• Title/Summary/Keyword: Platform

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The Development of DCU for the Platform Screen Door (승강장 스크린 도어용 제어장치의 개발)

  • Woo, Chun-Hee;Kim, Jin-Sik
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.60 no.2
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    • pp.68-71
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    • 2011
  • In the case of Seoul Metro, prior to installation of platform screen doors, had seen 4~6 cases a month of mortal injuries from accidents on the platforms, including suicide attempts towards the oncoming train. However, since the installation of platform screen doors, Seoul Metro has achieved a feat of '0 mortal injuries'. In the initial stages of introducing platform screen doors domestically, due to a lack of experience in controlling platform screen doors, the products were imported and installed through technical cooperations from Japan, France and the United States. Thereafter, following investments in technologies by domestic firms, domestic production of parts such as overall control mechanism, specific control mechanism, RF devices and others were achieved. However, having installed platform screen doors in a relatively short period of time, DCU(Door Control Unit), an integral part of the whole platform screen door system, is yet to be fully domestically produced. At this moment in time, installation is being done with imported products or DCUs developed with DC motors. In this research, advantages and disadvantages of DC and BLDC motors for use in DCU will be analyzed and will produce an own BLDC controlling unit in order to solve any problems arised. Furthermore, the BLDC controlling unit produced will be integrated with DCU to improve the performance of the product and its price competitiveness.

A study about multi platform environment game character development (멀티 플랫폼 환경 게임 캐릭터 개발 방법에 관한 모델 연구)

  • Choi, tae-jun;Ryu, seuc-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.647-651
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    • 2007
  • Game was begun to sell to multi platform rather than is sold as a title of a kinds of machine since some moment. In case of competition flag species such as PS (Play Station) or XBOX, there is 'Final Fantasy', 'Gear of War' masterpiece. However, title of game was begun to manufacture to multi platform and this is step that much games are manufactured to multi platform by selection of game developers to minimize danger by production cost rise of game. About game character development method in multi platform surrounding that this research is such game character abstract of multi platform and multi platform environment direction for multi platform through analysis and example proposal to basis data for presentation utilize wish to.

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AI Platform Solution Service and Trends (글로벌 AI 플랫폼 솔루션 서비스와 발전 방향)

  • Lee, Kang-Yoon;Kim, Hye-rim;Kim, Jin-soo
    • The Journal of Bigdata
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    • v.2 no.2
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    • pp.9-16
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    • 2017
  • Global Platform Solution Company (aka Amazon, Google, MS, IBM) who has cloud platform, are driving AI and Big Data service on their cloud platform. It will dramatically change Enterprise business value chain and infrastructures in Supply Chain Management, Enterprise Resource Planning in Customer relationship Management. Enterprise are focusing the channel with customers and Business Partners and also changing their infrastructures to platform by integrating data. It will be Digital Transformation for decision support. AI and Deep learning technology are rapidly combined to their data driven platform, which supports mobile, social and big data. The collaboration of platform service with business partner and the customer will generate new ecosystem market and it will be the new way of enterprise revolution as a part of the 4th industrial revolution.

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Evaluation of platform switching and its clinical application (Platform switching(또는 Platform shifting) 개념 및 임상적용에 관한 고찰)

  • Yang, Byoung-Eun;Song, Sang-Hun;Kim, Seong-Gon
    • The Journal of the Korean dental association
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    • v.45 no.9 s.460
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    • pp.562-570
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    • 2007
  • Many dentists and patients expect that implant function and esthetics will not change over time. However, even the most successful implant restorations with ideal position, vertical height, and occlusion can be aesthetically pleasing, but may hide a common problem. Many dentists noticed that there can be some circumferential bone loss around the neck of the implants. To circumvent this bone loss, a "platform switching" concept was introduced recently. The basic concept of platform switching is by moving the fixture-abutment interface further away from the crestal bone to minimize crestal bone loss. Since crestal bone loss is a multifactor problem, it is important to consider microgap formation and micromotion between the implant and abutment because platform switching does not solve the problem on its own. In this article, we reviewed studies concerning platform switching and discussed the clinical application and the problems that may occur with its use.

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High altitude powered lighter-than-air vehicle as remote sensing platform

  • Onda, Masahiko
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10b
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    • pp.1361-1364
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    • 1990
  • In order to tackle global environmental problems such as destruction of the ozone layer or climatic changes due to atmospheric temperature increase, the acquisition of plentiful and precise data is necessary. Therefore, a means of conducting long-lasting high-resolution measurements over broad areas is required. A feasibility study has been made on a high altitude (20km), super-pressured helium-filled PLTA (Powered Ligher-than-Air) vehicle as an ideal platform for environmental observation. It has a long service life and carries a larger payload than an artificial satellite. This PLTA platform uses an electric propulsion system to maintain position in space against wind currents. The thruster is driven by solar power acquired from solar cells. For night use, solar energy is stored in regenerative fuel cells. This study focuses on energy balance and structural analysis of the hull and platform. The platform is capable of conducting high resolution remote sensing as well as having the capability to serve as a telecommunications relay. The platform could replace a number of ground-based telecommunications relay facilities, guaranteeing sufficient radio frequency intensity to secure good quality telecommunication transmittal. The altitude at which the platform resides has the lowest wind flow in the lower stratosphere, and permits viewing from the ground within a 1,000km range. Because this altitude is much lower than that required of an artificial satellite, the measuring resolution is a couple of thousand times higher than with artificial satellites. The platform can also be used to chase typhoons and observe them from their sources in tropical regions.

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Implementation of Ubiquitous Software Robot Platform based on Web 2.0 (Web 2.0기반 유비쿼터스 소프트웨어 로봇 플랫폼의 구현)

  • Lee, Kang-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.7
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    • pp.13-22
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    • 2012
  • In this paper, we design and implement the architecture of the ubiquitous software robot platform (Sobot platform) based on Web 2.0. In order to provide a user with the personalized emotional service by transferring to any device without any time or geographical limitations, the software robot must be developed as a form of a platform based on the standardized data and structures. To verify the effectiveness and the feasibility of the proposed Sobot platform consisting of the terminal platform, the server platform, and the contents composer, we compose user-created emotional Sobot contents messages on heterogeneous platforms such as PC, a mobile phone, a PDA, and a web portal site and experiment a variety of Sobot transfer implementation between them.

Development of Cost-Effective Platform for Tracking and Analysis of Animal Ambulatory Patterns

  • Kwon, Jeonghoon;Park, Hong Ju;Joo, Segyeong;Huh, Soo-Jin
    • Journal of Sensor Science and Technology
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    • v.23 no.2
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    • pp.82-86
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    • 2014
  • This paper reports the development of a platform for tracking and analysis of animal locomotion. The platform is composed of a commercial webcam, a metal stand for the webcam, and a plastic bathtub as a cage. Using it, researchers can track and analyze an animal's movement within the plastic bathtub's dimensions of $100cm{\times}100cm{\times}55cm$ in a cost-effective manner. After recording the locomotion of an animal with $1920{\times}1080$ resolution at a rate of 30 frames per second, finding the position of the animal in each frame and analyzing the ambulation pattern were executed with custom software. To evaluate the performance of the platform, movements of imprinting control region mice and transgenic mice were recorded and analyzed. The analysis successfully compared velocity, moving pattern, and total moving distance for the two mouse groups. In addition, the developed platform can be used not only in simple motion analysis but also in various experimental conditions, such as a water maze, by easy customization of the platform. Such a simple and cost-effective platform yields a powerful tool for animal ambulatory analysis.

Design and Implementation of a Connected Car Platform Architecture for New ICT Convergence Services

  • Kook, Joongjin
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.47-54
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    • 2017
  • In this paper, we propose a connected car platform architecture called Mobile Second for developing of verity convergence services. A Mobile Second platform architecture is designed to provide more powerful and diverse convergence services for vehicles and drivers by applying technologies of Connected Car and ICT Convergence in various ways. The Mobile Second platform is implemented by applying Tizen IVI and Android to hardware platforms for IVI, Nexcom's VTC1010 and Freescale's i.MX6q/dl respectively. The Mobile Second platform provides the driver with the vehicle's information via IVI devices, mobile devices and PCs, etc., and provides Vehicle Selective Gateway(VSG) and Vehicle Control Framework for the driver to control his/her vehicle, and also provides a web framework to enable the use of VSG's APIs for the monitoring and controlling the vehicle information in various mobile environments as well as IVI devices. Since the Mobile Second platform aims to create new variety of services for Connected Car, it includes service frameworks for Smart Care / Self diagonostics, Mood & Entertainment services, and Runtime, libraries and APIs needed for the development of related applications. The libraries given by the Mobile Second Platform provides both a native library for native application support and a Java Script-based library for web application support, minimizing the dependency on the platform and contributing the convenience of developers at the same time.

Comparison between Field Test and Numerical Analysis for a Jacket Platform in Bohai Bay, China

  • Yang He-Zhen;Park Han-Il;Choi Kyung-Sik;Li Hua-Jun
    • Journal of Ocean Engineering and Technology
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    • v.20 no.2 s.69
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    • pp.1-7
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    • 2006
  • This paper, presents a comparison between numerical analysis and field test on a real offshore platform in Bohai Bay, China. This platform is a steel jacket offshore platform with vertical piles. The field testing under wave-induced force and wind force etc. was conducted, in order to obtain the dynamic parameters of the structure, including the frequencies of the jacket platform, as well as the corresponding damping ratios and mode shapes. The natural excitation technology (NexT) combined with eigensystem realization algorithm (ERA) and the peak picking (PP) method in frequency domain are carried out for modal parameter indentification under operational conditions. The three-dimeansional finite element model (FEM) is constructed by ANSYS and analytical modal analysis is performed to generate modal parameters. The analytical results were compared with experimental results. A good agreement was achieved between the finite element and analysis and field test results. It is further demonstrated that the numerical and experimental modal analysis provide a comprehensive study on the dynamic properties of the jacket platform. According to the analysis results, the modal parameters identification under ambient excitation can calibrate finite element model of the jacket platform structures, or can be used for the structural health monitoring system.

The Study of Introducing the Screen Door in Subway Station (지하철 역사 승강장의 스크린도어 도입에 관한 연구)

  • Kim, Sang-Woon;Seong, Ki-Chang;Kang, Byoung-Keun
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.10 no.2
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    • pp.51-58
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    • 2004
  • In this paper, the problem of subway platform is analyzed and the alternative as a screen door is suggested. This paper aims to improve the facility law in subway platform. Because facility law related to platform is absent, the study scope is limited to detail design that is matched to rules. Field survey is performed to 300 persons that are 150 men and 150 women in Shingil station in which the screen door is established. Also the persons are used the screen door at least 3 times. It makes the field survey credible. The study is proceeded as follows ; First, the law related to platform, the problem of platform, and the plan and status of screen door are analyzed. Second, the definition, and composition of screen door are examined. Then, kinds of screen door is analyzed and the advantage and disadvantage of each kind of screen door are compared. Third, the necessity of establishing the screen door is examined through field survey and error range of stop position is investigated. Through this flow, final results is abstracted. Direction of facility related to subway platform, applied objective and range are suggested based on this study. This study focuses the stability of platform, pleasantness, and energy saving and suggests facility improvement direction through introducing the screen door and further study.

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