• Title/Summary/Keyword: Polling

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A Packet Scheduling Algorithm for High-speed Portable Internet System (휴대 인터넷 시스템에서의 패킷 스케줄링 알고리즘 연구)

  • Choi, Seong-Hoon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.30 no.1
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    • pp.59-65
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    • 2007
  • HPI (High-speed Portable Internet) system which provides high speed internet services is going to be commercialized soon. Since HPI provides simultaneously four different service types such as UGS (Unsolicited Grant Service), rtPS (real time Polling Service), nrtPS(non-real time Polling Service), and BE (Best Effort) under different QoS (Quality of Service) requirements and limited wireless channel resources, efficient packet scheduling mechanisms are necessary to increase the utilization of channels as well as to satisfy the various QoS requirements. This study regards the traffic data to be served as time series and proposes a new packet scheduling algorithm based on the nonparametric statistical test. The performance of the newly proposed algorithm is evaluated through the simulation analysis using a simulator that can evaluate the performance of packet scheduling mechanisms under various values of system parameters and measures such as packet delay time, data transmission rate, number of loss packets, and channel utilization.

A Design and Implementation of Fault Tolerance Agent on Distributed Multimedia Environment (분산 멀티미디어 환경에서 결함 허용 에이전트의 설계 및 구현)

  • Go, Eung-Nam;Hwang, Dae-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.10
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    • pp.2618-2629
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    • 1999
  • In this paper, we describe the design and implementation of the FDRA(Fault Detection Recovery based on Agent) running on distributed multimedia environment. DOORAE is a good example for distributed multimedia and multimedia distance education system among students and teachers during lecture. It has primitive service agents. Service functions are implemented with objected oriented concept. FDRA is a multi-agent system. It has been environment, intelligent agents interact with each other, either collaboratively or non-collaboratively, to achieve their goals. The main idea is to detect an error by using polling method. This system detects an error by polling periodically the process with relation to session. And, it is to classify the type of error s automatically by using learning rules. The merit of this system is to use the same method to recovery it as it creates a session. FDRA is a system that is able to detect an error, to classify an error type, and to recover automatically a software error based on distributed multimedia environment.

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The Design and Implementation of the Shuttle Protocol for Gathering Management Information Periodically (주기성을 갖는 네트워크 관리 정보 수집을 위한 셔틀 프로토콜의 설계 및 구현)

  • Gang, Hyeon-Jung;Lee, Sang-Il;Jeong, Jin-Uk
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.6
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    • pp.879-890
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    • 1995
  • This paper proposes the shuttle protocol that can gather management information from managed systems in an efficient way. In this paper, we implement the protocol and evaluate the performance by simulation. The major feature of the shuttle protocol is a chained logical connection through managed systems, and management informations to be collected are circulated among specified managed systems in circular order on a logical ring connection. The data generated by an managed system are relayed to a neighbor managed system and the system sends its data which has additional management information to received data. Finally, a manager stationman get all of data generated by every managed system. we will show the analysis of management traffic patterns using conventional polling schemes and the shuttle protocol implementation viable to TCP/IP network and improving existing polling mechansims. Additionally, it is performed to evaluate the packet processing time and its distribution of a manager system and a gateway, and the queue length of packet and bit length of gateway against conventional polling schemes by simulation using OPNRT, a simulation-dedicated package.

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Decision Rule using Confidence Based Anti-phone Model and Interrupt-Polling Method for Distributed Speech Recognition DSP Networking System (분산형 음성인식 DSP 네트워킹 시스템을 위한 반음소 모델기반의 신뢰도를 사용한 결정규칙과 인터럽트-폴링)

  • Song, Ki-Chang;Kang, Chul-Ho
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1016-1022
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    • 2010
  • Far-talking recognition and distributed speech recognition networking techniques are essential to control various and complex home services conveniently with voices. It is possible to control devices everywhere at home by using only voices. In this paper, we have developed the server-client DSP module for distributed speech recognition network system and proposed a new decision rule to decide intelligently whether to accept the recognition results or not by the transferred confidence rate. Simulation results show that the proposed decision rule delivers better performances than the conventional decision by majority rule or decision by first-arrival. Also, we have proposed the new interrupt-polling technique to remedy the defect of existing delay technique which always has to wait several clients' results for a few seconds. The proposed technique queries all client's status after first-arrival and decides whether to wait or not. It can remove unnecessary delay-time without any performance degradation.

Chaos Based Random Number Generation In Tiny MCU (소형마이콤에서의 카오스난수 발생 함수구현)

  • Hyun, Jae-Ho
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.3
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    • pp.1-4
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    • 2010
  • RS-485, communication bases from small network system must prepare in collision. The collision is that mean the data transfer breaks. For a stabilized communication chooses 1:N polling methods. But polling is low speed in addition to maybe overload Master device. So, usual N:N Prefers a communication. In this case, must be preparing to avoid collision or some solutions. Generally, to after collision retransmits after short time. It's called delay time for short time. When making a delay time, uses address of each systems. (Address of each node) If the many nodes collided, the each node has different delay time. When making a delay time, uses a usual random number. Making a random number is hard job. So uses a usual pseudorandom number. It is more difficult from small size MCU. The Chaos random number provides stabled value. Finally, when uses the Chaos random number, the stability and reliability of system get better.

Priority Polling and Dual Token Bucket based HCCA Algorithm for IEEE 802.11e WLAN (IEEE 802.11e WLAN을 위한 우선순위 폴링 및 이중 토큰 버킷 기반의 HCCA 알고리즘)

  • Lee, Dong-Yul;Lee, Chae-Woo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.4
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    • pp.31-41
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    • 2009
  • IEEE 802.11e proposed by IEEE 802.11 working group to guarantee QoS has contention based EDCA and contention free based HCCA. HCCA, a centralized polling based mechanism of 802.11e, needs a scheduling algorithm to allocate the network resource efficiently. The existing standard scheduler, however, is inefficient to support for QoS guarantee for real-time service having VBR traffic. To improve these limit, in this paper, we First, we propose priority polling algorithm which additionally considers the size of MSI and TXOP based on EDD algorithm to increase number of QSTAs. We also propose a dual token bucket TXOP allocation algorithm to reduce congestion caused by stations which enters network with considerable delay variance. TSPEC parameters, Maximum Burst Size (MBS) and Peak Data Rate (PR), are applied to design depth and token generation rate of two buckets. Simulation results show that the proposed algorithm has much higher performance compared with reference and SETT-EDD scheduler in terms of throughput and delay.

Blockchain E-voting System and Governance: The Case of Korean National Pension Service (블록체인 기술을 활용한 전자투표시스템과 지배구조: 국민연금 사례를 중심으로)

  • Chung, Hae Jin
    • The Journal of Society for e-Business Studies
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    • v.24 no.4
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    • pp.1-16
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    • 2019
  • Blockchain technology prevents tampering of central authorities that manage voting process, enhancing trust in the vote results. This technology enables citizens to participate more directly in the areas where delegation was inevitable due to the difficulties in polling fair and trustworthy public opinions. There are many projects around the world proposing to implement voting system for public decision making using blockchain technology. The blockchain voting system is expected to work as a transparent and fair channel for polling public opinions, which will transform the public decision-making process and governance. Korean National Pension Service (NPS) recently introduced stewardship code to better represent the interest of beneficiaries. However, because of the mistrust in governance of NPS, introduction of stewardship code is facing criticism for potential misuse of their voting rights against the interest of beneficiaries and for government's interference with corporate management. This study proposes a voting system applying blockchain technology for polling the opinions of National Pension Fund's beneficiaries to support public decision-making, and discusses social and institutional conditions for implementation of the proposed system.

A MDR Location Polling Algorithm for Location Based Alert Service (위치기반 경보서비스를 위한 MDR위치조회 알고리듬)

  • Ahn, Byung-Ik;Yang, Sung-Bong
    • Journal of Korea Spatial Information System Society
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    • v.8 no.3
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    • pp.89-103
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    • 2006
  • Location-Based Services(LBS) has been varied and expanded rapidly in local and overseas markets due to technology developments and expanded applications of wireless internet. Location Based Alert Service(LBA) capable of automatically furnishing data when entering or outing a specific location is expected to become one of the most important services in LBS. For LBA operation, it is essential to periodically get location information about moving object. However, this can cause a serious system load because system should continuously and largely receive location information of many moving objects. Existing and current methods for location polling of moving object are not suitable for an efficient location acquisition and a search structure required for LBA. In this study, to acquire large-scaled location information for LBA, a MDR moving object location polling algorithm will be suggested to reduce unnecessary location information and decrease system load by using mobility patterns of moving object.

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Dynamic Right Sizing of Maximum-windows for Efficient Bandwidth Allocation on EPON (EPON에서 효율적 대역폭 할당을 위한 최대전송윈도우 크기의 동적변화기법)

  • Lee, Sang-Ho;Lee, Tae-Jin;Chung, Min-Young;Lee, You-Ho;Choo, Hyun-Seung
    • Journal of Internet Computing and Services
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    • v.8 no.4
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    • pp.41-49
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    • 2007
  • Ethernet passive optical network(EPON) is the next-generation technology for supporting services of high-quality at low-cost. In the EPON, all optical network units(ONUs) have to share a limited uplink channel for upstream data. In order to satisfy bandwidth demands of users on high-capacity local access networks(LANs), the optical line terminal(OLT) efficiently divides and allocates time slots of uplink channel to all ONUs. We discuss previous schemes for dynamic bandwidth allocation(DBA), such as interleaved polling with adaptive cycle time(IPACT) and sliding cycle time(SLICT). In this paper, dynamic right sizing of maximum-windows(DRSM), as a novel bandwidth allocation service, is proposed for more effective and efficient time slot allocation of the uplink channel. DRSM which is based on past information of bandwidth allocated by OLT calculates maximum available bandwidth and dynamically alters the maximum window size for the next ONU. This scheme does not only exert every effort to meet bandwidth demands of ONUs with the possible scope, it also seeks fairness of bandwidth allocation among ONUs.

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Energy-aware Dynamic Frequency Scaling Algorithm for Polling based Communication Systems (폴링기반 통신 시스템을 위한 에너지 인지적인 동적 주파수 조절 알고리즘)

  • Cho, Mingi;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.9
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    • pp.1405-1411
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    • 2022
  • Power management is still an important issue in embedded environments as hardware advances like high-performance processors. Power management methods such as DVFS control CPU frequencies in an adaptive manner for efficient power management in polling-based I/O programs such as network communication. This paper presents the problems of the existing power management method and proposes a new power management method. Through this, it is possible to reduce electric consumption by increasing the polling cycle in situations where the frequency of data reception is low, and on the contrary, in situations where data reception is frequent, it can operate at the maximum frequency without performance degradation. After implementing this as a code layer on the embedded board and observing it through Atmel's Power Debugger, the proposed method showed a performance improvement of up to 30% in energy consumption compared to the existing power management method.