Browse > Article
http://dx.doi.org/10.12654/JCS.2021.37.4.05

Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror  

Jo, Young Hoon (Department of Cultural Heritage Conservation Sciences, Kongju National University)
Kim, Jikio (Technology Research Institute for Cultural Heritage)
Yun, Yong Hyun (Science Heritage and Preservation Division, National Science Museum)
Cho, Nam Chul (Department of Cultural Heritage Conservation Sciences, Kongju National University)
Lee, Chan Hee (Department of Cultural Heritage Conservation Sciences, Kongju National University)
Publication Information
Journal of Conservation Science / v.37, no.4, 2021 , pp. 362-369 More about this Journal
Abstract
In museums, exhibition content focuses mostly on cultural heritage's historical values and functions, but doing so tends to limit visitors' interest and immersion. To counter this limitation, the study developed an experiential media art exhibition fusing bronze mirrors' traditional production technology and modern conservation science. First, for the exhibition system, scientific cultural heritage contents were projected on the three-dimensional (3D) printed bronze mirror through interactions between motion recognition digital information display (DID) and the projector. Then, a scenario of 17 missions in four stages (production process, corrosion mechanism, scientific analysis and diagnosis, and conservation treatment and restoration) was prepared according to the temporal spectrum. Additionally, various media art effects and interaction technologies were developed, so visitors could understand and become immersed in bronze mirrors' scientific content. A user test was evaluated through the living lab, reflecting generally high levels of satisfaction (90.2 points). Qualitative evaluation was generally positive, with comments such as "easy to understand and useful as the esoteric science exhibition was combined with media art" (16.7%), "wonderful and interesting" (11.7%), and "firsthand experience was good" (9.2%). By combining an esoteric science exhibition centered on principles and theories with visual media art and by developing an immersive directing method to provide high-level exhibition technology, the exhibition induced visitors' active participation. This exhibition's content can become an important platform for expanding universal museum exhibitions on archaeology, history, and art into conservation science.
Keywords
Bronze mirror; Conservation science content; Experiential exhibitions; Media art; Living lab;
Citations & Related Records
연도 인용수 순위
  • Reference
1 Jeon, H.T., 2016, A study of development exhibition contents for Korean petroglyphs digital museum. Humanities Contents, 43, 25-40. (in Korean with English abstract)   DOI
2 Krautsack, 2011, 3D projection mapping and its impact on media & architecture in contemporary and future urban spaces. Journal of the New Media Caucus, 7, 1. (in English)
3 Noh, S.S., Lee, J.J., Kim, H.G. and Park, J.W., 2011, Interactive media art works using culture archetype. Journal of Korean Society of Design Science, 25(1), 157-166. (in Korean with English abstract)
4 Yun, H.R., Kim, D.W. and Ishii, T., 2013, A study of digital media art utilizing the contents of the architecture cultural property. International Journal of Asia Digital Art & Design, 17(2), 77-84. (in English)
5 Bai, J.S. and Boo, J.C., 2011, Study on museum digital exhibition mode and industrialization of intangible cultural heritage. International Journal of KIMICS, 9(2), 129-134. (in English)
6 Grundhofer, A. and Iwai, D., 2018, Recent advances in projection mapping algorithms, hardware and applications. Computer Graphics Forum, 37(2), 653-675. (in English)   DOI
7 Jeon, I.H., Lee, J.S., Baek, J.H. and Park, J.S., 2008, Surface treatments of bronze mirrors excavated from Korean peninsula. Journal of Conservation Science, 22, 87-98. (in Korean with English abstract)
8 Kim, M., Sohn, Y. and Yoon, J., 2009, Research on experimental culture contents based on media art. Journal of Korea Design Forum, 22, 265-274. (in Korean with English abstract)
9 Nofal, E., Stevens, R., Coomans, T. and Moere, A.V., 2018, Communicating the spatiotemporal transformation of architectural heritage via an in-situ projection mapping installation. Digital Applications in Archaeology and Cultural Heritage, 11, e00083. (in English)   DOI
10 Kuo, C., Lee, Y. and Wang M.C., 2016, The digital museum: a case study of digital applications in the national palace museum. Global Journal of Human-Social Science, 16, 30-38. (in English)
11 Seong, M.J. and Lee, D.H., 2017, Design and implementation of cultural property learning contents using augmented reality. Journal of Digital Contents Society, 18(5), 831-837. (in Korean with English abstract)   DOI
12 Yamazoe, H., Kasetani, M., Noguchi, T. and Lee, J.H., 2018, Projection mapping onto multiple objects using a projector robot. Advances in Robotics Research, 2(1), 45-57. (in English)   DOI
13 Guo, Y., Chu, S.C., Liu, Z., Qiu, C., Luo, H. and Tan, J., 2018, A real-time interactive system of surface reconstruction and dynamic projection mapping with RGB-depth sensor and projector. International Journal of Distributed Sensor Networks, 14(7), 1-12. (in English)