• 제목/요약/키워드: Player Type

검색결과 107건 처리시간 0.026초

Design and Implementation of SMIL(Synchronized Multimedia Integration Language) Player for Electronic Commerce

  • Shin, Dong-Kyoo;Jang, Choul-Soo;Lee, Kyoung-Ho;Kim, Joong-Bae;Shin, Dong-Il
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2001년도 International Conference CALS/EC KOREA
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    • pp.631-635
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    • 2001
  • The Synchronized Multimedia Integration Language (SMIL) is a declarative markup language based on the eXtensible Markup Language (XML) to define a set of markup tags for synchronizing the timing and positioning relationships between multimedia objects. SMIL makes authoring of TV-like multimedia presentations on the Web easier for applications such as electronic commerce. We present the design and implementation of a JAVA-based SMIL player, which processes different types of media objects using multiple threads. Moreover, its cache engine detects the media type and allocates the proper cache memory for the corresponding media object.

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On the dynamics of hockey stick after contacting with the ball

  • Yue Jia
    • Advances in concrete construction
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    • 제15권4호
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    • pp.287-301
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    • 2023
  • Hockey games attracts many fans around the world. This game requires a specific type of ball and a stick for controlling the motion and trace of the ball. This control of motion involves hitting the ball which is a direct intensive dynamic loading. The impact load transferred directly to the hand of the player and in the professional player may cause long term medical problems. Therefore, dynamic motion of the stick should be understood. In the current study, we analyze the dynamic motion of a hockey stick under impact loading from a hockey ball. In doing so, the stick geometry is simplified as a beam structure and quasi-2D relations of displacement is applied along with classical linear elasticity theory for isotropic materials. The governing equations and natural boundary condition are extracted using Hamilton's principle. The final equations in terms of displacement components are solved using Galerkin's numerical method. The results are presented using indentation and contact force values for variations of different parameters.

온라인게임 계정도용 탐지모델에 관한 연구 (Online Game Identity Theft Detection Model based on Hacker's Behavior Analysis)

  • 최화재;우지영;김휘강
    • 한국게임학회 논문지
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    • 제11권6호
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    • pp.81-93
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    • 2011
  • 온라인상에서 사용자의 개인정보를 불법적으로 취득, 악용하는 계정도용 문제는 금전적인 이득을 얻을 수 있는 MMORPG(Massively Multi-player Online Role Playing Games)에서 특히 빈번하게 발생하고 있다. 많은 사람들이 게임을 이용하여 심각한 피해로 이어질 수 있기 때문에 이에 대한 대책마련이 시급함에도 불구하고, 이를 예방하거나 탐지하는 기법에 대한 연구가 많이 부족한 실정이다. 본 연구에서는 온라인게임에서 발생했던 실제 계정도용 사례 분석을 통해 계정도용의 유형을 체계적으로 정의하고, 유형별로 계정도용을 분류하는 자동화된 탐지모델을 제안한다. 실 계정도용 사례를 분석한 결과 속전속결형, 신중형, 대담무쌍형의 3가지로 구분되었으며 이 분류 체계와 탐지모델을 국내 주요 온라인게임회사 중 한 곳에 적용하였다. 본 연구에서 제시한 유형별 탐지모델은 해킹의 유무만을 판정하던 기존의 모델보다 탐지에 있어서 향상된 성능을 보였다.

Cell 방식 포장공정에서의 Missing Item 검사 및 관리 시스템 개발 (Development of Missing Item Detection and Management System under Cell Type Packaging Processes)

  • 김현우;최현의;안호균;윤태성
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2009년도 정보 및 제어 심포지움 논문집
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    • pp.344-346
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    • 2009
  • Cell type packaging line is more suitable for the products with various models and small quantities like mobile phone or mp3 player than conveyor type packaging line. Cell type packaging line is applicable to package various product models, but it can cause wrong product compositions and missing of items. So, automatic missing item detection system is needed. We designed an missing item detection system with a bar code reader, infrared sensors, and s digital camera. and also developed the programs for sensor data acquisition, image data processing, GUI, and data management.

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SNG 플레이어의 성격유형에 따른 사회적 행동과 유희성 (Social Behavior and Perceived Playfulness according to Personality Types of SNG Players)

  • 김영실;김미진
    • 한국게임학회 논문지
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    • 제13권4호
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    • pp.5-14
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    • 2013
  • 본 논문은 소셜 네트워크 게임(SNG) 플레이어의 플레이 행동 중 사회적 행동을 기준으로, SNG 플레이어의 성격유형별 플레이 행동 결과에 따른 유희성 수준 반응을 비교 분석하였다. 이를 위해 게임 플레이 공간에 따라 SNG 플레이 행동을 사회적 연결성 행동과 비사회적 연결성 행동으로 분류하고, 성격유형 5가지 기준에서 각 성격유형별 SNG 플레이어의 행동과 유희성의 관계를 실증적 실험을 통해 확인하였다. 결과는 SNG 플레이어의 행동에 대한 유희성이 성격유형별로 뚜렷한 특징을 보이며, 사회적 행동에 대해서 성격유형 간 유의미한 차이가 있음을 보여준다. 이는 SNG 플레이 설계 시 플레이어의 성격유형을 고려하여 SNG의 주된 재미의 목적인 사회적 연결성에 대한 플레이 비중을 결정하는 자료로써 활용 가능할 것이다.

샅바잡기 유형별 동작 시 상지근육의 근활동치 비교 분석 (Analysis of Muscle Activities for Upper Extremity According to Satbar-Grip Patterns)

  • 김태완;황규연;김정석
    • 한국운동역학회지
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    • 제16권3호
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    • pp.95-103
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    • 2006
  • The purpose of this study was to analyze a change of maximal grip forces and EMG of agonists in upper extremity of 8 professional Ssirum players according to Satbar-grip patterns, to elucidate prime agonist muscles, contribution rate of each muscle, and a difference on EMG in upper extremity. one-way ANOVA(RM) performed for average and maximal values of each player after standardization and statistical significance was set as p<.05. The result includes the following: the highest grip force was A type with a statistic significance using one-way ANOVA and Duncan's comparison between A and C type. In summary the highest grip force was exerted on extension in the wrist than flexion in all grip types. Average and maximal values of biceps brachii and brachioradialis muscles were statistically significant and ones of flexor carpi ulnaris and extensor capi ulnaris were not.

Forecasting of new businesses after restructuring of power industry

  • Koo, Young-Duk;Kim, Eun-Sun;Park, Young-Seo
    • Journal of information and communication convergence engineering
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    • 제2권2호
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    • pp.116-118
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    • 2004
  • In the power industry after restructuring of Power industry will be appeared on-site type business, power retail sales business, and power wholesales business, power dealing business, customer inclination business & delivery of power facilities. Among them, power trade business, customer inclination business and on-site type business will be rapidly increased and occupied attention. In addition, it is forecasted to advent the broker, provider, market place, power marketer, system operator and generator as a main player. Meanwhile, it needs protection of existing power industry and activation of new energy market for accomplishment of restructuring of power industry.

Co-evolutionary Design of Team Level Play in Soccer Server

  • Masatoshi Hiramoto;Hidenori Kawamura;Masahito Yamamoto;Keiji Suzuki;Azuma Ohuchi
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -2
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    • pp.727-730
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    • 2000
  • Recently, RoboCup soccer simulation has been regarded as a good benchmark problem for multiagent researches. Soccer agents have to make decision based on visual and auditory information, which are sent from the soccer server. In order to develop a strong team, we have to design decision-making process of each player agent. However, it is very difficult for us to design the decision-making processes in detail, because we don't know what actions of each player are effective for the team. In this paper, we attempt to apply co-evolutionary method, which is one type of analogies of evolution, to improve the team play. Agents have hand coded basic skills, which include dribble, shoot, pass etc. Agents already can play autonomously and independently. Individual agent skills are characterized by some parameters. By coevolving teams with these parameters, we obtained relatively interesting teams, in which players behave cooperatively in order to win the soccer game. From some experiments, we discuss what teams are evolved.

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이동통신 단말기용 통합 영구 자석 형태의 마이크로스피커 개발 (Development of Combined Permanent Magnet Type Microspeakers Used for Mobile Phones)

  • 황상문;이홍주;권중학;황건용;양용창
    • 한국소음진동공학회논문집
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    • 제16권2호
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    • pp.183-189
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    • 2006
  • In mobile phones of multimedia era, microspeakers of high qualify sound are essential parts to generate human voice in speaker phone and MP3 song player. In this paper, two types of microspeakers, outer permanent magnet (PM) and combined PM type, are analyzed using electromagnetic, mechanical and their coupling analysis. For performance comparison, voice coil diameter is chosen as a design parameter to change excitation position and magnet volume for both types. For combined PM type, sound pressure level (SPL) is improved due to increased PM volume compared to outer PM type. Also, with the decreased voice coil diameter for combined PM type, the 1st resonant mode of the diaphragm is more efficiently excited due to concentrative excitation, resulting in lower and broader frequency range. Therefore, it can be said that the combined PM type microspeakers are more advantageous for high performance microspeaker which are essential for multimedia era.

이동통신 단말기용 통합 영구 자석 형태의 마이크로스피커 개발 (Development of Combined Permanent Magnet Type Microspeakers Used for Mobile Phones)

  • 이홍주;황상문;권중학;황건용;양용창
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2005년도 추계학술대회논문집
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    • pp.497-502
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    • 2005
  • In mobile phones of multimedia era, microspeakers of high quality sound are essential parts to generate human voice in speaker phone and MP3 song player. In this paper, two types of microspeakers, outer permanent magnet (PM) and combined PM type, are analyzed using electromagnetic, mechanical, acoustical and their coupling analysis. For performance comparison, voice coil diameter is chosen as a design parameter to change excitation position and magnet volume for both types. For combined PM type, sound pressure level (SPL) is improved due to increased PM volume compared to outer PM type. Also, with the decreased voice coil diameter for combined PM type, the 1st resonant mode of the diaphragm is more efficiently excited due to concentrative excitation, resulting in lower and broader frequency range. Therefore, it can be said that the combined PM type microspeakers are more advantageous for high performance microspeaker which are essential for multimedia era.

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