• Title/Summary/Keyword: Perception-Reaction Time

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The Perception-Based study of a weak syllable in English Words with Weak-Strong pattern by Korean Learners(I) (약강구조 영어 단어에 대한 초급 및 고급 영어학습자의 약음절 지각과 반응시간(I))

  • Kim, Hee-Sung;Shin, Ji-Young;Kim, Kee-Ho
    • Proceedings of the KSPS conference
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    • 2005.11a
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    • pp.73-77
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    • 2005
  • The purpose of this study is to observe how Korean learners of English perceive a weak syllable in words with WS syllable pattern. According to the automated discrimination task using E-Prime, the proportion of right answer and reaction time of the stimuli with same word pairs (a-a, b-b) was more and faster respectively than that with different word pairs (a-b, b-a). Specifically, in a-b or b-a stimuli structure, familiarity(word frequency) of stressed word succeeding weak syllable and whether the weak syllable had coda in it was two important factors in distinguishing between a word with and without weak syllable. Even though the high English proficiency Koreans had faster reaction time than the low English proficiency Koreans, all Korean learners somewhat had difficulty perceiving the weak syllable at the beginning of the word.

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Harmony Matters in Alarm Design: Investigating the Impact of Consonance on Alarm System

  • Ilgang Mukko Lee;Yunsun Alice Hong;Juhyun Jay Lee;Kwanghee Han
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.406-416
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    • 2023
  • Alarm system performance is a critical aspect of safety. While existing research has extensively examined the influence of acoustic attributes on alarm performance, consonance's impact remains largely uncharted territory. This study bridges this research gap by investigating the effect of consonance on alarm systems. We extend our investigation to encompass not only the sound characteristics of the alarm but also the acoustic qualities of the surrounding environment, recognizing their potential impact on alarm efficacy. Prior studies consistently link consonance to annoyance levels, resulting in a negative user experience. Thus, we explore the relationship between consonance and alarm system performance, with a particular focus on modulating annoyance as an explanatory factor. Utilizing an oddball paradigm, we categorized standard and oddball sounds into consonant and dissonant types, creating four sound combinations. Participants were asked to respond to the irregularly presented oddball sounds while ignoring the constantly presented standard sounds. Our results reveal significant differences between groups, with the Standard Consonant/Oddball Dissonant (SC/OD) group displaying notably slower response times than the Standard Dissonant/Oddball Consonant (SD/OC) group. This reaction time variation aligns with differences in annoyance levels, as the SC/OD group reports higher annoyance, suggesting that reaction time discrepancies may be linked to increased arousal due to heightened annoyance.

An Analysis of the Vulnerable-Pedestrian Crossing Time in Test Crosswalk (설험용 횡단보도에서 교통약자 가로횡단시간 분석)

  • Kim, Tae-Ho;Hu, Uk;Hwang, Eu-Pyo;Won, Jai-Mu
    • Journal of the Korean Society of Safety
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    • v.23 no.4
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    • pp.90-98
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    • 2008
  • Presently, pedestrian's signal time models in korea are not considering Vulnerable-Pedestrian. So, the safety of Vulnerable-Pedestrian is being threatener and the number of accidents is increasing. Besides, the existing operational system for pedestrians can't offer the cross signal time in road corresponded the changing environment when the school zone is revitalized and the Silver zone is introduced for Vulnerable-Pedestrian. Conclusively, Vulnerable-Pedestrian's signal time models which are able to consider classified Vulnerable-Pedestrian speed, Vulnerable-Pedestrian perception-reaction time, Vulnerable-Pedestrian Spare(congestion-delay) time are suggested by the result of experiment in virtual crosswalk. the application of suggested models in this study to the site. It is possible to use as a basic stuff on study of pedestrian's signal time and expected to contribute the safety and mobility in future.

The Primitive Representation in Speech Perception: Phoneme or Distinctive Features (말지각의 기초표상: 음소 또는 변별자질)

  • Bae, Moon-Jung
    • Phonetics and Speech Sciences
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    • v.5 no.4
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    • pp.157-169
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    • 2013
  • Using a target detection task, this study compared the processing automaticity of phonemes and features in spoken syllable stimuli to determine the primitive representation in speech perception, phoneme or distinctive feature. For this, we modified the visual search task(Treisman et al., 1992) developed to investigate the processing of visual features(ex. color, shape or their conjunction) for auditory stimuli. In our task, the distinctive features(ex. aspiration or coronal) corresponded to visual primitive features(ex. color and shape), and the phonemes(ex. /$t^h$/) to visual conjunctive features(ex. colored shapes). The automaticity is measured by the set size effect that was the increasing amount of reaction time when the number of distracters increased. Three experiments were conducted. The laryngeal features(experiment 1), the manner features(experiment 2), and the place features(experiment 3) were compared with phonemes. The results showed that the distinctive features are consistently processed faster and automatically than the phonemes. Additionally there were differences in the processing automaticity among the classes of distinctive features. The laryngeal features are the most automatic, the manner features are moderately automatic and the place features are the least automatic. These results are consistent with the previous studies(Bae et al., 2002; Bae, 2010) that showed the perceptual hierarchy of distinctive features.

Influence of Oxygen Rate on Driver Fatigue During Simulated Driving (차량 시뮬레이터에서 산소농도에 따른 운전 피로감의 평가)

  • 성은정;민병찬;전효정;김승철;김철중
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.71-78
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    • 2002
  • Driving involves a series of complicated precesses requiring various human capacities, such as perception, will decision, and athletic functions. Consequently, it induces a high degree of continuous concentration of mind and tension from external stimulation, bringing fatigue to the driver, and driver fatigue is counted as one of the major causes of traffic accidents. Nevertheless, because of the complicated urban lives, traffic congestion, job characteristics, and so on, the drivers have to spend a longer time inside a vehicle, and the fatigue and stress thereof is almost unavoidable. We haute, therefore, turned our attention to the reduction in the fatigue during driving by supplying oxygen, and investigated in this research the drivers subjective fatigue evaluations and reaction time when oxygen is supplied in different rates. As a result, we have found that the subjective fatigue feeling is highest at low-rate O/Sub 2/ supply (18%), and fatigue feeling was comparatively reduced at high-rate O/Sub 2/ (30%). The sleepiness also showed the tendency to be reduced at high-rate O/Sub 2/ supply in the case of driving for 1 hour or more. The time for reaction to braking after the sign for urgent stop is given tends to show more substantial reduction at high-rate O/Sub 2/ supply than at low-rate O/Sub 2/ supply after 2 hours driving. It can, therefore, be deduced from the aforesaid results that the subjective responses and behavioral reactions tend to show reduced fatigue at the condition of high-rate O/Sub 2/ supply. Hence, it was suggested that drivers felt subjective fatigue while driving at low-rate O/Sub 2/ and the subjective fatigue and reaction time were reduced at high-rate O/Sub 2/. These findings suggest that the oxygen supply will reduce driver fatigue.

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The Implicit Attitude against Creativity and Global Perception Benefits (창의성에 대한 암묵적 태도와 전체지각의 관계)

  • Hong Im Shin
    • Korean Journal of Culture and Social Issue
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    • v.18 no.4
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    • pp.463-479
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    • 2012
  • The implicit association test (IAT) measures implicit attitudes of participants and is regarded as an effective method for expecting future behaviors. Based on the IAT, this study aimed to answer the question, whether implicit attitudes of an individual about creativity have any kinds of impact on global perception, which might be important for a creative process. In the experiment, participants were presented words, which were associated with one of four categories, while one attitude category (creativity /practicality) and one evaluative category (good/bad) were always paired together either on the left side or on the right side of the computer screen. After completing the IAT test, participants were led to fill out a questionnaire to assess explicit attitudes toward creativity and practicality. Then they conducted the navon task, in which they had to find one of two letters, 'F' or 'H', which were presented either as a local form or as a global form. Finally, the participants had to write down as many untypical functions of an object as possible. The results showed that not the scores of explicit attitude scores but the IAT scores correlated with the reaction time of global perception. The global perception was faster in the participants with the low IAT scores than the local perception. Compared to this, the global perception benefits disappeared in the participants with the high IAT scores. Additionally, more creative ideas about the functions of the object were listed in the group with the lower IAT scores. Implications of the role of implicit attitudes about creative processes are discussed.

The in-depth interview of victims who has experienced peer victimization (또래 괴롭힘 피해아의 경험에 관한 심층면접)

  • 최미경;도현심
    • Journal of Families and Better Life
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    • v.19 no.2
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    • pp.31-46
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    • 2001
  • child relationships and school life through the in-depths interview with victims who have been victimized by peers for more than two years. For the selection of subjects, we administered questionnaires at three different times throughout a year. At both Time 1(July in 1998) and Time 2(December in 1998), 354 2nd grade junior high school students(169 boys and 185 girls) completed two kinds of questionnaires. And at Time 3(July in 1999), the subjects responded the questionnaires once more. Then 10 victims who has been victimized through Time 1, 2, and 3 were selected and interviewed. The victims were victimized for more than two years. Boys were more overt victimized, whereas girls were more related victimized. The victims were divided into four types by perception and reaction of victimization: (i) Passive victims who were afraid of and shrink from victimization, (ii) Aggressive victims who perceived seriously and reacted inappropriate aggression, (iii) Simple-minded victims who did not perceived seriously and reacted unconcernedly, and (iv) Ignorant victims who did not perceived seriously and reacted ignorant. The victims had been punitive frequently by parents at home. Also, they had no friends and teachers who supported for them in school.

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Evaluation of Information Presentation Methods for a Wearable Braille Display

  • Jung, Ki-Hyo;Lee, Min-Jeong;Chang, Joon-Ho;You, Hee-Cheon
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.6
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    • pp.739-747
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    • 2011
  • Objective: The present study evaluated information presentation methods applicable to a wearable Braille display in terms of performance and satisfaction measures. Background: A Braille display wearable at a finger can improve accessibility of information for the blind by presenting information in real time. Method: A Braille display with six pins operated by DC servomotors was developed to simulate four information presentation methods(active, stationary, simultaneous, and sequential methods). An evaluation experiment was conducted with 16 participants(8 normal and 8 blind participants) by using three objective measures(reaction time, RT, unit: sec; recognition time, CT, unit: sec; correct response percentage, CP) and two subjective measures(overall satisfaction, OS; perception easiness, PE) with a 7-point scale. Results: The average RTs and CTs of the active and stationary methods were significantly shorter than those of the simultaneous and sequential methods for the blind participants. Also, the average CPs, OSs, and PEs of the active and sequential methods were significantly higher than those of the stationary and simultaneous methods. Conclusion: The active and sequential methods were preferred to the other methods for the blind. Application: The performance characteristics identified in the present study for the four braille display methods can be utilized to develop an effective wearable Braille display system.

Affective Metaphor of Dimensional Perception (물리적 차원 지각에 대한 감성 메타포)

  • Mun, Sung-Chul;Whang, Min-Cheol;Lee, Jung-Nyun;Kim, Jong-Hwa;Kim, Ji-Hye
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.187-193
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    • 2011
  • Objective: The aim of this study was to investigate the association between conceptual metaphors of affect and physical dimensions. Background: The evidence that affect is unconsciously linked to physical dimensions(e.g., position and color) has been obtained in western cultures. However, in eastern cultures, especially, in Korea, it has been seldom tested. It is indispensable to examine whether or not cultural differences exist for better understanding of the conceptual metaphors. Method: 50 positive and 50 negative words were adopted from previous studies in order to determine the relationship between physical domains and abstract affect. Three hypotheses were tested in this study: (1) Good is up. (2) Good is bright. (3) Good is right(for right-handers). The automatic association between valence(positive vs. negative) and vertical position (up vs. down) was investigated in experiment 1, in which 100 words were randomly presented on either the top or the bottom of a LCD screen and the evaluation time of the presented word was recorded. The unconscious association between valence and color(white and black) was examined in experiment 2, where each word was randomly presented in either white or black. Lastly, we tested whether right-handers tend to associate rightward space with positive ideas and leftward space with negative ideas. Results: Reaction time was faster when words were presented in metaphor congruent domains(e.g., 'positive words on the top, in bright color, and on right space vs. negative words on the bottom, in dark color, and on left region) than when they were shown in metaphor incongruent domains. Conclusion: The results might give the groundwork for various directions in further understanding perception, emotion, and behavior. Application: This study may provide useful points to GUI designers and service developers if further studies enhanced in validity and reliability are followed.

A Study on the Actual Condition and Teachers' Perception of Outdoor Play in Child Care Center (보육시설의 실외놀이 운영실태 및 교사 인식에 관한 연구)

  • Choi, Mock-Wha;Byun, Hea-Ryung
    • Korean Journal of Human Ecology
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    • v.19 no.1
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    • pp.203-214
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    • 2010
  • This study will examine the current condition of outdoor play in child care centers and the overall perception of teachers on outdoor play in regards to its related programs and children's reaction to them. Through examining such issues, this study will provide the basic data that can be applied in planning appropriate outdoor play activities, programs and environments. For the study, we surveyed teachers and directors of child care centers using a structured questionnaire. The objects of the survey were 22 child care centers in Daejeon and Seoul, who agreed to conduct the survey. The survey was conducted from August 1 to September 30 2006; 220 copies were distributed, and 188 copies were collected. The results of the study can be summarized as follows: 1) The number of outdoor plays per week were on average 1~2 in most cases, although teachers believed the play should be done everyday. Outdoor play time was mostly 21~30 minutes, while teachers thought 31~40 minutes as appropriate. Children's reaction scored the highest when they played outdoors for 30 minutes every day with their teachers involved in the play. As a result, we have concluded that the appropriate outdoor play should be conducted everyday for 30~40 minutes. 2) Outdoor play was mostly conducted as part of the overall educational plan rather than a separate plan. Since outdoor play affects children's development as much as indoor play, there is a need for development of a specific and separate plan for various outdoor play programs. 3) The outdoor play program that was most often conducted was equipment play and sand play. This indicated the monolithic nature of the outdoor program. Given the fact that children enjoy outdoor plays a lot (M=4.71), various programs including adventure play, sensitive play, and carpenter play should be developed. 4) In outdoor play, the teacher's role included supervising and interacting with children. According to the survey, teachers had a good understanding of the importance on safety and supervising issues in outdoor plays. However they seemed to overlook the importance of having better programs and improving teacher's participation to the play. Despite the importance of outdoor play to children's development, the result shows that teachers have tendencies to limit and obstruct outdoor plays by emphasizing supervising and safety issues instead. 5) Children's safety should not be the only consideration for outdoor plays; teachers ought to better understand that children's development can be maximized by the play. Furthermore, there should be emphasis placed on the program development and teacher's participation; teacher's participation should actively encourage the interactions between a child and a teacher, as well as among children.