• 제목/요약/키워드: Place Experience

검색결과 978건 처리시간 0.027초

스티븐 홀의 뮤지엄 건축에 나타나는 공간체험의 현상적 표현 방법 및 특성에 관한 연구 (A Study on the Phenomenal Expression Methods and the Characteristics of Spatial Experience In the Steven Holl's Museum Architecture)

  • 장현주;박찬일
    • 한국실내디자인학회논문집
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    • 제25권2호
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    • pp.151-162
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    • 2016
  • The purpose of this study is to approach to the phenomenological point of view to explore a design method for providing a variety of spatial experience of the viewer according to the functional changes of the modern museum architecture. For that, this study intends to analysis and consider the Steven Holl's Museum applied to the phenomenological perception for architectural design. The method of this study is summarized as follows: 1) Consider the spatial role and function of the Museum Architecture in the phenomenological approach 2) Study on the phenomenological architectural concepts and expressional method of Steven Holl 3) Finally, propose the utilization for the experiential space that is required to implement the contemporary museum architecture. The results of this study are as follows: 1) Steven Holl's phenomenological architectural concept is the basis of the perception and awareness and has connotations of temporality and it is figured out by the approach to the environment, sense and motion. 2) Steven Holl implement the architecture as a place of experience by connecting between the place and the environment through the development of a variety of scenes and situations and planning the phenomenon of multisensory space. 3) The spatial experience appeared in Steven Holl's museum architecture is implemented through the diversity of the scene, the persistence of the situation, the autonomy of light and color, transparency of the haptic and the potential of the material and geometry.

건강·복지시설에 적용된 바이오필릭 디자인 문헌연구: 노인과 아동청소년 시설 비교 (A Literature Review of Biophilic Design Applied to Healthcare and Welfare Facilities: Comparison of Facilities for the Elderly and Children/Adolescents)

  • 김순웅;조선희
    • 산업융합연구
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    • 제21권11호
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    • pp.67-74
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    • 2023
  • 본 연구는 노인과 아동청소년을 위한 건강 및 복지시설의 바이오필릭 디자인 특성을 비교 분석하기 위해 시행된 문 헌연구이다. 한국교육학술정보원 데이터베이스에서 노인과 어린이, 청소년 건강 및 복지시설의 바이오필릭 디자인 관련 문헌을 선정하여 바이오필릭 디자인 요소별 빈도를 분석한 후 비교하였다. 노인시설 관련 문헌 네 개와 어린이 및 청소년 시설 관련 문헌 네 개를 분석한 결과, 노인시설의 '자연의 직접 체험'에 해당하는 바이오필릭 패턴이 아동청소년 시설보다 더 많았고, '공간과 장소 체험' 패턴은 아동청소년 시설이 더 많았다. '자연의 간접체험' 패턴은 노인시설과 아동청소년 시설이 유사하였다. 건강 및 복지시설을 이용하는 취약아동의 스트레스 감소를 위해 '자연의 직접체험' 패턴을 더 많이 활용할 것과 노인의 스트레스 감소 및 인지강화를 위하여 '공간과 장소 체험' 패턴을 더 많이 활용할 것을 제안한다.

건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 - (Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform -)

  • 장선영;김성준;김성아
    • 대한건축학회논문집:계획계
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    • 제35권4호
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.

야생동물의 존재에 대한 인지 및 야생동물의 종류(곰과 고라니)에 따른 국립공원 방문객의 휴양경험 비교 (Comparison of National Park Visitors' Recreational Experiences in terms of Awareness about the Presence of Wildlife and Wildlife Species (Asiatic black bear and Water Deer))

  • 김상미;최솔아;김상오
    • 한국환경생태학회지
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    • 제29권4호
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    • pp.615-625
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    • 2015
  • 본 연구는 야생동물의 존재에 대한 인식 및 야생동물의 종류에 따라 국립공원 방문객의 휴양경험의 종류 및 질에 차이가 있는지를 알아보기 위해 시행되었다. 연구대상지역은 지리산국립공원이며 2014년 5-6월 중, 성삼재 휴게소와 노고단 대피소 이용객을 대상으로 편의 추출된 502명과 전남대학교 대학생을 대상으로 편의 추출된 173명의 표본으로 부터 모의조작 사진(곰과 고라니)과 자기기입식 설문지를 이용하여 자료를 수집하였다. 전반적으로 국립공원 내 서식 야생동물의 존재에 대한 인지에 따른 장소 속성에 대한 지각(혼잡성, 자연성, 안전성) 및 휴양경험의 종류에 차이가 없었다. 그러나 반달곰의 존재에 대한 인지도가 높은 그룹은 낮은 그룹에 비해 지리산국립공원이 '야생' 또는 '자연경험'에 더 가까운 휴양기회를 제공한다고 생각하는 것으로 나타났다. 또한 야생동물의 종류에 따라서 장소속성에 대한 지각과 응답자가 느끼는 휴양경험의 종류에도 차이가 있는 것으로 나타났다. 곰 또는 고라니 노출 그룹이 컨트롤 그룹에 비해 '야생'에 더 가까운 휴양경험을 느꼈다. 국립공원 내 야생동물의 존재는 응답자의 휴양경험의 질에 긍정적 작용을 하는 것으로 나타났으며 야생동물의 종류에 따라서도 응답자가 느끼는 휴양경험의 질에 차이가 있었다. 본 연구의 결과에 대한 시사점을 국립공원 야생동물의 관리적 관점에서 제시하였다.

농촌관광마을의 체험활동 분류 및 분석 연구 (A Study on the Types Classification and Analysis of Experience Activities in Rural Tourism Village)

  • 한송희;손진관;최윤지;윤유식
    • 농촌지도와개발
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    • 제22권1호
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    • pp.31-41
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    • 2015
  • Rural tourism village experience is proceeded quantitatively without distinct characteristic. This research aimed at analyzing the experience and utilizing in the establishment of differentiation and contents development. Type of experience activity was classified as 10 types in Level 1 and 0~4 types in Level 2. As the result of analyzing 3,007 experiences in 168 villages, types of experience activity implemented per 1 village was 17.9. Among them, ecological experience type appeared to be the most, and appeared in order of food, agriculture farming experience. In respect of agriculture farming experience, 'harvest and utilization' was analyzed to be the highest, and regarding rural farmhouse living experience displayed 'farmhouse living' experience the highest. Tradition courtesy experience displayed 'traditional culture' experience the highest, and rural food experience was analyzed to implement 'food making' experience the most. Ecological experience mainly consisted of 'hunting and collecting' and 'observation/learning', in case of play experience, 'traditional play' experience activity was analyzed to be performed the most. Considering utilization material, it appeared in order of 'rice', 'sweet potato', 'potato', 'corn', 'chili', 'agricultural implement', 'farmhouse', 'animal', 'culture', 'history', 'rice cake', 'alcoholic drink', 'tofu', 'kimchi', etc. The place of ecological experience was performed in the forest the most, and lots of experience was performed in stream, valley, and river. The researcher expects that characteristic experience activity will be developed based on this result, by avoiding doubleness of the experience activity among the regions and the villages.

로컬푸드에 대한 가치인식이 구매 및 체험에 미치는 영향 (Effects of Local Food Value Perception on Purchasing and Experience)

  • 원미경;박영희;이연정
    • 한국식생활문화학회지
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    • 제30권1호
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    • pp.54-63
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    • 2015
  • This study was conducted to examine the effects of local food value perception on purchasing and experience in consumers. ${\chi}^2$-test, ANOVA, and linear regression analysis were conducted. The findings are summarized as follows: The most common place for buying agricultural products was 'hypermarkets' (41.7%), and the most important factor for purchasing local food was 'local government's certification products' (23.7%). The most important value recognition item for local food was 'I think that local food is a high-quality agricultural products'. (3.74 points), followed by 'I think that local food have a value of respect for customers' (3.61 points) and 'I have a faith for the local food'. (3.61 points) in that order. The main tourism experience activity was 'food experience' (49.0%), and information source of local food experience tourism was 'mass media (TV, newspapers, etc.)' (37.3%). As age increased, experience of local food also increased. The most effectual value recognition item for purchasing local food was 'I think that local food have a value of respect for customers'. The most effectual value recognition item for increasing intake experience of local food was 'I think that the local food is high-quality agricultural products'.

제프리 바와 건축의 장소적 특성에 관한 연구 - 루누강가 작품분석을 중심으로 - (Study on the Placeness of Geoffrey Bawa's Architecture - Focus on the Analysis of Lunuganga -)

  • 이인수;이정욱;안은희
    • 한국실내디자인학회논문집
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    • 제23권3호
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    • pp.39-47
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    • 2014
  • This study was initiated by the fact that modern architecture caused the loss of placeness by seeing place with wrong interpretation and method and provided people with a phenonenon of separation between the depth of experience and honesty. As a solution for such problems, this study intended to suggest a direction through an analysis on the works of Geoffrey Bawa who was recognized as 'a genius of place' and the investigation on the place characteristics of his representative work 'Lunuganga'. Its process was as follows; First, this study explored the characteristics of the place, Sri Lanka, which was the background of his architectures, to see its impact on his life and architecture. Second, based on his representative works of each period and the contents that he mentioned in literature, the general characteristics appearing in his architectures were identified. Third, through an analysis on the work, Lunuganga, the place characteristics appearing in his architectures were investigated. Through such process, it could be recognized that Geoffrey Bawa's architectures reveal the place characteristics as nature, place characteristic as journey and stay, and place characteristic as sense. In this study, it could be verified that place was integrated and applied to Geoffrey Bawa's architectures through the above characteristics and the spaceness was manifested. Through this, this study intended to suggest an orientation for the above problems.

부산지역 물리치료사 이직동향 연구 (The Trend of Turnover within Physical Therapist in Busan)

  • 송민영;이태식
    • 대한물리치료과학회지
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    • 제15권2호
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    • pp.71-77
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    • 2008
  • Background: The purpose of this study were to identify the physical therapist's turnover experience in Busan Metropolitan city and its related general factors, and to investigate the turnover, moving-in and out rate. Methods: First Data were collected from 102 physical therapists who working in Busan Metropolitan city using structured questionnaires and then second data collected from who call to directly. Results: Physical therapists expressed high level of turnover experience. Physical therapist's turnover experience was significantly different by their age, marital status, sex, working place and career. In proportion of the total increasing rate of physical therapist and turnover rate was increased. Conclusion: To prevent or reduce physical therapist's turnover rate, more research about causal relationships of physical therapist's turnover should studied.

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종묘에서의 과학 현장 체험 학습 가능성 탐색 (Exploring Possibilities of Science Field Experience in Jongmyo Shrine)

  • 김진경;신동희
    • 한국초등과학교육학회지:초등과학교육
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    • 제33권2호
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    • pp.286-305
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    • 2014
  • We explored the possibilities of science field experience in Jongmyo Shrine in this study. To understand the educational value of self-leading science activities in Jongmyo Shrine, one of the World Heritage, we developed science program and applied it to the elementary students participating in a gifted education center. We collected and analyzed various data of opinionnaire survey before and after the program, field activity sheets, field observation, and individual- and group interview. The results showed the lack of students' spatial ability and proposed educational interests in science education. Also, a lot of students felt the difficulty in applying school science knowledge into the real life context. Students found the meaning of science learning through cooperative activities in the historically meaningful place. A proper use of smart device in science field experience was recommended. We found that activities with too much smart device might impede various scientific process skills.

The Role of Aesthetic Experience in Fashion Brands' SNS Accounts: Focusing on the Interaction of Narrative Images and Product Placement

  • Min-Sook Park;Yunji Moon
    • Asia pacific journal of information systems
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    • 제31권4호
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    • pp.448-471
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    • 2021
  • Compared to consumers' focus, in the past, on the functional aspect of fashion products, consumers recently tend to place more importance on their impressive and memorable experiences in purchasing process. As consumer's interest changes from functional aspects to individual experience in purchasing process, fashion brands try to convey the identity of the brand through creating favourable consumers' experiences. Therefore, this study explores the effect of individuals' aesthetic experiences with fashion brands' SNS accounts on their attitudes. More specifically, the study evaluates whether consumers enjoy the flow of fashion brands' SNS accounts and form purchase intentions through their aesthetic experiences and product placement. Through a survey, empirical testing was done to investigate the effect of the aesthetic experience on of flow and purchase intentions. The current study tests the interaction effect among perceived aesthetic experience, narrative images, and product placement employing 2×2×2 MANOVA. The findings herein reveal that the aesthetic experience affects flow and purchase intention, and that there is a statistically significant interaction effect between aesthetic experience, narrative images, and product placement.