• Title/Summary/Keyword: Play Space

Search Result 809, Processing Time 0.032 seconds

A Comparative Analysis on the Effectiveness of Reformatting in Children's Brick Stack through Play Theory (놀이론을 통한 어린이 브릭 쌓기의 매체전환 효과성 비교분석)

  • Lee, Tae-Eun;Lee, Chang-Wook
    • Journal of Digital Convergence
    • /
    • v.18 no.4
    • /
    • pp.419-424
    • /
    • 2020
  • The purpose of this study is to find out whether changed interactions due to reformatting has a significant effect on the play attribute of children's play from an instrumental point of view. Based on the study of Roser Caillois theory of play (Agon, Mimicry, Area, Ilinx) and previous studies, a questionnaire was written and experimental design was carried out through brick stack which are most preferred in the whole development of children. Brick stack were selected from physical and electronic spaces and the survey was conducted with children's experiences by dividing into experimental group and comparative group. Correlation and T-test results, the brick stack by reformating showed significant difference in the play attributes (Agon, Mimicry, Area, Ilinx) of Rose Caillois and we found that the effectiveness of play is doubled in the electronic space. Play properties evenly distributed in electronic space brick stacking suggest that pleasure and fun can double.

Dynamic Process of Collective Internet Rumor Based on Play Theory (놀이이론 기반의 인터넷 루머의 집합적 확산자에 관한 연구)

  • Chang, Yong Ho;Park, Lyoung Joo
    • Korean System Dynamics Review
    • /
    • v.14 no.4
    • /
    • pp.5-35
    • /
    • 2013
  • The study examines the play theory based internet rumor process by using simulating tools, Vensim, which offer a new theoretical basis from which to explore complex adaptive social system. Internet rumor is not a simple linear diffusion process, but a complex interaction behavior between the actors of production and diffusion. Rumor actors consist of two type of diffusion, which is rumor mongers and playful mongers. These two type of mongers make the internet rumor as collective system. Playful mongers play strategically to maximize playfulness. Internet rumor as play is consequence of collective framing constituted by dynamic interaction and playfulness. The networking space spreading internet rumor function as a playground which mobilize play rule, ignoring fact based framing. Rumor as paly, even though it turns out to be a false and loses the public attentions rumor sustains the game play function which makes the rumor without natural extinction. The study proves that playful mongers is a main actors in rumor play ground.

  • PDF

Reconsideration of the Spatial Composition of the Korean Traditional Village (한국 전통마을의 공간구성 재론(再論))

  • KIM, Kiduk
    • Journal of Korean Historical Folklife
    • /
    • no.57
    • /
    • pp.197-228
    • /
    • 2019
  • This study was conducted under the judgement that there was a need to make several mentions by reference to studies about the spatial composition of the traditional village. The judgement was not about the dimension that there was a problem about the spatial composition of the existing village but that it would be effective to make a fresh reorganization of it in a little more detail. As a result, this study presented seven spaces in the spatial composition of the traditional village. It attempted to analyze it by dividing it into four spaces such as ① natural space, ② residential space and work space, ③ moving space and boundary space and ④ play space and ritual space to fit its basic nature. First of all, it made a pictorial presentation of the basic form of the spatial composition of the traditional farming village in the late Joseon Dynasty which was most general and whose form has been handed down up to the present. And it described the composition of each space accordingly. It was not intended for a specific village. So it presented the historical change, the behavior of the members surrounding the village and a difference according to the nature of the village, which were judged to be very important in explaining the items of the composition of each space. As a result, it was found that the spatial composition of the traditiona Korean village well embodied the framework of their life in terms of their view of nature, lifestyle and worldview. The view of nature acted on the spatial composition of the village as a whole and is well reflected in the natural space in particular. Their lifestyle is reflected in the residential space, farming space, moving space and play space, and their worldview is spcifically mirrored in the boundary space and ritual space. In particular, this study focused on how to take a look at the element of Feng-Shui in discussing the spatial composition of the village.

A Study on the Deduction of the Forest Play Activity and Space through Preschooler Participatory Workshop (유아참여 워크숍을 통한 숲놀이 활동 및 공간 요소의 도출에 관한 연구)

  • Kang, Taesun
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.46 no.5
    • /
    • pp.69-81
    • /
    • 2018
  • Recently, user participatory workshops have been applied as a way to plan landscape spaces that reflects the needs and demands of the users. It is also required to improve the quality of the FECC (Forest Experience Center for Children), which is growing rapidly. Therefore, the purpose of this study is to deduct the design elements (forest play activities and space), the basic needs, and the demands of users in making the FECC a preschooler participatory workshop. For this, materials for preschooler participation were selected, and a step-by-step workshop was conducted to satisfy the demands of the preschooler's development. First, in the pre-workshops phase, design elements standards were deducted through the preschooler participatory results (41 children aged 6 and 7, Kindergarten). Second, in the main workshop phase, the design elements to be introduced on the site (Songsan-mulbit FECC) were deducted through the participating preschooler's selection and those results were analyzed. The materials used at the preschooler participatory process were 'drawing a picture' in the pre-workshop phase, and the design elements and the standard types charts were the forest play activity pictogram chart, and the forest play space general images chart in the main workshop. As for results, frst, there are 38 standard types of forest play activities that have been deducted. It consists of 27 cognitive activities (functional 16, constructive 4, symbolic 4, game on rule 3), 9 games (sensory 5, other 4), and two social play activities (solo, group). There are 21 standard types of forest play spaces. They consist of 8 play facility spaces (5 facility, 3 natural), 2 water spaces, and 11 spaces of 5 types. Second, as a result of applying the results to the site, the forest play activities to be introduced on the site were selected, and the functional play was most selected. Additionally, climbing and water play were most selected as the unit activities. Also, functional, constructive, symbolic, games based on rules were selected, even in the preschooler's development play. In the case of the forest play spaces to be introduced in the site, the preschooler's selection results by sex and age tended to be similar to the preschooler's comprehensive selection results, but the boys preferred function and adventure spaces more than the girls, while the girls preferred rest spaces more than the boys. This result is similar to the previous study results, which directly observed the preschooler's forest play behavior, and analysis that the preschooler recognized the site and selected the design elements introduced on the site. Therefore, the participatory workshop process and the materials process in this study are analyzed and applied to the purpose of the study. It is valuable as a case to be applied in design of the FECC from this point forward.

The Study on Parents' Perceptions of and Implementation of Children's Right to Play (유아의 놀이 권리에 대한 부모의 인식과 실행에 관한 연구)

  • Won, Kye Son;Hyun, Eun Sun
    • Korean Journal of Childcare and Education
    • /
    • v.13 no.1
    • /
    • pp.143-166
    • /
    • 2017
  • Objective: The purpose of this study is to gain basic information for parental education by investigating parent's implementation and perception of children's right to play. Methods: The subjects of this study were 458 parents who have a child in kindergarten or 1st grade of elementary school in J city. The research tool used in this study, the Parent's Perception of and Implementation for Children's Right to Play(PPICRP), was developed by researchers. PPICRP is a 5type rating scale questionnaire which includes the selection of a space for play, play time, play mate, instrument, etc. The data were analyzed by using the SPSS 18.0 program. Results: The results showed that the parent's implementation for children's right to play was lower than the parent's perception of it except for the selection of play instrument. Conclusion/Implications: The results of this study imply that there is a need for parent education which contains concepts and stresses the importance of play, which implement children's right to play. The unexpected result in the play instrument, the excessive organization of the play by adults, and the difference of parent's implementation according to the gender of their children were further discussed.

A Study on Outdoor Behavior and Satisfaction of Children by the Physical Character of Outdoor Space of Housing Area in Daegu (I. 주거지 외부공간의 물리적 특성에 따른 아동의 외부활동 행태 및 만족도에 관한 연구 - 대구광역시 택지개발지구를 중심으로 -)

  • Kim, Myo-Jung;Kim, Soo-Young
    • Journal of the Korean housing association
    • /
    • v.17 no.5
    • /
    • pp.169-178
    • /
    • 2006
  • The purpose of this study is to provide the guidelines for housing area that consider the children's outdoor behavior. This study was complemented the limit of study method of the previous studies limiting the subject to play space in APT. So, this study was progressed the analyzation of physical characters of outdoor spaces, the observation of children's activities behavior, and the survey of children's opinion and satisfaction. Especially, 2 objective housing areas of this study were selected the deferent areas. The deferents were the structure of street, the location shape of parks, and the physical characters(accessibility, network etc.). Finally, founding on the result of this study, the 7 guidelines of housing area for children were presented : play space, park & green space, space of around the education facilities, space of around the commercial facilities, street space, square, and parking lot. This study have means that expand the objective range and use the variety study methods.

SPACIAL POEM: A New Type of Experimental Visual Interaction in 3D Virtual Environment

  • Choi, Jin-Young
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.405-410
    • /
    • 2008
  • There is always a rhythm in our language and speech. As soon as we speech out, even just simple words and voice we make are edited as various emotions and information. Through this process we succeed or fail in our communication, and it becomes a fun communication or a monotonous delivery. Even with the same music, impression of the play can be different according to each musician' s emotion and their understanding. We 'play' our language in the same way as that. However, I think, people are used to the variety, which is, in fact, the variation of a set format covered with hollow variety. People might have been living loosing or limiting their own creative way to express themselves by that hollow variety. SPACIAL POEM started from this point. This is a new type of 'real-time visual interaction' expressing our own creative narrative as real-time visual by playing a musical instrument which is an emotional human behavior. Producing many kinds of sound by playing musical instruments is the same behavior with which we express our emotions through. There are sensors on each hole on the surface of the musical instrument. When you play it, sensors recognize that you have covered the holes. All sensors are connected to a keyboard, which means your playing behavior becomes a typing action on the keyboard. And I programmed the visual of your words to spread out in a virtual 3D space when you play the musical instrument. The behavior when you blow the instrument, to make sounds, changes into the energy that makes you walk ahead continuously in a virtual space. I used a microphone sensor for this. After all by playing musical instrument, we get back the emotion we forgot so far, and my voice is expressed with my own visual language in virtual space.

  • PDF

A Study on the Environment-Friendliness Evaluation of Sangsang Children's Park in Korea (국내 상상 어린이 공원의 친환경성 평가 연구)

  • Kim, Ja Kyung
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.4
    • /
    • pp.169-180
    • /
    • 2014
  • Since Seoul city supplied 'Sangsang Children's Park', domestic children's parks are changing from formal facilities to creative play space recently. From eco-friendly safe playground model development project, the awareness of eco-friendly playground, namely children's park is increasing and its necessity is magnified. However, we could not know how well most children's parks aimed at the eco-friendly playground reflect eco-friendly features and whether they are eco-friendly or not because there are not the specific planning guidelines and evaluation standards for making the eco-friendly playground or children's park. Therefore, in this study we established the environment-friendliness evaluation standards of children's parks and estimated the environment-friendly features of the 9 parks built on the subject of green among Sangsang Children's Parks. In the observational survey of the 9 parks, we evaluated the environment-friendliness of these parks in the 8 fields(location and placement, ecological environment, play space, play equipment and facilities, additional facilities, materials and resources, energy saving, environmental load reduction) according to the levels(suitable, partial reflection, unsuitable, non-reflection) of reflection of eco-friendly planning factors. The assessment results showed that 4 items (location and placement, additional facilities, play space, play equipment and facilities) were suitable and others (energy saving, environmental load reduction, ecological environment, materials and resources) were partial reflection or unsuitable. Therefore, on the basis of these results, this study proposed the planning indicators to be considered first and the planning factors that should be complemented and improved in the construction of eco-friendly children's park in future.

A Study on the Eco-friendly Properties of Apartment Housing Playground in Germany (독일 공동주택 놀이터의 친환경적 특성 연구)

  • Kim, Ja Kyung
    • Korean Institute of Interior Design Journal
    • /
    • v.24 no.5
    • /
    • pp.87-98
    • /
    • 2015
  • As an apartment house as well as improving quality of life is becoming one of the brands, it is increasing the importance of the outer space with the facilities in the housing complex. In particular, the outdoor playground such as the community facilities that children and adults share as the activity areas for residents has received attention. However, actually children have not used many of Korean apartment housing playgrounds that were installed formally in the scrap area according to the housing plan by residential construction standards. it is considered necessary to improve the quality of the playground in housing complex and reform it in order to make the eco-friendly play space in which children can play safely and h healthily. As an alternative, we analyzed the eco-friendly properties of the playgrounds installed in the eco-friendly housing complex in Germany and derived the main planning elements of eco-friendly playground. In the observational survey of the 10 playgrounds in 9 housing complexes in 5 regions in Germany, we evaluated the environment-friendliness of these playgrounds in the 8 fields(location and placement, ecological environment, play space, play equipment and facilities, additional facilities, materials and resources, energy saving, environmental load reduction) according to the levels(suitable, partial reflection, unsuitable, non-reflection) of reflection of eco-friendly planning factors. The following is the summary of the results about the reflection of eco-friendly planning factors. In terms of "suitable": location and placement(88.8%), play equipment and facilities(73.5%), additional facilities(60.6%), environmental load reduction(54%), and ecological environment(50%) were higher than others. In terms of "unsuitable": there was nothing. In terms of "non-reflection": energy saving(95%), additional facilities(32.2%), and materials and resources(30.9%) were in order. Therefore, on the basis of these results, this study proposed the planning indicators to be considered first and the planning factors that should be complemented and improved in the construction of apartment housing playground in future.

A Study on the Spatial Characteristics of 'space experience' in Early Childhood Education Facilities - Focusing on the Movement of the space - (유아교육시설에서 나타나는 '공간 체험'의 특성에 관한 연구 - 이동 공간을 중심으로 -)

  • Moon, Suk-Young;Kim, Jin-Mo
    • Journal of the Korean Institute of Educational Facilities
    • /
    • v.19 no.5
    • /
    • pp.3-10
    • /
    • 2012
  • In recent times, education facilities for children have focused on the importance of the "living environment" of children. This is because children have a more sensitive response than adults in their lives. All of the field activities, body movement, and play they go through in their living environment exhibit a great educational effect while promoting their emotional, physical, and mental development; therefore, these are the main priority factors in planning an education facility for children. A space may be deemed to be created by the relationship between objects and the people who perceive them. Also, space cognition may be defined to be made of the perception of a space, integration with experience, and restructuring. Physical factors and visual factors, which are the basic factors composing a space, either play their roles as independent variables in a space or form a relationship through a combination between the factors; thereby, diverse types of space experiences may be created. Space experience may be realized through the "movements" of a user, and a user selectively experiences a space through his/her voluntary movements, while experiencing the space against their will through flexible movements. In particular, space experience through movements has an effect on children in terms of making them feel like having daily exploration, and it also has a positive effect on education. A movement space in which "movements" appear most strongly in an education facility for children connects various nearby spaces, and it also portrays a transfer role. Furthermore, in this space, a variety of space changes can be found; thereby, children are able to have diverse selective space experiences.