• Title/Summary/Keyword: Position and Force Scaling

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The effects of scaling factors and quantization in sensors on free motion of teleoperation system

  • Hwang, Dal-Yeon;Cho, SangKyu;Park, Sanguk
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1512-1515
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    • 1997
  • One of the advantages of master-slave teleoperation is scaling concept such as position scaling, force scaling Meanuhile, lots of quantization effects are generated from position and force sensors in the master and slave manipulator. In this paper, to show the output error caused by the quantizaion effects from the position sensor and position scaling factor, simulation is done for free motion without contact in slave side. Transfer functiion model in which the quantization effect is assumed to be a disturbance input to the system is derived. Model shows that Jacobian, scaling factors, and controller affect the output by quantization effects form esnsors. One dof master and slave are used for simulation. In our study, the higher sensor resolution decreases the output error form quantization. Scaling factors can amplify the quantizatiion effects form the sensors in master and slave manipulators.

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Feasible Scaled Region of Teleoperation Based on the Unconditional Stability

  • Hwang, Dal-Yeon;Blake Hannaford;Park, Hyoukryeol
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.1
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    • pp.32-37
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    • 2002
  • Applications of scaled telemanipulation into micro or nano world that shows many different features from directly human interfaced tools have been increased continuously. Here, we have to consider many aspects of scaling such as force, position, and impedance. For instance, what will be the possible range of force and position scaling with a specific level of performance and stability\ulcorner This knowledge of feasible staling region can be critical to human operator safety. In this paper, we show the upper bound of the product of force and position scaling and simulation results of 1DOF scaled system by using the Llewellyn's unconditional stability in continuous and discrete domain showing the effect of sampling rate.

Identification of Feasible Scaled Teleoperation Region Based on Scaling Factors and Sampling Rates

  • Hwang, Dal-Yeon;Blake Hannaford;Park, Hyoukryeol
    • Journal of Mechanical Science and Technology
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    • v.15 no.1
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    • pp.1-9
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    • 2001
  • The recent spread of scaled telemanipulation into microsurgery and the nano-world increasingly requires the identification of the possible operation region as a main system specification. A teleoperation system is a complex cascaded system since the human operator, master, slave, and communication are involved bilaterally. Hence, a small time delay inside a master and slave system can be critical to the overall system stability even without communication time delay. In this paper we derive an upper bound of the scaling product of position and force by using Llewellyns unconditional stability. This bound can be used for checking the validity of the designed bilateral controller. Time delay from the sample and hold of computer control and its effects on stability of scaled teleoperation are modeled and simulated based on the transfer function of the teleoperation system. The feasible operation region in terms of position and force scaling decreases sharply as the sampling rate decreases and time delays inside the master and slave increase.

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A Study on the Impedance Scaled Tele-Nanomanipulation in a Nanoscale Virtual Environment (나노 스케일 가상환경에서의 나노-원격 조작의 임피던스 스케일링에 관한 연구)

  • Kim, Sung-Gaun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.30 no.11 s.254
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    • pp.1401-1407
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    • 2006
  • In a haptic interface system with a nanoscale virtual environment (NVE) using an atomic force microscope (AFM), impedance scaling is important. In order to explicitly derive the relationship between performance and impedance scaling factors, a nanoscale virtual coupling (NSVC) concept and a selection method of scaling factors of velocity (or position) and force are introduced. An available scaling factor region is represented based on Llewellyn's absolute stability criteria and the physical limitation of the haptic device. Experiments have been performed for tele-nanomanipulation tasks such as positioning, indenting and nanolithography with available force scaling factor in the NVE.

Nanolithography Using Haptic Interface in a Nanoscale Virtual Surface (햅틱인터페이스를 이용한 나노스케일 가상표면에서의 나노리소그래피)

  • Kim Sung-Gaun
    • Journal of the Korean institute of surface engineering
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    • v.39 no.2
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    • pp.64-69
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    • 2006
  • Nanoscale task such as nanolithography and nanoindenting is a challenging work that is beyond the capabilities of human sensing and precision. Since surface forces and intermolecular forces dominate over gravitational and other more intuitive forces of the macro world at the nanoscale, a user is not familiar with these novel nanoforce effects. In order to overcome this scaling barrier, haptic interfaces that consist of visual and force feedback at the macro world have been used with an Atomic Force Microscope (AFM) as a manipulator at the nanoscale. In this paper, a nanoscale virtual coupling (NSVC) concept is introduced and the relationship between performance and impedance scaling factors of velocity (or position) and force are explicitly represented. Experiments have been performed for nanoindenting and nanolithography with different materials in the nanoscale virtual surface. The interaction forces (non contact and contact nanoforces) between the AFM tip and the nano sample are transmitted to the operator through the haptic interface.

Toward Transparent Virtual Coupling for Haptic Interaction during Contact Tasks (컨택트 작업 시 햅틱 인터렉션의 투명성 향상을 위한 Virtual Coupling 기법의 설계)

  • Kim, Myungsin;Lee, Dongjun
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.186-196
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    • 2013
  • Since its introduction (e.g., [4, 6]), virtual coupling technique has been de facto way to connect a haptic device with a virtual proxy for haptic rendering and control. However, because of the single dependence on spring-damper feedback action, this virtual coupling suffers from the degraded transparency particularly during contact tasks when large device/proxy-forces are involved. In this paper, we propose a novel virtual coupling technique, which, by utilizing passive decomposition, reduces device-proxy position deviation even during the contact tasks while also scaling down (or up) the apparent inertia of the coordinated device-proxy. By doing so, we can significantly improve transparency between multiple degree of freedom (possibly nonlinear) haptic device and virtual proxy. In other to use passive decomposition, disturbance observer of [3] is adopted to estimate human force with some dead-zone modification to avoid "winding-up" force estimation in the presence of device torque saturation. Some preliminary experimental results are also given to illustrate efficacy of the proposed technique.

An Experimental Study of Smoke Movement in Tunnel Fires with Natural Ventilation (터널 화재시 자연 배기에 의한 연기 거동에 관한 실험적 연구)

  • 이성룡;김충익;유홍선
    • Fire Science and Engineering
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    • v.15 no.1
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    • pp.1-6
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    • 2001
  • In this study, reduced-scale experiments were conducted to understand smoke movements in tunnel fires with the natural ventilation. The 1/20 scale experiments were conducted under the Froude scaling since the smoke movement in tunnels is governed by buoyancy force. Three cases of experiments, in which a natural vent location varied from 1 m, 2 m and 3 m from the fire source symmetrically, were conducted in order to evaluate the effect of the position of ventilation systems on smoke movement. In case of a poo1 whose diameter is 4.36 cm, the temperature of smoke layer passed through the vent was maintained 7~$8^{\circ}c$ less than that of smoke layer without a vent. In case of a pool whose diameter is 5.23 cm, the average velocity passed through the vent was decreased when it was close to the fire source. And the maximum delay time was 3.86s. In CASE 1, the ceiling temperature was decreased by approximately 8$^{\circ}C$ and the vertical temperature was decreased by approximately $7^{\circ}c$. In CASE 2, both ceiling and vertical temperature wert decreased by $3^{\circ}c$ and in CASE 3, they were decreased by $2^{\circ}c$ each. It was confirmed that the thickness of smoke layer was maintained uniformly under the 25% height of tunnel through the visualized smoke flow by a laser sheet and the digital camcoder.

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Stylized Specular Reflections Using Projective Textures based on Principal Curvature Analysis (주곡률 해석 기반의 투영 텍스처를 이용한 스타일 반사 효과)

  • Lee, Hwan-Jik;Choi, Jung-Ju
    • Journal of the HCI Society of Korea
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    • v.1 no.1
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    • pp.37-44
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    • 2006
  • Specular reflections provide the visual feedback that describes the material type of an object, its local shape, and lighting environment. In photorealistic rendering, there have been a number of research available to render specular reflections effectively based on a local reflection model. In traditional cel animations and cartoons, specular reflections plays important role in representing artistic intentions for an object and its related environment reflections, so the shapes of highlights are quite stylistic. In this paper, we present a method to render and control stylized specular reflections using projective textures based on principal curvature analysis. Specifying a texture as a pattern of a highlight and projecting the texture on the specular region of a given 3D model, we can obtain a stylized representation of specular reflections. For a given polygonal model, a view point, and a light source, we first find the maximum specular intensity point, and then locate the texture projector along the line parallel to the normal vector and passing through the point. The orientation of the projector is determined by the principal directions at the point. Finally, the size of the projection frustum is determined by the principal curvatures corresponding to the principal directions. The proposed method can control the position, orientation, and size of the specular reflection efficiently by translating the projector along the principal directions, rotating the projector about the normal vector, and scaling the principal curvatures, respectively. The method is be applicable to real-time applications such as cartoon style 3D games. We implement the method by Microsoft DirectX 9.0c SDK and programmable vertex/pixel shaders on Nvidia GeForce FX 7800 graphics subsystems. According to our experimental results, we can render and control the stylized specular reflections for a 3D model of several ten thousands of triangles in real-time.

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