• Title/Summary/Keyword: Perception Movement

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Detection of Quantitatively Spread Movement of Atom on the Oxygen Generator

  • Kim, Jeong-lae;Seo, Ji-yeon;Jeong, Hyun-woo
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.294-298
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    • 2020
  • We was constructed of the spread movement with tremor layer point by the tractile-dot structure that was analyzed the squirm quake forms of the perception movement on the atom liquid. Algorithm of squirm quake forms was used to move the spread tremor on the atom state. To detect the tiny signal, we compared the association average value of the squirm quake form on the atom state. Their subject were issued the valuation standard and perception movement for basic atom condition by the spread tremor. We take to detect the tiny scores of average during perception movement side from the spread tremor that magnetic condition get to a variation of the Ma-αAVG and Ma-αMAX-MIN with 6.25±0.35 units, that electric condition get to a variation for the El-αAVG and El-αMAX-MIN with 5.68±0.42 units. The spread tremor was to investigate the capacity of the tremor form, to uptake a spread data of spread tremor level on the CCPL that was denoted the calm-classification form by the spread perception level system. As the squirm quake forms was demanded by the spread tremor signal, max-average values of perception movement were checked the spread position for association average data. We make mention of squirm quake forms for a signal association and a quake data signal of relation system.

The Effect of Kindergarten's Factors on Athletic Movement Ability in $4{\sim}5$ Years Old Children (유치원 특성 변인이 $4{\sim}5$세 유아의 운동능력에 미치는 영향)

  • Oh, Yeon-Joo
    • Korean Journal of Human Ecology
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    • v.13 no.3
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    • pp.407-415
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    • 2004
  • The purpose of this study was to investigate the effect of kindergarten's factors on athletic movement ability in early childhood. The factors included teacher's perception of athletic movement, length of time for physical activity, and number of athletic facilities in the kindergarten. The subjects consisted of 551 children aged from four to five years in 8 private kindergartens. The instruments used for this study were the obstacle course of Project Spectrum for measuring athletic movement ability, and the questionnaire to investigate the teacher's perception, length of time for physical activity, and number of athletic facilities in the kindergarten. The data from all the tests were analyzed by correlation and regression analyses. The results of this study exhibited that the length of time for physical activity was the most important factor among three factors, and the teachers' perception of athletic movement and the number of athletic facilities in the kindergarten were also deciding factors for the children's athletic movement ability.

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The Visual Properties of Built-Environment Affecting the Pattern of Human Movement - An Experimental Study Based on the Ecological Perception Theory - (인간 이동 행태에 영향을 미치는 건조 환경의 시각적 속성 - 생태학적 지각이론에 기반한 실험 연구 -)

  • Kim, Minseok
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.12
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    • pp.13-20
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    • 2019
  • The purpose of this study was to investigate the effects of visual properties on the human movement behavior experimentally and empirically using spatial analysis technique based on ecological perception theory. For the survey of choosing behaviors of heading direction in built environments, the experiment was conducted in which the subjects were made to choose moving directions in some spaces using the virtual environment simulation tool, and then comparative analysis was conducted on the interrelation between the experiment results and various visual properties in existing spatial analysis techniques based on ecological perception theory. As a result, the occlusivity of the isovist theory was found to be the most significant index in the human choice of heading direction, and the longest radial also showed somewhat significant effect on it.

The Modern Movement in Architecture in the West Perceived by Park Dongjin and Hong Yunsick in the 1930s (1930년대 박동진과 홍윤식의 서양 근대건축운동 인식)

  • Kim, Hyon-Sob;Kim, Jeyeon
    • Journal of architectural history
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    • v.32 no.1
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    • pp.21-34
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    • 2023
  • The purpose of this research is to investigate Korean architects' perception of the Modern Movement in architecture in the West during the Japanese colonial period, by analyzing two Korean publications in the 1930s: Park Dongjin's 'Present Architectural Tendency' (Dong-A Ilbo, March 1931) and Hong Yunsick's 'Trend in the Thought of Moderne Baukunst' (Chogwang, September 1937). As a result of the investigation, it is confirmed that the two men welcomely accepted the universal modernity, regarding the rational and functional - rather than subjective expressions of the individual - as the key to modern architecture. Although their perception of the Modern Movement in Western architecture was inevitably superficial due to the limited condition of the Japanese colonial period in Korea, there was an obvious advancement in the latter's perception from the former's, reflecting the progress in knowledge of it over the six and a half years between the two. Therefore, it is argued that their 1930s' writings are meaningful as the first Korean publications that illustrate how Korean architectural circles perceived the contemporary architectural movement in the West.

Examination of the Effect of Reference on Shape Perception during Pursuit by Eye Movements Recording and Analysis (눈 운동 측정 및 분석을 이용한 추적 눈 운동 동안의 모양지각 왜곡에 대한 참조대상의 영향 검증)

  • Li Hyung-Chul;Cornelissen Frans;Brenner Eli
    • Korean Journal of Cognitive Science
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    • v.16 no.3
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    • pp.175-188
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    • 2005
  • Recently, Li, Brenner, Cornelissen and Kim (2002) reported that 2D shape perception during pursuit eye movement just reflected the retinal image, and this result implies that the visual system ignored the extra-retinal information. In reality, however, we usually do not experience the perceptual distottion of 2D shape during pursuit eye movement. One Possibility is that the visual system night exploit the fact that the relative location between objects on retinal image is constantly maintained even during pursuit eye movement. The present research examined this possibility. Interestingly, perceptual distortion of 2D shape was observed even in the presence of reference, however, the amount of distortion decreased compared to when the reference does not exist. The distance between the reference and the target affected the perceptual distortion. These results imply that reference information is used in 2D shape perception during pursuit eye movement but it cannot completely explain the stable and accurate representation of 2D shape perception during pursuit eye movement.

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Study on Vibration Perception by Visual Sensation Considering Probability of Seeing

  • Kawana, Seizou;Tamura, Yukio;Matsui, Masahiro
    • International Journal of High-Rise Buildings
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    • v.1 no.4
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    • pp.283-300
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    • 2012
  • Wind-induced vibrations of buildings can be perceived when movement of objects caused by the vibration is seen. However, movement of objects that would normally be expected to trigger visual perception of building vibrations is not necessarily seen in actual building environments. Therefore, to evaluate habitability to building vibrations, it is necessary to examine the influence of movement of objects on vibration perception taking into account probability of seeing the objects. As the first step in this study, those data necessary to estimate probability of vibration perception from seeing of swaying objects have been measured during normal activities in actual buildings. In addition, statistical analysis of the data has also been carried out. As the second step in this study, the probability distribution of vibration perception by visual sensation is estimated using the series of data measured in the first step. Probability of seeing object is considered in the estimated probability distribution.

Human-likeness of an Agent's Movement-Data Loci based on Realistically Limited Perception Data (제한적 인지 데이터에 기초한 에이전트 움직임-데이터 궤적의 인간다움)

  • Han, Chang-Hee;Kim, Won-Il
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.1-10
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    • 2010
  • This present paper's goal is to show a virtual human agent's movement-data loci based on realistically limited perception data is human-like. To determine human-likeness of the movement-data loci, we consider interactions between two parameters: Realistically Limited Perception (RLP) data and Incremental Movement-Path data Generation (IMPG). That is to consider how the former (i.e., RLP), one of the simulated parameters of human thought or its elements dictates the latter (i.e., IMPG), one of the simulated parameters of human movement behavior. Mapping DB is a prerequisite for navigation in an agent system because it functions as an interface between perception and movement behavior. Although Hill et al. studied mapping DB methodology based on RLP, their research dealt only with a rendering camera's view point data. The agent system in this present paper was integrated with the Hill's mapping DB module and then the two parameters' interaction was considered on a military reconnaissance mission with unexpected enemy emergence. Movement loci that were generated by the agent and subjects were compared with each other. The agent system in this present research verifies that it can be a functional test bed for producing human-like movement-data loci although the human-likeness of agent is the result of a pilot test, determined by two parameters (RLP and IMPG) and only 30 subjects.

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

  • Yang, Ungyeon;Kim, Nam-Gyu
    • Journal of Multimedia Information System
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    • v.8 no.2
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    • pp.111-120
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    • 2021
  • As recent virtual reality technologies provide a more natural three-dimensional interactive environment, users naturally learn to explore space and interact with synthetic objects. The virtual reality researcher develops a technique that realizes realistic sensory feedback to get appropriate feedback to sense input behavior. Although much recent virtual reality research works extensively consider the human factor, it is not easy to adapt to all new virtual environment contents. Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy. We study the experiential virtual environment with the feature of the virtual object connected with the real object. We divide the three-dimensional interaction, in which distance perception and behavior have a significant influence, into two types (whole-body movement and direct manipulation) and analyze the real and virtual visual distance perception heterogeneity phenomenon. Also, we propose a statistical correction method that can reduce a near-body movement and manipulation error when changing the interaction location and report the experiment results proving its effectiveness.

A Study on the perception of time in Contemporary Architecture (현대 건축의 시간성 지각에 관한 연구)

  • Byun, Dae-Joong;Lee, Young-Soo
    • Korean Institute of Interior Design Journal
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    • v.20 no.3
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    • pp.3-12
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    • 2011
  • The purpose of this study is to analyse the diagrammatic design approaches and programmatic design approaches in contemporary architecture, so that this reveals the sequential systems of circulation in the space and liberal movement of the visitors in the buildings of those diagrammatic and programmatic architecture. Contemporary architecture generates the new forms and meanings through the dynamic visions and perspectives. Such a variation of sequential vistas and dynamic visions produce a perception of time and a potential movements of axis in the perspective. This study give the systematic body to the relations among visions, movements, sequences, forms, circulations and time. Diagrammatic and programmatic design approaches show the heterogeneous spaces and the informal architectures in contemporary architecture. Therefore, movements of various view points, differrentiations of objects in the perspectives, and multiple view frames appears in the designs of initiative architects. In conclusion, this study systemizes the concepts of time, sequential movements, and perceptions of events in contemporary architecture through the analyse of 18 architectural works of important architects in 2000s. And this shows details of the transitional movement of space and the perception of time in contemporary Architecture. The Being of the active time constructs formal transformations, spacial differentiations, accumulations of human behaviors, and movements of circulations involved with experiences of the field of senses. Therefore, Zeitlichkeit is perceived through concepts of the sequences of those spaces, forms, behaviors, and memories.

Perception of Ship's Movement in Docking Maneuvering using Ship-Handling Simulator

  • Arai, Yasuo;Minamiya, Taro;Okuda, Shigeyuki
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2006.10a
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    • pp.3-10
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    • 2006
  • Recently it is coming to be hish reality on visual system in ship-handling simulator depending on the technical development of 3D computer graphics. Even with high reality, it is possible that visual information presented seafarers through screen or display is not equivalent to the real world. In docking maneuvering, visual targets or obstructs are sighted close to ship's operator or within few hundred meters, so it might be possible to affect visual information such as the difference between both eyes' and single eye's visual sight. Because it is not possible to perceive of very slow ship's movement by visual in case of very large vessels, so the Doppler Docking SONAR and/or Docking Speed and Distance Measurement Equipment were developed and applied for safety docking maneuvering. By the way, the simulator training includes the ship's maneuvering training in docking, but in Ship-handling Simulator and also onboard, there are some limitations of perception of ship's movement with visual information. In this paper, perception of ship's movement with visual system in Ship-handling Simulator and competition of performances of visual systems that are conventional screen type with Fixed Eye-point system and Mission Simulator. We got some conclusions not only on the effectiveness for visual system but also on the human behavior in docking maneuver.

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