can be used to highlight potential genes in genomic sequences since CpG islands are very often found in the 5' regions of vertebrate genes.

이용자의 지식상태와 브라우징 탐색에 관한 연구

  • 김영귀
    • 한국도서관정보학회지
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    • 제18권
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    • pp.245-268
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    • 1991
  • Some conclusions derived from the study are as follows : 1) Most conventional information retrieval systems require users do precisely that specify the information they require, but user's information needs are not always precise. 2) Information need arise from when users are in an anomalous stats of knowledge about some problem, so user's information needs are not always precise. 3) Information retrieval systems must assist to users make themselves correct, complement, and specify their information need. When information need arise, systems should understand the state of knowledge and will be design to present and specify their ill-defined potential information need. 4) Existing information retrieval techniques need a tool to complement current its disadvantages and to enhance retrieval efficiency. Browsing searching will be a role such as a tool. 5) Browsing searching can understand user's state of knowledge and assist to specify not only pre-searching information need but also changed information need during searching progress.

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스마트 폰 잠금 화면을 통한 실시간 정보제공 서비스 모델의 개발 (Development of Real Time Information Service Model Using Smart Phone Lock Screen)

  • 오성진;장진욱
    • 한국IT서비스학회지
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    • 제13권3호
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    • pp.323-331
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    • 2014
  • This research is based on real-time service model that uses lock screen of smart devices which is mostly exposed to device users. The potential for lock screen space is immense due to their exposing time for user. The effect can be maximized by offering useful information contents on lock screen. This service model offers real-time keyword with abridged sentence. They match real-time keyword with news by using text matching algorithm and extracts kernel sentence from news to provide short sentence to user. News from the lock screen to match real-time query sentence, and then only to the original core of the ability to move a user evaluation was conducted after adding. The report provided a key statement users feel the lack of original Not if you go to an average of 5.71%. Most algorithms allow only real-time zoom key sentence extracted keywords can accurately determine the reason for that was confirmed.

Glanceable and Informative WearOS User Interface for Kids and Parents

  • Kim, Siyeon;Yoon, Hyoseok
    • Journal of Multimedia Information System
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    • 제8권1호
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    • pp.17-22
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    • 2021
  • This paper proposes a wearable user interface intended for kids and parents using WearOS smartwatches. We first review what constitutes a kids smartwatch and then design UI components for watchfaces to be used by kids and parents. Different UI components ranging from activity, education, voice search, app usage, video, location, health, and quick dial are described. These components are either implemented as complications or on watchfaces and may require on-device standalone function, cross-device communication, and external database. We introduce a theme-based amusing UI for kids whereas simple and easily accessible components are recommended to parents' watchface. To illustrate use cases, we present 3 scenarios for enhancing communication between parents and child. To show feasibility and potential of our approach, we implement our proof-of-concept using commercial smartwatches, smartphones, and external cloud database. Furthermore, performance of checking app usages on different devices are presented, followed by discussion on limitations and future work.

TOUSE: A Fair User Selection Mechanism Based on Dynamic Time Warping for MU-MIMO Networks

  • Tang, Zhaoshu;Qin, Zhenquan;Zhu, Ming;Fang, Jian;Wang, Lei;Ma, Honglian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권9호
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    • pp.4398-4417
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    • 2017
  • Multi-user Multiple-Input and Multiple-Output (MU-MIMO) has potential for prominently enhancing the capacity of wireless network by simultaneously transmitting to multiple users. User selection is an unavoidable problem which bottlenecks the gain of MU-MIMO to a great extent. Major state-of-the-art works are focusing on improving network throughput by using Channel State Information (CSI), however, the overhead of CSI feedback becomes unacceptable when the number of users is large. Some work does well in balancing tradeoff between complexity and achievable throughput but is lack of consideration of fairness. Current works universally ignore the rational utilizing of time resources, which may lead the improvements of network throughput to a standstill. In this paper, we propose TOUSE, a scalable and fair user selection scheme for MU-MIMO. The core design is dynamic-time-warping-based user selection mechanism for downlink MU-MIMO, which could make full use of concurrent transmitting time. TOUSE also presents a novel data-rate estimation method without any CSI feedback, providing supports for user selections. Simulation result shows that TOUSE significantly outperforms traditional contention-based user selection schemes in both throughput and fairness in an indoor condition.