• 제목/요약/키워드: Play Activities

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대한감각통합치료학회 창립 20주년 학술대회: PLAY inSIde 캠프 보고 (The 20th Anniversary of the Korean Academy of Sensory Integration (KASI): PLAY inSIde Camp Report)

  • 김은영;최정실
    • 대한감각통합치료학회지
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    • 제15권1호
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    • pp.1-9
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    • 2017
  • 목적 : 본 문헌은 대한감각통합치료학회가 창립 20주년을 맞이하여 개최한 감각통합과 놀이를 연결하는 PLAY inSIde 캠프에 대한 보고이다. 본론 : 캠프의 주요 프로그램은 만 5~6세 발달장애아동을 대상으로 감각통합에 근거를 둔 그룹 활동으로 구성되었다. 캠프는 오프닝 전체 활동 프로그램, 조별 활동 프로그램, 조별 포스트 활동 프로그램, 클로징 전체 활동 프로그램으로 진행되었고, 아동들이 놀이 활동에 참여하는 동안 부모들은 감각통합 부모교육에 참여하였다. 캠프에 참여한 치료사들은 사전 모임과 리허설 시간을 가지며 활동을 계획 및 진행하였고 이 과정에서 치료사들 간의 토의와 서포터의 지원이 있었다. 캠프 후 설문과 토의를 진행 결과, 치료사와 보호자는 캠프 참여에 만족하였고 공동작업을 의미 있게 경험하였다. 결론 : 캠프를 통해 아동들은 다른 아동들과 함께 놀이 활동을 경험하고, 치료사는 다른 치료사들과 전문성을 나누며 교류하고, 학회는 그간 축적된 자원들을 사회에 기여하였다. PLAY inSIde가 초석이 되어 향후 감각통합에 근거를 둔 사회 참여 활동들이 활발해지기를 기대해 본다.

지식 경영 활동의 혁신 역량으로의 연계 : IT 서비스 산업 중심으로 (Linking Knowledge Management Activities to Innovation Capability : Focused on IT Service Industry)

  • 김병수;허용석;한인구;이희석
    • 지식경영연구
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    • 제11권1호
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    • pp.97-113
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    • 2010
  • Given the large investment and prevalence of knowledge management (KM) in organizations, it has become important to analyze the effects of KM activities on organizational performances. A theoretical framework is proposed to investigate the impact of KM activities on innovation capabilities in the IT service industry. This study considers KM activities as the major determinant that enhances absorptive capacity. KM activities enhance employees'ability to obtain external knowledge, resulting in increasing intellectual capital. Thus, this study proposes that absorptive capacity plays a mediating role between KM activities and innovation capability. Additionally, this study investigates the key antecedents of KM activities that promote employees' knowledge sharing. Based on prior studies on KM, this study posits KM team activities and top manager support as KM activities. The proposed research model was tested by using survey data collected from 556 employees in the IT service industry. PLS (partial least squares) was employed for the analysis of the data. The findings of this study showed that KM activities and absorptive capabilities play a significant role in enhancing service innovation and process innovation in the IT service industry. The results also shed light on the mediating role of absorptive capacity between KM activities and innovation capability. Moreover, both KM team activities and top manager support serve as the salient antecedents of promoting employees' knowledge sharing.

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보육시설의 실외놀이 환경에 대한 사용자 평가 및 요구조사 (A Study on the Needs and Estimation of Users in the Playground of Child Care Facilities)

  • 최목화;변혜령
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2008년도 춘계학술발표대회 논문집
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    • pp.386-392
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    • 2008
  • The purpose of this study is to clarify playground types by characteristics of playground environment in child care facilities, to analyze the needs and estimation of users according to playground types. The subjects of this study were care-givers, who assist outdoor play activities of children and manage safety in playground, to estimate adequateness of playground's environment to children's outdoor plays and to report needs. The data were collected by field measurement survey for clarification playground environments in 21 child care facilities and structured-questionnaire for estimation and needs of 181 care-givers in them. The major results showed the following. 1) The playgrounds were clarified to five type according to number of child and size of playground. The five types include A-type as large-scale facility/small-size playground, B-type as small-scale facility/large-size playground, C-type as small-scale facility/small-size playground, D-type as middle-scale facility/large-size playground, and E-type as large-scale facility/large-size playground. 2) The adequateness of playground environment of D-type were estimate higher than others. C-type were estimated lower than other types in size and outdoor play areas organization of playground. 3) The care-givers in D-type and E-type wanted to install various play equipments, but the care-giver in C-type didn't wanted to install play equipment. 4) The various outdoor play areas were needed in D-type.

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창의력 증진을 위한 놀이 및 교육용 모듈러 로봇 개발 (Modular Robot for Promoting Creativity Development in Play and Education)

  • 최준식;이보희;김진걸
    • 전기전자학회논문지
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    • 제18권4호
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    • pp.572-580
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    • 2014
  • 본 연구에서는 교육 및 놀이를 통해 창의력 증진이 가능한 재구성 모듈러 로봇에 대하여 다루고 있다. 보통 모듈러 로봇은 각각 셀들의 조합으로 변형 재구성하고 다양한 형태의 구조를 만드는데 적합한 로봇으로 설계되어 있지만 이를 이용하여 교육과 놀이를 주제로 한 연구는 국외에 소수 있으며 국내에는 전무하다. 제안하는 형태는 기존 모듈러 로봇과 같이 같은 동작만 반복하는 모듈이 아니라 소리를 내는 소리모듈, 바퀴가 달린 바퀴모듈, 시각적 표현을 위한 LED모듈, 전원공급을 위한 전원모듈, 통신을 위한 블루투스모듈, 움직이는 동작을 구현 가능하도록 하는 관절모듈이 있는 구조로 설계되어 있다. 이와 같은 다른 능력이 부여된 각 모듈의 다양한 결합을 이용하여 창의적 활동이 가능하도록 하고, 아이들이 쉽게 사용 할 수 있도록 한다. 본 연구에서는 모듈별 각기 다른 능력을 부여하여 교육과 놀이가 가능하도록 하는 방식의 모듈러 로봇의 설계 및 동작을 다루고 있다. 그리고 연구된 동작은 실제 제작 및 실험을 통해 동작의 유용성을 보였다.

STEAM교육 접근에 의한 언플러그드 로봇 놀이프로그램이 유아의 창의적 및 사회적 인성 함양에 미치는 효과 (The Effect of STEAM-based Unplugged Play Activities Using Robots on the Improvement of Children's Creative and Social Personalities)

  • 천희영;박소연
    • 한국보육지원학회지
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    • 제16권5호
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    • pp.1-26
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    • 2020
  • Objective: This study investigated 5-year-old children's developmental levels for creative and social personalities according to gender, and whether participation in STEAM-based unplugged robotic activities can improve their creative and social personalities. Methods: Participants were 5-year-old children (N=125) from 11 child care centers. The experimental group included 29 boys and 24 girls enrolled in classrooms that implemented an unplugged activities curriculum over five weeks. The control group consisted of 38 boys and 34 girls. Data were analyzed using a t-test and analysis of covariance, and Hedges' g was used to measure effect size. Results: First, the participating children's mean scores on creative and social personalities were 3.20 and 3.53 on a 5-point Likert scale, respectively. Girls scored higher than boys in sensitivity-various interests and imagination-playfulness domains of creative personality and all three domains of social personality. Second, children in the experimental group showed improvement in all domains of social personality and the effect size was large. They also improved in three domains (openness-humor, imagination-playfulness, independency-immersion) of creative personality, although the effect size was small. Conclusion/Implications: The results imply that implementing a robotics curriculum with unplugged play activities in early childhood classrooms contributes to 5-year-old children's development of creative and social personalities.

대구 시민의 그린투어리즘 체험활동 선호도에 관한 연구 (Preferences for Experiencing activities of Daegu City Residents towards Green Tourism)

  • 엄붕훈;오승현
    • 농촌계획
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    • 제14권4호
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    • pp.87-95
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    • 2008
  • The purpose of this study is to analyze city residents' preference to experiencing activities for Green Tourism. A Questionnaire survey was conducted in fall, 2006. The sum of 515 copies was analyzed. Residents of Daegu city preferred 'health/leports experience' and 'traditional food experience', among theme experiential activities. While present providing experience programs are rural-life experiences, which are convenient for provider aspect. By the result of cross-table analysis, there are many differences between groups by gender & age. Men preferred 'health/leports experience', while women preferred 'traditional food experience'. The mean values of preference by 14 experiencing activities showed high at 'health experience', 'traditional food experience', 'leports experience', which represents health & wellbeing trends. By the result of t-test & ANOVA, there also are many differences between groups by gender & age. Especially significant differences were shown by age group. Three factors were categorized. 'traditional/wellbeing/health experience', 'nature-play experience' and 'life-culture experience' were those.

만 3세 유아 동극 활동의 효과적 운영방안에 대한 실행연구 (Action Research on the Effective Direction of Three-year-old Children's Drama Activities)

  • 장현진;홍용희
    • 아동학회지
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    • 제34권2호
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    • pp.63-81
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    • 2013
  • The purpose of this study was to investigate and conduct effective schemes to direct drama activities for three-year-old children and to examine its influence on them. This research subjects comprised 23 three-year-old children and 2 teachers attending classes at Gureum at SanDeul kindergarten in Seoul, Korea. The researcher first recognized that problems existed in the ways in which children's leading roles were limited by the actor's roles themselves and they therefore were constrained in their use of dramatic expressions while performing drama activities. The researcher also recognized that children's drama activities integrated with traditional culture were largely deficient. For more effectively direction of children's drama activities, action research method was conducted over two sessions. First, certain factors of plays and traditional culture were incorporated within children's drama activities. Second, certain factors of Madangguk and traditional culture were also incorporated within children's drama activities. Through undertaking this research project, children were given the opportunity to actively participated in drama activities, trained their range of imaginative expressions, improved their cooperation with peers and enhanced their interest in traditional culture. The research suggests that children's drama activities when integrated with plays and Madangguk could effectively enhance children's artistic and educational skill.

과학 놀이를 이용한 과학수업이 과학 탐구 능력과 과학 관련 태도에 미치는 영향 (The Effect of the Science Process Skills and Science Related Attitude on the Science-play through the Science Class)

  • 허귀희;이지화;문성배
    • 대한지구과학교육학회지
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    • 제7권1호
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    • pp.1-10
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    • 2014
  • The purpose of this study is to introduce the science-play in the regular class, stimulate the student's curiosity, motivate them and take active part in their science class. To make an effective science class, we developed the science-play activity instead of experiments in the text, and applied it to the class. The experimental group has statistically meaningful results in the science process skills, expecially in subordinate elements such as observation, deduction, expectation, data analysis and assumption establishments(p<.01). However, the comparative group has no meaningful results in the science process skills. Though the average value of the science related attitude in the experimental group had only a little increase and had no statistically meaningful results, that in the comparative group has decreased during the same period. As for the experimental group, the science-play activities were repeated and their science related attitude has increased a little. Even though there were no meaningful statistic results(p>.05), the science-play activity was effective in the science related attitude. As a result of this research, it could be said that the science-play activity can improve the student's science process skills and the science related attitude, and the science-play program should be further developed and applied to make easy and effective science classes.

수학적 문제해결 지도에서 교사의 역할에 대한 분석 (An Analysis on Teachers′ Role in Teaching Mathematical Problem Solving)

  • 전평국;정인수
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제7권1호
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    • pp.1-14
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    • 2003
  • The purpose of this research is to explore teachers' role actions in teaching mathematical problem solving and to analyze the influences of the teachers'role actions on their students' activities and beliefs about problem solving. The results obtained in this study suggested that the teachers' role actions brought qualitative differences to students' activities, and students' beliefs about mathematical problem solving were consistent with the perspective held by their teachers. Therefore, teachers should help students build up desirable beliefs about problem solving. They should understand teaching mathematical problem solving and play proper roles in various situations of teaching mathematical problem solving.

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Asymmetric Synthesis in Pharmaceutical Manufacturing Chemistry

  • Jew, Sang-Sup
    • 대한약학회:학술대회논문집
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    • 대한약학회 2003년도 Proceedings of the Convention of the Pharmaceutical Society of Korea Vol.2-2
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    • pp.59-61
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    • 2003
  • Organic compounds play an important role in the area of pharmaceutical, agrochemical, and other materials, which possess useful biological activities. Generally, such biological activities are come from the interaction of the organic compounds with the receptors in biological system, such as enzymes. Such receptors are composed of the chiral building blocks such as amino acid or carbohydrate, which means the biological active sites of receptors are chiral. (omiited)

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