• Title/Summary/Keyword: Playing Technique

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Effect of Stepwise Communication Education Program using SBAR among Nursing Students: Focusing on Scenarios and Nursing Case-based Role Playing (간호대학생의 SBAR를 이용한 단계별 의사소통 교육프로그램의 효과: 시나리오와 간호사례기반 역할극을 중심으로)

  • Noh, Yoon Goo;Lee, Insook
    • The Journal of Korean Academic Society of Nursing Education
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    • v.24 no.2
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    • pp.115-126
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    • 2018
  • Purpose: This study intends to examine the effects of a stepwise communication education program among nursing college students, focusing on scenarios and nursing case-based role playing. Methods: The study design was a one-group repeated measure ANOVA. Participants were 27 nursing students in practice. Students participated in 5-week stepwise communication education program using SBAR; including 1 week of lecture education, 4 weeks of scenarios and nursing case-based role playing. The data were collected at each level of the education process: pre-education, after 1 week of lectures, and after completion of scenarios and nursing case-based role playing. Repeated measures ANOVA was used to determine changes in SBAR technique knowledge and communication self-efficacy. Results: The stepwise communication education program using SBAR was effective in increasing SBAR technique knowledge, and communication self-efficacy. The lecture-based education was effective only in the area of SBAR technique knowledge and its subscale, attitudes towards SBAR. However, scenarios and nursing case-based role playing was broadly effective across communication self-efficacy, SBAR technique knowledge, and its subscale, knowledge of the SBAR. Conclusion: Based on this study, we propose that it is necessary to confirm the effect of long-term SBAR communication education using scenarios and nursing case-based role playing in nursing students' practice.

Analysis Of the Bass Performance Of Jimmy Blanton (Jimmy Blanton의 연주기법과 스타일에 관한 연구)

  • Yoon, Du-Young;Cho, Tae-Seon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.1
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    • pp.56-61
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    • 2015
  • This is the Study of the Bass performance of the Jimmy Blanton who is first pioneer of Jazz Style Bass playing. Since the contrabass is using in jazz Performances Before jimmy Blanton, playing technique was mainly played repeatedly with simply two or four Beat with Root or 5th degree of Chord Tone. In Other words, there was only root based Note along with Harmony which doesn't have Bass Solos or Melodic phrase Appeared in Bass playing. Jimmy Blanton Was the First Bass Player who changes This Traditional Concept of Jazz bass playing after New Orleans Jazz era. He was introduced variety of accompaniment Style with Various rhythmic phrase and Bass Soloing like a horn Player. We could know that His Style Continues to Such as Ray Brown, Paul chambers who has a big Name after Jimmy Blanton. I analyzed accompaniment Style and solo techniques Of Jimmy Blanton with the Song "Cotton tail and MR.JB Blues" Which He Performed with Duke Ellington. I learned a lot while I'm analyzing his Performing Style from Jimmy Blanton, such as Target Note playing, using Chord Tones and Arpeggios, Melodic Solo Style, Jazz Style Bowing Technique, Question and Answer Phrasing etc. I could notice That He Was the true Pioneer of the First Bass player In the Early Jazz days.

A Voice-Annotation Technique in Mobile E-book for Reading-disabled People (독서장애인용 디지털음성도서를 위한 음성 어노테이션 기법)

  • Lee, Kyung-Hee;Lee, Jong-Woo;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.329-337
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    • 2011
  • Digital talking book has been developed to enhance reading experiences for reading-disabled people. In the existing digital talking book, however, annotations can be created only through the screen interfaces. Screen annotation interfaces is of no use for reading-disabled people because they need reader's eyesight. In this paper, we suggest a voice annotation technique can create notes and highlights at any playing time by using hearing sense and voice command. We design a location determination technique that pinpoints where a voice annotation should be placed in the playing sentences. To verify the effectiveness of our voice annotation technique, we implement a prototype in an android platform. We can find out by the black-blindfolded users testing that our system can perfectly locate the exact position that a voice annotation should be placed into.

A Study on the Intelligent NPC in MMORPG (MMORPG에서의 지능형 NPC에 관한 연구)

  • Lee, Eun-Hee;Park, Choong-Shik;Cho, Sung-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.388-391
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    • 2006
  • In the lately fews years, it take a growing interested in game AI and study zealously on game AI. In this paper, we research an usual individuality of NPC(Non-Player Character) on MMORPG(Massively Multiplayor Online Role Playing Game) and An AI technique on computer game. we study on a role and an individuality of NPC for take-up the game, moreover, we research on technique of game AI for take-up the game.

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Computer-Supported Piano Performance Science (컴퓨터지원 피아노 연주과학)

  • Roh, Kyeong Won;Eum, Hee Jung;Kim, Hee-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1738-1741
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    • 2019
  • Music performance techniques have been primarily trained by apprenticeship. The technique transfer, which relies on the imitation of experience and actual performance without scientific evidence, required the pianists more time and effort than necessary. However, if the players in the field discover the principles of universally applicable piano playing techniques in collaboration with scientists, they will avoid errors and prepare a new paradigm in the development of piano playing techniques. This is why music performance science is needed. Little has been studied about it in Korea, but it has been activated abroad since the mid-1990s. The core science of music performance science is expected to be computer science fitting data analysis. In this paper, we introduce music performance science for the pianist and present how computer can help it.

Mickey Mousing Technique for the Unique Expression of Music in Nature Documentaries

  • Kim, Hyung-Jin;Um, Kang-iL
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.86-95
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    • 2020
  • There is a unique method of musical expression in the nature documentary. The expression method is Mickey Mousing technique, which expresses the movement of animals with music. The Mickey mousing technique can also be used in other types of documentaries, but it is most prominently used in nature documentaries. The Mickey Mousing technique cannot be used in any field other than music composition, because the composer should describe the movement of animals by playing music to match the animal's movements exactly. It is also because they have to play the instrument separately according to the sound source. In this study, we examined the nature documentaries broadcast by KBS over the last five years and analyzed the cases of Mickey Mousing technique. Therefore, we obtained research results that the Mickey Mousing technique is necessary and that the music composition is also necessary as a background music of nature documentaries.

A transcode scheduling technique to reduce early-stage delay time in playing multimedia in mobile terminals (이동 단말기에서 멀티미디어 연출시 최초 재생 지연시간을 줄이기 위한 트랜스코드 스케줄링 기법)

  • Hong, Maria;Yoon, Joon-Sung;Lim, Young-Hwan
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.695-704
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    • 2003
  • This paper proposes a new scheduling technique to play multimedia data streams in mobile terminals. The paper explores the characteristics of multimedia data streams , firstly. On basis of these characteristics, selection of specific data stream can be possible as well as transcoding protest. Our approach aims at reducing the early-stage delay time more effectively since it makes possible to select and transcodes some specific streams by employing a selection policy rather than transcoding all streams in the playing process Thus, this paper suggests a stream selection policy for the transcoding based on EPOB (End Point of Over Bandwidth). It aims to lower the required bandwidth of multimedia streams than the network bandwidth level and also to minimize early-stage delay time for multimedia streams, which is to be played in mobile terminals.

A Study on Game Bot Detection Using Self-Similarity in MMORPGs (자기 유사도를 이용한 MMORPG 게임봇 탐지 시스템)

  • Lee, Eun-Jo;Jo, Won-Jun;Kim, Hyunchul;Um, Hyemin;Lee, Jina;Kwon, Hyuk-min;Kim, Huy-Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.1
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    • pp.93-107
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    • 2016
  • Game bot playing is one of the main risks in Massively Multi-Online Role Playing Games(MMORPG) because it damages overall game playing environment, especially the balance of the in-game economy. There have been many studies to detect game bot. However, the previous detection models require continuous maintenance efforts to train and learn the game bots' patterns whenever the game contents change. In this work, we have proposed a machine learning technique using the self-similarity property that is an intrinsic attribute in game bots and automated maintenance system. We have tested our method and implemented a system to major three commercial games in South Korea. As a result, our proposed system can detect and classify game bots with high accuracy.

A Stream based Patching for True VoD

  • Oh, Sun Jin
    • International Journal of Advanced Culture Technology
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    • v.2 no.1
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    • pp.14-19
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    • 2014
  • In this paper, we propose a stream based patching technique in order to reduce demands of network output bandwidth required to provide the true video-on-demand (VoD) service in a Multimedia server. The proposed scheme calculates required streams to clients accurately by analyzing temporal relationships between already arrived requests in a multimedia server and still progressing streams, and then transmits streams freshly. Since our stream based patching technique induces new linking stream which is playing a link role between long and short patching streams, it reduces demand of network output bandwidth required to provide the true VoD service in a multimedia server. Accordingly, we know that the proposed scheme improves service latency and defection rate than those of existing patching technique by a simulation study.

Music Generation from Motion of Fish based on Running Averaging Background Subtraction Method (이동평균 배경제거 기반의 물고기 모션 검출을 통한 음악 생성)

  • Yap, Wah-Seng;Cho, Dong-Chan;Kim, Whoi-Yul
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.415-416
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    • 2011
  • This paper describes about a technique of generating music from the natural motion of fish which are detected via the running averaging background subtraction method. The motion of the fish will create musical notes on a background frame which will be analyzed and played by a music playing module that is proposed in this paper called "PhysicX". This module is also capable of interacting with the fishes. in the tank.

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