• Title/Summary/Keyword: Pointing Device

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A new ultrasonic pointing device for an interactive TV (인터렉티브 TV를 위한 새로운 초음파센서 지시 장치)

  • 손미숙;이기혁
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.564-566
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    • 2003
  • 재래의 TV의 경우 채널변경, 볼륨조절 등의 비교적 간단한 조작만이 필요했던 반면 앞으로 보편화될 인터랙티브 TV는 부가기능의 다양화로 좀더 복잡한 인터렉션을 요구한다. 인터렉티브 TV조작에 사용되는 기술은 트랙볼이나 조이스틱 같은 포인팅 디바이스를 리모콘에 부착하는 방법, 키보드를 이용한 입력, 팜탑 컴퓨터, 음성입력 등 다양한 방법이 있다. 본 논문에서는 초음파센서를 이용한 새로운 입력장치인 소나팬(SonarPen)에 대해 소개하고자 한다.

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An Adaptive Pointing and Correction Algorithm Using the Genetic Algorithm (유전자 알고리즘을 이용한 적응적 포인팅 및 보정 알고리즘)

  • Jo, Jung-Jae;Kim, Young-Chul
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.67-74
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    • 2013
  • In this paper, we propose the pointing and correction algorithm for optimized performance based on Bluetooth communication. The error from the accelerometer sensor's output must be carefully managed as the accelerometer sensor is more sensitive to data change compared to that of the gyroscope sensor. Thus, we minimize the noise by applying the Kalman filter to data for each axis from the accelerometer. In addition, we can also obtain effect compensating the hand tremor by applying the Kalman filter to the data variation for x and y. In this study, we extract data through the Quaternion mapping process on data from the accelerometer and gyroscope. In turn, we can obtain a tilt compensation by applying a compensation algorithm with acceleration of the gravity of the extracted data. Moreover, in order to correct the inaccuracy on smart sensor due to the rapid movement of a device, we propose a adaptive pointing and correction algorithm using the genetic approach to generate the initial population depending on the user.

Infrared LED Pointer for Interactions in Collaborative Environments (협업 환경에서의 인터랙션을 위한 적외선 LED 포인터)

  • Jin, Yoon-Suk;Lee, Kyu-Hwa;Park, Jun
    • Journal of the HCI Society of Korea
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    • v.2 no.1
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    • pp.57-63
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    • 2007
  • Our research was performed in order to implement a new pointing device for human-computer interactions in a collaborative environments based on Tiled Display system. We mainly focused on tracking the position of an infrared light source and applying our system to various areas. More than simple functionality of mouse clicking and pointing, we developed a device that could be used to help people communicate better with the computer. The strong point of our system is that it could be implemented in any place where a camera can be installed. Due to the fact that this system processes only infrared light, computational overhead for LED recognition was very low. Furthermore, by analyzing user's movement, various actions are expected to be performed with more convenience. This system was tested for presentation and game control.

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Laser Pointer Interaction System Based on Image Processing (영상처리 기반의 레이저 포인터 인터랙션 시스템)

  • Kim, Nam-Woo;Lee, Seung-Jae;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of Korea Multimedia Society
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    • v.11 no.3
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    • pp.373-385
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    • 2008
  • The evolution of input device for computer has pretty much slowed down after the introduction of mouse as feinting input device. Even though stylus and touch screen were invented later on which provide some alternatives, all these methods were designed to have close range interaction with computer. There are not many options available for user to interact with computer from afar, which is especially needed during presentation. Therefore, in this paper, we try to fill the gap by proposing a laser pointer interaction system to allow user to give pointing input command to the computer from some distance away using only laser pointer, which is cheap and readily available. With the combination of image processing based software, we could provide mouse-like pointing interaction with computer. The proposed system works well not only in currently plane screen, but also in flexible screen by incorporating the feature of non-linear coordinate mapping algorithm in our system so that our system can support non-linear environment, such as curved and flexible wall.

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An Empirical Study of Minimum Required Size and the Minimum Number of Targets for Pen Input on the Small Display (소형 정보기기의 화면 디자인에서 최적의 펜입력을 위한 구성요소의 크기와 개수에 대한 경험적 연구)

  • Park, Jeong-Soon
    • Archives of design research
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    • v.17 no.4
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    • pp.61-68
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    • 2004
  • A great variety of handheld device are coming onto the market. Some have advanced features compacted into very small sized hardware. In order to maximize the capability of these devices, we need to understand the characteristics of different input methods and utilize them in a sufficient way. Our study aims to understand characteristics of each device, so that we can design user interfaces more effectively. Two experiments were conducted to compare target pointing performance with a pen and with a hardware key on small displays. In experiment 1, we examined participants' performance of target pointing with both input methods at different target sizes. It was found that pen operation is more erroneous than key based operation when target size is smaller than 5mm, but at a target size of 5mm, the error rate decreased to the same level as for key input. In experiment 2, we examined the effect of the number of targets. The results showed, with a target size of 5mm, the pen could point to targets quicker than with key input, when the distance to the target exeeds a path length of 3 steps.

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An Experimental Study on the Vibration Absorber for Vibration Attenuation of Cantilever Beam Structure (외팔보 구조물의 진동감쇠를 위한 동흡진기의 실험적 연구)

  • Kwag, Dong-Gi;Bae, Jae-Sung;Hwang, Jai-Hyuk;Kim, Hun-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.21 no.11
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    • pp.991-996
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    • 2011
  • This study was carried out vibration attenuation of vibration absorber attached to the cantilever beam structure. Modern tank guns are stabilized to allow fire on the move while traversing uneven terrain. However, as the length of the barrel is extended, to meet required muzzle exit velocities, the terrain induced vibrations lead to increased muzzle pointing errors. Thus, reducing these vibrations should lead to increased accuracy. The vibration absorber includes a compliant energy storage device, such as a spring, and a mass secured to the energy storage device. In this study, it accomplished a research in about gun barrel vibration attenuation using tuned mass damper. The barrel was hung from a bungee cord for free-free condition. It accomplished a vibration experiment for verified attenuation efficiency.

Coordinate Measurement in Wired Tablet Using a Electromagnetic Induction System (전자기유도기술을 이용한 유선 태블릿 좌표 측정)

  • Hong, Dong-Goo;Ryu, Young-Kee
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1099-1100
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    • 2008
  • In this paper, we would like to introduce a simple and low cost wired pointing device by using a electromagnetic induction. A number of patents of Wacom describe electronic drawing devices or styluses. The movement of the stylus over a tablet is traced electronically and used applied to a resonant circuit in the stylus. Electromagnetic radiation emitted by the resonant circuit is detected by a sensing mechanism and location processing is used to locate the stylus. In this research, difference coil principle is used to detect the emitted radiation of the resonant circuit in the pen. This detection device shows good performance to detect the location of the pen on the tablet.

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An Experimental study on the Vibration absorber for vibration attenuation of cantilever beam structure (외팔보 구조물의 진동감쇠를 위한 동흡진기의 실험적 연구)

  • Kwag, Dong-Gi;Bae, Jae-Sung;Hwang, Jai-Hyuk;Kim, Hun-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2011.04a
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    • pp.627-632
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    • 2011
  • This study was carried out vibration attenuation of vibration absorber attached to the cantilever beam structure. Modern tank guns are stabilized to allow fire on the move while traversing uneven terrain. However, as the length of the barrel is extended, to meet required muzzle exit velocities, the terrain induced vibrations lead to increased muzzle pointing errors. Thus, reducing these vibrations should lead to increased accuracy. The vibration absorber includes a compliant energy storage device, such as a spring, and a mass secured to the energy storage device. In this study, it accomplished a research in about gun barrel vibration attenuation using tuned mass damper. The barrel was hung from a bungee cord for free - free condition. It accomplished a vibration experiment for verified attenuation efficiency.

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Design and Implementation of a Multimodal Input Device Using a Web Camera

  • Na, Jong-Whoa;Choi, Won-Suk;Lee, Dong-Woo
    • ETRI Journal
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    • v.30 no.4
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    • pp.621-623
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    • 2008
  • We propose a novel input pointing device called the multimodal mouse (MM) which uses two modalities: face recognition and speech recognition. From an analysis of Microsoft Office workloads, we find that 80% of Microsoft Office Specialist test tasks are compound tasks using both the keyboard and the mouse together. When we use the optical mouse (OM), operation is quick, but it requires a hand exchange delay between the keyboard and the mouse. This takes up a significant amount of the total execution time. The MM operates more slowly than the OM, but it does not consume any hand exchange time. As a result, the MM shows better performance than the OM in many cases.

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Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.