• Title/Summary/Keyword: Physical Web

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Health behavior and status associated with junk food consumption in adolescents: Data from the Korea youth risk behavior web-based survey (청소년건강행태온라인조사를 이용한 청소년의 정크푸드 섭취실태 및 건강행태와 건강수준)

  • Doo, Young-Taek
    • Korean Journal of Health Education and Promotion
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    • v.33 no.2
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    • pp.15-25
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    • 2016
  • Objectives: The purpose of this study was to evaluate effects of soda, fast food, and ramen consumption on dietary habit and health behavior of adolescents and to investigate pathway of which junk food influencing health status. Methods: The findings of this study were based on the data obtained from the 2015 11th Korea Youth Risk Behavior Web-based Survey. The analysis was accomplished using structural equation model which was designed based on the ideas that junk food consumption affects health status not only directly but also indirectly through eating habit and health behavior. Results: The structural models of both sexes revealed that the more they consumed junk food, the more negative effects it had on eating habit and health behavior. In addition, junk food consumption had an negative influence on health status directly and indirectly through eating habit and health behavior. Conclusions: The study results imply that school health education regarding proper eating habit should be implemented and that related policies should be established since complex individual, social, and environmental factors contribute to adolescents' eating habit.

Relationship between health behavior and oral symptoms in Korean adolescents (우리나라 청소년의 건강행태와 구강질환증상의 관련성)

  • Park, Ji-Hye;Kim, Chang-Suk
    • Journal of Korean society of Dental Hygiene
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    • v.15 no.5
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    • pp.813-821
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    • 2015
  • Objectives: The purpose of the study was to investigate the relationship between health behavior and oral symptoms in Korean adolescents. Methods: The subjects were 72,060 adolescents who were selected from the web-based survey of the 10th (2014) Korean Youth Risk Behavior of Korean Center for Disease Control. Data were analyzed by PASW statistics 18.0. A web-based self-reported questionnaire was completed by 74,167 middle and high school students. The subjects consisted of 36,470 boy students (52.2%) and 35,590 girl students (47.8%) from 400 middle schools and 400 high schools. Results: Multiple logistic regression analysis revealed that experience of oral symptoms were related with sex, age, academic achievement, economic status, alcohol drinking, moderate physical activity, muscular strength exercises, walking, fruit consumption, milk consumption, fast food consumption, snack consumption, daily tooth brushing frequency, use of fluoride toothpaste, school based oral health education, dental sealant and dental scaling. Conclusions: There were close relationship between heath behavior, oral health behavior, and experience of oral symptoms. To improve the health promotion for the adolescents, oral health program development and primary prevention strategy must be established.

Internet Addiction and Health Behaviors & Mental Health among Adolescents - The 2010 Korean Youth Risk Behavior Web-based Survey (청소년의 인터넷중독과 건강행태 및 정신건강 요인 - 2010년 청소년건강행태온라인조사 자료를 이용하여)

  • Kim, Dae-Hwan
    • Korean Journal of Health Education and Promotion
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    • v.30 no.2
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    • pp.1-10
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    • 2013
  • Objectives: The objective of this study was to assess the relationship between internet addiction and health behaviors & mental health among Korean adolescents. Methods: Data from the 2010 Korean Youth Risk Behavior Web-based Survey was analyzed. Using the Korean Internet Addiction Proneness Scale for Youth-Short Form: Self Report developed by the Korean National Information Society Agency in 2008, subjects were classified into 3 groups for internet addiction including general user, potential-risk group, and high-risk group. The health behaviors and mental health were compared among the groups for internet addiction by gender. Results: There was significantly higher prevalence of internet addiction including potential-risk group and high-risk group in boys(14.1%) than in girls(8.8%). There were significant odds ratios of perceived stress, perceived depression, perceived health and happiness, and satisfaction of sleeping in both genders at potential-risk group and high-risk group compared to general user for the internet addiction. The odds ratios of smoking at high risk group, alcohol drinking at potential risk group, eating breakfast at high risk group, and moderate physical activity at both risk groups among boys were significant. Among girls at both risk group, the odds ratios of smoking, alcohol drinking, and eating breakfast were significant. Conclusions: This study reveals a significant association among internet addiction, and health behaviors, and mental health in Korean adolescents.

Relationship between Health Behaviors and Factors Influencing Suicidal Ideation in Adolescents with Asthma by Gender Differences: Using Data from the 10th Korea Youth Risk Behavior Web-based Survey (천식 청소년의 성별에 따른 건강행태와 자살생각 관련 요인과의 관계: 제10차 청소년 건강행태 온라인조사 자료를 중심으로)

  • Kim, Yae Young;Yoo, So Yeon
    • Korean Parent-Child Health Journal
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    • v.20 no.2
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    • pp.49-57
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    • 2017
  • Purpose: This study was to compare the health behaviors and factors influencing on suicidal ideation according to the gender among adolescents with asthma and to examine the relationship between them. Methods: The data was obtained from the 2014 youth's risk behavior web-based study in South Korea. The data were analyzed with the SPSS/Win 21.0 program, using descriptive statistics, $x^2$ test and multiple logistic regression. Results: As the result of multiple logistic regression, the factors of health behaviors and risk related to suicidal ideation were subjective happiness, stress, depression, drug use, treatment experience due to violence in both male and female. In female, physical activity and alcohol drinking were factors related to suicidal ideation. Conclusion: Therefore, we have to develop suicide prevention program, to decrease the suicidal ideation of adolescents considering such differences by gender differences.

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Authority Control on the Web : Knowledge Organization Systems and Authority Control for Digital Libraries (웹에서의 전거통제:디지털 도서관의 지식조직 시스템(KOS)과 전거 통제)

  • Yoon, Cheong-Ok
    • Journal of Information Management
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    • v.33 no.4
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    • pp.85-105
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    • 2002
  • The purpose of this study is to review the expanded role of authority files, which uses the Knowledge Organization System(KOS) to organize contents and manage the collections in digital libraries. The KOS plays a role as a bridge between the users' information needs and materials by providing links between catalogs and digital resources on the web and supporting retrieval of the relevant items. It is described how a KOS can be used to link a digital resource to related materials, to provide more descriptive records for entities, and access to relevant physical objects.

Video Browsing Service Using An Efficient Scene Change Detection (효율적인 장면전환 검출을 이용한 비디오 브라우징 서비스)

  • Seong-Yoon Shin;Yang-Won Rhee
    • Journal of Internet Computing and Services
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    • v.3 no.2
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    • pp.69-77
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    • 2002
  • Recently, Digital video is one of the important information media delivered on the Internet and playing an increasingly important role in multimedia. This paper proposes a Video Browsing Service(VBS) that provides both the video content retrieval and the video browsing by the real-time user interface on Web, For the scene segmentation and key frame extraction of video sequence, we proposes an efficient scene change detection method that combines the RGB color histogram with the $x^2$(Chi Square) histogram. Resulting key frames are linked by both physical and logical indexing, This system involves the video editing and retrieval function of a VCR's, Three elements that are the date, the field and the subject are used for video browsing. A Video Browsing Service is implemented with MySQL, PHP and JMF under Apache Web Server.

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Development of a Web-based Education Program for Nurses working in Nursing Homes on Human Rights of Older Adults (노인요양시설 간호사 대상 웹기반 노인인권 교육프로그램 개발)

  • Kim, Ki-Kyong
    • Journal of Korean Academy of Nursing
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    • v.40 no.4
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    • pp.463-472
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    • 2010
  • Purpose: This study was done to develop a web-based education program for nurses working in nursing homes. The focus was on the rights of older adults. Methods: The program was designed based on the Network-Based Instructional System Design (NBISD) model and was operated and evaluated between July 2007 and June 2008. Results: Out of nursing records of 40 residents from a nursing home, the final 7 cases were deducted through classification using the Resource Utilization Group (RUG)-III. The data on needs for education was collected from 28 nurses working in 15 nursing homes located in Seoul and Gyeonggi Province, who agreed to complete a self-report questionnaire. A comprehensive review of the literature and two focus groups interviews were used to search for risk factors and guidelines for protection of human rights. The education program was developed based on Kolb's experiential learning model and composed of 5 units, which included content on types of human rights and rights to death with dignity, elder abuse, physical liberty, and self-determination. The program was positively evaluated showing a score of 3.35 (SD=0.37) out of 4. Conclusion: The educational program developed in this study should promote nurses' sensitivity to the rights of elders and improve nurses' behaviors in protecting the rights of elders residing in nursing homes.

A Study on the Analysis and Device Immersion of Game Platforms Optimized for Metabus Environment - Comparison of popular games in Korea, China, and Japan - (메타버스 환경에 적합한 게임 플랫폼과 디바이스 몰입요소 분석 - 한·중·일 인기게임 비교를 통해서 -)

  • Lim, SangGuk
    • Journal of Korea Multimedia Society
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    • v.25 no.6
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    • pp.852-865
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    • 2022
  • During the COVID-19 pandemic, games played an important role in people's lives. Numerous online users flocked to the game platform, and brand companies started using online games to promote their products. Medical institutions have also implemented policies for healthy physical activity through online games. In order to attract more global game users, research on immersion in games is also very important to prevent users from leaving the platform. Therefore, it is necessary to analyze the common immersion elements of popular games by country and study them from the perspective of changing devices. In this paper, representative popular games of Korea, China, and Japan, which are recently called the dark horse of the game industry, are classified by devices of mobile, online PCs, and VR games and analyzed using immersion analysis tools proposed by researcher. Next, the representative metaverse games of the Web 3.0 era were analyzed, and their characteristics were compared with the results of the immersion analysis between Korea, China, and Japan, and proposed as game immersion elements suitable for metabus games.

Early Detection Assistance System for Rare Diseases based on Patient's Symptom Information (환자 증상정보 기반 희귀질환 조기 발견 보조시스템)

  • Jae-Min Choi;Sun-Yong Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.2
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    • pp.373-378
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    • 2023
  • Untypical symptoms and lack of diagnostic records make it difficult for even medical specialists to detect rare diseases. Thus, it takes a lot of time and money from the onset of symptoms to an accurate diagnosis, which seriously results in physical, mental, and economic pressure on patients. In this paper, we propose and implement an early detection assistance system for rare diseases using web crawling and text mining, which can suggest the names of suspected rare diseases so that medical staffs can easily recall the disease names and make a final diagnosis of the rare diseases.

Keywords and Spatial Based Indexing for Searching the Things on Web

  • Faheem, Muhammad R.;Anees, Tayyaba;Hussain, Muzammil
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.5
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    • pp.1489-1515
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    • 2022
  • The number of interconnected real-world devices such as sensors, actuators, and physical devices has increased with the advancement of technology. Due to this advancement, users face difficulties searching for the location of these devices, and the central issue is the findability of Things. In the WoT environment, keyword-based and geospatial searching approaches are used to locate these devices anywhere and on the web interface. A few static methods of indexing and ranking are discussed in the literature, but they are not suitable for finding devices dynamically. The authors have proposed a mechanism for dynamic and efficient searching of the devices in this paper. Indexing and ranking approaches can improve dynamic searching in different ways. The present paper has focused on indexing for improving dynamic searching and has indexed the Things Description in Solr. This paper presents the Things Description according to the model of W3C JSON-LD along with the open-access APIs. Search efficiency can be analyzed with query response timings, and the accuracy of response timings is critical for search results. Therefore, in this paper, the authors have evaluated their approach by analyzing the search query response timings and the accuracy of their search results. This study utilized different indexing approaches such as key-words-based, spatial, and hybrid. Results indicate that response time and accuracy are better with the hybrid approach than with keyword-based and spatial indexing approaches.