• 제목/요약/키워드: Person Media

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A Layered Authoring Model for Constructing Interactive Virtual Environment

  • Ishiwaka, Michitoshi;Inoue, Seiki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.154-159
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    • 1998
  • It is difficult and important for virtual studio systems and media-art products to be designed effective interactions between a performance person, who appears in the studio, and virtual studio equipments, and, an appreciation person and artistic products. The difficulties originate with originate with no even-grained component and no framework of interaction design work. In this article, a layered authoring model is proposed in order to facilitate system designers and artists to construct the system more easily and flexibly using fine-grained media components. And some experimental interactive virtual environments based on the model are shown.

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유권자의 제3자 효과 지각 연구 -후보자 이미지와 후보 선택에 미치는 미디어 효과를 중심으로- (Voters' Third-Person Perceptions -based on the Media Effect on the Presidential Candidates Images and Choice-)

  • 설진아;김활빈
    • 한국언론정보학보
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    • 제42권
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    • pp.79-106
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    • 2008
  • 이 연구는 제17대 대통령선거 과정에서 미디어 정치에 대한 유권자의 인식을 조사하고 대중매체가 유권자의 후보인식에 미치는 영향에 대하여 제3자 효과를 중심으로 온라인 서베이를 실시하였다. 연구 결과, 미디어가 후보자의 이미지 형성에 미친 영향의 정도에서 제3자 효과가 검증되었으며, 신문, TV, 인터넷과 같은 각 매체가 후보자 선택에 미치는 영향에서도 제3자 효과가 다르게 나타났다. 후보자 선택에서는 신문의 영향력이 큰 것으로 나타났고, 후보 이미지 형성에서는 TV가 상대적으로 영향력이 크게 나타났다. 또 다른 주목할 만한 연구결과는 이명박, 정동영, 이회창 후보의 지지자는 후보 이미지 속성에 따라 지지여부와 달리 이미지 속성별로 다른 후보를 높게 평가함으로써 용모와 말솜씨, 도덕성과 같은 일부 이미지 속성이 유권자의 투표행위에 직접적인 영향을 주지 않았음을 시사하고 있다.

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뉴 미디어 건축의 설계방법에 관한 고찰 - 伊東豊雄의 센다이 미디어테크를 中心으로 - (A Research on the design method of New Media Architecture in Sendai mediatheque - Based on the Sendai Mediatheque by Toyo Ito -)

  • 김기수;조용수
    • 한국실내디자인학회논문집
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    • 제36호
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    • pp.14-21
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    • 2003
  • The Propose of this research was to consider how the New Media Architecture was applied to contemporary architecture according to the analysis of the design method process of Toyo Ito. Sendai Mediatheque by Toyo Ito stands as one of the most symbolic statement In New Media architecture. The four principal architectural elements of the Mediatheque are the digital image, the continuous space, the tube, and the skin facade. The digital image express forms of communication, person-to-person and person-to-thing, and they vary according to the media utilized on each level. The three skin elements of the Mediatheque are a double skin of MPG, skin of louvers, skin of fine-floor decking. The tubes act as columns while enveloping light, air, water, electricity the passage of people, as well as the means of transferring material. The thirteen tubes of different sizes prevent the erection of wall and suggest places instead of rooms. Instead of being limited to certain specified actions in clearly defined rooms, people are free to choose places for their actions in the continuous space.

애완동물 관련 YouTube 채널 콘텐츠 분석: 크림 히어로즈를 중심으로 (Analysis of Content of YouTube Channel about Pet: Focus on Cream Heroes)

  • 한석희
    • 한국인터넷방송통신학회논문지
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    • 제19권3호
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    • pp.33-39
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    • 2019
  • 본 연구는 현재 국내에서 제작되고 있는 애완동물(고양이)을 다루는 YouTube 채널 "크림 히어로즈"의 콘텐츠를 분석한다. 21세기 과학과 기술의 발전으로 인하여 대중들은 동영상 촬영 후 자신만의 콘텐츠를 독립적으로 업로드 할 수 있게 되었으며, 이를 1인 미디어라고 칭한다. 자극적이고 폭력적인 요소가 존재하는 기존의 1인 미디어와 달리, "크림 히어로즈"는 고양이들의 다양한 모습을 보여주는 건전한 콘텐츠이다. 구체적으로, 본 연구는 콘텐츠 분석을 통해, 어떻게 그리고 왜 "크림 히어로즈" 채널이 인기가 높은지를 탐구한다. 이를 통해, 인기 YouTube 채널의 특징을 연구할 뿐만 아니라 올바른 1인 미디어 환경에 대해서도 제안한다.

지각대상자에 따른 제3자 효과 지각 변화의 원인: 수용자와 지각대상자의 관계와 관여도를 중심으로 (The Magnitude of the Third-person Effect by Comparison Target: A Study on the Effects of Relation of Perceivers to the Comparison Targets and Their Involvement in the Issue)

  • 정일권
    • 한국언론정보학보
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    • 제35권
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    • pp.362-393
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    • 2006
  • 이 논문의 목적은 제3자 효과 지각에 초점을 맞춰 효과의 강도에 영향을 미치는 변인으로서의 쟁점에 대한 관여도와 수용자와 지각대상자의 관계를 조사하여 이를 통해 제3자 효과 지각의 근본 과정을 이해하는 것이다. 이 연구에 사용된 자료는 미국 중서부의 오하오주에 거주하는 성인 남녀를 대상으로 2003년에 실시된 전화설문조사를 통해 얻어졌다(n=524). 대부분의 제3자 효과 연구에서와 마찬가지로 이 연구의 결과는 제3자 효과 가설을 지지했다. 응답자들은 미디어의 흡연자에 대한 부정적 묘사와 천주교 신부의 성추문 뉴스보도의 두 경우 모두에 있어 미디어의 효과가 자신들보다는 타인에게서 더 크게 나타날 것이라 예상했다. 그러나 제시된 5개의 연구 가설 모두가 지지되지는 않았다. 연구가설 검증 결과를 종합해 보면, 특정한 지각대상자와 메시지의 관계가 분명할 경우 수용자의 미디어 효과 예상은 동기적 요소보다는 인지적 요소에 의해 결정될 가능성이 크다. 이 경우 사회적 거리는 무시되고 쟁점에 대한 관여도와 같은 지각대상자 고유의 특성이 중요시 되며 수용자의 관여도는 인지적 요소에 의한 제3자 효과 지각의 강화와 긍정적인 상관관계를 가진다. 이 결과는, 수용자나 지각대상자가 메시지와 잠재적인 연관성을 지닐 경우, 제3자 효과 지각은 그러한 연관성이 어떠한 방식으로 현저화되는가에 따라 달라질 수 있음을 시사한다. 따라서 이 연구의 결과는 제3자 효과 지각이 프라이밍 효과 또는 틀 짓기 효과와 관련될 가능성을 제시하고 있다.

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The Third- and First-Person Effects of Election Polling News Through Emotions

  • Kim, Hyunjung
    • Asian Journal for Public Opinion Research
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    • 제10권4호
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    • pp.262-276
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    • 2022
  • In this study, we examine how the third- and first-person perceptions of election polling news are linked to voters' political behaviors through anxiety and pride. The results of two web-based surveys conducted before and after the 2022 local elections in South Korea demonstrate that the third-person perception of election polling news is directly and indirectly linked to support for restrictions on media reports of election poll results through anxiety. The first-person perception of polling news is positively associated with reinforcement of support for the preferred candidate. These results suggest that how voters perceive the effects of polling news may have actual impacts on their political behaviors.

The Effect of Demographic Factors on Children' Wear Buying Pattern, Media and Information Utilization, and Design Preference (paper no.2)

  • Koo, In-Sook
    • 패션비즈니스
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    • 제14권6호
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    • pp.170-187
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    • 2010
  • This paper is to analyze the effect of demographic factors on children' wear buying pattern, media and information utilization, and design preference. A total of 355 usable data was collected from house wives in three metropolitan cities(Seoul, Daejon, Bundang) in Korea. Correlation analysis showed that there were statistically significant correlation between demographic factors and clothing buying behavior, information utilization, and design preference. Also, Regression results showed that 8 Demographic Factors are significant predictors. The results with ANOVA showed that there were significant relationships between PURCHASE OCCASION and DISPLAY INFORMATION UTILIZATION, and showed that there were significant relationships (F=28.625, p=<.001) between PURCHASE MOTIVATION and SALES PERSON ADVICES UTILIZATION. Thus, both visuality and friendliness of service were affected by consumers. Considering the increasing importance of service quality in the retail VMD, sale promotion should be enhanced and sale person is needed to be trained to be friendly to all consumers regardless of product composition

A Study on the Effectiveness of Viewer-Media Center

  • Kim, DongHyun;Yoon, JoonSung
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.1-7
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    • 2020
  • Recently, new media such as YouTube and AR/VR have emerged, and media content has become more complex and diversified. To respond to the new media environment, the Korean government wanted to increase people's access to media and to enhance their ability to utilize it through the establishment of viewer-media center. In this paper, based on the score of media literacy, education programs of the viewer-media center were verified to provide their effectiveness. This paper also suggests and comments on the programs that the viewer-media center should focus on by comparing and analyzing the efficacy among educational programs.

CONTINUOUS PERSON TRACKING ACROSS MULTIPLE ACTIVE CAMERAS USING SHAPE AND COLOR CUES

  • Bumrungkiat, N.;Aramvith, S.;Chalidabhongse, T.H.
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.136-141
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    • 2009
  • This paper proposed a framework for handover method in continuously tracking a person of interest across cooperative pan-tilt-zoom (PTZ) cameras. The algorithm here is based on a robust non-parametric technique for climbing density gradients to find the peak of probability distributions called the mean shift algorithm. Most tracking algorithms use only one cue (such as color). The color features are not always discriminative enough for target localization because illumination or viewpoints tend to change. Moreover the background may be of a color similar to that of the target. In our proposed system, the continuous person tracking across cooperative PTZ cameras by mean shift tracking that using color and shape histogram to be feature distributions. Color and shape distributions of interested person are used to register the target person across cameras. For the first camera, we select interested person for tracking using skin color, cloth color and boundary of body. To handover tracking process between two cameras, the second camera receives color and shape cues of a target person from the first camera and using linear color calibration to help with handover process. Our experimental results demonstrate color and shape feature in mean shift algorithm is capable for continuously and accurately track the target person across cameras.

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Construction of a Digitally Represented Person by Personal Data: A Multidimensional Framework from an Inforg Perspective

  • Jinyoung Min;HanByeol Stella Choi;Chanhee Kwak;Junyeong Lee
    • Asia pacific journal of information systems
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    • 제34권1호
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    • pp.292-320
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    • 2024
  • The amount of data a related to a person is so substantial that it appears that a digital version of them can be built thereon. They are usually handled as personal information, and the attempts made to understand personal information have led to bundling and unbundling of various data, yielding numerous fragmented categories of personal information. Therefore, we attempt to construct a generalizable lens for a deeper understanding of person-related data. We develop a theoretical framework that provides a fundamental method to understand these data as an entity of a digitally represented person based on literature review as well as the concepts of inforg and infosphere. The proposed framework suggests person-related data consist of three informational inforg dimensions that can preserve the archetype of a person, form, content, and interaction. Subsequently, the framework is examined and tested through several analyses in two different contexts: social media and online shopping mall. This framework demonstrates the suggested dimensions are interrelated with certain patterns, the prominent dimension can determine the data characteristics, and the dimensional composition of data types can imply the characteristics of the digitally represented person in certain contexts.