• Title/Summary/Keyword: Personal Trait

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Anxiety and Symptom Assessment in Turkish Gynecologic Cancer Patients Receiving Chemotherapy

  • Nazik, Evsen;Arslan, Sevban;Nazik, Hakan;Narin, Mehmet Ali;Karlangic, Hatice;Koc, Zeynep
    • Asian Pacific Journal of Cancer Prevention
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    • v.13 no.7
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    • pp.3129-3133
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    • 2012
  • Diagnosis and treatment procedures in cancers and resulting anxiety negatively affect the individual and the family. Particularly treatment methods may generate psychological symptoms. The aim of this study was to determine the level of such symptoms in Turkish gynecologic cancer patients receiving chemotherapy. A total of 41 patients who were referred to our gynecologic oncology research clinic between January-March 2012, receiving 3 months or more chemotherapy and who agreed to participate were enrolled in study. All the data were collected using a personal information form, Edmonton Symptom Assesment System and State-Trait Anxiety Inventory. Patients received highest point average from fatigue symptom ($6.53{\pm}2.67$) and lowest point average from dyspnea ($1.53{\pm}3.03$) according to Edmonton Symptom Assesment System. The mean State Anxiety score of patients was $43.1{\pm}9.77$ and mean Trait Anxiety score was $46.7{\pm}7.01$. Comparing symptoms of patients and mean State Anxiety score it was found that there was a statistically significant corelation with symptoms like pain (p<0.05), sadness (p<0.001), insomnia (p<0.05), state of well being (p<0.001) and dyspnea (p<0.05). Similarly comparing symptoms of patients and mean Trait Anxiety score demonstrated significant correlations for fatigue (p<0.05), sadness (p<0.01), insomnia (p<0.01) and state of well-being (p<0.01). As a result, patients with gynecological cancers experienced symptoms related to chemotherapy and a moderate level of anxiety. In accordance, appropriate interventions should recommended for the evaluation and improvement of anxiety and symptoms related to treatment in cancer patients.

Hand washing and Preventive Measures for Middle East Respiratory Syndrome Coronavirus (간호대학생의 중동 호흡기 증후군 예방을 위한 손 씻기 수행 빈도에 영향을 미치는 요인)

  • Lim, So-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.427-435
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    • 2016
  • Recently, hand washing has been emphasized as Middle East Respiratory Syndrome Coronavirus (MERS) threatened public health. This study aimed to prevent MERS by hand washing frequency and analyzed the relationship between hand washing behavior and trait anxiety, locus of control and health promotion behavior. In this study, 314 nursing students participated in a survey where they could indicate what they did and the frequency of hand washing for preventing MERS. They also responded to questions related to the trait anxiety, locus of control, and health promotion behavior. The data were analyzed using descriptive statistics, Pearson correlation, and multiple regression. The frequency of hand washing was highest among the measures that the participants used and it was significantly related to the participants who reported high scores for the importance of hand washing. In addition, the importance of hand washing was impacted by the internal locus of control. Most nursing students who participated the survey acknowledged that hand washing was the most important method for preventing MERS. Therefore, it is important to educate people on the importance of hand washing and pay attention to personal characteristics, such as internal locus of control to promote hand-washing.

Effect of Big 5 Personality Trait on a Game Behavior of Game Users (Big 5 성격이 게임이용자의 게임행동에 미치는 영향)

  • Shim, Sun-Ae;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.3
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    • pp.317-332
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    • 2019
  • The purpose of this study is to analyze the personality trait of game users' game behavior and to investigate the differences according to demographic variables. For research, questionnaire survey was conducted for game users of 10~ 40's, and the collected data was analyzed and processed using the statistics package program SPSS 20.0. The results of the study showed that the Big 5 personality traits had a significant impact on game use, and in the case of Conscientiousness, most of them were positive for use of Adaptive games and most of them had negative effects on Maladaptive game use. Even in personal characteristics, a variable showing a significant influence on game use was found, which showed meaningful effects in game platform, game frequency, and occupation. In subsequent research, it is necessary to identify the variables such as types of games or platforms that can reflect characteristics of games, and to understand what kind of roles play in the relationship between game user characteristics and game use behavior.

Study on the Influence of Personal Traits to the Entrepreneurial Intention - Focusing on the Mediating Effect of Globalization Capability - (개인특성이 창업의지에 미치는 영향에 관한 연구 -글로벌역량의 매개변수를 중심으로-)

  • Lee, Ru-Ri;Lee, So-Young
    • Journal of Digital Convergence
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    • v.14 no.5
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    • pp.217-225
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    • 2016
  • This study examines whether personal traits and globalization capability would affect the entrepreneurial intention. Survey using questionnaires was conducted toward 257 male and female adults aged 21 above across the nation. The analysis of the data shows that the desire for self-fulfillment, risk-taking propensity and sense of self-efficiency as personal traits have positive influence on entrepreneurial intention. And the globalization capability as mediating variable has meaningful influence on entrepreneurial intention, that is, globalization capability under the control of respective personal trait makes positive influence on entrepreneurial intention. Current study would support the potential entrepreneur and the educator to create effective entrepreneurial education program.

Development of a Management System for Image and Personal Information for the Development of a Standard Brain for Diverse Koreans (다양한 한국인의 표준뇌를 개발하기 위한 영상 및 개인정보 관리 시스템의 개발)

  • 정순철;최도영;이정미;박현욱;손진훈
    • Journal of Biomedical Engineering Research
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    • v.25 no.1
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    • pp.77-82
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    • 2004
  • The purpose of this study is to establish a reference for image acquisition for completion of a standard brain for diverse Korean population, and to develop a management system that saves and manage database of the acquired brain image and personal information of those who were tested. 3D MP-RAGE technique, which has excellent SNR and CNR and reduces the times for image acquisition, was selected for anatomical Image acquisition, and parameter values were obtained for the optimal image acquisition. The database management system was devised to obtain not only anatomical image data but also subjects' basic demographic factors, medical history, handedness inventory state-trait anxiety inventory, A-type personality inventory, self-assessment depression inventory questionnaires of Sasang Constitution Mini-Mental State Examination, intelligence test, and personality test via a survey questionnaire and to save and manage the results of the tests. In addition, this system was designed to have functions of saving, inserting, deleting, searching, and Printing of image da a and personal information of subjects, and to have accessibility to them as well as automatic connection setup with ODBC. This newly developed system may have major contribution to the completion of a standard brain of diverse Korean population in that it can save and manage their image date and personal information.

An effect on the Job-satisfaction and Service quality of the effect factor on Job-satisfaction of Family Restaurant Service Staff (외식업체 종사원의 직무만족 영향요인이 직무만족과 서비스품질에 미치는 영향)

  • 이형백;노진옥
    • Journal of Applied Tourism Food and Beverage Management and Research
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    • v.16 no.2
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    • pp.175-199
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    • 2005
  • Family Restaurant is a service business of a kind. The role of service operator is to improve a sales of service goods through maximizing the service value with customer satisfaction at the moment of MOT(moment of truth). Family Restaurant come to the great growth on the face of it. In future, it will place emphasis more and more on not hardware but software including service quality. The purpose of this study, therefore, is to research the effect on service quality of the job satisfaction of Family Restaurant's service staff. Data was collected from the employee who are working at Family Restaurant located in Taegu. The empirical research has been done over 50days from 1April, 2004 to 20May, 2004. In conclusion of empirical analysis, 4 hypotheses were significant among 7 hypotheses suggested in this study. The research showed as follows : First, the organic trait among the effect factor of job satisfaction perceived by Family Restaurant service staff showed positive influence on job satisfaction. Second, the personal trait among the effect factor of job satisfaction perceived by Family Restaurant service staff showed positive influence on service quality. Third, the official trait among the effect factor of job satisfaction perceived by Family Restaurant service staff showed negative influence on job satisfaction. Fourth, the organic trait among the effect factor of job satisfaction perceived by Family Restaurant service staff showed positive influence on service quality. Fifth, the personal trait among the effect factor of job satisfaction perceived by Family Restaurant service staff showed negative influence on service quality. Sixth, the organic trait among the effect factor of job satisfaction perceived by Family Restaurant service staff showed negative influence on service quality. Seventh, the job satisfaction of Family Restaurant service staff showed positive influence on service quality. Besides, the critical points of this study are as follows; First, we designated the subject of research to the employee of Family Restaurant only. Second, multi-situations(time, holiday) which can happen as service was offered, wasn't concerned. Third, as service quality was estimated by general service quality, the research in future should subdivide service quality more. I, finally, applied the pervious researches on job satisfaction and service quality in the employee of Family Restaurant. To extend more this research model in future, the variables like customer satisfaction should be added.

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The Effects of Gambling Game Play on Adolescents' Morality - Focus on the Personal Trait (사행성 게임 이용이 청소년의 도덕성에 미치는 영향 - 개인 내적 요인을 중심으로)

  • Lee, Seungje;Lee, Daeyoung;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.87-96
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    • 2016
  • The purpose of the study was the defining of gambling game using effect to adolescent's' morality. We conducted the survey on 1,331 students about adolescents' favorite game and made two groups, gambling and non-gambling game, and we checked the effects of game using time with personal psychological and social factors on the morality that was surveyed 6 months later. The study showed gambling game using time showed negative effect the morality but non-gambling game using time didn't show any relationship with morality. This means preferring gambling cause decrease of the morality, not game contents playing. And we proposed the follow-up study through the result.

The Theoretical Inquiry for Teaching Creativity in Home Economics Education (가정과 교육에서의 창의성 교수를 위한 이론적 고찰)

  • Ryu, Sang-Hee
    • Korean Journal of Human Ecology
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    • v.10 no.2
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    • pp.215-224
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    • 2001
  • Creativity is a trait necessarily demanded in highly industrial and information oriented society. Accordingly, we should develop creativity through school education. The purpose of this study is to inquire a conceptual model and teaching method for developing creative problem solving skills in home economics education which can work at a platform for the curriculum developer. Although many definitions of creativity consider cognitive aspect more, personal or affective aspect is heavily involved with creativity. Therefore, creativity is a dynamic system which cooperates many contrasting and dialectic components in personal and cognitive aspects. The function of creativity is dependent on diverse environmental system. Environments influence on the extent of the development of creativity. Thus, the person-situation interaction model devised by Woodman and Schoenfeldt, integration of cognitive, affective, and situational aspects, is suggested as a conceptual model for teaching creativity in home economics education. The practical reasoning teaching model is suggested as a teaching method for developing creative problem solving skills in home economics education. The components of creative problem solving which involved with practical reasoning process are general knowledge and skills, specific knowledge and skills, divergent thinking skills, motivation and motives, and critical thinking skills.

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The Primary Study on Chiljung of Inherent Basic Emotion (내재된 기본 감정으로서의 칠정(七情)에 관한 초보적 연구)

  • Jung, Jong-Hyo;Choi, Geum-Ae;Kim, Kyung-Su;Kim, Kyeong-Ok
    • Journal of Oriental Neuropsychiatry
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    • v.20 no.1
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    • pp.107-118
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    • 2009
  • Objectives : One's mind turned over by environment and personal relationship is Emotion. Emotion is composed by several basic feelings. This basic feeling is called Chiljung in Oriental Medicine. This study is confirmed difference of Chiljung by Constitution. Methods : 80 persons of Oriental medicine university students were tested by Qustionnaire for the Sasang Constitution Classification II(QSCCII) and Thematic Apperception Test(TAT). Constitution is distinguished by QSCCII. 11 pieces picture of TAT were showed one minute and then had person to discribe one's feelings. Two data were analyzed by statistical analysis. Results : Result is as follows, tested TAT about expression of inherent basic emotion. 1. It has relations with cognitive thought process 2. Expression of Chiljung has some relations with constitution and personal trait. Conclusion : Chiljung of inherent basic emotion is cognitive and has difference between constitutions by TAT.

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Development and Validation of Short-form Geriatric Reaction Inventory to Measure Anger (노인용 단축형 분노반응검사의 개발 및 타당화)

  • Eom, Jin-Sup;Park, Ji-Eun;Jeon, Hajung;Cheong, E-Nae;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.95-104
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    • 2017
  • This study aims to develop a reliable and valid Geriatric Reaction Inventory-Simplified Form (GRI-SF). Reaction inventory for measuring anger (Evans & Stangelang, 1971) is an assessment tool in a view of stimuli for measuring the level of anger invoked from the anger-triggered experiences. Yet, the inventory, comprised of 76 items, is sometimes incapable of finishing up the lengthy questionnaire. In the sense, a simplified form of RI is necessary for those lacks cognitive ability such as stroke patients or the elderly. In study 1, a full version of Reaction Inventory was given for the elder who are above 60, and ten items out of 76 was selected to form GRI-SF based on the psychometric theory. In study 2, the reliability and validity of GRI-SF was tested by another sample group of elderly with some additional examinations. The reliability was good with Cronbach's alpha of 0.79. Based on the fact that GRI-SF measures the personal trait anger, GRI-SF should not be only strong correlation with the scores of trait anger strongly, but be less correlated with scores representing other aspects of anger. As a result, GRI-SF score showed strong correlations with trait anger among other sub-categories of State-Trait Expression Inventory (STAXI), and was less correlated with anger-out score which reflects behavioral aspect of anger. Moreover, it is less correlated (r=.41) with hostility representing attitudinal or cognitive aspects of anger. Consequently, GRI-SF, constructed by this research, is verified to be a reliable and valid tool for anger measurement.