• Title/Summary/Keyword: Possible running time simulation

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A Study on the Operation for Dynamic Bus-Only Hard Shoulder Running on Expressway (고속도로 동적 갓길버스전용차로제 운영방안에 관한 연구)

  • Eon-kyo Shin;Ju-hyun Kim
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.22 no.5
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    • pp.108-126
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    • 2023
  • In this paper, the dynamic hard shoulder running for bus only (HSRFBO) was presented to solve the traffic congestion by increase the capacity in chronic congested sections of highways, and a simulation was performed to evaluate the comparison with the current hard shoulder running for all vehicles(HSRFAV) and median bus only lane and HSR(MBOLHSR). According to the evaluation results, it was evaluated to be more advantageous in terms of traffic flow and safety than the current HSRFAV. In addition, the speed of passing buses is slightly reduced compared to the MBOHSR, but the speed of entering and exiting buses is increased and the speed of buses and cars is greatly improved. Therefore It was analyzed that the efficiency of transport personnel was also improved. In particular, it is expected that traffic flow will be stabilized as the difference in speed between passenger cars and buses will be greatly reduced, and violations of exclusive bus lanes by passenger cars will be greatly reduced. In addition, the operation time of HSR is greatly reduced, so that the original function of the shoulder lane can be maintained as much as possible. As a result, it was analyzed that the risk of accidents was significantly reduced when operating HSRFBO compared to when operating MBOHSR, and cross-conflicts with high accident severity did not occur.

A Case Study on the Aggregate Planning of Multi-product Small-batch Production Facilities: Focusing on System Dynamics Simulation Modeling (다품종 소량생산 설비의 총괄생산계획에 관한 사례 연구: 시스템다이내믹스 시뮬레이션 모델링을 중심으로)

  • Lee, Seungdoe;Kim, Sang Won
    • Journal of Korean Society for Quality Management
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    • v.50 no.1
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    • pp.153-167
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    • 2022
  • Purpose: The purpose of this study is to guide the operation managers who plan daily production of large mass-processing facility that services multi-customers with multi-product, small-batch item characteristics by providing the practical best production quantity and the inventory allowed to build. Methods: Close observation of a subcontract paint-shop operator captured the daily decision process which was reflected in the subcontractor-unique mathematical model and the system dynamics simulation model. Multiple simulations were run to find the practical best production quantity and the maximum allowable stock level of inventory that did not undermine the profit from practical best daily production. Actual data and a few constant values were obtained from the firm under study. Results: While the inventory holding cost for the customer-owned material harms the total profit of the subcontractor, the running cost of the processing facility hinders production in small batches. This balances the maximum possible productions and results in practical best daily production which can be found through simulation runs with actual data. The maximum level of stocked inventory is deduced from the practical best daily production. Conclusion: To build a large volume that enables economy-of-scale production, operators should deal with multi-product small-batch items from multiple customers. When the planned schedule of the time and amount of material in-flow tend not to be reliable, operators can find it practical to execute level production across the planning horizon instead of adjusting to day-to-day in-flow fluctuations.

UMMAC: A Multi-Channel MAC Protocol for Underwater Acoustic Networks

  • Su, Yishan;Jin, Zhigang
    • Journal of Communications and Networks
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    • v.18 no.1
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    • pp.75-83
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    • 2016
  • In this paper, we propose a multi-channel medium access control (MAC) protocol, named underwater multi-channel MAC protocol (UMMAC), for underwater acoustic networks (UANs). UMMAC is a split phase and reservation based multi-channel MAC protocol which enables hosts to utilize multiple channels via a channel allocation and power control algorithm (CAPC). In UMMAC, channel information of neighboring nodes is gathered via exchange of control packets. With such information, UMMAC allows for as many parallel transmissions as possible while avoiding using extra time slot for channel negotiation. By running CAPC algorithm, which aims at maximizing the network's capacity, users can allocate their transmission power and channels in a distributed way. The advantages of the proposed protocol are threefold: 1) Only one transceiver is needed for each node; 2) based on CAPC, hosts are coordinated to negotiate the channels and control power in a distributed way; 3) comparing with existing RTS/CTS MAC protocols, UMMAC do not introduce new overhead for channel negotiation. Simulation results show that UMMAC outperforms Slotted floor acquisition multiple access (FAMA) and multi-channel MAC (MMAC) in terms of network goodput (50% and 17% respectively in a certain scenario). Furthermore, UMMAC can lower the end-to-end delay and achieves a lower energy consumption compared to Slotted FAMA and MMAC.

Drape Simulation Estimation for Non-Linear Stiffness Model (비선형 강성 모델을 위한 드레이프 시뮬레이션 결과 추정)

  • Eungjune Shim;Eunjung Ju;Myung Geol Choi
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.117-125
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    • 2023
  • In the development of clothing design through virtual simulation, it is essential to minimize the differences between the virtual and the real world as much as possible. The most critical task to enhance the similarity between virtual and real garments is to find simulation parameters that can closely emulate the physical properties of the actual fabric in use. The simulation parameter optimization process requires manual tuning by experts, demanding high expertise and a significant amount of time. Especially, considerable time is consumed in repeatedly running simulations to check the results of applying the tuned simulation parameters. Recently, to tackle this issue, artificial neural network learning models have been proposed that swiftly estimate the results of drape test simulations, which are predominantly used for parameter tuning. In these earlier studies, relatively simple linear stiffness models were used, and instead of estimating the entirety of the drape mesh, they estimated only a portion of the mesh and interpolated the rest. However, there is still a scarcity of research on non-linear stiffness models, which are commonly used in actual garment design. In this paper, we propose a learning model for estimating the results of drape simulations for non-linear stiffness models. Our learning model estimates the full high-resolution mesh model of drape. To validate the performance of the proposed method, experiments were conducted using three different drape test methods, demonstrating high accuracy in estimation.

A Simulation Study on the Deadlock of a Rail-Based Container Transport System (레일기반 컨테이너 이송 시스템의 교착에 관한 시뮬레이션 연구)

  • Seo, Jeong-Hoon;Yi, Sang-Hyuk;Kim, Kap-Hwan
    • Journal of Navigation and Port Research
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    • v.42 no.1
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    • pp.47-56
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    • 2018
  • In this study, the focus is on the issue of whether a container terminal is facing the limitation of its productivity for serving mega-vessels with numerous containers. In order to enhance the terminal operations, a new conceptual design of the container handling system have been proposed. This research focuses on the rail-based container transport system and its operations. This system consists of rail-based shuttle cranes and rail-based transporters called flatcars. The deadlock problem for managing automated transporters in container terminals has been an important issue for a long measurement of time. Therefore, this study defines the deadlock situation and proposes its avoidance rules at the rail-based container transport system, which is required to handle numerous container throughput operations. The deadlock in the rail-based container transport system is classified into two parts: deadlock between cranes and flatcars; deadlock between flatcars. We developed the simulation model for use with characterizing and analyzing the rail-based container transport system. By running the simulation, we derived possible deadlock situations, and propose the several deadlock avoidance algorithms to provide results for these identified situations. In the simulation experiments, the performances of the deadlock avoidance algorithms are compared according to the frequency of deadlocks as noted in the simulations.

Experiments on An Network Processor-based Intrusion Detection (네트워크 프로세서 기반의 침입탐지 시스템 구현)

  • Kim, Hyeong-Ju;Kim, Ik-Kyun;Park, Dae-Chul
    • The KIPS Transactions:PartC
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    • v.11C no.3
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    • pp.319-326
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    • 2004
  • To help network intrusion detection systems(NIDSs) keep up with the demands of today's networks, that we the increasing network throughput and amount of attacks, a radical new approach in hardware and software system architecture is required. In this paper, we propose a Network Processor(NP) based In-Line mode NIDS that supports the packet payload inspection detecting the malicious behaviors, as well as the packet filtering and the traffic metering. In particular, we separate the filtering and metering functions from the deep packet inspection function using two-level searching scheme, thus the complicated and time-consuming operation of the deep packet inspection function does not hinder or flop the basic operations of the In-line mode system. From a proto-type NP-based NIDS implemented at a PC platform with an x86 processor running Linux, two Gigabit Ethernet ports, and 2.5Gbps Agere PayloadPlus(APP) NP solution, the experiment results show that our proposed scheme can reliably filter and meter the full traffic of two gigabit ports at the first level even though it can inspect the packet payload up to 320 Mbps in real-time at the second level, which can be compared to the performance of general-purpose processor based Inspection. However, the simulation results show that the deep packet searching is also possible up to 2Gbps in wire speed when we adopt 10Gbps APP solution.

Bandwidth Adjustment Techniques for MMOG in a Cloud-P2P Hybrid Architecture (클라우드와 P2P 하이브리드 구조의 MMOG를 위한 대역폭 조정 기법)

  • Jin-Hwan Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.55-61
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    • 2024
  • In a hybrid architecture that combines the technological advantages of P2P(peer-to-peer) and cloud computing, it is possible to efficiently supply resources and allocate loads. In other words, by appropriately utilizing the processing power of the players constituting P2P as well as the server in the cloud computing environment, MMOG(Massively Multiplayer Online Game) can be configured that considers the scale of economic cost and service quality. In fact, the computing power and communication bandwidth of servers in the cloud are important demand-based resources. The more it is used when renting, the higher the cost, while the quality of service improves. On the other hand, if the player's processing power is utilized a lot, the quality of service deteriorates relatively while the economic cost decreases. In this paper, a bandwidth adjustment technique between servers and players for MMOG based on this hybrid structure is described. When the number of players running at the same time increases, the players' actions are appropriately distributed to servers and players to effectively utilize the server's computing power and communication volume. Simulation results show that in the MMOG based on cloud and P2P hybrid architecture, the bandwidth of the server is proportionally decreased as the bandwidth directly handled by players is increased.