• Title/Summary/Keyword: Platform Use

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Effects of Standing Aids on Lumbar Spine Posture and Muscle Activity in the Lumbar Spine and Hip during Prolonged Standing

  • Kim, Hyeon-Jin;Choi, Young-Eun
    • Journal of the Korean Society of Physical Medicine
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    • v.14 no.2
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    • pp.21-28
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    • 2019
  • PURPOSE: This study was conducted to compare different standing postures with the use of standing aids for lumbar spine posture and muscle activity, and to identify the most desirable standing posture. METHODS: The lumbopelvic angle was assessed based on static radiographic measurement on the sagittal plane. Lumbar lordosis, lumbosacral lordosis, and the intervertebral joint angle at L1/L5 and L5/S1 were measured using radiography in three standing postures (standing on level ground, standing with one foot on a platform, and standing on a sloped surface). In addition, muscle activity was measured using surface electromyography to examine the co-contraction of the lumbar and hip muscles. RESULTS: Lumbar lordosis, lumbosacral lordosis, and L5/S1 intervertebral joint flexion occurred with one foot on the platform. No significant differences were found between standing on a sloped surface and standing on level ground. However, muscle co-contraction was reduced with the use of standing aids. CONCLUSION: This study demonstrated that standing with a foot on a platform induced lumbar lordosis, but that there was no significant difference between standing on a sloped surface and standing on level ground. However, muscle co-contraction was reduced with the use of standing aids. Based on the motor control pattern as a predictor of LBP, the use of standing aids would help workers during prolonged standing.

Research on Characteristics of Platforms for Purchasing Airline Tickets - Focusing on Air Ticket Distribution in Korea

  • Seonhee, KO
    • Journal of Distribution Science
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    • v.21 no.2
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    • pp.119-129
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    • 2023
  • Purpose: This study intended to examine the effects of the characteristics of platforms for purchasing airline tickets on perceived ease of use, usefulness, and e-loyalty, applying the technology acceptance model. Research design, data and methodology: A research model was established based on previous studies, and data were collected from consumers with experience in the airline ticket purchasing platform. 175 valid samples were used and analyzed using SEM. Results: Characteristics of the ticket purchase platform were classified into sub-factors of accessibility, functionality and information reliability through theoretical consideration. The established hypotheses for the research were partially accepted. Conclusions: First, functionality and information reliability were found to have significant positive effects on perceived ease of use, while accessibility did not have such effect. Second, accessibility did not affect the perceived usefulness, and both functionality and information reliability had a significant positive effect on perceived usefulness. Third, it was found that the perceived ease of use had a positive effect on perceived usefulness. Finally, it was found that perceived ease of use did not affect e-loyalty of the ticket purchasing platform, only perceived usefulness affected e-loyalty. This study had important academic and practical implications in the context of air ticket distribution.

The Effect of Brand Experience in the Metaverse on Consumers' Pleasure and Behavioral Intention (메타버스에서의 패션 브랜드 경험이 소비자의 즐거움 지각과 행동의도에 미치는 영향)

  • Shinyoung Park;Su-yun Shin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.48 no.1
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    • pp.82-93
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    • 2024
  • This study confirms how brand experiences perceived by consumers in the metaverse affect their pleasure and behavioral intentions (intention to use the platform, and purchase the virtual product). The results of this study are as follows. First, consumers have sensory, affective, behavioral, and intellectual experiences while interacting with fashion brands in the virtual space of the metaverse. Second, in the metaverse, consumers experience pleasure when they have various brand experiences including those mentioned above. Third, the pleasure gained through consumers' brand experiences has a positive effect on their behavioral intentions, including their intentions to use the platform and purchase the virtual product in the metaverse. This study is academically meaningful in strengthening brand experience-related research and expanding into the metaverse context through empirically verifying the influence of consumers' brand experiences on pleasure in the metaverse. Also, related fashion companies will be able to use the results of this study to strategically create consumers' sensory, affective, behavioral, and intellectual experiences to elicit pleasant emotions from consumers in the virtual space of the metaverse.

A Study on Application of Common Phrase Function Based on WIPI Platform (WIPI 플랫폼 기반의 상용어구 기능 적용에 관한 연구)

  • Kim Chang-Soo;Yim Chang-Mook;Yim Jae-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.3
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    • pp.480-486
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    • 2005
  • Recently, domestic interest about wireless internet is rising gradually. Characteristic of present domestic wireless market is that mobile communication businessmans appropriate each other different mobile platform. So, contents provider's development environment can not be same each other. This makes contents providers repeat same work. To solve this problem, standardization work of wireless internet market was begun. The three mobile communication companies and TTA (Telecommunications Technology Association), RRU(Radio Research Laboratory), ETRI(Electronics and Telecommunications Research Institute) progressed standardization. By the result, May 2002, WIPI that is wireless standard platform selected by mobile platform standard that is TTA organization standard. In this paper, 1 am going to examine the WIPI. WIPI can reduce mostly expense that happen when we use different platform. 1 design and embody common phrase function. Through this, 1 am going to show improvement of the character input speed in cellular phone. And I wish to discuss expected cost decrease effect. Investigate about platform of treatise that is used in domestic. analyze about the characteristic, merits and demerits. Chatting service and common phrase function design and embody. Finally, wish to discuss about advantage of common phrase function and practical use field.

A Study on the Implementation of SAW ID Reader Platform (SAW ID리더 플랫폼 구현에 관한 연구)

  • Yu, Ho-Jun;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.4
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    • pp.766-771
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    • 2008
  • As the practical range of SAW Device extended into various fields including physical sensor, chemical sensor and ID Tag, the platform for various SAW Devices is required more than ever. While SAW ID or Sensors advanced remarkably, the development of platform which applies to SAW Sensor left much to be desired. Therefore this paper represents the SAW platform in order to use SAW ID such as ID Tag or Sensors more conveniently. The SAW platform consists of a RF module which can recognize SAW ID and a main module which has a hish performance processor in order to process the response signal of SAW ID. The main module which has a high performance processor is designed by GUI environmental type to ensure that users are able to use the platform more easily. In this paper, the SAW platform, which is based on ARM9 core processor, used Windows Embedded CE 6.0 OS which brings friendly interface to users. Also the developers can make less effort to design various applications with sensors.

Development of Plant Engineering Analysis Platform using Knowledge Base (지식베이스를 이용한 플랜트 엔지니어링 분석 플랫폼 개발)

  • Young-Dong Ko;Hyun-Soo Kim
    • The Journal of Bigdata
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    • v.7 no.2
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    • pp.139-152
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    • 2022
  • Engineering's work area for plants is a technical area that directly affects productivity, performance, and quality throughout the lifecycle from planning, design, construction, operation and disposal. Using the different types of data that occur to make decisions is important not only in the subsequent process but also in terms of cyclical cost reduction. However, there is a lack of systems to manage and analyze these integrated data. In this paper, we developed a knowledge base-based plant engineering analysis platform that can manage and utilize data. The platform provides a knowledge base that preprocesses previously collected engineering data, and provides analysis and visualization to use it as reference data in AI models. Users can perform data analysis through the use of prior technology and accumulated knowledge through the platform and use visualization in decision-support and systematically manage construction that relied only on experience.

A study on 3D safety state information platform architecture design for realistic disaster management based on spatial information (공간정보 기반 실감형 재난관리를 위한 3D 안전상태정보 플랫폼 아키텍처 설계 방안에 대한 연구)

  • Kim, Taehoon;Youn, Junhee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.564-570
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    • 2019
  • Although some studies have been attempted to utilize 3D spatial information for fire safety and disaster management, it is still not enough to apply it to actual work. Especially, in case of multi-use facilities, many facilities are more vulnerable to rapid response in the event of a disaster due to complexity of facilities, diversity of usage, and specificity of users. In this paper, we propose a method to develop a 3D safety status information platform that combines 3D spatial information and time - varying safety status information for efficient disaster management of multi-use facilities. In detail, first, we analyze the use cases of existing disaster management platform and the needs of business users. Second, based on the analyzed results, target facilities were selected and possible scenarios were created. Finally, we developed platform architecture design and service development strategy. The research results will be used as a basis for future 3D safety status information platform development. This will contribute to improving the safety of multi-use facilities and minimizing damage to disaster vulnerable groups.

A Study on the Effect of Enabler and Inhibitor on the Resistance and Use Intention of Online Used Trading Platform: Focusing on the Dual Factory Theory (촉진과 억제 요인이 온라인 중고 거래 플랫폼에 대한 저항과 사용 의도에 미치는 영향에 관한 연구: 듀얼 팩터 이론을 중심으로)

  • Sung-Wook Shin;Geon-Cheol Shin
    • Information Systems Review
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    • v.24 no.1
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    • pp.125-155
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    • 2022
  • Platform contrasts with traditional industry in terms of innovativeness as it is rapidly developing with information technology. To redeem preceding researches which have separately focused on either platform acceptance based on technology acceptance model or resistance factors against platform's innovation, this study applied dual factor theory to check the simultaneous influence of enablers and inhibitors on resistance. This study chose purchasers of online used trading platform as a subject of study since it contrasts with other platforms in many characteristics. Based on preceding studies, the moderating effects of their past purchase numbers on the relations between resistance and use intention were also checked. The findings reveal that economic benefit as an enabler had significant negative influence on the resistance, but social influence didn't have expected influence. In case of inhibitors, both perceived complexity and perceived risk had significant positive influence on the resistance. Though resistance had significant negative influence on the use intention, its influence was moderated into the positive direction as users' purchase number increased. Lastly, resistance had mediation effect between antecedent factors (economic benefit and perceived complexity) and use intention.

A Study on Actual Usage of Information Systems: Focusing on System Quality of Mobile Service (정보시스템의 실제 이용에 대한 연구: 모바일 서비스 시스템 품질을 중심으로)

  • Cho, Woo-Chul;Kim, Kimin;Yang, Sung-Byung
    • Asia pacific journal of information systems
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    • v.24 no.4
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    • pp.611-635
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    • 2014
  • Information systems (IS) have become ubiquitous and changed every aspect of how people live their lives. While some IS have been successfully adopted and widely used, others have failed to be adopted and crowded out in spite of remarkable progress in technologies. Both the technology acceptance model (TAM) and the IS Success Model (ISSM), among many others, have contributed to explain the reasons of success as well as failure in IS adoption and usage. While the TAM suggests that intention to use and perceived usefulness lead to actual IS usage, the ISSM indicates that information quality, system quality, and service quality affect IS usage and user satisfaction. Upon literature review, however, we found a significant void in theoretical development and its applications that employ either of the two models, and we raise research questions. First of all, in spite of the causal relationship between intention to use and actual usage, in most previous studies, only intention to use was employed as a dependent variable without overt explaining its relationship with actual usage. Moreover, even in a few studies that employed actual IS usage as a dependent variable, the degree of actual usage was measured based on users' perceptual responses to survey questionnaires. However, the measurement of actual usage based on survey responses might not be 'actual' usage in a strict sense that responders' perception may be distorted due to their selective perceptions or stereotypes. By the same token, the degree of system quality that IS users perceive might not be 'real' quality as well. This study seeks to fill this void by measuring the variables of actual usage and system quality using 'fact' data such as system logs and specifications of users' information and communications technology (ICT) devices. More specifically, we propose an integrated research model that bring together the TAM and the ISSM. The integrated model is composed of both the variables that are to be measured using fact as well as survey data. By employing the integrated model, we expect to reveal the difference between real and perceived degree of system quality, and to investigate the relationship between the perception-based measure of intention to use and the fact-based measure of actual usage. Furthermore, we also aim to add empirical findings on the general research question: what factors influence actual IS usage and how? In order to address the research question and to examine the research model, we selected a mobile campus application (MCA). We collected both fact data and survey data. For fact data, we retrieved them from the system logs such information as menu usage counts, user's device performance, display size, and operating system revision version number. At the same time, we conducted a survey among university students who use an MCA, and collected 180 valid responses. A partial least square (PLS) method was employed to validate our research model. Among nine hypotheses developed, we found five were supported while four were not. In detail, the relationships between (1) perceived system quality and perceived usefulness, (2) perceived system quality and perceived intention to use, (3) perceived usefulness and perceived intention to use, (4) quality of device platform and actual IS usage, and (5) perceived intention to use and actual IS usage were found to be significant. In comparison, the relationships between (1) quality of device platform and perceived system quality, (2) quality of device platform and perceived usefulness, (3) quality of device platform and perceived intention to use, and (4) perceived system quality and actual IS usage were not significant. The results of the study reveal notable differences from those of previous studies. First, although perceived intention to use shows a positive effect on actual IS usage, its explanatory power is very weak ($R^2$=0.064). Second, fact-based system quality (quality of user's device platform) shows a direct impact on actual IS usage without the mediating role of intention to use. Lastly, the relationships between perceived system quality (perception-based system quality) and other constructs show completely different results from those between quality of device platform (fact-based system quality) and other constructs. In the post-hoc analysis, IS users' past behavior was additionally included in the research model to further investigate the cause of such a low explanatory power of actual IS usage. The results show that past IS usage has a strong positive effect on current IS usage while intention to use does not have, implying that IS usage has already become a habitual behavior. This study provides the following several implications. First, we verify that fact-based data (i.e., system logs of real usage records) are more likely to reflect IS users' actual usage than perception-based data. In addition, by identifying the direct impact of quality of device platform on actual IS usage (without any mediating roles of attitude or intention), this study triggers further research on other potential factors that may directly influence actual IS usage. Furthermore, the results of the study provide practical strategic implications that organizations equipped with high-quality systems may directly expect high level of system usage.

A Study on Photonic sensor Interface in SOPC platform (SOPC기반 광-센서 인터페이스에 관한 연구)

  • Son, Hong-Bum;Park, Seong-Mo
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.971-974
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    • 2005
  • In this paper, we describe photonic sensor interface in SOPC(System on a programmable chip) platform. This platform uses device that has ARM922T processor and APEX FPGA area on a chip. We use two development kits. The one is embedded kit that using Intel's Xscale device, the another is SOPC kit that using Altera's Excalibur device. We implement some device logic that DMAC, ADCC, etc. and application.

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