• 제목/요약/키워드: Playing environment

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The Color Arrangement of Working Clothes for Visibility in Machine Industrial Work Site

  • Park, Hyewon
    • 패션비즈니스
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    • 제17권3호
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    • pp.1-14
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    • 2013
  • This study is about the evaluation of the color arrangements of working clothes that are harmonized with working environment and assist in the protection of workers in industrial sites. This study attempted color arrangement design with the intention of giving order to the colors of working environment and working clothes so as to help improve the safety of work and the management aspects including human resource management, efficiency improvement, and the practice of business ethics. The study method consisted of literature research, empirical research, and evaluation research. The literature research performed theoretical examination about colors, industrial safety, and visibility. Three actual outdoor work sites in the machine industry were chosen and pictures were taken at 20-30 m from workers. The background colors of the work environment of each work site and the colors of the working clothes that were actually worn were analyzed through color values measured with a color-difference meter(CR-400). As a result, it was found that between value and chroma which affect visibility, color arrangement based on differences in chroma could be a greater influence than color arrangement based on differences in value. The results of this study could assist the integration of color schemes among working environment colors, people and working clothes by suggesting color arrangements with improved visibility that are applicable to the working clothes of domestic machine manufacturers that are playing a pivotal role in domestic industries and by presenting appropriate guidelines.

학령기 아동의 건강에 대한 의미와 건강행위 탐색 (The Study of Health Concept and Health Behaviors in School Children)

  • 김성희;이자형
    • 부모자녀건강학회지
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    • 제9권1호
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    • pp.72-82
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    • 2006
  • Purpose: To analyze the health concept and health behaviors in school children through the interview on study groups. To obtain the subjective data for health concept and health behaviors in school children. Methods: This study is a qualitative study applied the interview of study groups. Participants are 12 people and two groups- each of them is 3 males and females, which are $6^{th}$grade of elementary schools located in Seoul city and Kyung-gi Province. The interviews were conducted twice on November in 2005. Results: 83 items are significantly related in health concept for school children. The results are the following; 1) the significant health concept for school children is 15 items and there are 5 areas- strength, comfort, action, compatibility and normal life. 2) the actual health behaviors are 23 items and there are 8 areas-exercising, associating, mentally resting, laughing, releasing stress, well sleeping, well eating and receivingcheck-up. 3) the needed and the wanted health behaviors are 45 items and there are 12 areas-well eating, well cleaning, exercising, playing, comforting, resting, staying in familiar environment, receiving regular check-up, abstaining, associating, enjoying hobbies, and forming environment & facilities. Conclusion: For health concepts, school children consider significantly not only physical activities but also social and mental activities and environment. They also want exercising, abstaining, eating well, checking-up, enjoying hobbies, forming environment & facilities with various activities.

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낙동강 중⋅하류에서 표층 시료와 수직 예망 시료의 동물플랑크톤 군집 구조 차이 비교 (Differences in Zooplankton Community Structure between Surface Water and Vertical Integrated Water in Middle and Down Stream of Nakdong River)

  • 김민석;박혜경
    • 한국물환경학회지
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    • 제39권3호
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    • pp.215-222
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    • 2023
  • Zooplankton are primary consumers in the food web connecting primary producers and predators such as small fish, playing an important role in energy transfer in aquatic ecosystems. Therefore, it is essential to understand the zooplankton community structure in material cycle and energy flow in aquatic ecosystems. Zooplankton in large rivers with a low flow rate would distribute vertically as in lakes. In this study, we collected zooplankton by surface water filtration and vertical haul method with 64 ㎛-mesh plankton net at three stations (ND-1, ND-2, ND-3) in Nakdong River fortnightly from June 2018 to December 2019. Species composition and individual densities were analyzed. All three stations showed differences in relative abundance of zooplankton groups between surface water and vertical integrated water, with the largest difference shown in the deepest station, ND-2. In vertically integrated water at ND-2, the relative abundance of rotifera was low by a maximum of 25% and that of cladocera was high by a maximum of 22% compared to surface water samples. These results indicate that surface water filtration method is not enough to represent the community structure of zooplankton compared to the vertical haul method in large rivers.

울산시 신주거지의 아파트 계획을 위한 거주자 주거선택행동에 관한 연구 (A Study on the Housing Choice Behavior of Residents the Plan of Apartment in New Housing Area, Ulsan)

  • 김선중;권명희
    • 한국주거학회논문집
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    • 제17권4호
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    • pp.1-13
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    • 2006
  • The purpose of the study was to identify the level of housing choice behavior by using the factors of residential satisfaction level, mobility motivation, and housing needs of potential purchasers in Bukgu New Housing Area, Ulsan. The survey used questionnaire from 326 households living in Bukgu and nearby area and analyzed using descriptive statistics. The research results showed low degree of residential satisfaction in storage space and neighborhood. The mobility motivations were improvement of physical environment improvement, education environment, walking road, view and lighting. The housing needs for indoor spaces showed to want more functional arrangement than the room size. The housing needs for outdoor spaces showed to want neighborhood environment in connection with the education or hospital facilities, the welfare facilities for pre-kindergarten children and elders and the leisure facilities. And the housing needs for facilities were floor furnishing for health, crime prevention system for safety needs, housekeeping appliance against environmental pollution, additional function for energy saving. The housing needs for common spaces showed that the residents preferred playing facilities by age group, exercise facilities, the community hall and the rest room which can do games or meetings.

자녀의 성장에 따른 주거 내 거실 공간의 행태지원성 변화 연구 - 서울시의 아파트에 거주하는 1자녀 맞벌이 가구를 중심으로 - (An Analysis on the Change of Behavioral Affordance of the Livingroom in a Residence Depending on the Child's Developmental Stage - Focused on Double-Income Families with One Child Residing in Apartment Housing in Seoul -)

  • 이은주;정경숙;강혜연
    • 한국주거학회논문집
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    • 제27권6호
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    • pp.9-18
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    • 2016
  • This research was aimed at finding clues of improving behavioral affordance of the residential environment by scrutinizing change of the residents' behavior in a livingroom depending on the child's development stage. 30 double-income families with one child were the subjects of depths interview, survey, observation of this research, who were residents of 3-bedroom apartment housing in Seoul. They presented obvious different behavioral patterns according to their child's development stage. Breeding and playing behavior were prior to the others when their child was in childhood, then relaxing with TV and PC behavior were getting superior when their child was in school period. It is important that residents perceive that the numerous types of behavior may take place in a livingroom, some of which has originated in our long residential culture. And then real housing should be provided to them that has proper behavioral affordance to support all those behavior. Housings with minimum walls and rooms would make it possible. A family has its inner dynamics can live a sustainable life in that housing as a home, that lasts along their whole life.

상호작용적인 문화 교육을 위해 가상현실을 이용한 고구려 벽화 복원 연구 (Designing a Digital Reconstruction of Koguryo Mural using Virtual Reality Technology for Interactive Cultural Heritage Learning)

  • 조용주;문형태
    • 한국정보통신학회논문지
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    • 제10권8호
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    • pp.1359-1365
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    • 2006
  • 디지털 고구려는 안악 3호분 고구려 고분을사용자와 상호작용을 높이기 위해 게임요소를 가미하여 제작한 가상현실 환경이다. 디지털 고구려는 디지털 기술로 문화 유산 복원만이 아니라 일반 대중에게 특히 초등학생 어린이들에게 고구려인의 생활상과 문화를 이해하고 역사 학습을 도와주는데 중점을 두었다. 본 논문에서는 고구려의 고분과 벽화들을 복원하는 과정과 교육용 환경으로서 사용자들의 관심을 높이기 위해 게임의 형태를 취한 가상현실 환경 제작 과정, 그리고 개발과 시연을 통해 나타났던 개선점들과 몰입감을 증대시키기 위한 향후 연구방향에 대해 논한다.

MARPOL 73/78 상 당사국의 보고의무에 대한 연구 (A Study on Obligations of Contracting Parties regarding Reporting Requirements under MARPOL 73/78)

  • 석지훈
    • 해양환경안전학회지
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    • 제18권5호
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    • pp.496-504
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    • 2012
  • 환경보호 분야에서는 국제협약의 원활한 이행을 위해 당사국 간의 긴밀한 협조가 요구되며, MARPOL 73/78 상 보고의무는 해양환경보호를 위한 국제협력의 일환으로서 중요한 역할을 하고 있다. 이 연구에서는 MARPOL 73/78 상 보고요건의 국제법적 의미에 대하여 살펴보고, 당사국들의 보고의무 이행현황을 조사하였다. 이를 위하여 2001년부터 2010년까지 지난 10년간의 MEPC/Circ.318의 각 항목에 따른 MARPOL 73/78 상 보고의무의 이행현황을 분석하였다. 또 다른 한편으로는 이러한 이행현황에 대한 분석을 통해 당사국의 보고의무 준수율을 향상할 수 있는 개선방안을 제시하였다.

아파트단지 옥외공간의 친육아환경 요소에 대한 분석 (Analysis of Parenting-Friendly Outdoor Environment in Apartment Complexes)

  • 김효정;박경옥
    • 한국주거학회논문집
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    • 제28권1호
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    • pp.95-107
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    • 2017
  • The purpose of the study is to analyze the planning characteristics of outdoor space in apartment complexes in terms of child-care environment. We selected 8 apartment complexes in Cheongju, within three years from construction, of small and medium-sized apartments ($60-85m^2$) where a large number of families with young children are presumed to reside in. As a result of the study, it was found that whereas the factors that can be quantified such as the floor height differences, the angles of ramps, and the number of the rest facilities are excellent, the qualitative part which cannot be easily quantified such as the location and direction of the rest facility and play materials should be improved a lot. And the following improvements were suggested; separating the pedestrian passage from the vehicle road in the main entrance of the complex, utilizing the piloti for infant caring, making the entrance area of apartment safe for pedestrians from vehicles, reallocating resting spaces, redesigning resting spaces safer to infants, building or reallocating existing booths at the stops of kindergarten buses, redesigning the square safer from vehicles with shades, making it possible for guardians to watch infants in playing field from the resting space, allocating natural environments essential for child development.

지능적 정보관리를 위한 다기능 메모관리 시스템 (A Multi-functional Memorandum System for Managing Information Intelligently)

  • 최준일;김순철;장중혁
    • 한국산업정보학회논문지
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    • 제15권5호
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    • pp.89-95
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    • 2010
  • 각종 정보가 범람하고 있는 현대에서 메모는 간단한 기록을 통해 쉽게 정보를 관리할 수 있는 수단으로 자리 잡았다. 특히, 정보화시대의 도래로 널리 보급된 컴퓨터 상에서 사용가능한 전자 메모는 비즈니스 사회에서 매우 유용하게 이용되고 있다. 점차적으로 지능화 되어가는 비즈니스 환경을 고려하여 본 논문에서는 해당 환경에서 지능적으로 정보를 관리할 수 있는 다기능 전자 메모 시스템을 제안한다. 제안된 방법에서는 데이터베이스를 활용한 메모 정보 관리를 통해 시공간의 제약을 줄인다. 더불어, 해당 시스템은 음악 재생, 화면 캡쳐 및 일정관리 등의 기능을 지원한다. 이러한 기능들은 비즈니스 환경에서 제안된 시스템의 활용도를 높여준다.

영유아를 대상으로 한 자연친화적 캐릭터 개발 연구 (Development of nature friendly characters for infants and toddlers)

  • 주은령;정진헌
    • 디지털융복합연구
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    • 제16권3호
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    • pp.415-422
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    • 2018
  • 현대 문명의 발달로 사람들은 편안한 생활을 영유하게 됐지만, 폭력적이고 자극적인 콘텐츠들도 쉽게 접하게 되었다. 현대 문명에서 벗어나 자연을 동경하는 자연친화 문화가 형성되고 있으며 이러한 문화를 영유아들이 쉽게 접하는 캐릭터에도 적용해 자연친화적 캐릭터를 만들고 발전시켜 나가야 한다. 본 논문에서는 자연친화적 캐릭터 개발사례를 보여주고 한국의 자연친화적 캐릭터 설정을 제시하여 다양한 자연친화적 캐릭터가 등장하도록 가이드 역할을 하는 것을 목적으로 한다. 유명한 국외 자연친화적 캐릭터 3가지 사례와 자연이 영유아에게 주는 영향을 선행 연구된 논문과 출간된 책을 참고하여 조사한다. 선행 연구를 통해 자연친화가 영유아의 정서와 생명존중에 긍정적인 영향을 준다는 것을 확인하였으며 자연친화적 캐릭터의 특징으로 1.그 나라의 자연환경을 배경으로 그려졌다. 2.자연보호와 사랑, 자연에서 노는 이야기로 많은 사람들의 사랑을 받아왔다. 이야기 설정으로 1.친구들과 숲 체험활동을 하는 이야기 2.놀이, 탐구, 해설 등 자연 관찰과 탐구의 이야기 3.풀, 꽃, 나무, 곤충 등의 한국의 자연환경으로 그려진 그림 4.생명 존중, 자연보호, 자연 사랑의 교육적, 철학적 이야기를 제시하였다. 본 논문을 통해 자연친화적 캐릭터가 널리 알려지는 계기가 되길 바라며 국내 캐릭터 산업이 다양한 분야로 확장되고 성장해 나가길 기대해 본다.