• Title/Summary/Keyword: Playback Experiments

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An Efficient Scheme to write a Transmission Schedule using Convergence after Interactive Operations in a Stored Video (대화형 연산 후 수렴을 이용한 저장된 비디오의 효율적인 전송 스케줄 작성 방안)

  • Lee, Jae-Hong;Kim, Seung-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.7
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    • pp.2050-2059
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    • 2000
  • In a video-on-Demand(VOD) service, a server has to return to he normal playback quickly at a certain new frame position after interactive operations such as jump or last playback. In this paper, we propose an efficient scheme to write a transmission schedule for a playback restart of a video stream at a new frame position after interactive operations. The proposed scheme is based on convergence characteristics, that is transmission schedules with different playback startup frame position in a video stream meet each other at some frame position. The scheme applies a bandwidth smoothing from a new frame position to a convergence position without considering all remaining frames of a video stream. And then the scheme transmits video dta according to the new schedule from the new frame position to the convergence position, and then transmits the remaining video data according to the reference schedule from the convergence position, and then transmits the remaining video data according to the reference schedule from the convergence position to the last frame position. In this paper, we showed that there existed the convergence position corresponding to nay frame position in a video stream through many experiments based on MPEG-1 bit trace data. With the convergence we reduced the computational overhead of a bandwidth smoothing, which was applied to find a new transmission schedule after interactive operations. Also, storage overhead is greatly reduced by storing pre-calculated schedule information up to the convergence position for each I frame position of a video stream with video data off-line. By saving information on a transmission schedule off-line along with the video data and searching the schedule corresponding to the specified restarting frame position, we expect the possibility of normal playback of a video stream with small tolerable playback startup delay.

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Implementation and Performance Analysis of a Multichannel Visual Monitoring System based on DirectX (DirectX 기반 다채널 영상 감시 시스템 구현 및 성능 분석)

  • Chung Sun-Tae
    • The Journal of the Korea Contents Association
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    • v.5 no.1
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    • pp.217-227
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    • 2005
  • In this paper, we present the result of an efficient implementation of DirectX-based multichannel visual monitoring system and the performance analysis of it. Our proposed system mainly consists of three subsystems: display, storage, and retrieval/playback. The display subsystem is designed to utilize efficiently H/W acceleration, overlay and flip of DirectX for faster real-time display, display synchronization among channels, and improvement of tearing artifact. For the performance improvement of storage speed, the storage subsystem is designed and implemented in DirectShow Filter-based multithreading architecture so that it can store multichannel video streams efficiently in each channel with minimizing data bottleneck among channels. In the retrieval and playback subsystem, efficient index file architecture and video data storage architecture, efficient playback architecture which can make playback be processed parallel among channels are designed and implemented for faster retrieval and playback,. Through experiments, our proposed system is shown to be maximally 2 times as fast in storaging speed and maximally 3.5 times as fast in retrieval and playback speed as the previous system.

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An Integrated Prefetching/Caching Scheme for P2P Live Streaming (P2P 라이브 스트리밍 시스템을 위한 프리패칭/캐싱 통합 기법)

  • Kim, Taeyoung;Kim, Eunsam
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.69-76
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    • 2014
  • In this paper, we propose a buffering scheme to improve the performance in P2P live streaming systems by adjusting the ratio of caching and prefetching portion of each peer. To this end, we assign all the peers into many groups depending on their playback periods. We then determine the ratio of caching and prefetching portion in each peer depending on its playback time position relative to those of other peers within the same group. In other words, as the playback position of a peer gets later, we increase the ratio of its caching portion. On the contrary, as the playback position of a peer gets eariler, we increase the ratio of its prefetching portion. This can significantly increase the degree of data duplication among peers that belong to each specific group. By simulation experiments, we show that our proposed an integrated prefetching/caching scheme can improve the performance considerably in terms of jitter ratio, initial playback delay and shared buffermap ratio when compared to the existing fixed portion buffering scheme.

Adaptive Load Balancing Scheme for Real-Time Video Stream Transmission in Mobile Environment (모바일 환경에서 실시간 비디오 스트림 전송을 위한 적응형 부하 조정 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.105-112
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    • 2011
  • We propose an adaptive load balancing scheme to transport real-time video streams efficiently in this paper. The playback buffer level of a video requesting client is high or low temporarily in mobile environment. This scheme attempts to allocate more network bandwidth to serve a video request with the lower buffer level preferentially. In this scheme, the amount of network bandwidth is dynamically allocated to the requesting clients according to their playback buffer levels in a distributed mobile system. In order to improve the quality of service and real-time performance of individual video playback, the proposed load balancing scheme tries to maximize the number of frames that are transported successfully to the client prior to their playback times. Fair services can also be provided to all the concurrent clients by making their playback situation more adaptive. The performance of this load balancing scheme is compared with that of other static load balancing scheme through extensive simulation experiments, resulting in the higher ratio of frames transmitted successfully within given deadlines.

A Study of minimization of Playback Loss Time on IP-TV Platform based on TIT (TIT 기반에 IP-TV 플랫폼의 재생 소실 시간 최소화에 관한 연구)

  • Sso, Sang-Jin;Jin, Hyun-Joon;Park, Noh-Kyung
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.1-7
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    • 2007
  • Since the DirectTV started its digital broadcasting services in 1994 for the first time in the U.S., digital broadcasting widened its services in many areas. In korea, TIT(Transport Information Technology) based IP-TV services have been provided in Saemaeul trains and some sections of subway trains. But the software systems for the service performed in alternated fashions and suffered from many problems such as suspension, memory leaking and overflow. These problems increased playback loss time and resulted in bad reliabilities. In this paper, a software TIT monitor is designed and implemented for the TIT system in physically poor environments. The designed system formalized monitoring time intervals for effective monitoring. Through the real experiments, playback time is improved in 14% comparing to existing system.

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Affective Effect of Video Playback Style and its Assessment Tool Development (영상의 재생 스타일에 따른 감성적 효과와 감성 평가 도구의 개발)

  • Jeong, Kyeong Ah;Suk, Hyeon-Jeong
    • Science of Emotion and Sensibility
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    • v.19 no.3
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    • pp.103-120
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    • 2016
  • This study investigated how video playback styles affect viewers' emotional responses to a video and then suggested emotion assessment tool for playback-edited videos. The study involved two in-lab experiments. In the first experiment, observers were asked to express their feelings while watching videos in both original playback and articulated playback simultaneously. By controlling the speed, direction, and continuity, total of twelve playback styles were created. Each of the twelve playback styles were applied to five kinds of original videos that contains happy, anger, sad, relaxed, and neutral emotion. Thirty college students participated and more than 3,800 words were collected. The collected words were comprised of 899 kinds of emotion terms, and these emotion terms were classified into 52 emotion categories. The second experiment was conducted to develop proper emotion assessment tool for playback-edited video. Total of 38 emotion terms, which were extracted from 899 emotion terms, were employed from the first experiment and used as a scales (given in Korean and scored on a 5-point Likert scale) to assess the affective quality of pre-made video materials. The total of eleven pre-made commercial videos which applied different playback styles were collected. The videos were transformed to initial (un-edited) condition, and participants were evaluated pre-made videos by comparing initial condition videos simultaneously. Thirty college students evaluated playback-edited video in the second study. Based on the judgements, four factors were extracted through the factor analysis, and they were labelled "Happy", "Sad", "Reflective" and "Weird (funny and at the same time weird)." Differently from conventional emotion framework, the positivity and negativity of the valence dimension were independently treated, while the arousal aspect was marginally recognized. With four factors from the second experiment, finally emotion assessment tool for playback-edited video was proposed. The practical value and application of emotion assessment tool were also discussed.

Adaptive Realtime Traffic Allocation Algorithm for Streaming Data (스트리밍 데이터를 위한 적응적 실시간 트래픽 할당 기법)

  • Jin Hyun-Joon;Seo Sang-Jin;Park Nho-Kyung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.3 s.345
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    • pp.111-117
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    • 2006
  • Developing a home network and a ubiquitous infrastructure requires various communication techniques and devices with more advanced hardware. With this development, increasing realtime access to multimedia data results in rapid degradation of qualify for multimedia playback. This paper presents a traffic allocation technique based on MPP(Media Preference for Presentation) that can steadily maintain multimedia playback quality by adaptively allocating streaming traffic requested from clients with different playback performances. Media preference is defined in accordance with content popularity and playback performance of client devices. Through experiments when requested stream data exceeds processing ability of a midea server, the proposed allocation technique shows 10% quality improvement comparing to the system without applying the proposed allocation technique.

Anti-Predator Responses of the Black-tailed Gull (Larus crassirostris) Flock to Mobbing and Mew Call Playbacks

  • Park, Shi-Ryong;Lee, Song-Vi;Cheong, Seok-Wan;Kim, Su-Kyung;Sung, Ha-Cheol
    • Journal of Ecology and Environment
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    • v.31 no.1
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    • pp.69-73
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    • 2008
  • We studied the functional roles of two types of calls, mew calls and mobbing calls, of the black-tailed gull (Larus crassirostris) by examining responses of mixed flocks of gulls to the playback calls. Playback experiments were conducted on four days between 11 May and 5 June 2007 at 16 sites in Sinjindo-ri and Dowhang-ri, Taean-gun, Chungnam province and Imjado, Sinan-gun, Jeonnam province, South Korea. We examined the anti-predator responses of the gulls to the playback trials. We found that gull flocks initially responded to mew call playbacks by mobbing in less than half of playback trials (6/14) while all trials involving playbacks of the mobbing call and control (group mobbing) call evoked mobbing. When trials in which no response was recorded were excluded, we found that the gulls' responses to mobbing and group mobbing call playbacks was more intense than their response to mew call playbacks, in that gulls mobbed longer, more gulls responded, and gulls took flight after a shorter time interval. However, the intensity of the gulls' response did not differ in mobbing call and group mobbing call playbacks. The results of this study suggest that the mixed-species flocks of gulls discriminate between the mew calls and the mobbing calls.

ServerNet and ATM Interconnects: Comparison for Compressed Video Transmission

  • Ashfaq Hossain;Kang, Sung-Mo;Robert Horst
    • Journal of Communications and Networks
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    • v.1 no.2
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    • pp.134-142
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    • 1999
  • We have developed fully functional Video Server and Client applications which can transmit, receive, decompress and display compressed video over various networks. Our video trans-port allows dynamic rate control feedback, loss detection, and repair requests from Clients to the Server. Our experiments show how feedvack-before-degradation scheme for rate adaptation maintains good display frame-rate for video playback. We show how the playback degradation(reduction in display frame-rate) oc-curs and what happens if corrective measures are not taken to im-prove the situation. The degradation is attributed to the increased internal kernel buffering which consumes scarce CPU resources. We demontrate with our experimental results that ServerNet, with improved hardware delivery guarantees, can significantly reduce host CPU resource consumption while serving video streams. We present the maximum number of streams which can be served for each of ATM and ServerNet interconnects. The appropriate user-level packet size for the video server are also determined for each case.

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A Real-time Adaptive Scheduling Protocol for MPEG-4 Video Stream Transmission in Mobile Environment (모바일 환경에서 MPEG-4 비디오 스트림 전송을 위한 실시간 적응형 스케쥴링 프로토콜)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.13 no.3
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    • pp.349-358
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    • 2010
  • Adaptability is an important issue in video streaming over mobile environments, since the clients may request videos with great differences in their workload. In this paper, we propose the issues in limited bandwidth scheduling for efficient MPEG-4 video stream transmission over a mobile or wireless network. In the phase of admission control, the amount of bandwidth allocated to serve a video request is the mean bandwidth requirement of its requested video. The dynamic allocation of bandwidth in the phase of scheduling depends on the playback buffer levels of the clients with an objective to make it more adaptive to the playback situation of individual clients. In the proposed RTA scheduling protocol, more bandwidth may be allocated temporarily to the client whose buffer level is low. By employing the buffer level based scheduling policy, this protocol attempts to maximize the real-time performance of individual playback while minimizing the impact of transient overloading. Extensive simulation experiments have been performed to investigate the performance characteristics of the RTA protocol as comparing with BSBA protocol. This RTA protocol shows the better performance by transferring more frames than BSBA protocol.Computer simulations reveals that the standard deviation of the bit rate error of the proposed scheme is 50% less than that of the conventional method.