• Title/Summary/Keyword: Platform Motion

Search Result 570, Processing Time 0.024 seconds

MOving Spread Target signal simulation (능동 표적신호 합성)

  • Seong, Nak-Jin;Kim, Jea-Soo;Lee, Snag-Young;Kim, Kang
    • The Journal of the Acoustical Society of Korea
    • /
    • v.13 no.2
    • /
    • pp.30-37
    • /
    • 1994
  • Since the morden targets are of high speed and getting quiet in both active and passive mode, the necessities of developing advanced SONAR system capable of performing target motion analysis (TMA) and target classification are evident. In order to develop such a system, the scattering mechanism of complex bodies needs to be, some extent, fully understood and modeled. In this paper, MOving Spread Target(MOST) signal simulation model is presented and discussed. The model is based on the highlight distribution method, and simulates pulse elongation of spread target, doppler effect due to kinematics of the target as well as SONAR platform, and distribution target strength of each highlight point (HL) with directivity. The model can be used in developing and evaluating advanced SONAR system through system simulation, and can also be used in the development of target state estimation algorithm.

  • PDF

An LED Positioning Method Using Image Sensor of a Smart Device (LED 조명과 스마트 디바이스의 이미지 센서를 이용한 실내 측위 기법)

  • Kim, Jae-Hoon;Kim, Byoung-Sup;Jeon, Hyun-Min;Kang, Suk-Yon
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.40 no.2
    • /
    • pp.390-396
    • /
    • 2015
  • The drastic growth of mobile communication and spreading of smart phone make the significant attention on Location Based Service. The one of most important things for vitalizations of LBS is the accurate estimating position for mobile object. Focusing on an image sensor deployed in smart phone, we develop a LED based positioning estimation framework. The developed approaches can strengthen the advantages of independent indoor applicability of LED. The estimation of LED based positioning is effectively applied to any indoor environment. We put a focus especially on the algorithmic framework. of image processing of smart phone. From LED lighting, we can obtain a typical signal image which contains the unique positioning information. Furthermore test-bed based on smart phone platform is practically developed and all data have been harvested from the actual measurement of test indoor area. This can approve the practical usefulness of proposed framework.

An Implementation of a Web Transaction Processing System (웹 트랜잭션 처리 시스템의 구현)

  • Lee, Gang-U;Kim, Hyeong-Ju
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.5 no.5
    • /
    • pp.533-542
    • /
    • 1999
  • 웹은 지금까지의 문자 위주의 응용에서 벗어나, 그림, 동영상과 같은 멀티미디어 자료를 브라우저를 통해 접근할 수 있도록 하여, 점차 많은 응용분야에서 사용되고 있다. 최근에 들어서는 데이타베이스와 웹의 연동을 통해, 보다 다양하고, 양질의 웹 서비스를 지원하고자 하는 노력으로, 많은 연구자들이 웹 통로에 대한 많은 연구로 좋은 결과를 내고 있다. 그러나 웹과 데이타베이스의 연동에 있어 필요한 웹 트랜잭션 처리시 발생하는 문제에 있어서는 아직까지 만족할 만한 연구결과가 제시되지 않고 있다.본 논문에서는 웹 통로에서 웹 트랜잭션 처리를 위한 시스템인 WebTP를 제안하고, 이를 구현하였다. WebTP는 워크, 워크-전역변수 등을 도입하여, 웹 응용 단위에서의 저장점 설치와 부분 철회와 트랜잭션 상태 관리 기법을 제공하여, 시스템의 가용성과 안정성을 높이며, 구조적인 웹 응용작성이 가능토록 하여, 복잡한 웹 응용 개발을 돕는다.Abstract Enabling users to access multi-media data like images and motion pictures, in addition to the traditional text-based data, Web becomes a popular platform for various applications. Recently, many researchers have paid a large amount of works on integrating Web and databases to improve the quality of Web services, and have produced many noticeable results on this area. However, no enough research results have been presented on processing Web transactions that are essential in integrating Web and databases.In this paper, we have designed and implemented WebTP, which is a Web transaction processing system for Web gateways to databases. WebTP, by introducing work and work-global-variables, provides a more robust state management, supports application-level savepoints and partial rollbacks. It also nhances productity by providing a modular way to develop Web applications.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
    • /
    • v.4 no.4
    • /
    • pp.9-14
    • /
    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

  • PDF

Different approaches for numerical modeling of seismic soil-structure interaction: impacts on the seismic response of a simplified reinforced concrete integral bridge

  • Dhar, Sreya;Ozcebe, Ali Guney;Dasgupta, Kaustubh;Petrini, Lorenza;Paolucci, Roberto
    • Earthquakes and Structures
    • /
    • v.17 no.4
    • /
    • pp.373-385
    • /
    • 2019
  • In this article, different frequently adopted modeling aspects of linear and nonlinear dynamic soil-structure interaction (SSI) are studied on a pile-supported integral abutment bridge structure using the open-source platform OpenSees (McKenna et al. 2000, Mazzoni et al. 2007, McKenna and Fenves 2008) for a 2D domain. Analyzed approaches are as follows: (i) free field input at the base of fixed base bridge; (ii) SSI input at the base of fixed base bridge; (iii) SSI model with two dimensional quadrilateral soil elements interacting with bridge and incident input motion propagating upwards at model bottom boundary (with and without considering the effect of abutment backfill response); (iv) simplified SSI model by idealizing the interaction between structural and soil elements through nonlinear springs (with and without considering the effect of abutment backfill response). Salient conclusions of this paper include: (i) free-field motions may differ significantly from those computed at the base of the bridge foundations, thus put a significant bias on the inertial component of SSI; (ii) conventional modeling of SSI through series of soil springs and dashpot system seems to stay on the safer side under dynamic conditions when one considers the seismic actions on the structure by considering a fully coupled SSI model; (iii) consideration of abutment-backfill in the SSI model positively affects the general response of the bridge, as a result of large passive resistance that may develop behind the abutments.

Analysis of a fixed source-to-receiver underwater acoustic communication channel parameters in shallow water (송수신기가 고정된 천해 수중음향통신 채널 매개변수 해석)

  • Bae, Minja;Park, Jihyun;Yoon, Jong Rak
    • The Journal of the Acoustical Society of Korea
    • /
    • v.38 no.5
    • /
    • pp.494-510
    • /
    • 2019
  • Underwater acoustic communication channel parameters consist of impulse response, delay spreading, scattering function, coherence bandwidth, frequency selective fading, coherence time and time variant magnitude fading statistics on which communication system modem and channel coding are designed. These parameters are influenced by sound velocity profile, platform motion and sea surface roughness in given acoustical oceanography condition. In this paper, channel model based on phasor, channel simulator, measurement and analysis method of channel parameters are given in a fixed source-to-receiver system and the parameters are analyzed using shallow water experimental data. For two different source-to-receiver ranges of 300 m and 600 m, the parameters are characterized by three multipaths such as a direct, a surface reflection path with time variant scattering and a bottom reflection path. The results present a channel modelling method of a fixed source source-to-receiver system, channel parameters measurement and analysis methods and a system design and performance assessment method in shallow water.

The Design of Application Model using Manufacturing Data in Protection Film Process for Smart Manufacturing Innovation (스마트 제조혁신을 위한 보호필름 공정 제조데이터의 활용모델 설계)

  • Cha, ByungRae;Park, Sun;Lee, Seong-ho;Shin, Byeong-Chun;Kim, JongWon
    • Smart Media Journal
    • /
    • v.8 no.3
    • /
    • pp.95-103
    • /
    • 2019
  • The global manufacturing industry has reached the limit to growth due to a long-term recession, the rise of labor cost and raw material. As a solution to these difficulties, we promote the 4th Industry Revolution based on ICT and sensor technology. Following this trend, this paper proposes the design of a model using manufacturing data in the protection film process for smart manufacturing innovation. In the protective film process, the manufacturing data of temperature, pressure, humidity, and motion and thermal image are acquired by various sensors for the raw material blending, stirring, extrusion, and inspection processes. While the acquired manufacturing data is stored in mass storage, A.I. platform provides time-series image analysis and its visualization.

Development of an IoT-Based Dizziness Detection System for VR Applications (VR 애플리케이션을 위한 사물인터넷 기반 어지럼증 검출 시스템 개발)

  • Ko, Euni;Kim, Youngcheon;Park, Hyelee;Jung, Wonseok;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2019.05a
    • /
    • pp.423-425
    • /
    • 2019
  • Users may experience a sub-type of motion sickness, called cybersickness, when interacting with virtual reality (VR) applications in the state of wearing head mounted display (HMD) devices. Although the root cause of cybersickness is still unclear, it is believed to result from a sensory mismatch between visual and vestibular systems. However, there is a lack of studies developing data collection and analysis systems to measure cybersickness. In this paper, therefore, a system is designed that collects electroencephalography (EEG) and physiological data from a user wearing a VR HMD device through an internet of things (IoT) platform and decides whether a user experiences a symptom of cybersickness, namely dizziness, or not by using a decision threshold. Experimental results showed that the proposed system achieved about 92% accuracy of a dizziness detection when considering 14 participants.

  • PDF

Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror

  • Jo, Young Hoon;Kim, Jikio;Yun, Yong Hyun;Cho, Nam Chul;Lee, Chan Hee
    • Journal of Conservation Science
    • /
    • v.37 no.4
    • /
    • pp.362-369
    • /
    • 2021
  • In museums, exhibition content focuses mostly on cultural heritage's historical values and functions, but doing so tends to limit visitors' interest and immersion. To counter this limitation, the study developed an experiential media art exhibition fusing bronze mirrors' traditional production technology and modern conservation science. First, for the exhibition system, scientific cultural heritage contents were projected on the three-dimensional (3D) printed bronze mirror through interactions between motion recognition digital information display (DID) and the projector. Then, a scenario of 17 missions in four stages (production process, corrosion mechanism, scientific analysis and diagnosis, and conservation treatment and restoration) was prepared according to the temporal spectrum. Additionally, various media art effects and interaction technologies were developed, so visitors could understand and become immersed in bronze mirrors' scientific content. A user test was evaluated through the living lab, reflecting generally high levels of satisfaction (90.2 points). Qualitative evaluation was generally positive, with comments such as "easy to understand and useful as the esoteric science exhibition was combined with media art" (16.7%), "wonderful and interesting" (11.7%), and "firsthand experience was good" (9.2%). By combining an esoteric science exhibition centered on principles and theories with visual media art and by developing an immersive directing method to provide high-level exhibition technology, the exhibition induced visitors' active participation. This exhibition's content can become an important platform for expanding universal museum exhibitions on archaeology, history, and art into conservation science.

Edison's Kinetoscope Motion Picture Study in Prehistory (프리히스토리 시대 에디슨의 키네토스코프 영화 연구)

  • Lee, Won-Ik
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.10
    • /
    • pp.126-136
    • /
    • 2019
  • The film born by Lumiere brothers in 1895 was not the first. Edison, who invented the Kinetograph four years ago, has already made dozens of films. But it has been relatively undervalued. That's because the platform for projecting a movie was through a single person viewer called Kinetoscope. However, the physical characteristics of the film itself are the same as those of modern films, and have a unique aesthetic distinction compared to other early films. The subject is entertainment-oriented, and the image is characterized by contrast effect. In addition, even before the birth of the film, it shows the important creative elements and genres pursued by fictional films, and has industrial production systems and experts. If Lumiere's film is the beginning of a documentary film that portrays the fact, Edison's film deserves historical value as the beginning of popular film, which is the hallmark of modern cinema.