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http://dx.doi.org/10.14400/JDC.2017.15.5.373

Possibilities and Limitations of Virtual Reality Based Content - Focused on the Theme Park  

Kim, Ki-Jeong (Dept. of Industrial Design, JeonJu Univ.)
Han, Ho-Seong (Dept. of Game Contents, JeonJu Univ.)
Publication Information
Journal of Digital Convergence / v.15, no.5, 2017 , pp. 373-380 More about this Journal
Abstract
Recently, virtual reality contents are being experimented and introduced in various fields such as game, education, medical, exhibition, movie, SNS. However, research on virtual reality is mainly focused on industrial and technological perspectives, so contents-centric or contents-oriented research is on virtual reality is very rare. In order to prepare for the future of virtual reality properly, content-oriented research is very much needed. The purpose of this study is to investigate the types, characteristics, and possibilities of virtual reality contents applied to theme parks. For this purpose, we tried to classify the contents type of virtual reality based theme park. The criteria of type classification are divided into 'fixed type', 'continuous moving type', and 'segmented moving type' according to the player's position movement possibility and movement type, here we combine the senses such as tactile, taste, smell, balance etc.
Keywords
Virtual Reality; Theme Park; Contents; Media; Spatial Contents;
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Times Cited By KSCI : 5  (Citation Analysis)
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