1 |
Jason Tsai, "TrendForce Forecasts VR Market Value to Hit US$70 Billion in 2020 as Innovative Apps Enrich This Industry," TrendForce, 2015, http://press.trendforce.com/, May, 03, 2017.
|
2 |
Mi-jung Kim, "Research trends in rehabilitation programfor disabled applying virtual reality technology in Korea," Journal of Digital Convergence, Vol. 13, No. 2, 2015.
|
3 |
Jin-kon Kim, "A Study on Implementation Method of Virtual Galley," Journal of Communication Design, Vol. 55, 2016.
|
4 |
Jae-Sung Kwon, "Effects of Computer Based Virtual Reality Program on Clinical Rehabilitation in Korea : A Meta-analysis," Journal of Digital Convergence, Vol. 13 No. 7, 2015.
|
5 |
Dae-Jung Yang, Seung-Kyu Park, Yo-Han Uhm, "Impact of Virtual Reality Based Neuromuscular Postural Control Fusion Training on Balance Ability and Jump Performance of Soccer Players with Functional Ankle Instability," Journal of Digital Convergence, Vol. 14 No. 11, 2016.
|
6 |
Jung-Soo Han, "Color and Brightness Calibration Convergence Technology for 5D Virtual Reality Attractions," Journal of the Korea Convergence Society, Vol. 7 No. 1, 2016.
|
7 |
Seung-Hwan Oh, "A Research on Expandability of Cultural Assets Restoration Blend using Virtual Reality," Journal of Digital Convergence, Vol. 13, No. 8, 2015.
|
8 |
Ady Milman, "Theme Parks and Attractions, VNR's Encyclopedia of Hospitality and Tourism," Van Nostand Reinhold Book, p.934, 1993.
|
9 |
Roger, Caillois, "Play and Man," Moonyebooks, pp. 52-57, 1994.
|
10 |
Murray, Janet Horowitz, "Hamlet on the holodeck," p.126, Ahn graphics, 2001.
|
11 |
Jerald, Jason. "The VR Book," Morgan&Claypool, 2015.
|
12 |
Chang-hyun Ahn, "Present and Future of VR / AR Content and Technology," p.34, 2016, https://www.slideshare.net/
|
13 |
Jae-Eun Jung, "Design Pattern Research of Virtual Reality(VR) Game," Master dissertation, pp. 33-36, Ewha Univ, 2015.
|
14 |
Murray, Janet Horowitz, "Hamlet on the holodeck," Ahn graphics, 2001.
|
15 |
Gwang-Je Jo, "Understanding Media Philosophy," Human love, 2005.
|
16 |
"Will Sony's virtual reality succeed?," Yonhapnews, 2016, http://www.yonhapnews.co.kr, May 03, 2017.
|
17 |
Bu-Yeon, Jeong, “Virtual reality ecosystem and implications,” ICT & Media Policy, Vol. 28, No. 7, pp. 3-4, 2016.
|
18 |
McLuhan, Marshall, "Understanding Media," p.36, Communication books, 2012.
|
19 |
Jay David Bolter, Richard Grusin, "Remediation," p.194, Communication books, 2006.
|