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검색결과 107건 처리시간 0.033초

가상현실 기반 콘텐츠의 가능성과 한계 - 테마파크를 중심으로 (Possibilities and Limitations of Virtual Reality Based Content - Focused on the Theme Park)

  • 김기정;한호성
    • 디지털융복합연구
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    • 제15권5호
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    • pp.373-380
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    • 2017
  • 최근 가상현실 콘텐츠는 게임, 교육, 의료, 전시, 영화, SNS 등 여러 영역에서 실험되고 있으며 도입되고 있다. 하지만 가상현실에 대한 연구는 주로 산업적, 기술적 관점에 치우쳐 있어, 콘텐츠 중심 또는 콘텐츠 관점에서의 가상현실에 대한 연구는 미미한 실정이다. 가상현실의 미래를 제대로 준비하기 위해서는 기술 중심의 연구에서 벗어나 콘텐츠 중심의 연구가 매우 절실하다. 이에 본 연구는 콘텐츠 관점에서의 가상현실 연구의 필요성을 제기하였으며, 그 구체적인 대상으로 테마파크에 적용된 가상현실 콘텐츠의 유형과 특성 그리고 가능성을 고찰하고자 하였다. 이를 위해 가상현실 기반 테마파크 콘텐츠 유형의 분류를 시도하였고, 유형 분류의 기준으로는 플레이어의 위치 이동 가능성 및 이동 방식에 따라 '고정형', '연속적 이동형', '분절적 이동형'으로 나누고 여기에 촉각, 미각, 후각, 균형감 등의 감각이 결합되는 방식에 따른 분류법을 제시하였다.

Thin Film Amorphous/Bulk Crystalline Silicon Tandem Solar Cells with Doped nc-Si:H Tunneling Junction Layers

  • 이선화;이준신;정채환
    • 한국진공학회:학술대회논문집
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    • 한국진공학회 2015년도 제49회 하계 정기학술대회 초록집
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    • pp.257.2-257.2
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    • 2015
  • In this paper, we report on the 10.33% efficient thin film/bulk tandem solar cells with the top cell made of amorphous silicon thin film and p-type bulk crystalline silicon bottom cell. The tunneling junction layers were used the doped nanocrystalline Si layers. It has to allow an ohmic and low resistive connection. For player and n-layer, crystalline volume fraction is ~86%, ~88% and dark conductivity is $3.28{\times}10-2S/cm$, $3.03{\times}10-1S/cm$, respectively. Optimization of the tunneling junction results in fill factor of 66.16 % and open circuit voltage of 1.39 V. The open circuit voltage was closed to the sum of those of the sub-cells. This tandem structure could enable the effective development of a new concept of high-efficiency and low cost cells.

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홀로그램 광학계의 초점영역을 이용한 투명 물체의 형상 측정에 관한 연구 (A Study on Measuring the Shape of Transparent Objects using the Focal Area of Hologram Optical System)

  • 변종환;유영기;오춘석
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 학술대회 논문집 정보 및 제어부문
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    • pp.600-602
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    • 2005
  • Recently image display devices have become large and high quality. To control the qualities of the component, measurements of the shape and thickness of a plate glass has been required. In order to measure the shape of the specular objects, Non-Contact Optical Sensor using Hologram laser unit was proposed. The sensor has a optical system that is composed of a Hologram laser and objective lens used for CD Player, and the sensor showed high performance for measuring the shape and thickness of transparent plates. In the sensor, the temperature of the sensor body is controlled by TEC(Thermoelectric Cooler). In this paper, we proposed the measuring method to make better performance of sensor using focus error signal of a hologram laser unit. It can measure the shape and the thickness of transparent objects with the s-type focus error signal which is generated by the sensor while it goes to the object.

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전동차 제품환경 기반기술 구축에 대한 정부의 역할 (The role of the government for the development of product-oriented fundamental technology for the EMU)

  • 최요한;이재영;김용기;이건모
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2007년도 추계학술대회 논문집
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    • pp.26-29
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    • 2007
  • In Korean Electric Motor Unit(EMU) industry, the government should lead and drive the development of the product-oriented fundamental technologies(for example, Life Cycle Assessment, Environmental Labelling, Ecodesign, Eco-efficiency etc.) for the EMU. International Railway Union(UIC) establish UIC code 345: Environmental specification and it is based on using the product-oriented fundamental technologies. And also many foreign railway related companies already shown their environmental performance using the product-oriented fundamental technologies So, in Korean situation, it is important that let the EMU industrial player understand the importance of the product-oriented fundamental technology for the EMU and clarify who drive the development of the product-oriented fundamental technology for the EMU and what the type of driving forces.

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모바일용 연료전지 개발 (The development of mobile fuel cell)

  • 이강인;박민수;조용훈;조윤환;성영은;주종남
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2006년도 춘계학술대회 논문집
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    • pp.549-550
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    • 2006
  • Mobile fuel cell is highlighted in these days because mobile fuel cell can contain more energy than existing batteries. Nowadays mobile devices like cellular phone, PMP(portable multi-media player), notebook, and etc. need more energy, But existing batteries like Li-ion or Ni-MH batteries are not going to satisfy such demands. In this paper, mobile fuel cell is developed. Its size is 50*70*8mm and it is made of aluminium plates. The fuel cell type is PEM and the fuel is pure hydrogen and oxygen.

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정기발주 재고모형에서 공급자 수율 정보 공유의 기대효과 분석 (Analysis of the Value of Yield Information under Periodic Review Inventory System)

  • 민대기
    • 한국경영과학회지
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    • 제36권3호
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    • pp.61-74
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    • 2011
  • The objective of this study is to evaluate the effects of sharing uncertain yield information with a downstream supply chain player. We are interested in understanding how the amount of yield uncertainty affects the supply-side benefits and/or costs, which has not been considered in the literature, in addition to the customer-side benefits. With that purpose, this work evaluates a supplier who provides yield information in comparison with another supplier who shares no information. We simulate an order-up-to type heuristic policy that is adapted from the literature and reasonably modified to represent yield information sharing with error. From the simulation study, we argue that the customer would experience cost reduction, but the cost for supplier's inventory is increasing when sharing yield information. Furthermore, the amount of benefits and costs are situational and affected by level of yield uncertainty and demand variance. Based on the simulation study, we finally make several recommendations for the supply-side approaches to yield information sharing.

MMORPG 아바타 커스터마이징의 변형 과정에서 플레이어 태도 연구 (Study of Player Attitudes Regarding MMORPG Avatar Customization in the Transformation Stage)

  • 백철호
    • 한국게임학회 논문지
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    • 제17권3호
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    • pp.7-20
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    • 2017
  • MMORPG users can create their own identity that they will use to act through in the virtual world utilizing the avatar creation system. The MMORPG customization process, divided into the creation and transformation stages, provides a sandbox for the identity play by users. In this study, analysis of the users' customization attitudes using the Q methodology especially in the transformation stage was conducted. The users' attitudes were found to be categorized into 4 types: 1) fulfilling attitude, 2) customization immersed attitude, 3) customization challenging attitude, and 4) community oriented attitude. Of particular interest are the immersed customization type, where the attitude is driven by the internal motivation of "self-satisfaction" unlike the fulfillment and community oriented attitudes which are driven by instrumental motivation of the avatar, and the continuous desire towards transformation revealed by the challenging customization attitude. This study provides valuable insight in the design perspective for developers in instilling critical immersion elements to the users while preparing to update the level.

Implementation of Pseudo Golf Club and Virtual Golf Simulation System

  • Min, Meekyung;Kim, Kapsu
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권3호
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    • pp.121-127
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    • 2018
  • In this study, we propose a pseudo golf club which can sense user's swing motion and virtual golf simulation system using the pseudo golf club. The proposed system is a virtual golf simulation system of a complex play type in which a player can enjoy various types of golf play according to the user's taste by providing a play mode for hitting an actual golf ball and a play mode for swinging the pseudo golf club. This virtual golf play system calculates and displays the trajectory of a golf ball by a simulator just like playing a real golf, and suggests suitable swing motion, so it helps users to learn golf easily.

프로세스 상태, 배터리 특성, 응용프로그램 종류를 고려한 동적 전력관리 시스템 (Dynamic Power Management System Considering Process Status, Battery Characteristics and Application Program Type)

  • 김광중;박창현
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 한국컴퓨터종합학술대회논문집 Vol.34 No.1 (B)
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    • pp.238-242
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    • 2007
  • 최근들어 휴대용 미디어 플레이어(Portable Media Player)와, 노트북 컴퓨터, PDA(Personal Data Assistant)의 사용이 늘어나면서 얼마나 오랜 시간동안 휴대용 장치를 사용하는가에 대한 문제가 큰 이슈로 떠오르고 있다. 그에 대해 많은 연구가 이루어져 있으며, 현재도 활발히 연구가 진행되고 있다. 본 논문에서는 프로세스 상태, 배터리 상태 그리고 응용프로그램 종류로 이루어진 상황을 고려한 동적 전력관리 시스템에 대해서 제안하고 그에 따른 세부적인 모듈에 관한 설명과 실험 결과를 보여준다. 실험결과 제안한 시스템을 적용하지 않았을 경우와 비교하여 약 14%의 전력 손실 감소 효과를 볼 수 있었다.

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플래시 컴포넌트와 서비스 API를 이용한 X-인터넷 개발 프레임워크 설계 (A Design of X-internet Development Framework by Using Flash Component and Service API)

  • 고대식
    • 한국IT서비스학회지
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    • 제5권3호
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    • pp.165-172
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    • 2006
  • In this paper, we designed a new type of X-internet framework by using Flash component and server service API and analyzed its performance. Proposed X-internet framework uses Flash MX Professional 2004, Java, and software which opened middleware and database. Since proposed framework use the server service API that we developed in this paper and Flash player, this framework does not need server module. Proposed framework enables to obtain design with dynamic user interface compare to Web application and enables to reduce development time. In analytical results, it has been shown that proposed x-internet framework have efficient characteristics such as network traffic, low development cost and dynamic user interface implementation. Since proposed X-internet framework can operate in environment of current developer friendly, it is useful for development of various new application programs and we confirm it through Flash web mail implementation by using proposed x-internet framework.